author | Wuzzy <Wuzzy2@mail.ru> |
Tue, 20 Feb 2018 15:31:47 +0100 | |
changeset 13037 | 3718637c14be |
parent 12960 | e20660b0c3cf |
child 13149 | 22d8725be313 |
permissions | -rw-r--r-- |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
1 |
/* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
2 |
* Hedgewars, a free turn based strategy game |
8610 | 3 |
* Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com> |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
4 |
* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
5 |
* This program is free software; you can redistribute it and/or modify |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
6 |
* it under the terms of the GNU General Public License as published by |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
7 |
* the Free Software Foundation; version 2 of the License |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
8 |
* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
9 |
* This program is distributed in the hope that it will be useful, |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
12 |
* GNU General Public License for more details. |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
13 |
* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
14 |
* You should have received a copy of the GNU General Public License |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
15 |
* along with this program; if not, write to the Free Software |
10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents:
10089
diff
changeset
|
16 |
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
17 |
*/ |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
18 |
|
12898 | 19 |
#define AMMOLINE_EMPTY_QT "00000090000000000000000000000000000000000000000000000000000" |
20 |
#define AMMOLINE_EMPTY_PROB "00000000000000000000000000000000000000000000000000000000000" |
|
21 |
#define AMMOLINE_EMPTY_DELAY "00000000000000000000000000000000000000000000000000000000000" |
|
22 |
#define AMMOLINE_EMPTY_CRATE "13111103121111111231141111111111111112111111111111111111111" |
|
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
23 |
|
11511 | 24 |
/* |
25 |
AmmoType lookup table (use monospace font / cursor movements) |
|
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
26 |
|
11511 | 27 |
amGrenade-----------------------| |
28 |
amClusterBomb--------------------| |
|
29 |
amBazooka-------------------------| |
|
30 |
amBee------------------------------| |
|
31 |
amShotgun---------------------------| |
|
32 |
amPickHammer-------------------------| |
|
33 |
amSkip--------------------------------| |
|
34 |
amRope---------------------------------| |
|
35 |
amMine----------------------------------| |
|
36 |
amDEagle---------------------------------| |
|
37 |
amDynamite--------------------------------| |
|
38 |
amFirePunch--------------------------------| |
|
39 |
amWhip--------------------------------------| |
|
40 |
amBaseballBat--------------------------------| |
|
41 |
amParachute-----------------------------------| |
|
42 |
amAirAttack------------------------------------| |
|
43 |
amMineStrike------------------------------------| |
|
44 |
amBlowTorch--------------------------------------| |
|
45 |
amGirder------------------------------------------| |
|
46 |
amTeleport-----------------------------------------| |
|
47 |
amSwitch--------------------------------------------| |
|
48 |
amMortar---------------------------------------------| |
|
49 |
amKamikaze--------------------------------------------| |
|
50 |
amCake-------------------------------------------------| |
|
51 |
amSeduction---------------------------------------------| |
|
52 |
amWatermelon---------------------------------------------| |
|
53 |
amHellishBomb---------------------------------------------| |
|
54 |
amNapalm---------------------------------------------------| |
|
55 |
amDrill-----------------------------------------------------| |
|
56 |
amBallgun----------------------------------------------------| |
|
57 |
amRCPlane-----------------------------------------------------| |
|
58 |
amLowGravity---------------------------------------------------| |
|
59 |
amExtraDamage---------------------------------------------------| |
|
60 |
amInvulnerable---------------------------------------------------| |
|
61 |
amExtraTime-------------------------------------------------------| |
|
62 |
amLaserSight-------------------------------------------------------| |
|
63 |
amVampiric----------------------------------------------------------| |
|
64 |
amSniperRifle--------------------------------------------------------| |
|
65 |
amJetpack-------------------------------------------------------------| |
|
66 |
amMolotov--------------------------------------------------------------| |
|
67 |
amBirdy-----------------------------------------------------------------| |
|
68 |
amPortalGun--------------------------------------------------------------| |
|
69 |
amPiano-------------------------------------------------------------------| |
|
70 |
amGasBomb------------------------------------------------------------------| |
|
71 |
amSineGun-------------------------------------------------------------------| |
|
72 |
amFlamethrower---------------------------------------------------------------| |
|
73 |
amSMine-----------------------------------------------------------------------| |
|
74 |
amHammer-----------------------------------------------------------------------| |
|
75 |
amResurrector-------------------------------------------------------------------| |
|
76 |
amDrillStrike--------------------------------------------------------------------| |
|
77 |
amSnowball------------------------------------------------------------------------| |
|
78 |
amTardis---------------------------------------------------------------------------| |
|
79 |
amLandGun---------------------------------------------------------------------------| |
|
80 |
amIceGun-----------------------------------------------------------------------------| |
|
81 |
amKnife-------------------------------------------------------------------------------| |
|
82 |
amRubber-------------------------------------------------------------------------------| |
|
83 |
amAirMine-------------------------------------------------------------------------------| |
|
12193
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12038
diff
changeset
|
84 |
amDuck-----------------------------------------------------------------------------------| |
12898 | 85 |
amMinigun---------------------------------------------------------------------------------| |
11511 | 86 |
*/ |
12898 | 87 |
#define AMMOLINE_DEFAULT_QT "93919294221991210322351110012000000002111001010111110001021" |
88 |
#define AMMOLINE_DEFAULT_PROB "04050405416006555465544647765766666661555101011154111111143" |
|
89 |
#define AMMOLINE_DEFAULT_DELAY "00000000000002055000000400070040000000002200000006000200000" |
|
90 |
#define AMMOLINE_DEFAULT_CRATE "13111103121111111231141111111111111112111111111111111111111" |
|
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
91 |
|
12898 | 92 |
#define AMMOLINE_CRAZY_QT "99999999999999999929999999999999992999999999999999929991999" |
93 |
#define AMMOLINE_CRAZY_PROB "11111101111111111111111111111111111111111111111111111111111" |
|
94 |
#define AMMOLINE_CRAZY_DELAY "00000000000000000000000000000000000000000000000000000000000" |
|
95 |
#define AMMOLINE_CRAZY_CRATE "13111103121111111231141111111111111112111111111111111111111" |
|
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
96 |
|
12898 | 97 |
#define AMMOLINE_PROMODE_QT "90900090000000000000090000000000000000000000000000000000000" |
98 |
#define AMMOLINE_PROMODE_PROB "00000000000000000000000000000000000000000000000000000000000" |
|
99 |
#define AMMOLINE_PROMODE_DELAY "00000000000002055000000400070040000000002000000000000200000" |
|
100 |
#define AMMOLINE_PROMODE_CRATE "11111101111111111111111111111111111111111111111111111111111" |
|
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
101 |
|
12898 | 102 |
#define AMMOLINE_SHOPPA_QT "00000099000000000000000000000000000000000000000000000000000" |
103 |
#define AMMOLINE_SHOPPA_PROB "44444100442444022101121212224220000000020004000100110010111" |
|
104 |
#define AMMOLINE_SHOPPA_DELAY "00000000000000000000000000000000000000000000000000000000000" |
|
105 |
#define AMMOLINE_SHOPPA_CRATE "11111101111111111111111111111111111111111111111111111111111" |
|
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
106 |
|
12898 | 107 |
#define AMMOLINE_CLEAN_QT "10100090000100000110000000000000000000000000000010000000000" |
108 |
#define AMMOLINE_CLEAN_PROB "04050405416006555465544647765766666661555101011154111211144" |
|
109 |
#define AMMOLINE_CLEAN_DELAY "00000000000000000000000000000000000000000000000000000200000" |
|
110 |
#define AMMOLINE_CLEAN_CRATE "13111103121111111231141111111111111112111111111111111111111" |
|
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
111 |
|
12898 | 112 |
#define AMMOLINE_MINES_QT "00000099000900000003000000000000000000000000000000000000000" |
113 |
#define AMMOLINE_MINES_PROB "00000000000000000000000000000000000000000000000000000000000" |
|
114 |
#define AMMOLINE_MINES_DELAY "00000000000002055000000400070040000000002000000006000200000" |
|
115 |
#define AMMOLINE_MINES_CRATE "11111101111111111111111111111111111111111111111111111111111" |
|
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
116 |
|
12898 | 117 |
#define AMMOLINE_PORTALS_QT "90000090020000000021000000000000001100000900000000000000000" |
118 |
#define AMMOLINE_PORTALS_PROB "04050405416006555465544647765766666661555101011154111211122" |
|
119 |
#define AMMOLINE_PORTALS_DELAY "00000000000002055000000400070040000000002000000006000200000" |
|
120 |
#define AMMOLINE_PORTALS_CRATE "13111103121111111231141111111111111112111111111111111111111" |
|
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
121 |
|
12898 | 122 |
#define AMMOLINE_ONEEVERY_QT "11111191111111111111111111111111111111111111111111111111111" |
123 |
#define AMMOLINE_ONEEVERY_PROB "11111101111111111111111111111111111111111111111111111111111" |
|
124 |
#define AMMOLINE_ONEEVERY_DELAY "00000000000000000000000000000000000000000000000000000000000" |
|
125 |
#define AMMOLINE_ONEEVERY_CRATE "11111101111111111111111111111111111111111111111111111111111" |
|
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
126 |
|
12898 | 127 |
#define AMMOLINE_HIGHLANDER_QT "11111191111111111111019111111111100101111101111001001011111" |
128 |
#define AMMOLINE_HIGHLANDER_PROB "00000000000000000000000000000000000000000000000000000000000" |
|
129 |
#define AMMOLINE_HIGHLANDER_DELAY "00000000000000000000000000000000000000000000000000000000000" |
|
12955
4fbe2d18df9c
Construction Mode: Now amSwitch amount can be changed in weapon scheme
Wuzzy <Wuzzy2@mail.ru>
parents:
12898
diff
changeset
|
130 |
#define AMMOLINE_HIGHLANDER_CRATE "00000000000000000090000000000000000000000000000000000000000" |
10549
6b08a29cadea
Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents:
10108
diff
changeset
|
131 |
|
12955
4fbe2d18df9c
Construction Mode: Now amSwitch amount can be changed in weapon scheme
Wuzzy <Wuzzy2@mail.ru>
parents:
12898
diff
changeset
|
132 |
#define AMMOLINE_CONSTRUCTION_QT "11000190000000100100900000000000000000000000000000000000000" |
12960
e20660b0c3cf
Remove some "invalid" crate drops from Construction Mode weapon scheme
Wuzzy <Wuzzy2@mail.ru>
parents:
12955
diff
changeset
|
133 |
#define AMMOLINE_CONSTRUCTION_PROB "11111101111111100100011111101111111111111101111100101110111" |
12898 | 134 |
#define AMMOLINE_CONSTRUCTION_DELAY "00000000000000000000000000000000000000000000000000000000000" |
135 |
#define AMMOLINE_CONSTRUCTION_CRATE "11111101111111111111111111111111111111111111111111111111111" |
|
10599 | 136 |
|
12898 | 137 |
#define AMMOLINE_SHOPPAPRO_QT "00000099000000000000000000000000000000000000000000000000000" |
138 |
#define AMMOLINE_SHOPPAPRO_PROB "44444000440444000000000000004000000000000000000000000000000" |
|
139 |
#define AMMOLINE_SHOPPAPRO_DELAY "00000000000000000000000000000000000000000000000000000000000" |
|
140 |
#define AMMOLINE_SHOPPAPRO_CRATE "11111101111111111111111111111111111111111111111111111211111" |
|
10549
6b08a29cadea
Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents:
10108
diff
changeset
|
141 |
|
12898 | 142 |
#define AMMOLINE_HEDGEEDITOR_QT "00000090000000000000000000000000000000000000000000000000000" |
143 |
#define AMMOLINE_HEDGEEDITOR_PROB "00000000000000000000000000000000000000000000000000000000000" |
|
144 |
#define AMMOLINE_HEDGEEDITOR_DELAY "00000000000000000000000000000000000000000000000000000000000" |
|
145 |
#define AMMOLINE_HEDGEEDITOR_CRATE "11111101111111111111111111111111111111111111111111111111111" |