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(*
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* Hedgewars, a worms-like game
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* Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
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*
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* Distributed under the terms of the BSD-modified licence:
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* with the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*)
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unit uGame;
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interface
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uses SDLh;
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{$INCLUDE options.inc}
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procedure DoGameTick(Lag: integer);
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////////////////////
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implementation
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////////////////////
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uses uMisc, uConsts, uWorld, uKeys, uTeams, uIO, uAI, uGears;
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procedure DoGameTick(Lag: integer);
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const SendEmptyPacketTicks: LongWord = 0;
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var i: integer;
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begin
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if CurrentTeam.ExtDriven then
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begin
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if (GameType = gmtDemo) then
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ProcessKbdDemo;
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end
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else begin
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NetGetNextCmd; // на случай, если что-то сказано
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if SendEmptyPacketTicks >= cSendEmptyPacketTime then
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begin
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SendIPC('+');
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SendEmptyPacketTicks:= 0
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end;
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inc(SendEmptyPacketTicks, Lag)
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end;
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// если тачка слабая, то Lag с каждым кадром стремится в бесконечность
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if Lag > 100 then Lag:= 100;
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for i:= 0 to Lag do
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if not CurrentTeam.ExtDriven then
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begin
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with CurrentTeam^ do
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if Hedgehogs[CurrHedgehog].BotLevel <> 0 then ProcessBot;
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ProcessGears
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end else
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begin
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NetGetNextCmd;
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if isInLag then
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case GameType of
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gmtNet: break;
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gmtDemo: begin
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SendIPC('q');
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GameState:= gsExit;
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exit
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end
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end
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else ProcessGears
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end;
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if not CurrentTeam.ExtDriven then isInLag:= false;
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MoveWorld
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end;
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end.
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