hedgewars/uRenderUtils.pas
author sheepluva
Tue, 04 Feb 2014 17:18:05 +0100
changeset 10106 4020864e3d79
parent 10105 8c5fa1d15bd5
child 10107 dd6541ba745e
permissions -rw-r--r--
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uRenderUtils;
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interface
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uses SDLh, uTypes;
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procedure flipSurface(Surface: PSDL_Surface; Vertical: Boolean);
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procedure copyRotatedSurface(src, dest: PSDL_Surface); // this is necessary since width/height are read only in SDL
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procedure copyToXY(src, dest: PSDL_Surface; destX, destY: LongInt); inline;
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procedure copyToXYFromRect(src, dest: PSDL_Surface; srcX, srcY, srcW, srcH, destX, destY: LongInt);
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procedure DrawSprite2Surf(sprite: TSprite; dest: PSDL_Surface; x,y: LongInt); inline;
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procedure DrawSpriteFrame2Surf(sprite: TSprite; dest: PSDL_Surface; x,y: LongInt; frame: LongInt);
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procedure DrawLine2Surf(dest: PSDL_Surface; x0,y0,x1,y1:LongInt; r,g,b: byte);
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procedure DrawRoundRect(rect: PSDL_Rect; BorderColor, FillColor: Longword; Surface: PSDL_Surface; Clear: boolean);
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function  RenderStringTex(s: ansistring; Color: Longword; font: THWFont): PTexture;
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function  RenderStringTexPChar(s: PChar; Color: Longword; font: THWFont): PTexture;
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function  RenderStringTexLim(s: PChar; Color: Longword; font: THWFont; maxLength: LongWord): PTexture;
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function  RenderSpeechBubbleTex(s: ansistring; SpeechType: Longword; font: THWFont): PTexture;
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implementation
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uses uUtils, uVariables, uConsts, uTextures, SysUtils, uDebug;
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procedure DrawRoundRect(rect: PSDL_Rect; BorderColor, FillColor: Longword; Surface: PSDL_Surface; Clear: boolean);
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var r: TSDL_Rect;
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begin
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    r:= rect^;
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    if Clear then
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        SDL_FillRect(Surface, @r, 0);
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    BorderColor:= SDL_MapRGB(Surface^.format, BorderColor shr 16, BorderColor shr 8, BorderColor and $FF);
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    FillColor:= SDL_MapRGB(Surface^.format, FillColor shr 16, FillColor shr 8, FillColor and $FF);
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    r.y:= rect^.y + 1;
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    r.h:= rect^.h - 2;
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    SDL_FillRect(Surface, @r, BorderColor);
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    r.x:= rect^.x + 1;
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    r.w:= rect^.w - 2;
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    r.y:= rect^.y;
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    r.h:= rect^.h;
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    SDL_FillRect(Surface, @r, BorderColor);
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    r.x:= rect^.x + 2;
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    r.y:= rect^.y + 1;
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    r.w:= rect^.w - 4;
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    r.h:= rect^.h - 2;
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    SDL_FillRect(Surface, @r, FillColor);
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    r.x:= rect^.x + 1;
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    r.y:= rect^.y + 2;
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    r.w:= rect^.w - 2;
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    r.h:= rect^.h - 4;
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    SDL_FillRect(Surface, @r, FillColor);
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end;
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(*
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function WriteInRoundRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: ansistring): TSDL_Rect;
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begin
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    WriteInRoundRect:= WriteInRoundRect(Surface, X, Y, Color, Font, s, 0);
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end;*)
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function WriteInRoundRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: PChar; maxLength: LongWord): TSDL_Rect;
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var w, h: LongInt;
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    tmpsurf: PSDL_Surface;
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    clr: TSDL_Color;
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    finalRect, textRect: TSDL_Rect;
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begin
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    TTF_SizeUTF8(Fontz[Font].Handle, s, @w, @h);
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    if (maxLength <> 0) and (w > maxLength) then w := maxLength;
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    finalRect.x:= X;
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    finalRect.y:= Y;
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    finalRect.w:= w + cFontBorder * 2 + 4;
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    finalRect.h:= h + cFontBorder * 2;
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    textRect.x:= X;
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    textRect.y:= Y;
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    textRect.w:= w;
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    textRect.h:= h;
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    DrawRoundRect(@finalRect, cWhiteColor, cNearBlackColor, Surface, true);
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    clr.r:= (Color shr 16) and $FF;
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    clr.g:= (Color shr 8) and $FF;
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    clr.b:= Color and $FF;
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    tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, s, clr);
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    finalRect.x:= X + cFontBorder + 2;
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    finalRect.y:= Y + cFontBorder;
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    SDLTry(tmpsurf <> nil, true);
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    SDL_UpperBlit(tmpsurf, @textRect, Surface, @finalRect);
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    SDL_FreeSurface(tmpsurf);
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    finalRect.x:= X;
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    finalRect.y:= Y;
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    finalRect.w:= w + cFontBorder * 2 + 4;
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    finalRect.h:= h + cFontBorder * 2;
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    WriteInRoundRect:= finalRect;
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end;
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procedure flipSurface(Surface: PSDL_Surface; Vertical: Boolean);
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var y, x, i, j: LongInt;
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    tmpPixel: Longword;
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    pixels: PLongWordArray;
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begin
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    TryDo(Surface^.format^.BytesPerPixel = 4, 'flipSurface failed, expecting 32 bit surface', true);
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    SDL_LockSurface(Surface);
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    pixels:= Surface^.pixels;
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    if Vertical then
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    for y := 0 to (Surface^.h div 2) - 1 do
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        for x := 0 to Surface^.w - 1 do
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            begin
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            i:= y * Surface^.w + x;
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            j:= (Surface^.h - y - 1) * Surface^.w + x;
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            tmpPixel:= pixels^[i];
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            pixels^[i]:= pixels^[j];
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            pixels^[j]:= tmpPixel;
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            end
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    else
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    for x := 0 to (Surface^.w div 2) - 1 do
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        for y := 0 to Surface^.h -1 do
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            begin
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            i:= y*Surface^.w + x;
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            j:= y*Surface^.w + (Surface^.w - x - 1);
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            tmpPixel:= pixels^[i];
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            pixels^[i]:= pixels^[j];
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            pixels^[j]:= tmpPixel;
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            end;
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    SDL_UnlockSurface(Surface);
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end;
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procedure copyToXY(src, dest: PSDL_Surface; destX, destY: LongInt); inline;
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begin
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    copyToXYFromRect(src, dest, 0, 0, src^.w, src^.h, destX, destY);
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end;
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procedure copyToXYFromRect(src, dest: PSDL_Surface; srcX, srcY, srcW, srcH, destX, destY: LongInt);
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var i, j, maxDest, maxSrc, iX, iY: LongInt;
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    srcPixels, destPixels: PLongWordArray;
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    r0, g0, b0, a0, r1, g1, b1, a1: Byte;
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begin
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    maxDest:= (dest^.pitch div 4) * dest^.h;
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    maxSrc:= (src^.pitch div 4) * src^.h;
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    SDL_LockSurface(src);
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    SDL_LockSurface(dest);
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    srcPixels:= src^.pixels;
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    destPixels:= dest^.pixels;
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    for iX:= 0 to srcW - 1 do
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    for iY:= 0 to srcH - 1 do
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        begin
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        i:= (destY + iY) * (dest^.pitch div 4) + (destX + iX);
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        j:= (srcY  + iY) * (src^.pitch  div 4) + (srcX  + iX);
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        if (i < maxDest) and (j < maxSrc) and (srcPixels^[j] and AMask <> 0) then
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            begin
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            SDL_GetRGBA(destPixels^[i], dest^.format, @r0, @g0, @b0, @a0);
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            SDL_GetRGBA(srcPixels^[j], src^.format, @r1, @g1, @b1, @a1);
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            r0:= (r0 * (255 - LongInt(a1)) + r1 * LongInt(a1)) div 255;
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            g0:= (g0 * (255 - LongInt(a1)) + g1 * LongInt(a1)) div 255;
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            b0:= (b0 * (255 - LongInt(a1)) + b1 * LongInt(a1)) div 255;
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            a0:= (a0 * (255 - LongInt(a1)) + a1 * LongInt(a1)) div 255;
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            destPixels^[i]:= SDL_MapRGBA(dest^.format, r0, g0, b0, a0);
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            end;
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        end;
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    SDL_UnlockSurface(src);
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    SDL_UnlockSurface(dest);
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end;
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procedure DrawSprite2Surf(sprite: TSprite; dest: PSDL_Surface; x,y: LongInt); inline;
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begin
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    DrawSpriteFrame2Surf(sprite, dest, x, y, 0);
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end;
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procedure DrawSpriteFrame2Surf(sprite: TSprite; dest: PSDL_Surface; x,y,frame: LongInt);
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var numFramesFirstCol, row, col: LongInt;
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begin
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    numFramesFirstCol:= SpritesData[sprite].imageHeight div SpritesData[sprite].Height;
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    row:= Frame mod numFramesFirstCol;
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    col:= Frame div numFramesFirstCol;
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    copyToXYFromRect(SpritesData[sprite].Surface, dest,
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             col*SpritesData[sprite].Width,
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             row*SpritesData[sprite].Height,
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             SpritesData[sprite].Width,
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             spritesData[sprite].Height,
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             x,y);
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end;
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procedure DrawLine2Surf(dest: PSDL_Surface; x0, y0,x1,y1: LongInt; r,g,b: byte);
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var
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    dx,dy,err,e2,sx,sy: LongInt;
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    yMax: LongInt;
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    destPixels: PLongwordArray;
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begin
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    //max:= (dest^.pitch div 4) * dest^.h;
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    yMax:= dest^.pitch div 4;
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    SDL_LockSurface(dest);
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    destPixels:= dest^.pixels;
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    dx:= abs(x1-x0);
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    dy:= abs(y1-y0);
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    if x0 < x1 then sx:= 1 else sx:= -1;
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    if y0 < y1 then sy:= 1 else sy:= -1;
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    err:= dx-dy;
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    while(true) do
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        begin
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        destPixels^[(y0 * yMax) + x0]:= SDL_MapRGB(dest^.format, r,g,b); //But will it blend? no
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        if (x0 = x1) and (y0 = y1) then break;
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        e2:= 2*err;
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        if e2 > -dy then
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            begin
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            err:= err - dy;
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            x0 := x0 + sx;
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            end;
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        if e2 < dx then
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            begin
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            err:= err + dx;
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            y0:=y0+sy
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            end;
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        end;
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    SDL_UnlockSurface(dest);
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end;
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procedure copyRotatedSurface(src, dest: PSDL_Surface); // this is necessary since width/height are read only in SDL, apparently
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var y, x, i, j: LongInt;
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    srcPixels, destPixels: PLongWordArray;
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begin
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    TryDo(src^.format^.BytesPerPixel = 4, 'rotateSurface failed, expecting 32 bit surface', true);
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    TryDo(dest^.format^.BytesPerPixel = 4, 'rotateSurface failed, expecting 32 bit surface', true);
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    SDL_LockSurface(src);
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    SDL_LockSurface(dest);
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    srcPixels:= src^.pixels;
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    destPixels:= dest^.pixels;
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    j:= 0;
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    for x := 0 to src^.w - 1 do
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        for y := 0 to src^.h - 1 do
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            begin
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            i:= (src^.h - 1 - y) * (src^.pitch div 4) + x;
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            destPixels^[j]:= srcPixels^[i];
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            inc(j)
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            end;
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    SDL_UnlockSurface(src);
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    SDL_UnlockSurface(dest);
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end;
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function RenderStringTex(s: ansistring; Color: Longword; font: THWFont): PTexture;
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begin
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    RenderStringTex:= RenderStringTexLim(Str2PChar(s), Color, font, 0);
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end;
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function RenderStringTexPChar(s: PChar; Color: Longword; font: THWFont): PTexture;
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begin
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    RenderStringTexPChar:= RenderStringTexLim(s, Color, font, 0);
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end;
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function RenderStringTexLim(s: PChar; Color: Longword; font: THWFont; maxLength: LongWord): PTexture;
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var w, h: LongInt;
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    finalSurface: PSDL_Surface;
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begin
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    if s[0] = #0 then s:= Str2PChar(''); // conversion because pas2c ain't smart enough yet;
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    font:= CheckCJKFont(s, font);
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    w:= 0; h:= 0; // avoid compiler hints
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    TTF_SizeUTF8(Fontz[font].Handle, s, @w, @h);
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    if (maxLength <> 0) and (w > maxLength) then w := maxLength;
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    finalSurface:= SDL_CreateRGBSurface(SDL_SWSURFACE, w + cFontBorder * 2 + 4, h + cFontBorder * 2,
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            32, RMask, GMask, BMask, AMask);
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    TryDo(finalSurface <> nil, 'RenderString: fail to create surface', true);
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    WriteInRoundRect(finalSurface, 0, 0, Color, font, s, maxLength);
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    TryDo(SDL_SetColorKey(finalSurface, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
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    RenderStringTexLim:= Surface2Tex(finalSurface, false);
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    SDL_FreeSurface(finalSurface);
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end;
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function RenderSpeechBubbleTex(s: ansistring; SpeechType: Longword; font: THWFont): PTexture;
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var textWidth, textHeight, x, y, w, h, i, j, pos, prevpos, line, numLines, edgeWidth, edgeHeight, cornerWidth, cornerHeight: LongInt;
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    finalSurface, tmpsurf, rotatedEdge: PSDL_Surface;
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    rect: TSDL_Rect;
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    chars: set of char = [#9,' ',';',':','?','!',','];
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    substr: shortstring;
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    edge, corner, tail: TSPrite;
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begin
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      case SpeechType of
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        1: begin;
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        edge:= sprSpeechEdge;
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        corner:= sprSpeechCorner;
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        tail:= sprSpeechTail;
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        end;
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        2: begin;
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        edge:= sprThoughtEdge;
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        corner:= sprThoughtCorner;
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        tail:= sprThoughtTail;
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        end;
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        3: begin;
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        edge:= sprShoutEdge;
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        corner:= sprShoutCorner;
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        tail:= sprShoutTail;
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        end;
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        end;
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    edgeHeight:= SpritesData[edge].Height;
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    edgeWidth:= SpritesData[edge].Width;
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    cornerWidth:= SpritesData[corner].Width;
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    cornerHeight:= SpritesData[corner].Height;
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    // This one screws up WrapText
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    //s:= 'This is the song that never ends.  ''cause it goes on and on my friends. Some people, started singing it not knowing what it was. And they''ll just go on singing it forever just because... This is the song that never ends...';
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    // This one does not
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    //s:= 'This is the song that never ends.  cause it goes on and on my friends. Some people, started singing it not knowing what it was. And they will go on singing it forever just because... This is the song that never ends... ';
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    numLines:= 0;
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    if length(s) = 0 then
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        s:= '...';
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    font:= CheckCJKFont(Str2PChar(s), font);
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    w:= 0; h:= 0; // avoid compiler hints
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    TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(s), @w, @h);
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    if w<8 then
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        w:= 8;
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    j:= 0;
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    if (length(s) > 20) then
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        begin
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        w:= 0;
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        i:= round(Sqrt(length(s)) * 2);
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        s:= WrapText(s, #1, chars, i);
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        pos:= 1; prevpos:= 0; line:= 0;
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    // Find the longest line for the purposes of centring the text.  Font dependant.
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        while pos <= length(s) do
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            begin
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            if (s[pos] = #1) or (pos = length(s)) then
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                begin
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                inc(numlines);
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                if s[pos] <> #1 then inc(pos);
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                while s[prevpos+1] = ' ' do inc(prevpos);
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                substr:= copy(s, prevpos+1, pos-prevpos-1);
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                i:= 0; j:= 0;
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                TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(substr), @i, @j);
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                if i > w then
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                    w:= i;
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                prevpos:= pos;
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                end;
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            inc(pos);
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            end;
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        end
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    else numLines := 1;
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    textWidth:=((w-(cornerWidth-edgeWidth)*2) div edgeWidth)*edgeWidth+edgeWidth;
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    textHeight:=(((numlines * h + 2)-((cornerHeight-edgeWidth)*2)) div edgeWidth)*edgeWidth;
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    textHeight:=max(textHeight,edgeWidth);
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    //textWidth:=max(textWidth,SpritesData[tail].Width);
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    rect.x:= 0;
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    rect.y:= 0;
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    rect.w:= textWidth + (cornerWidth * 2);
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    rect.h:= textHeight + cornerHeight*2 - edgeHeight + SpritesData[tail].Height;
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    //s:= inttostr(w) + ' ' + inttostr(numlines) + ' ' + inttostr(rect.x) + ' '+inttostr(rect.y) + ' ' + inttostr(rect.w) + ' ' + inttostr(rect.h);
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    finalSurface:= SDL_CreateRGBSurface(SDL_SWSURFACE, rect.w, rect.h, 32, RMask, GMask, BMask, AMask);
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    TryDo(finalSurface <> nil, 'RenderString: fail to create surface', true);
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    //////////////////////////////// CORNERS ///////////////////////////////
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    copyToXY(SpritesData[corner].Surface, finalSurface, 0, 0); /////////////////// NW
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    flipSurface(SpritesData[corner].Surface, true); // store all 4 versions in memory to avoid repeated flips?
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    x:= 0;
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    y:= textHeight + cornerHeight -1;
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    copyToXY(SpritesData[corner].Surface, finalSurface, x, y); /////////////////// SW
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    flipSurface(SpritesData[corner].Surface, false);
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    x:= rect.w-cornerWidth-1;
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    y:= textHeight + cornerHeight -1;
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    copyToXY(SpritesData[corner].Surface, finalSurface, x, y); /////////////////// SE
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    flipSurface(SpritesData[corner].Surface, true);
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    x:= rect.w-cornerWidth-1;
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    y:= 0;
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    copyToXY(SpritesData[corner].Surface, finalSurface, x, y); /////////////////// NE
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    flipSurface(SpritesData[corner].Surface, false); // restore original position
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    //////////////////////////////// END CORNERS ///////////////////////////////
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    //////////////////////////////// EDGES //////////////////////////////////////
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    x:= cornerWidth;
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    y:= 0;
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   415
    while x < rect.w-cornerWidth-1 do
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        begin
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        copyToXY(SpritesData[edge].Surface, finalSurface, x, y); ///////////////// top edge
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        inc(x,edgeWidth);
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        end;
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    flipSurface(SpritesData[edge].Surface, true);
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    x:= cornerWidth;
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    y:= textHeight + cornerHeight*2 - edgeHeight-1;
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    while x < rect.w-cornerWidth-1 do
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        begin
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        copyToXY(SpritesData[edge].Surface, finalSurface, x, y); ///////////////// bottom edge
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        inc(x,edgeWidth);
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   427
        end;
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    flipSurface(SpritesData[edge].Surface, true); // restore original position
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   429
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    rotatedEdge:= SDL_CreateRGBSurface(SDL_SWSURFACE, edgeHeight, edgeWidth, 32, RMask, GMask, BMask, AMask);
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    x:= rect.w - edgeHeight - 1;
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    y:= cornerHeight;
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    //// initially was going to rotate in place, but the SDL spec claims width/height are read only
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    copyRotatedSurface(SpritesData[edge].Surface,rotatedEdge);
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   435
    while y < textHeight + cornerHeight do
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   436
        begin
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   437
        copyToXY(rotatedEdge, finalSurface, x, y);
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        inc(y,edgeWidth);
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   439
        end;
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    flipSurface(rotatedEdge, false); // restore original position
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    x:= 0;
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    y:= cornerHeight;
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   443
    while y < textHeight + cornerHeight do
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        begin
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   445
        copyToXY(rotatedEdge, finalSurface, x, y);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   446
        inc(y,edgeWidth);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   447
        end;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   448
    //////////////////////////////// END EDGES //////////////////////////////////////
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   449
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   450
    x:= cornerWidth;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   451
    y:= textHeight + cornerHeight * 2 - edgeHeight - 1;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   452
    copyToXY(SpritesData[tail].Surface, finalSurface, x, y);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   453
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   454
    rect.x:= edgeHeight;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   455
    rect.y:= edgeHeight;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   456
    rect.w:= rect.w - edgeHeight * 2;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   457
    rect.h:= textHeight + cornerHeight * 2 - edgeHeight * 2;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   458
    i:= rect.w;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   459
    j:= rect.h;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   460
    SDL_FillRect(finalSurface, @rect, cWhiteColor);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   461
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   462
    pos:= 1; prevpos:= 0; line:= 0;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   463
    while pos <= length(s) do
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   464
        begin
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   465
        if (s[pos] = #1) or (pos = length(s)) then
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   466
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   467
            if s[pos] <> #1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   468
                inc(pos);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   469
            while s[prevpos+1] = ' 'do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   470
                inc(prevpos);
4380
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   471
            substr:= copy(s, prevpos+1, pos-prevpos-1);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   472
            if Length(substr) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   473
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   474
                tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, Str2PChar(substr), cNearBlackColorChannels);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   475
                rect.x:= edgeHeight + 1 + ((i - w) div 2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   476
                // trying to more evenly position the text, vertically
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   477
                rect.y:= edgeHeight + ((j-(numLines*h)) div 2) + line * h;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   478
                SDLTry(tmpsurf <> nil, true);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   479
                SDL_UpperBlit(tmpsurf, nil, finalSurface, @rect);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   480
                SDL_FreeSurface(tmpsurf);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   481
                inc(line);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   482
                prevpos:= pos;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   483
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6286
diff changeset
   484
                end;
4380
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   485
        inc(pos);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   486
        end;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   487
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   488
    RenderSpeechBubbleTex:= Surface2Tex(finalSurface, true);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   489
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   490
    SDL_FreeSurface(rotatedEdge);
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   491
    SDL_FreeSurface(finalSurface);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7546
diff changeset
   492
4380
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   493
end;
b78638b36b89 Introduce uRenderUtils
unC0Rr
parents:
diff changeset
   494
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4404
diff changeset
   495
end.