share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice02.lua
author Periklis Ntanasis <pntanasis@gmail.com>
Tue, 20 Aug 2013 05:54:24 +0300
branchspacecampaign
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child 9574 da3d39667881
permissions -rw-r--r--
check point fixes
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------------------- ABOUT ----------------------
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--
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-- Hero has to pass as fast as possible inside the
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-- rings as in the racer mode
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Animate.lua")
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----------------- VARIABLES --------------------
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-- globals
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local campaignName = loc("A Space Adventure")
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local missionName = loc("Ice planet, A Saucer Race!")
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local challengeStarted = false
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local currentWaypoint = 1
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local radius = 75
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local totalTime = 15000
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local totalSaucers = 3
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local gameEnded = false
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-- dialogs
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local dialog01 = {}
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-- mission objectives
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local goals = {
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	[dialog01] = {missionName, loc("Getting ready"), loc("Use your saucer and pass from the rings!"), 1, 4500},
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}
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-- hogs
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local hero = {}
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local ally = {}
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-- teams
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local teamA = {}
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local teamB = {}
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-- hedgehogs values
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hero.name = "Hog Solo"
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hero.x = 750
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hero.y = 130
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hero.dead = false
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ally.name = "Paul McHoggy"
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ally.x = 860
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ally.y = 130
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teamA.name = loc("Hog Solo")
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teamA.color = tonumber("38D61C",16) -- green
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teamB.name = loc("Allies")
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teamB.color = tonumber("FF0000",16) -- red
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-- way points
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local current waypoint = 1
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local waypoints = { 
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	[1] = {x=1450, y=140},
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	[2] = {x=990, y=580},
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	[3] = {x=1650, y=950},
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	[4] = {x=620, y=630},
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	[5] = {x=1470, y=540},
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	[6] = {x=1960, y=60},
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	[7] = {x=1600, y=400},
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	[8] = {x=240, y=940},
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	[9] = {x=200, y=530},
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	[10] = {x=1180, y=120},
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	[11] = {x=1950, y=660},
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	[12] = {x=1280, y=980},
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	[13] = {x=590, y=1100},
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	[14] = {x=20, y=620},
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	[15] = {x=hero.x, y=hero.y}
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}
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-------------- LuaAPI EVENT HANDLERS ------------------
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function onGameInit()
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	GameFlags = gfInvulnerable
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	Seed = 1
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	TurnTime = 15000
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	CaseFreq = 0
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	MinesNum = 0
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	MinesTime = 1
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	Explosives = 0
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	Map = "ice02_map"
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	Theme = "Snow"
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	-- Hog Solo
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	AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
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	AnimSetGearPosition(hero.gear, hero.x, hero.y)
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	-- Ally
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	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	ally.gear = AddHog(ally.name, 0, 100, "tophats")
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	AnimSetGearPosition(ally.gear, ally.x, ally.y)
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	HogTurnLeft(ally.gear, true)
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	AnimInit()
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	AnimationSetup()	
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end
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function onGameStart()
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	AnimWait(hero.gear, 3000)
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	FollowGear(hero.gear)
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	AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
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	AddAmmo(hero.gear, amJetpack, 3)
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	-- place a waypoint
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	placeNextWaypoint()
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	SendHealthStatsOff()
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	AddAnim(dialog01)
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end
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function onNewTurn()
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	if not hero.dead and CurrentHedgehog == ally.gear and challengeStarted then
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		heroLost()
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	end
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end
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function onGameTick()
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	AnimUnWait()
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	if ShowAnimation() == false then
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		return
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	end
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	ExecuteAfterAnimations()
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	CheckEvents()
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end
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function onGameTick20()
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	if checkIfHeroInWaypoint() then
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		if not gameEnded and not placeNextWaypoint() then
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			gameEnded = true
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			-- GAME OVER, WIN!
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			totalTime = totalTime - TurnTimeLeft
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			totalTime = totalTime / 1000
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			local saucersLeft = GetAmmoCount(hero.gear, amJetpack)
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			local saucersUsed = totalSaucers - saucersLeft
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			SendStat('siGameResult', loc("Hoo Ray! You are a champion!")) --1
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			SendStat('siCustomAchievement', loc("You complete the mission in "..totalTime.." seconds")) --11			
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			SendStat('siCustomAchievement', loc("You have used "..saucersUsed.." flying saucers")) --11			
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			SendStat('siCustomAchievement', loc("You had "..saucersLeft.." more flying saucers left")) --11			
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			SendStat('siPlayerKills','1',teamA.name)
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			EndGame()
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		end
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	end
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end
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function onGearDelete(gear)
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	if gear == hero.gear then
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		hero.dead = true
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	end
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end
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function onPrecise()
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	if GameTime > 3000 then
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		SetAnimSkip(true)   
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	end
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end
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-------------- EVENTS ------------------
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function onHeroDeath(gear)
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	if hero.dead then
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		return true
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	end
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	return false
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end
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-------------- OUTCOMES ------------------
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function heroDeath(gear)
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	heroLost()
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end
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-------------- ANIMATIONS ------------------
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function Skipanim(anim)
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	if goals[anim] ~= nil then
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		ShowMission(unpack(goals[anim]))
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    end
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    startFlying()
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end
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function AnimationSetup()
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	-- DIALOG 01 - Start, some story telling
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	AddSkipFunction(dialog01, Skipanim, {dialog01})
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	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
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	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("In the ice planet flying saucer stadium..."), 5000}})
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	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("This is the olympic stadium of saucer flying..."), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("All the saucer pilots dream one day to come here and compete with the best!"), SAY_SAY, 5000}})
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	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Now you have the chance to try and get the place that you deserve between the best..."), SAY_SAY, 6000}})
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	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Use the saucer and pass from the rings..."), 5000}})
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	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("... can you do it?"), SAY_SAY, 2000}})
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	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
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	table.insert(dialog01, {func = startFlying, args = {hero.gear}})	
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end
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------------------ Other Functions -------------------
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function startFlying()
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	AnimSwitchHog(ally.gear)
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	TurnTimeLeft = 0
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	challengeStarted = true
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end
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function placeNextWaypoint()
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	if currentWaypoint > 1 then
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		local wp = waypoints[currentWaypoint-1]
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		DeleteVisualGear(wp.gear)
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	end
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	if currentWaypoint < 16 then
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		local wp = waypoints[currentWaypoint]
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		wp.gear = AddVisualGear(1,1,vgtCircle,1,true)
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		SetVisualGearValues(wp.gear, wp.x,wp.y, 20, 200, 0, 0, 100, radius, 3, 0xff0000ff)
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		-- add bonus time and "fuel"
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		if currentWaypoint % 2 == 0 then
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			AddAmmo(hero.gear, amJetpack, GetAmmoCount(hero.gear, amJetpack)+1)
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			totalSaucers = totalSaucers + 1
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			if TurnTimeLeft <= 22000 then
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				TurnTimeLeft = TurnTimeLeft + 8000
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				totalTime = totalTime + 8000
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			end		
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		else
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			if TurnTimeLeft <= 16000 then
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				TurnTimeLeft = TurnTimeLeft + 6000
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				totalTime = totalTime + 6000
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			end
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		end	
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		radius = radius - 4
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		currentWaypoint = currentWaypoint + 1
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		return true
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	end
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	return false
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end
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function checkIfHeroInWaypoint()
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	if not hero.dead then
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		local wp = waypoints[currentWaypoint-1]
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		local distance = math.sqrt((GetX(hero.gear)-wp.x)^2 + (GetY(hero.gear)-wp.y)^2)
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		if distance <= radius+4 then
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			SetWind(math.random(-100,100))
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			return true
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		end
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	end
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	return false
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end
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function heroLost()
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	SendStat('siGameResult', loc("Oh man! Learn how to fly!")) --1
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	SendStat('siCustomAchievement', loc("To win the game you have to pass into the rings in time")) --11
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	SendStat('siCustomAchievement', loc("You'll get extra time in case you need it when you pass a ring")) --11
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	SendStat('siCustomAchievement', loc("Every 2 rings you'll get extra flying saucers")) --11
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	SendStat('siCustomAchievement', loc("Use space button twice to change flying saucer while being on air")) --11
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	SendStat('siCustomAchievement', loc("Pause the game to have a look where is the next ring")) --11
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	SendStat('siPlayerKills','0',teamA.name)
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	EndGame()
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end