author | koda |
Fri, 15 Jan 2010 10:03:31 +0000 | |
changeset 2696 | 41aa7b56c17b |
parent 2694 | dcd248e04f3d |
child 2697 | 75880595a9f1 |
permissions | -rw-r--r-- |
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1 |
// |
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// gameSetup.m |
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// hwengine |
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// |
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// Created by Vittorio on 10/01/10. |
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// Copyright 2010 __MyCompanyName__. All rights reserved. |
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// |
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|
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#import "GameSetup.h" |
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#import "SDL_uikitappdelegate.h" |
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#import "SDL_net.h" |
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#import "PascalImports.h" |
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#define BUFFER_SIZE 256 |
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@implementation GameSetup |
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@synthesize localeString, systemSettings; |
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-(id) init { |
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self = [super init]; |
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self.localeString = [[[NSLocale currentLocale] localeIdentifier] stringByAppendingString:@".txt"]; |
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self.systemSettings = nil; |
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engineProtocolStarted = NO; |
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ipcPort = 51342; |
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return self; |
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} |
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2696 | 29 |
-(void) dealloc { |
30 |
[self.systemSettings release]; |
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[self.localeString autorelease]; |
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32 |
[super dealloc]; |
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} |
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||
35 |
#pragma mark - |
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#pragma mark Thread/Network relevant code |
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-(void) startThread: (NSString *) selector { |
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SEL usage = NSSelectorFromString(selector); |
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// do not start the server thread because the port is already bound |
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if (NO == engineProtocolStarted) { |
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engineProtocolStarted = YES; |
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[NSThread detachNewThreadSelector:usage toTarget:self withObject:nil]; |
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} |
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} |
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-(int) sendToEngine: (NSString *)string { |
48 |
Uint8 length = [string length]; |
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||
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SDLNet_TCP_Send(csd, &length , 1); |
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return SDLNet_TCP_Send(csd, [string UTF8String], length); |
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} |
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||
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-(void) engineProtocol { |
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IPaddress ip; |
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int idx, eProto; |
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BOOL serverQuit, clientQuit; |
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char buffer[BUFFER_SIZE], string[BUFFER_SIZE]; |
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Uint8 msgSize; |
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Uint16 gameTicks; |
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
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62 |
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if (SDLNet_Init() < 0) { |
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fprintf(stderr, "SDLNet_Init: %s\n", SDLNet_GetError()); |
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exit(EXIT_FAILURE); |
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} |
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67 |
|
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/* Resolving the host using NULL make network interface to listen */ |
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if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0) { |
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fprintf(stderr, "SDLNet_ResolveHost: %s\n", SDLNet_GetError()); |
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exit(EXIT_FAILURE); |
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} |
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73 |
|
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/* Open a connection with the IP provided (listen on the host's port) */ |
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if (!(sd = SDLNet_TCP_Open(&ip))) { |
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fprintf(stderr, "SDLNet_TCP_Open: %s\n", SDLNet_GetError()); |
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exit(EXIT_FAILURE); |
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} |
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79 |
|
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NSLog(@"engineProtocol - Waiting for a client"); |
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81 |
|
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serverQuit = NO; |
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while (!serverQuit) { |
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84 |
|
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/* This check the sd if there is a pending connection. |
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* If there is one, accept that, and open a new socket for communicating */ |
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if ((csd = SDLNet_TCP_Accept(sd))) { |
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88 |
|
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89 |
NSLog(@"engineProtocol - Client found"); |
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90 |
|
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91 |
//first byte of the command alwayas contain the size of the command |
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92 |
SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8)); |
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93 |
|
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94 |
SDLNet_TCP_Recv(csd, buffer, msgSize); |
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95 |
gameTicks = SDLNet_Read16(&buffer[msgSize - 2]); |
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//NSLog(@"engineProtocol - %d: received [%s]", gameTicks, buffer); |
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97 |
|
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98 |
if ('C' == buffer[0]) { |
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99 |
NSLog(@"engineProtocol - sending game config"); |
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100 |
|
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101 |
// send config data data |
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102 |
|
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103 |
// local game |
2696 | 104 |
[self sendToEngine:@"TL"]; |
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105 |
|
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106 |
// seed info |
2696 | 107 |
[self sendToEngine:@"eseed {232c1b42-7d39-4ee6-adf8-4240e1f1efb8}"]; |
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108 |
|
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109 |
// various flags |
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[self sendToEngine:@"e$gmflags 256"]; |
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111 |
|
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112 |
// various flags |
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[self sendToEngine:@"e$damagepct 100"]; |
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114 |
|
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115 |
// various flags |
2696 | 116 |
[self sendToEngine:@"e$turntime 45000"]; |
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117 |
|
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118 |
// various flags |
2696 | 119 |
[self sendToEngine:@"e$minestime 3000"]; |
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120 |
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121 |
// various flags |
2696 | 122 |
[self sendToEngine:@"e$landadds 4"]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
123 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
124 |
// various flags |
2696 | 125 |
[self sendToEngine:@"e$sd_turns 15"]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
126 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
127 |
// various flags |
2696 | 128 |
[self sendToEngine:@"e$casefreq 5"]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
129 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
130 |
// various flags |
2696 | 131 |
[self sendToEngine:@"e$template_filter 1"]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
132 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
133 |
// theme info |
2696 | 134 |
[self sendToEngine:@"etheme Freeway"]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
135 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
136 |
// team 1 info |
2696 | 137 |
[self sendToEngine:@"eaddteam 4421353 System Cats"]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
138 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
139 |
// team 1 grave info |
2696 | 140 |
[self sendToEngine:@"egrave star"]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
141 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
142 |
// team 1 fort info |
2696 | 143 |
[self sendToEngine:@"efort Earth"]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
144 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
145 |
// team 1 voicepack info |
2696 | 146 |
[self sendToEngine:@"evoicepack Classic"]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
147 |
|
2696 | 148 |
// team 1 binds (skipped) |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
149 |
// team 1 members info |
2696 | 150 |
[self sendToEngine:@"eaddhh 0 100 Snow Leopard"]; |
151 |
[self sendToEngine:@"ehat NoHat"]; |
|
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
152 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
153 |
// team 1 ammostore |
2696 | 154 |
[self sendToEngine:@"eammstore 93919294221991210322351110012010000002110404000441400444645644444774776112211144"]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
155 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
156 |
// team 2 info |
2696 | 157 |
[self sendToEngine:@"eaddteam 4100897 Poke-MAN"]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
158 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
159 |
// team 2 grave info |
2696 | 160 |
[self sendToEngine:@"egrave Badger"]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
161 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
162 |
// team 2 fort info |
2696 | 163 |
[self sendToEngine:@"efort UFO"]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
164 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
165 |
// team 2 voicepack info |
2696 | 166 |
[self sendToEngine:@"evoicepack Classic"]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
167 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
168 |
// team 2 binds (skipped) |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
169 |
// team 2 members info |
2696 | 170 |
[self sendToEngine:@"eaddhh 0 100 Raichu"]; |
171 |
[self sendToEngine:@"ehat Bunny"]; |
|
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
172 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
173 |
// team 2 ammostore |
2696 | 174 |
[self sendToEngine:@"eammstore 93919294221991210322351110012010000002110404000441400444645644444774776112211144"]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
175 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
176 |
clientQuit = NO; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
177 |
} else { |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
178 |
NSLog(@"engineProtocolThread - wrong message, closing connection"); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
179 |
clientQuit = YES; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
180 |
} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
181 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
182 |
while (!clientQuit){ |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
183 |
/* Now we can communicate with the client using csd socket |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
184 |
* sd will remain opened waiting other connections */ |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
185 |
idx = 0; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
186 |
msgSize = 0; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
187 |
memset(buffer, 0, BUFFER_SIZE); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
188 |
memset(string, 0, BUFFER_SIZE); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
189 |
if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8)) <= 0) |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
190 |
clientQuit = YES; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
191 |
if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0) |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
192 |
clientQuit = YES; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
193 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
194 |
gameTicks = SDLNet_Read16(&buffer[msgSize - 2]); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
195 |
//NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
196 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
197 |
switch (buffer[0]) { |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
198 |
case '?': |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
199 |
NSLog(@"Ping? Pong!"); |
2696 | 200 |
[self sendToEngine:@"!"]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
201 |
break; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
202 |
case 'E': |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
203 |
NSLog(@"ERROR - last console line: [%s]", buffer); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
204 |
clientQuit = YES; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
205 |
break; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
206 |
case 'e': |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
207 |
sscanf(buffer, "%*s %d", &eProto); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
208 |
if (HW_protoVer() == eProto) { |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
209 |
NSLog(@"Setting protocol version %s", buffer); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
210 |
} else { |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
211 |
NSLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
212 |
clientQuit = YES; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
213 |
} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
214 |
break; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
215 |
case 'i': |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
216 |
switch (buffer[1]) { |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
217 |
case 'r': |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
218 |
NSLog(@"Winning team: %s", &buffer[2]); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
219 |
break; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
220 |
case 'k': |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
221 |
NSLog(@"Best Hedgehog: %s", &buffer[2]); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
222 |
break; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
223 |
} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
224 |
break; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
225 |
default: |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
226 |
// empty packet or just statistics |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
227 |
break; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
228 |
// missing case for exiting right away |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
229 |
} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
230 |
} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
231 |
} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
232 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
233 |
/* Close the client socket */ |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
234 |
SDLNet_TCP_Close(csd); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
235 |
} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
236 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
237 |
SDLNet_TCP_Close(sd); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
238 |
SDLNet_Quit(); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
239 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
240 |
[pool release]; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
241 |
[NSThread exit]; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
242 |
} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
243 |
|
2696 | 244 |
#pragma mark - |
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#pragma mark Settings setup methods |
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-(void) loadSettingsFromFile:(NSString *)fileName forKey:(NSString *)objName { |
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NSString *filePath = [SDLUIKitDelegate dataFilePath:fileName]; |
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if ([[NSFileManager defaultManager] fileExistsAtPath:filePath]) { |
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NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:filePath]; |
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[self setValue:dict forKey:objName]; |
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[dict release]; |
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} else { |
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//TODO create it |
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[NSException raise:@"File NOT found" format:@"The file %@ was not found at %@", fileName, filePath]; |
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} |
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} |
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-(void) unloadSettings { |
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for (id obj in self) |
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if ([obj isKindOfClass:[NSDictionary class]]) { |
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[obj release]; |
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} |
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} |
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||
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-(void) setArgsForLocalPlay { |
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NSString *portNumber = [[NSString alloc] initWithFormat:@"%d", ipcPort]; |
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//NSString *username = [[NSString alloc] initWithString:[systemSettings objectForKey:@"username"]]; |
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/*for (NSString *theString in [NSLocale ISOLanguageCodes]) { |
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NSLog(theString); |
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}*/ |
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memset(forward_argv, 0, forward_argc); |
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forward_argc = 18; |
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forward_argv = (char **)realloc(forward_argv, forward_argc * sizeof(char *)); |
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//forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char)); |
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forward_argv[ 1] = forward_argv[0]; // (UNUSED) |
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forward_argv[ 2] = "320"; // cScreenWidth |
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forward_argv[ 3] = "480"; // cScreenHeight |
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forward_argv[ 4] = "16"; // cBitsStr |
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forward_argv[ 5] = [portNumber UTF8String]; // ipcPort; |
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forward_argv[ 6] = "1"; // cFullScreen (NO EFFECT) |
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forward_argv[ 7] = [[systemSettings objectForKey:@"effects"] UTF8String]; // isSoundEnabled |
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forward_argv[ 8] = "1"; // cVSyncInUse (UNUSED) |
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forward_argv[ 9] = [localeString UTF8String]; // cLocaleFName |
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forward_argv[10] = [[systemSettings objectForKey:@"volume"] UTF8String]; // cInitVolume |
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forward_argv[11] = "8"; // cTimerInterval |
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forward_argv[12] = "Data"; // PathPrefix |
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forward_argv[13] = "1"; // cShowFPS (TOSET?) |
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forward_argv[14] = [[systemSettings objectForKey:@"alternate"] UTF8String]; // cAltDamage (TOSET) |
|
293 |
forward_argv[15] = "Koda"; // UserNick (DecodeBase64(ParamStr(15)) FTW) <- TODO |
|
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forward_argv[16] = [[systemSettings objectForKey:@"music"] UTF8String]; // isMusicEnabled |
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forward_argv[17] = "0"; // cReducedQuality |
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[portNumber release]; |
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return; |
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} |
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@end |