author | unc0rr |
Wed, 07 Oct 2009 17:01:40 +0000 | |
changeset 2408 | 41ebdb5f1e6e |
parent 2392 | a55dbef5cf31 |
child 2428 | 6800f8aa0184 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
19 |
unit uMisc; |
|
20 |
interface |
|
1906 | 21 |
uses uConsts, SDLh, |
2152 | 22 |
{$IFDEF GLES11} |
1906 | 23 |
gles11, |
24 |
{$ELSE} |
|
2250 | 25 |
GL, |
1906 | 26 |
{$ENDIF} |
27 |
uFloat; |
|
4 | 28 |
{$INCLUDE options.inc} |
1054 | 29 |
var |
30 |
isCursorVisible : boolean = false; |
|
31 |
isTerminated : boolean = false; |
|
32 |
isInLag : boolean = false; |
|
33 |
isPaused : boolean = false; |
|
34 |
isSoundEnabled : boolean = true; |
|
2392
a55dbef5cf31
Smaxx's patch fixing openal sound issues with poor card drivers
koda
parents:
2389
diff
changeset
|
35 |
isSoundHardware : boolean = false; |
1128 | 36 |
isMusicEnabled : boolean = false; |
1054 | 37 |
isSEBackup : boolean = true; |
38 |
isInMultiShoot : boolean = false; |
|
39 |
isSpeed : boolean = false; |
|
4 | 40 |
|
1560
e140bc57ff68
Quick replay round to spectators until current move
unc0rr
parents:
1530
diff
changeset
|
41 |
fastUntilLag : boolean = false; |
e140bc57ff68
Quick replay round to spectators until current move
unc0rr
parents:
1530
diff
changeset
|
42 |
|
1054 | 43 |
GameState : TGameState = Low(TGameState); |
44 |
GameType : TGameType = gmtLocal; |
|
45 |
GameFlags : Longword = 0; |
|
46 |
TurnTimeLeft : Longword = 0; |
|
1784 | 47 |
cSuddenDTurns : LongInt = 15; |
1895 | 48 |
cDamagePercent : LongInt = 100; |
1797 | 49 |
cTemplateFilter : LongInt = 0; |
1888
e76274ce7365
Add an ability to run engine without IPC connection.
unc0rr
parents:
1861
diff
changeset
|
50 |
|
1054 | 51 |
cHedgehogTurnTime: Longword = 45000; |
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2023
diff
changeset
|
52 |
cMinesTime : LongInt = 3000; |
1054 | 53 |
cMaxAIThinkTime : Longword = 9000; |
4 | 54 |
|
1054 | 55 |
cCloudsNumber : LongInt = 9; |
56 |
cScreenWidth : LongInt = 1024; |
|
57 |
cScreenHeight : LongInt = 768; |
|
1121
d595dc56b4f3
Remember initial resolution settings to use when switching to fullscreen mode
unc0rr
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1080
diff
changeset
|
58 |
cInitWidth : LongInt = 1024; |
d595dc56b4f3
Remember initial resolution settings to use when switching to fullscreen mode
unc0rr
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1080
diff
changeset
|
59 |
cInitHeight : LongInt = 768; |
2008 | 60 |
cBits : LongInt = 32; |
61 |
cBitsStr : string[2] = '32'; |
|
1054 | 62 |
cTagsMask : byte = 7; |
2162 | 63 |
zoom : GLfloat = 2.0; |
2372 | 64 |
ZoomValue : GLfloat = 2.0; |
74 | 65 |
|
1760 | 66 |
cWaterLine : LongInt = LAND_HEIGHT; |
1054 | 67 |
cVisibleWater : LongInt = 128; |
68 |
cGearScrEdgesDist: LongInt = 240; |
|
1530 | 69 |
cCursorEdgesDist : LongInt = 100; |
1054 | 70 |
cTeamHealthWidth : LongInt = 128; |
71 |
cAltDamage : boolean = true; |
|
4 | 72 |
|
1054 | 73 |
GameTicks : LongWord = 0; |
74 |
||
75 |
cSkyColor : Longword = 0; |
|
76 |
cWhiteColor : Longword = $FFFFFFFF; |
|
77 |
cColorNearBlack : Longword = $FF000010; |
|
78 |
cExplosionBorderColor : LongWord = $808080; |
|
4 | 79 |
|
2008 | 80 |
cShowFPS : boolean = false; |
1298 | 81 |
cCaseFactor : Longword = 5; {0..9} |
1054 | 82 |
cLandAdditions: Longword = 4; |
1888
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Add an ability to run engine without IPC connection.
unc0rr
parents:
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diff
changeset
|
83 |
cFullScreen : boolean = false; |
1812 | 84 |
cReducedQuality : boolean = false; |
1054 | 85 |
cLocaleFName : shortstring = 'en.txt'; |
86 |
cSeed : shortstring = ''; |
|
2210 | 87 |
cInitVolume : LongInt = 50; |
1054 | 88 |
cVolumeDelta : LongInt = 0; |
2008 | 89 |
cTimerInterval : Longword = 8; |
1054 | 90 |
cHasFocus : boolean = true; |
1057 | 91 |
cInactDelay : Longword = 1250; |
4 | 92 |
|
1054 | 93 |
bBetweenTurns: boolean = false; |
1055
9af540b23409
Water rises after 25 mins of round, health is decreased after 20 mins
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diff
changeset
|
94 |
cHealthDecrease: LongWord = 0; |
9af540b23409
Water rises after 25 mins of round, health is decreased after 20 mins
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parents:
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diff
changeset
|
95 |
bWaterRising : Boolean = false; |
4 | 96 |
|
614 | 97 |
{$WARNINGS OFF} |
1124 | 98 |
cAirPlaneSpeed: hwFloat = (isNegative: false; QWordValue: 3006477107); // 1.4 |
1054 | 99 |
cBombsSpeed : hwFloat = (isNegative: false; QWordValue: 429496729); |
614 | 100 |
{$WARNINGS ON} |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
539
diff
changeset
|
101 |
|
4 | 102 |
var |
1054 | 103 |
cSendCursorPosTime : LongWord = 50; |
2382 | 104 |
ShowCrosshair : boolean; |
1054 | 105 |
cDrownSpeed, |
106 |
cMaxWindSpeed, |
|
107 |
cWindSpeed, |
|
108 |
cGravity: hwFloat; |
|
1849 | 109 |
cDamageModifier: hwFloat; |
1854 | 110 |
cLaserSighting: boolean; |
2017 | 111 |
cVampiric: boolean; |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
112 |
cArtillery: boolean; |
4 | 113 |
|
1054 | 114 |
flagMakeCapture: boolean = false; |
4 | 115 |
|
1054 | 116 |
InitStepsFlags: Longword = 0; |
55
e09f7c952a40
Send run parameters by cmd line, game parameters by IPC... breaks network game
unc0rr
parents:
53
diff
changeset
|
117 |
|
1054 | 118 |
RealTicks: Longword = 0; |
836 | 119 |
|
1054 | 120 |
AttackBar: LongInt = 0; // 0 - none, 1 - just bar at the right-down corner, 2 - like in WWP |
4 | 121 |
|
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2163
diff
changeset
|
122 |
type HwColor4f = record |
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2163
diff
changeset
|
123 |
r, g, b, a: byte |
1911 | 124 |
end; |
125 |
||
2272
c59656d7b1de
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
nemo
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2271
diff
changeset
|
126 |
var cWaterOpacity: byte = $80; |
c59656d7b1de
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
nemo
parents:
2271
diff
changeset
|
127 |
|
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2163
diff
changeset
|
128 |
var WaterColorArray: array[0..3] of HwColor4f; |
1911 | 129 |
|
371 | 130 |
function hwSign(r: hwFloat): LongInt; |
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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changeset
|
131 |
function Min(a, b: LongInt): LongInt; |
371 | 132 |
function Max(a, b: LongInt): LongInt; |
351 | 133 |
procedure OutError(Msg: String; isFatalError: boolean); |
4 | 134 |
procedure TryDo(Assert: boolean; Msg: string; isFatal: boolean); |
135 |
procedure SDLTry(Assert: boolean; isFatal: boolean); |
|
316 | 136 |
function IntToStr(n: LongInt): shortstring; |
351 | 137 |
function FloatToStr(n: hwFloat): shortstring; |
775 | 138 |
function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat; |
371 | 139 |
function DxDy2Angle32(const _dY, _dX: hwFloat): LongInt; |
140 |
function DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt; |
|
4 | 141 |
procedure AdjustColor(var Color: Longword); |
142 |
{$IFDEF DEBUGFILE} |
|
143 |
procedure AddFileLog(s: shortstring); |
|
24 | 144 |
function RectToStr(Rect: TSDL_Rect): shortstring; |
4 | 145 |
{$ENDIF} |
208 | 146 |
procedure SetKB(n: Longword); |
147 |
procedure SendKB; |
|
351 | 148 |
procedure SetLittle(var r: hwFloat); |
306 | 149 |
procedure SendStat(sit: TStatInfoType; s: shortstring); |
753 | 150 |
function Str2PChar(const s: shortstring): PChar; |
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
151 |
function NewTexture(width, height: Longword; buf: Pointer): PTexture; |
2290
bf87ca44782e
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents:
2279
diff
changeset
|
152 |
function Surface2Tex(surf: PSDL_Surface; enableClamp: boolean): PTexture; |
759 | 153 |
procedure FreeTexture(tex: PTexture); |
945
4ead9cde4e14
- Start chat implementation: chat strings are on the screen
unc0rr
parents:
916
diff
changeset
|
154 |
function toPowerOf2(i: Longword): Longword; |
949 | 155 |
function DecodeBase64(s: shortstring): shortstring; |
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
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parents:
2162
diff
changeset
|
156 |
{$IFNDEF IPHONEOS} |
1080 | 157 |
procedure MakeScreenshot(s: shortstring); |
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
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diff
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|
158 |
{$ENDIF} |
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
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2162
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changeset
|
159 |
|
1861 | 160 |
function modifyDamage(dmg: Longword): Longword; |
4 | 161 |
|
162 |
var CursorPoint: TPoint; |
|
163 |
TargetPoint: TPoint = (X: NoPointX; Y: 0); |
|
164 |
||
165 |
implementation |
|
2327 | 166 |
uses uConsole, uStore, uIO, Math, uRandom, uSound; |
208 | 167 |
var KBnum: Longword = 0; |
4 | 168 |
{$IFDEF DEBUGFILE} |
169 |
var f: textfile; |
|
170 |
{$ENDIF} |
|
171 |
||
371 | 172 |
function hwSign(r: hwFloat): LongInt; |
4 | 173 |
begin |
2389 | 174 |
// yes, we have negative zero for a reason |
175 |
if r.isNegative then hwSign:= -1 else hwSign:= 1 |
|
4 | 176 |
end; |
177 |
||
371 | 178 |
function Min(a, b: LongInt): LongInt; |
4 | 179 |
begin |
351 | 180 |
if a < b then Min:= a else Min:= b |
4 | 181 |
end; |
182 |
||
371 | 183 |
function Max(a, b: LongInt): LongInt; |
4 | 184 |
begin |
351 | 185 |
if a > b then Max:= a else Max:= b |
4 | 186 |
end; |
187 |
||
351 | 188 |
procedure OutError(Msg: String; isFatalError: boolean); |
4 | 189 |
begin |
190 |
{$IFDEF DEBUGFILE}AddFileLog(Msg);{$ENDIF} |
|
53 | 191 |
WriteLnToConsole(Msg); |
4 | 192 |
if isFatalError then |
193 |
begin |
|
53 | 194 |
SendIPC('E' + GetLastConsoleLine); |
4 | 195 |
SDL_Quit; |
196 |
halt(1) |
|
53 | 197 |
end |
4 | 198 |
end; |
199 |
||
200 |
procedure TryDo(Assert: boolean; Msg: string; isFatal: boolean); |
|
201 |
begin |
|
70 | 202 |
if not Assert then OutError(Msg, isFatal) |
4 | 203 |
end; |
204 |
||
205 |
procedure SDLTry(Assert: boolean; isFatal: boolean); |
|
206 |
begin |
|
207 |
if not Assert then OutError(SDL_GetError, isFatal) |
|
208 |
end; |
|
209 |
||
188 | 210 |
procedure AdjustColor(var Color: Longword); |
4 | 211 |
begin |
212 |
Color:= SDL_MapRGB(PixelFormat, (Color shr 16) and $FF, (Color shr 8) and $FF, Color and $FF) |
|
213 |
end; |
|
214 |
||
316 | 215 |
function IntToStr(n: LongInt): shortstring; |
4 | 216 |
begin |
351 | 217 |
str(n, IntToStr) |
4 | 218 |
end; |
219 |
||
351 | 220 |
function FloatToStr(n: hwFloat): shortstring; |
4 | 221 |
begin |
1346 | 222 |
FloatToStr:= cstr(n) + '_' + inttostr(Lo(n.QWordValue)) |
4 | 223 |
end; |
224 |
||
775 | 225 |
function DxDy2Angle(const _dY, _dX: hwFloat): GLfloat; |
226 |
var dY, dX: Extended; |
|
227 |
begin |
|
228 |
dY:= _dY.QWordValue / $100000000; |
|
229 |
if _dY.isNegative then dY:= - dY; |
|
230 |
dX:= _dX.QWordValue / $100000000; |
|
231 |
if _dX.isNegative then dX:= - dX; |
|
232 |
DxDy2Angle:= arctan2(dY, dX) * 180 / pi |
|
233 |
end; |
|
234 |
||
371 | 235 |
function DxDy2Angle32(const _dY, _dX: hwFloat): LongInt; |
100 | 236 |
const _16divPI: Extended = 16/pi; |
370
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
237 |
var dY, dX: Extended; |
100 | 238 |
begin |
370
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
239 |
dY:= _dY.QWordValue / $100000000; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
240 |
if _dY.isNegative then dY:= - dY; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
241 |
dX:= _dX.QWordValue / $100000000; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
242 |
if _dX.isNegative then dX:= - dX; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
243 |
DxDy2Angle32:= trunc(arctan2(dY, dX) * _16divPI) and $1f |
4 | 244 |
end; |
245 |
||
371 | 246 |
function DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt; |
100 | 247 |
const MaxAngleDivPI: Extended = cMaxAngle/pi; |
370
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
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351
diff
changeset
|
248 |
var dY, dX: Extended; |
100 | 249 |
begin |
370
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
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351
diff
changeset
|
250 |
dY:= _dY.QWordValue / $100000000; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
251 |
if _dY.isNegative then dY:= - dY; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
252 |
dX:= _dX.QWordValue / $100000000; |
c75410fe3133
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents:
351
diff
changeset
|
253 |
if _dX.isNegative then dX:= - dX; |
438 | 254 |
DxDy2AttackAngle:= trunc(arctan2(dY, dX) * MaxAngleDivPI) |
100 | 255 |
end; |
4 | 256 |
|
208 | 257 |
procedure SetKB(n: Longword); |
258 |
begin |
|
259 |
KBnum:= n |
|
260 |
end; |
|
261 |
||
262 |
procedure SendKB; |
|
263 |
var s: shortstring; |
|
264 |
begin |
|
265 |
if KBnum <> 0 then |
|
266 |
begin |
|
267 |
s:= 'K' + inttostr(KBnum); |
|
268 |
SendIPCRaw(@s, Length(s) + 1) |
|
269 |
end |
|
270 |
end; |
|
271 |
||
351 | 272 |
procedure SetLittle(var r: hwFloat); |
300 | 273 |
begin |
553
5478386d935f
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
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543
diff
changeset
|
274 |
r:= SignAs(cLittle, r) |
300 | 275 |
end; |
276 |
||
337 | 277 |
procedure SendStat(sit: TStatInfoType; s: shortstring); |
1625 | 278 |
const stc: array [TStatInfoType] of char = 'rDkKH'; |
2382 | 279 |
var buf: shortstring; |
337 | 280 |
begin |
2382 | 281 |
buf:= 'i' + stc[sit] + s; |
282 |
SendIPCRaw(@buf[0], length(buf) + 1) |
|
337 | 283 |
end; |
284 |
||
534 | 285 |
function Str2PChar(const s: shortstring): PChar; |
351 | 286 |
const CharArray: array[byte] of Char = ''; |
287 |
begin |
|
288 |
CharArray:= s; |
|
289 |
CharArray[Length(s)]:= #0; |
|
290 |
Str2PChar:= @CharArray |
|
291 |
end; |
|
292 |
||
771 | 293 |
function isPowerOf2(i: Longword): boolean; |
294 |
begin |
|
295 |
if i = 0 then exit(true); |
|
296 |
while (i and 1) = 0 do i:= i shr 1; |
|
297 |
isPowerOf2:= (i = 1) |
|
298 |
end; |
|
299 |
||
300 |
function toPowerOf2(i: Longword): Longword; |
|
301 |
begin |
|
302 |
toPowerOf2:= 1; |
|
303 |
while (toPowerOf2 < i) do toPowerOf2:= toPowerOf2 shl 1 |
|
304 |
end; |
|
305 |
||
1912
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
306 |
procedure ResetVertexArrays(texture: PTexture); |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
307 |
begin |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
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1911
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changeset
|
308 |
with texture^ do |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
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1911
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changeset
|
309 |
begin |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
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1911
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changeset
|
310 |
vb[0].X:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
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1911
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changeset
|
311 |
vb[0].Y:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
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|
312 |
vb[1].X:= w; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
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1911
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|
313 |
vb[1].Y:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
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1911
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|
314 |
vb[2].X:= w; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
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1911
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|
315 |
vb[2].Y:= h; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
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1911
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|
316 |
vb[3].X:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
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|
317 |
vb[3].Y:= h; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
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1911
diff
changeset
|
318 |
|
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
319 |
tb[0].X:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
320 |
tb[0].Y:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
321 |
tb[1].X:= rx; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
322 |
tb[1].Y:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
323 |
tb[2].X:= rx; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
324 |
tb[2].Y:= ry; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
325 |
tb[3].X:= 0; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
326 |
tb[3].Y:= ry |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
327 |
end; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
328 |
end; |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
329 |
|
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
330 |
function NewTexture(width, height: Longword; buf: Pointer): PTexture; |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
331 |
begin |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
332 |
new(NewTexture); |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
333 |
NewTexture^.w:= width; |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
334 |
NewTexture^.h:= height; |
1896 | 335 |
NewTexture^.rx:= 1.0; |
336 |
NewTexture^.ry:= 1.0; |
|
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
337 |
|
1912
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
338 |
ResetVertexArrays(NewTexture); |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
339 |
|
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
340 |
glGenTextures(1, @NewTexture^.id); |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
341 |
|
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
342 |
glBindTexture(GL_TEXTURE_2D, NewTexture^.id); |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
343 |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf); |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
344 |
|
2271
ca0754f0f42b
flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
nemo
parents:
2256
diff
changeset
|
345 |
if not cReducedQuality then |
ca0754f0f42b
flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
nemo
parents:
2256
diff
changeset
|
346 |
begin |
ca0754f0f42b
flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
nemo
parents:
2256
diff
changeset
|
347 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
ca0754f0f42b
flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
nemo
parents:
2256
diff
changeset
|
348 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) |
ca0754f0f42b
flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
nemo
parents:
2256
diff
changeset
|
349 |
end; |
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
350 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
351 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
352 |
end; |
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1128
diff
changeset
|
353 |
|
2290
bf87ca44782e
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents:
2279
diff
changeset
|
354 |
function Surface2Tex(surf: PSDL_Surface; enableClamp: boolean): PTexture; |
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
355 |
var modeIntFormat: LongInt; |
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
356 |
modeFormat: LongInt; |
1896 | 357 |
tw, th, x, y: Longword; |
358 |
tmpp: pointer; |
|
359 |
fromP4, toP4: PLongWordArray; |
|
360 |
fromP1, toP1: PByteArray; |
|
753 | 361 |
begin |
755 | 362 |
new(Surface2Tex); |
363 |
Surface2Tex^.w:= surf^.w; |
|
364 |
Surface2Tex^.h:= surf^.h; |
|
365 |
||
2376 | 366 |
if (surf^.format^.BytesPerPixel = 3) then |
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
367 |
begin |
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
368 |
modeIntFormat:= GL_RGB; |
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2163
diff
changeset
|
369 |
modeFormat:= modeIntFormat; |
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
370 |
end |
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
371 |
else |
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
372 |
if (surf^.format^.BytesPerPixel = 4) then |
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
373 |
begin |
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
374 |
modeIntFormat:= GL_RGBA; |
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2163
diff
changeset
|
375 |
modeFormat:= modeIntFormat; |
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
376 |
end |
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
377 |
else |
753 | 378 |
begin |
869 | 379 |
TryDo(false, 'Surface2Tex: BytesPerPixel not in [3, 4]', true); |
755 | 380 |
Surface2Tex^.id:= 0; |
753 | 381 |
exit |
382 |
end; |
|
383 |
||
755 | 384 |
glGenTextures(1, @Surface2Tex^.id); |
753 | 385 |
|
755 | 386 |
glBindTexture(GL_TEXTURE_2D, Surface2Tex^.id); |
753 | 387 |
|
771 | 388 |
if SDL_MustLock(surf) then |
389 |
SDLTry(SDL_LockSurface(surf) >= 0, true); |
|
390 |
||
391 |
if not (isPowerOf2(Surf^.w) and isPowerOf2(Surf^.h)) then |
|
1896 | 392 |
begin |
393 |
tw:= toPowerOf2(Surf^.w); |
|
394 |
th:= toPowerOf2(Surf^.h); |
|
395 |
||
396 |
Surface2Tex^.rx:= Surf^.w / tw; |
|
397 |
Surface2Tex^.ry:= Surf^.h / th; |
|
2376 | 398 |
|
1896 | 399 |
GetMem(tmpp, tw * th * surf^.format^.BytesPerPixel); |
400 |
||
401 |
if surf^.format^.BytesPerPixel = 4 then |
|
402 |
begin |
|
403 |
fromP4:= Surf^.pixels; |
|
404 |
toP4:= tmpp; |
|
771 | 405 |
|
1896 | 406 |
for y:= 0 to Pred(Surf^.h) do |
407 |
begin |
|
408 |
for x:= 0 to Pred(Surf^.w) do |
|
409 |
toP4^[x]:= fromP4^[x]; |
|
410 |
for x:= Surf^.w to Pred(tw) do |
|
411 |
toP4^[x]:= 0; |
|
412 |
toP4:= @(toP4^[tw]); |
|
2017 | 413 |
fromP4:= @(fromP4^[Surf^.pitch div 4]); |
1896 | 414 |
end; |
415 |
||
416 |
for y:= Surf^.h to Pred(th) do |
|
417 |
begin |
|
418 |
for x:= 0 to Pred(tw) do |
|
419 |
toP4^[x]:= 0; |
|
420 |
toP4:= @(toP4^[tw]); |
|
421 |
end; |
|
422 |
end |
|
423 |
else |
|
424 |
begin |
|
425 |
fromP1:= Surf^.pixels; |
|
426 |
toP1:= tmpp; |
|
771 | 427 |
|
1896 | 428 |
for y:= 0 to Pred(Surf^.h) do |
429 |
begin |
|
430 |
for x:= 0 to Pred(Surf^.w) do |
|
431 |
begin |
|
432 |
toP1^[x * 3]:= fromP1^[x * 3]; |
|
433 |
toP1^[x * 3 + 1]:= fromP1^[x * 3 + 1]; |
|
434 |
toP1^[x * 3 + 2]:= fromP1^[x * 3 + 2]; |
|
435 |
end; |
|
436 |
for x:= Surf^.w to Pred(tw) do |
|
437 |
begin |
|
438 |
toP1^[x * 3]:= 0; |
|
439 |
toP1^[x * 3 + 1]:= 0; |
|
440 |
toP1^[x * 3 + 2]:= 0; |
|
441 |
end; |
|
442 |
toP1:= @(toP1^[tw * 3]); |
|
443 |
fromP1:= @(fromP1^[Surf^.pitch]); |
|
444 |
end; |
|
771 | 445 |
|
1896 | 446 |
for y:= Surf^.h to Pred(th) do |
447 |
begin |
|
448 |
for x:= 0 to Pred(tw) do |
|
449 |
begin |
|
450 |
toP1^[x * 3]:= 0; |
|
451 |
toP1^[x * 3 + 1]:= 0; |
|
452 |
toP1^[x * 3 + 2]:= 0; |
|
453 |
end; |
|
454 |
toP1:= @(toP1^[tw * 3]); |
|
455 |
end; |
|
456 |
end; |
|
771 | 457 |
|
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
458 |
// legacy resizing function |
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
459 |
// gluScaleImage(mode, Surf^.w, Surf^.h, GL_UNSIGNED_BYTE, Surf^.pixels, tw, th, GL_UNSIGNED_BYTE, tmpp); |
2376 | 460 |
|
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
461 |
glTexImage2D(GL_TEXTURE_2D, 0, modeIntFormat, tw, th, 0, modeFormat, GL_UNSIGNED_BYTE, tmpp); |
2376 | 462 |
|
1896 | 463 |
FreeMem(tmpp, tw * th * surf^.format^.BytesPerPixel) |
464 |
end else |
|
465 |
begin |
|
466 |
Surface2Tex^.rx:= 1.0; |
|
467 |
Surface2Tex^.ry:= 1.0; |
|
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
468 |
glTexImage2D(GL_TEXTURE_2D, 0, modeIntFormat, surf^.w, surf^.h, 0, modeFormat, GL_UNSIGNED_BYTE, surf^.pixels); |
1896 | 469 |
end; |
753 | 470 |
|
1912
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
471 |
ResetVertexArrays(Surface2Tex); |
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
472 |
|
754 | 473 |
if SDL_MustLock(surf) then |
1912
c3d31fb59f0e
Save much CPU time by initializing vertex arrays in texture creation function
unc0rr
parents:
1911
diff
changeset
|
474 |
SDL_UnlockSurface(surf); |
754 | 475 |
|
2290
bf87ca44782e
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents:
2279
diff
changeset
|
476 |
if enableClamp and not cReducedQuality then |
bf87ca44782e
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents:
2279
diff
changeset
|
477 |
begin |
bf87ca44782e
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents:
2279
diff
changeset
|
478 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
bf87ca44782e
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents:
2279
diff
changeset
|
479 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) |
bf87ca44782e
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents:
2279
diff
changeset
|
480 |
end; |
788
00720357601f
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
unc0rr
parents:
785
diff
changeset
|
481 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
00720357601f
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
unc0rr
parents:
785
diff
changeset
|
482 |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
753 | 483 |
end; |
484 |
||
759 | 485 |
procedure FreeTexture(tex: PTexture); |
486 |
begin |
|
2000
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
487 |
if tex <> nil then |
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
488 |
begin |
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
489 |
glDeleteTextures(1, @tex^.id); |
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
490 |
dispose(tex) |
f9f47e681aad
Don't crash engine after round in reduced quality mode
unc0rr
parents:
1916
diff
changeset
|
491 |
end |
759 | 492 |
end; |
337 | 493 |
|
949 | 494 |
function DecodeBase64(s: shortstring): shortstring; |
495 |
const table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; |
|
496 |
var i, t, c: Longword; |
|
497 |
begin |
|
498 |
c:= 0; |
|
499 |
for i:= 1 to Length(s) do |
|
500 |
begin |
|
501 |
t:= Pos(s[i], table); |
|
502 |
if s[i] = '=' then inc(c); |
|
503 |
if t > 0 then byte(s[i]):= t - 1 else byte(s[i]):= 0 |
|
504 |
end; |
|
505 |
||
506 |
i:= 1; |
|
507 |
t:= 1; |
|
508 |
while i <= length(s) do |
|
509 |
begin |
|
510 |
DecodeBase64[t ]:= char((byte(s[i ]) shl 2) or (byte(s[i + 1]) shr 4)); |
|
511 |
DecodeBase64[t + 1]:= char((byte(s[i + 1]) shl 4) or (byte(s[i + 2]) shr 2)); |
|
512 |
DecodeBase64[t + 2]:= char((byte(s[i + 2]) shl 6) or (byte(s[i + 3]) )); |
|
513 |
inc(t, 3); |
|
514 |
inc(i, 4) |
|
515 |
end; |
|
516 |
||
517 |
if c < 3 then t:= t - c; |
|
518 |
||
519 |
byte(DecodeBase64[0]):= t - 1 |
|
520 |
end; |
|
521 |
||
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
522 |
{$IFNDEF IPHONEOS} |
1080 | 523 |
procedure MakeScreenshot(s: shortstring); |
524 |
const head: array[0..8] of Word = (0, 2, 0, 0, 0, 0, 0, 0, 24); |
|
525 |
var p: Pointer; |
|
526 |
size: Longword; |
|
527 |
f: file; |
|
528 |
begin |
|
2327 | 529 |
playSound(sndShutter, false, nil); |
1080 | 530 |
head[6]:= cScreenWidth; |
531 |
head[7]:= cScreenHeight; |
|
532 |
||
533 |
size:= cScreenWidth * cScreenHeight * 3; |
|
534 |
p:= GetMem(size); |
|
535 |
||
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
536 |
|
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
537 |
//remember that opengles operates on a single surface, so GL_FRONT *should* be implied |
1080 | 538 |
glReadBuffer(GL_FRONT); |
539 |
glReadPixels(0, 0, cScreenWidth, cScreenHeight, GL_BGR, GL_UNSIGNED_BYTE, p); |
|
540 |
||
541 |
{$I-} |
|
542 |
Assign(f, s); |
|
543 |
Rewrite(f, 1); |
|
544 |
if IOResult = 0 then |
|
545 |
begin |
|
546 |
BlockWrite(f, head, sizeof(head)); |
|
547 |
BlockWrite(f, p^, size); |
|
548 |
Close(f); |
|
549 |
end; |
|
550 |
{$I+} |
|
551 |
||
552 |
FreeMem(p) |
|
553 |
end; |
|
2163
12730f5e79b9
koda's patch fixing some iphone port troubles (color, mouse)
unc0rr
parents:
2162
diff
changeset
|
554 |
{$ENDIF} |
1080 | 555 |
|
1861 | 556 |
function modifyDamage(dmg: Longword): Longword; |
557 |
begin |
|
1895 | 558 |
ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * cDamagePercent) |
1861 | 559 |
end; |
560 |
||
949 | 561 |
{$IFDEF DEBUGFILE} |
562 |
procedure AddFileLog(s: shortstring); |
|
563 |
begin |
|
564 |
writeln(f, GameTicks: 6, ': ', s); |
|
565 |
flush(f) |
|
566 |
end; |
|
567 |
||
568 |
function RectToStr(Rect: TSDL_Rect): shortstring; |
|
569 |
begin |
|
570 |
RectToStr:= '(x: ' + inttostr(rect.x) + '; y: ' + inttostr(rect.y) + '; w: ' + inttostr(rect.w) + '; h: ' + inttostr(rect.h) + ')' |
|
571 |
end; |
|
572 |
||
2242 | 573 |
{$IFNDEF IPHONEOS} |
371 | 574 |
var i: LongInt; |
488 | 575 |
{$ENDIF} |
2242 | 576 |
{$ENDIF} |
306 | 577 |
|
4 | 578 |
initialization |
351 | 579 |
cDrownSpeed.QWordValue:= 257698038;// 0.06 |
488 | 580 |
cMaxWindSpeed.QWordValue:= 2147484;// 0.0005 |
581 |
cWindSpeed.QWordValue:= 429496;// 0.0001 |
|
351 | 582 |
cGravity:= cMaxWindSpeed; |
1849 | 583 |
cDamageModifier:= _1; |
1854 | 584 |
cLaserSighting:= false; |
2017 | 585 |
cVampiric:= false; |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
586 |
cArtillery:= false; |
351 | 587 |
|
488 | 588 |
{$IFDEF DEBUGFILE} |
337 | 589 |
{$I-} |
2156 | 590 |
f:= stderr; |
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
591 |
rewrite(f); |
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
592 |
{$IFNDEF IPHONEOS} |
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
593 |
if ParamCount <> 0 then |
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
594 |
for i:= 0 to 7 do |
2156 | 595 |
begin |
596 |
assign(f, ParamStr(1) + '/debug' + inttostr(i) + '.txt'); |
|
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
597 |
rewrite(f); |
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
598 |
if IOResult = 0 then break |
337 | 599 |
end; |
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
600 |
{$ENDIF} |
337 | 601 |
{$I+} |
17 | 602 |
|
4 | 603 |
finalization |
916 | 604 |
//uRandom.DumpBuffer; |
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
605 |
|
2242 | 606 |
writeln(f, 'halt at ', GameTicks, ' ticks'); |
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
607 |
flush(f); |
351 | 608 |
close(f) |
2154
3d2917be12c3
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents:
2152
diff
changeset
|
609 |
|
4 | 610 |
{$ENDIF} |
611 |
||
612 |
end. |