author | koda |
Fri, 12 Mar 2010 20:36:12 +0000 | |
changeset 2980 | 3cbd5a39aaee |
parent 2948 | 3f21a9dc93d0 |
child 3023 | a5d0549aebee |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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unit uTeams; |
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interface |
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uses SDLh, uConsts, uKeys, uGears, uRandom, uFloat, uStats, uVisualGears, uCollisions, uLand, |
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{$IFDEF GLES11} |
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gles11, |
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{$ELSE} |
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GL, |
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{$ENDIF} |
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uSound; |
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type PHHAmmo = ^THHAmmo; |
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THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo; |
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PHedgehog = ^THedgehog; |
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PTeam = ^TTeam; |
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PClan = ^TClan; |
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THedgehog = record |
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Name: string[MAXNAMELEN]; |
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Gear: PGear; |
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SpeechGear: PVisualGear; |
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NameTagTex, |
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HealthTagTex, |
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HatTex: PTexture; |
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Ammo: PHHAmmo; |
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AmmoStore: Longword; |
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CurSlot, CurAmmo: LongWord; |
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Team: PTeam; |
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MultiShootAttacks: Longword; |
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visStepPos: LongWord; |
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BotLevel : LongWord; // 0 - Human player |
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HatVisibility: GLfloat; |
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stats: TStatistics; |
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Hat: shortstring; |
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King: boolean; // Flag for a bunch of hedgehog attributes |
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Unplaced: boolean; // Flag for hog placing mode |
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end; |
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TTeam = record |
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Clan: PClan; |
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TeamName: string[MAXNAMELEN]; |
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ExtDriven: boolean; |
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Binds: TBinds; |
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Hedgehogs: array[0..cMaxHHIndex] of THedgehog; |
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CurrHedgehog: LongWord; |
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NameTagTex: PTexture; |
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CrosshairTex, |
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GraveTex, |
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HealthTex, |
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FlagTex: PTexture; |
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Flag: shortstring; |
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GraveName: shortstring; |
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FortName: shortstring; |
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TeamHealth: LongInt; |
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TeamHealthBarWidth, |
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NewTeamHealthBarWidth: LongInt; |
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DrawHealthY: LongInt; |
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AttackBar: LongWord; |
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HedgehogsNumber: Longword; |
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hasGone: boolean; |
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voicepack: PVoicepack; |
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PlayerHash: shortstring; // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players |
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end; |
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TClan = record |
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Color: Longword; |
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Teams: array[0..Pred(cMaxTeams)] of PTeam; |
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TeamsNumber: Longword; |
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CurrTeam: LongWord; |
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ClanHealth: LongInt; |
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ClanIndex: LongInt; |
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TurnNumber: LongWord; |
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end; |
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var CurrentTeam: PTeam; |
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PreviousTeam: PTeam; |
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CurrentHedgehog: PHedgehog; |
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TeamsArray: array[0..Pred(cMaxTeams)] of PTeam; |
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TeamsCount: Longword; |
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ClansArray: array[0..Pred(cMaxTeams)] of PClan; |
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ClansCount: Longword; |
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LocalClan: LongInt; // last non-bot, non-extdriven clan |
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LocalAmmo: LongInt; // last non-bot, non-extdriven clan's first team's ammo index |
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CurMinAngle, CurMaxAngle: Longword; |
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procedure init_uTeams; |
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procedure free_uTeams; |
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function AddTeam(TeamColor: Longword): PTeam; |
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procedure SwitchHedgehog; |
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procedure AfterSwitchHedgehog; |
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procedure InitTeams; |
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function TeamSize(p: PTeam): Longword; |
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procedure RecountTeamHealth(team: PTeam); |
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procedure RestoreTeamsFromSave; |
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function CheckForWin: boolean; |
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procedure TeamGone(s: shortstring); |
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procedure TeamGoneEffect(var Team: TTeam); |
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implementation |
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uses uMisc, uWorld, uAI, uLocale, uConsole, uAmmos, uChat; |
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const MaxTeamHealth: LongInt = 0; |
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function CheckForWin: boolean; |
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var AliveClan: PClan; |
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s: shortstring; |
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t, AliveCount, i, j: LongInt; |
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begin |
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AliveCount:= 0; |
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for t:= 0 to Pred(ClansCount) do |
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if ClansArray[t]^.ClanHealth > 0 then |
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begin |
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inc(AliveCount); |
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AliveClan:= ClansArray[t] |
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end; |
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if (AliveCount > 1) |
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or ((AliveCount = 1) and ((GameFlags and gfOneClanMode) <> 0)) then exit(false); |
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CheckForWin:= true; |
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TurnTimeLeft:= 0; |
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if AliveCount = 0 then |
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begin // draw |
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AddCaption(trmsg[sidDraw], cWhiteColor, capgrpGameState); |
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SendStat(siGameResult, trmsg[sidDraw]); |
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AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000) |
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end else // win |
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with AliveClan^ do |
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begin |
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if TeamsNumber = 1 then |
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s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName) // team wins |
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else |
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s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName); // clan wins |
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for j:= 0 to Pred(TeamsNumber) do |
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with Teams[j]^ do |
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for i:= 0 to cMaxHHIndex do |
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with Hedgehogs[i] do |
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if (Gear <> nil) then |
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Gear^.State:= gstWinner; |
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AddCaption(s, cWhiteColor, capgrpGameState); |
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SendStat(siGameResult, s); |
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AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000) |
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end; |
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SendStats |
83 | 166 |
end; |
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procedure SwitchHedgehog; |
551 | 169 |
var c: LongWord; |
552 | 170 |
PrevHH, PrevTeam: LongWord; |
4 | 171 |
begin |
172 |
TargetPoint.X:= NoPointX; |
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TryDo(CurrentTeam <> nil, 'nil Team', true); |
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with CurrentHedgehog^ do |
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if (PreviousTeam <> nil) and PlacingHogs and Unplaced then |
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176 |
begin |
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177 |
Unplaced:= false; |
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178 |
if Gear <> nil then |
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179 |
begin |
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|
180 |
DeleteCI(Gear); |
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181 |
FindPlace(Gear, false, 0, LAND_WIDTH); |
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182 |
if Gear <> nil then AddGearCI(Gear) |
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183 |
end |
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184 |
end; |
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185 |
|
1678 | 186 |
PreviousTeam:= CurrentTeam; |
547 | 187 |
|
944 | 188 |
with CurrentHedgehog^ do |
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189 |
begin |
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190 |
if Gear <> nil then |
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191 |
begin |
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192 |
MultiShootAttacks:= 0; |
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193 |
Gear^.Message:= 0; |
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|
194 |
Gear^.Z:= cHHZ; |
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|
195 |
RemoveGearFromList(Gear); |
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|
196 |
InsertGearToList(Gear) |
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|
197 |
end |
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198 |
end; |
4 | 199 |
|
550 | 200 |
c:= CurrentTeam^.Clan^.ClanIndex; |
4 | 201 |
repeat |
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202 |
inc(c); |
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203 |
if c = ClansCount then |
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204 |
begin |
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205 |
if not PlacingHogs then inc(TotalRounds); |
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206 |
c:= 0 |
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|
207 |
end; |
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|
208 |
|
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|
209 |
with ClansArray[c]^ do |
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210 |
begin |
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211 |
PrevTeam:= CurrTeam; |
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212 |
repeat |
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213 |
CurrTeam:= Succ(CurrTeam) mod TeamsNumber; |
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214 |
CurrentTeam:= Teams[CurrTeam]; |
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|
215 |
with CurrentTeam^ do |
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216 |
begin |
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217 |
PrevHH:= CurrHedgehog mod HedgehogsNumber; // prevent infinite loop when CurrHedgehog = 7, but HedgehogsNumber < 8 (team is destroyed before its first turn) |
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218 |
repeat |
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219 |
CurrHedgehog:= Succ(CurrHedgehog) mod HedgehogsNumber; |
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220 |
until (Hedgehogs[CurrHedgehog].Gear <> nil) or (CurrHedgehog = PrevHH) |
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221 |
end |
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222 |
until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) or (PrevTeam = CurrTeam); |
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223 |
end |
2040 | 224 |
until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil); |
83 | 225 |
|
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226 |
CurrentHedgehog:= @(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]) |
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227 |
end; |
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228 |
|
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|
229 |
procedure AfterSwitchHedgehog; |
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|
230 |
var g: PGear; |
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231 |
i, t: LongInt; |
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232 |
begin |
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|
233 |
if PlacingHogs then |
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|
234 |
begin |
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|
235 |
PlacingHogs:= false; |
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|
236 |
for t:= 0 to Pred(TeamsCount) do |
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|
237 |
for i:= 0 to cMaxHHIndex do |
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|
238 |
if (TeamsArray[t]^.Hedgehogs[i].Gear <> nil) and (TeamsArray[t]^.Hedgehogs[i].Unplaced) then |
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|
239 |
PlacingHogs:= true; |
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|
240 |
|
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|
241 |
if not PlacingHogs then // Reset various things I mucked with |
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|
242 |
begin |
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|
243 |
for i:= 0 to ClansCount do |
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|
244 |
if ClansArray[i] <> nil then ClansArray[i]^.TurnNumber:= 0; |
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|
245 |
ResetWeapons |
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|
246 |
end |
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|
247 |
end; |
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|
248 |
|
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Real fix to ammo slot overflow (bug triggered by r2411 fix)
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|
249 |
inc(CurrentTeam^.Clan^.TurnNumber); |
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|
250 |
|
1922 | 251 |
SwitchNotHeldAmmo(CurrentHedgehog^); |
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|
252 |
|
602 | 253 |
with CurrentHedgehog^ do |
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254 |
begin |
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|
255 |
with Gear^ do |
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|
256 |
begin |
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|
257 |
Z:= cCurrHHZ; |
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|
258 |
State:= gstHHDriven; |
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|
259 |
Active:= true |
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|
260 |
end; |
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|
261 |
RemoveGearFromList(Gear); |
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|
262 |
InsertGearToList(Gear); |
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|
263 |
FollowGear:= Gear |
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|
264 |
end; |
941
b5222ddafe1f
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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diff
changeset
|
265 |
|
4 | 266 |
ResetKbd; |
351 | 267 |
|
268 |
cWindSpeed:= rndSign(GetRandom * cMaxWindSpeed); |
|
498 | 269 |
g:= AddGear(0, 0, gtATSmoothWindCh, 0, _0, _0, 1); |
351 | 270 |
g^.Tag:= hwRound(cWindSpeed * 72 / cMaxWindSpeed); |
4 | 271 |
{$IFDEF DEBUGFILE}AddFileLog('Wind = '+FloatToStr(cWindSpeed));{$ENDIF} |
602 | 272 |
ApplyAmmoChanges(CurrentHedgehog^); |
800 | 273 |
|
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|
274 |
{$IFNDEF IPHONEOS} |
1650
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Don't fallback to default binds set when switching to remotely driven team
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|
275 |
if not CurrentTeam^.ExtDriven then SetBinds(CurrentTeam^.Binds); |
2579 | 276 |
{$ENDIF} |
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|
277 |
|
176 | 278 |
bShowFinger:= true; |
800 | 279 |
|
801 | 280 |
if (CurrentTeam^.ExtDriven or (CurrentHedgehog^.BotLevel > 0)) then |
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|
281 |
PlaySound(sndIllGetYou, CurrentTeam^.voicepack) |
801 | 282 |
else |
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|
283 |
PlaySound(sndYesSir, CurrentTeam^.voicepack); |
800 | 284 |
|
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|
285 |
if PlacingHogs then |
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|
286 |
begin |
2768
b7e0b0751179
Request by soreau. Placement time proportional to map size.
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|
287 |
if CurrentHedgehog^.Unplaced then TurnTimeLeft:= 1000 * (MaxHedgehogs div 4) + 1000 |
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|
288 |
else TurnTimeLeft:= 0 |
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|
289 |
end |
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|
290 |
else TurnTimeLeft:= cHedgehogTurnTime |
4 | 291 |
end; |
292 |
||
549 | 293 |
function AddTeam(TeamColor: Longword): PTeam; |
2695 | 294 |
var team: PTeam; |
549 | 295 |
c: LongInt; |
4 | 296 |
begin |
1170 | 297 |
TryDo(TeamsCount < cMaxTeams, 'Too many teams', true); |
2695 | 298 |
New(team); |
299 |
TryDo(team <> nil, 'AddTeam: team = nil', true); |
|
300 |
FillChar(team^, sizeof(TTeam), 0); |
|
301 |
team^.AttackBar:= 2; |
|
2806 | 302 |
team^.CurrHedgehog:= 0; |
2747 | 303 |
team^.Flag:= 'hedgewars'; |
547 | 304 |
|
2695 | 305 |
TeamsArray[TeamsCount]:= team; |
547 | 306 |
inc(TeamsCount); |
307 |
||
549 | 308 |
c:= Pred(ClansCount); |
309 |
while (c >= 0) and (ClansArray[c]^.Color <> TeamColor) do dec(c); |
|
310 |
if c < 0 then |
|
311 |
begin |
|
2695 | 312 |
new(team^.Clan); |
313 |
FillChar(team^.Clan^, sizeof(TClan), 0); |
|
314 |
ClansArray[ClansCount]:= team^.Clan; |
|
549 | 315 |
inc(ClansCount); |
2695 | 316 |
with team^.Clan^ do |
549 | 317 |
begin |
550 | 318 |
ClanIndex:= Pred(ClansCount); |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
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diff
changeset
|
319 |
Color:= TeamColor |
549 | 320 |
end |
321 |
end else |
|
322 |
begin |
|
2695 | 323 |
team^.Clan:= ClansArray[c]; |
549 | 324 |
end; |
325 |
||
2695 | 326 |
with team^.Clan^ do |
549 | 327 |
begin |
2695 | 328 |
Teams[TeamsNumber]:= team; |
549 | 329 |
inc(TeamsNumber) |
330 |
end; |
|
331 |
||
2695 | 332 |
CurrentTeam:= team; |
333 |
AddTeam:= team; |
|
4 | 334 |
end; |
335 |
||
47 | 336 |
procedure RecountAllTeamsHealth; |
547 | 337 |
var t: LongInt; |
2376 | 338 |
begin |
547 | 339 |
for t:= 0 to Pred(TeamsCount) do |
340 |
RecountTeamHealth(TeamsArray[t]) |
|
47 | 341 |
end; |
342 |
||
343 |
procedure InitTeams; |
|
547 | 344 |
var i, t: LongInt; |
2784 | 345 |
th, h: LongInt; |
47 | 346 |
begin |
2726 | 347 |
|
547 | 348 |
for t:= 0 to Pred(TeamsCount) do |
349 |
with TeamsArray[t]^ do |
|
47 | 350 |
begin |
2124 | 351 |
if (not ExtDriven) and (Hedgehogs[0].BotLevel = 0) then |
2855
7e6adeb57427
Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
parents:
2826
diff
changeset
|
352 |
begin |
2856
cc70797a0b75
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
nemo
parents:
2855
diff
changeset
|
353 |
LocalClan:= Clan^.ClanIndex; |
2855
7e6adeb57427
Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
parents:
2826
diff
changeset
|
354 |
LocalAmmo:= Hedgehogs[0].AmmoStore |
7e6adeb57427
Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
parents:
2826
diff
changeset
|
355 |
end; |
47 | 356 |
th:= 0; |
2784 | 357 |
for i:= 0 to cMaxHHIndex do |
358 |
if Hedgehogs[i].Gear <> nil then |
|
359 |
inc(th, Hedgehogs[i].Gear^.Health); |
|
360 |
if th > MaxTeamHealth then MaxTeamHealth:= th; |
|
2758
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
361 |
// Some initial King buffs |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
362 |
if (GameFlags and gfKing) <> 0 then |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
363 |
begin |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
364 |
Hedgehogs[0].King:= true; |
033aa644578f
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents:
2747
diff
changeset
|
365 |
Hedgehogs[0].Hat:= 'crown'; |
2784 | 366 |
h:= Hedgehogs[0].Gear^.Health; |
367 |
Hedgehogs[0].Gear^.Health:= hwRound(int2hwFloat(th)*_0_375); |
|
2785 | 368 |
if Hedgehogs[0].Gear^.Health > h then |
369 |
begin |
|
370 |
dec(th, h); |
|
371 |
inc(th, Hedgehogs[0].Gear^.Health); |
|
372 |
if th > MaxTeamHealth then MaxTeamHealth:= th |
|
373 |
end |
|
374 |
else Hedgehogs[0].Gear^.Health:= h |
|
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375 |
end; |
4 | 376 |
end; |
2726 | 377 |
|
47 | 378 |
RecountAllTeamsHealth |
4 | 379 |
end; |
380 |
||
381 |
function TeamSize(p: PTeam): Longword; |
|
2695 | 382 |
var i, value: Longword; |
4 | 383 |
begin |
2695 | 384 |
value:= 0; |
4 | 385 |
for i:= 0 to cMaxHHIndex do |
2695 | 386 |
if p^.Hedgehogs[i].Gear <> nil then inc(value); |
387 |
TeamSize:= value; |
|
4 | 388 |
end; |
389 |
||
549 | 390 |
procedure RecountClanHealth(clan: PClan); |
391 |
var i: LongInt; |
|
392 |
begin |
|
393 |
with clan^ do |
|
394 |
begin |
|
395 |
ClanHealth:= 0; |
|
396 |
for i:= 0 to Pred(TeamsNumber) do |
|
397 |
inc(ClanHealth, Teams[i]^.TeamHealth) |
|
398 |
end |
|
399 |
end; |
|
400 |
||
47 | 401 |
procedure RecountTeamHealth(team: PTeam); |
371 | 402 |
var i: LongInt; |
47 | 403 |
begin |
404 |
with team^ do |
|
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405 |
begin |
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406 |
NewTeamHealthBarWidth:= 0; |
2376 | 407 |
|
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408 |
if not hasGone then |
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|
409 |
for i:= 0 to cMaxHHIndex do |
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410 |
if Hedgehogs[i].Gear <> nil then |
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|
411 |
inc(NewTeamHealthBarWidth, Hedgehogs[i].Gear^.Health); |
1352
405ad07cf875
Add more support for handling disconnects while playing (not fully tested)
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|
412 |
|
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413 |
TeamHealth:= NewTeamHealthBarWidth; |
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|
414 |
if NewTeamHealthBarWidth > MaxTeamHealth then |
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|
415 |
begin |
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416 |
MaxTeamHealth:= NewTeamHealthBarWidth; |
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|
417 |
RecountAllTeamsHealth; |
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|
418 |
end else NewTeamHealthBarWidth:= (NewTeamHealthBarWidth * cTeamHealthWidth) div MaxTeamHealth |
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|
419 |
end; |
549 | 420 |
|
421 |
RecountClanHealth(team^.Clan); |
|
422 |
||
2005 | 423 |
AddVisualGear(0, 0, vgtTeamHealthSorter) |
47 | 424 |
end; |
425 |
||
72 | 426 |
procedure RestoreTeamsFromSave; |
547 | 427 |
var t: LongInt; |
72 | 428 |
begin |
547 | 429 |
for t:= 0 to Pred(TeamsCount) do |
430 |
TeamsArray[t]^.ExtDriven:= false |
|
72 | 431 |
end; |
432 |
||
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
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diff
changeset
|
433 |
procedure TeamGone(s: shortstring); |
2040 | 434 |
var t: LongInt; |
1351
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unc0rr
parents:
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diff
changeset
|
435 |
begin |
1362 | 436 |
t:= 0; |
1356 | 437 |
while (t < cMaxTeams) |
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changeset
|
438 |
and (TeamsArray[t] <> nil) |
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changeset
|
439 |
and (TeamsArray[t]^.TeamName <> s) do inc(t); |
1356 | 440 |
if (t = cMaxTeams) or (TeamsArray[t] = nil) then exit; |
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
441 |
|
1356 | 442 |
with TeamsArray[t]^ do |
2948
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changeset
|
443 |
begin |
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changeset
|
444 |
AddChatString('** '+ TeamName + ' is gone'); |
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changeset
|
445 |
hasGone:= true |
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changeset
|
446 |
end; |
2376 | 447 |
|
1363 | 448 |
RecountTeamHealth(TeamsArray[t]) |
1351
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
449 |
end; |
aa7aefec5c1b
Add partial implementation of handling disconnects while playing via network
unc0rr
parents:
1299
diff
changeset
|
450 |
|
2040 | 451 |
procedure TeamGoneEffect(var Team: TTeam); |
452 |
var i: LongInt; |
|
453 |
begin |
|
454 |
with Team do |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
455 |
for i:= 0 to cMaxHHIndex do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
456 |
with Hedgehogs[i] do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
457 |
if Gear <> nil then |
2826
fbcfc86ef477
Remove invulnerability protection from the team gone effect
nemo
parents:
2806
diff
changeset
|
458 |
begin |
fbcfc86ef477
Remove invulnerability protection from the team gone effect
nemo
parents:
2806
diff
changeset
|
459 |
Gear^.Invulnerable:= false; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
460 |
Gear^.Damage:= Gear^.Health |
2826
fbcfc86ef477
Remove invulnerability protection from the team gone effect
nemo
parents:
2806
diff
changeset
|
461 |
end |
2040 | 462 |
end; |
463 |
||
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
464 |
procedure init_uTeams; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
465 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
466 |
CurrentTeam:= nil; |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
467 |
PreviousTeam:= nil; |
3f21a9dc93d0
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unc0rr
parents:
2905
diff
changeset
|
468 |
CurrentHedgehog:= nil; |
3f21a9dc93d0
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unc0rr
parents:
2905
diff
changeset
|
469 |
TeamsCount:= 0; |
3f21a9dc93d0
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unc0rr
parents:
2905
diff
changeset
|
470 |
ClansCount:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
471 |
LocalClan:= -1; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
472 |
LocalAmmo:= -1; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
473 |
end; |
4 | 474 |
|
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
475 |
procedure free_uTeams; |
2715
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2704
diff
changeset
|
476 |
var i: LongWord; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
477 |
begin |
2796 | 478 |
if TeamsCount > 0 then |
479 |
begin |
|
480 |
for i:= 0 to Pred(TeamsCount) do Dispose(TeamsArray[i]); |
|
481 |
for i:= 0 to Pred(ClansCount) do Dispose(ClansArray[i]); |
|
482 |
end; |
|
2715
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2704
diff
changeset
|
483 |
TeamsCount:= 0; |
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2704
diff
changeset
|
484 |
ClansCount:= 0 |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
485 |
end; |
4 | 486 |
|
487 |
end. |