author | unc0rr |
Sun, 23 Jul 2006 21:22:44 +0000 | |
changeset 82 | 2f4f3236cccc |
parent 80 | 3c3dc6a148ca |
child 83 | 207c85fbef51 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
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* Hedgewars, a worms-like game |
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51 | 3 |
* Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* Distributed under the terms of the BSD-modified licence: |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a copy |
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* of this software and associated documentation files (the "Software"), to deal |
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* with the Software without restriction, including without limitation the |
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
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* sell copies of the Software, and to permit persons to whom the Software is |
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* furnished to do so, subject to the following conditions: |
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* |
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* 1. Redistributions of source code must retain the above copyright notice, |
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* this list of conditions and the following disclaimer. |
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* 2. Redistributions in binary form must reproduce the above copyright notice, |
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* this list of conditions and the following disclaimer in the documentation |
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* and/or other materials provided with the distribution. |
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* 3. The name of the author may not be used to endorse or promote products |
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* derived from this software without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*) |
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||
34 |
unit uAI; |
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interface |
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{$INCLUDE options.inc} |
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procedure ProcessBot; |
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64 | 38 |
procedure FreeActionsList; |
4 | 39 |
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40 |
implementation |
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64 | 41 |
uses uTeams, uConsts, SDLh, uAIMisc, uGears, uAIAmmoTests, uAIActions, uMisc; |
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var BestActions: TActions; |
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ThinkThread: PSDL_Thread = nil; |
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StopThinking: boolean; |
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CanUseAmmo: array [TAmmoType] of boolean; |
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64 | 48 |
procedure FreeActionsList; |
49 |
begin |
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if ThinkThread <> nil then |
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begin |
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StopThinking:= true; |
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SDL_WaitThread(ThinkThread, nil); |
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ThinkThread:= nil |
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end; |
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BestActions.Count:= 0; |
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BestActions.Pos:= 0 |
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end; |
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procedure TestAmmos(var Actions: TActions; Me: PGear); |
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var Time: Longword; |
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Angle, Power, Score, ExplX, ExplY, ExplR: integer; |
64 | 63 |
i: integer; |
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a, aa: TAmmoType; |
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begin |
64 | 66 |
for i:= 0 to Pred(Targets.Count) do |
80 | 67 |
if (Targets.ar[i].Score >= 0) then |
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begin |
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do |
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a:= Ammo[CurSlot, CurAmmo].AmmoType; |
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aa:= a; |
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repeat |
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if CanUseAmmo[a] then |
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begin |
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Score:= AmmoTests[a](Me, Targets.ar[i].Point, Time, Angle, Power, ExplX, ExplY, ExplR); |
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if Actions.Score + Score + Targets.ar[i].Score > BestActions.Score then |
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begin |
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BestActions:= Actions; |
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inc(BestActions.Score, Score + Targets.ar[i].Score); |
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AddAction(BestActions, aia_Weapon, Longword(a), 500); |
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if Time <> 0 then AddAction(BestActions, aia_Timer, Time div 1000, 400); |
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if (Angle > 0) then AddAction(BestActions, aia_LookRight, 0, 200) |
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else if (Angle < 0) then AddAction(BestActions, aia_LookLeft, 0, 200); |
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Angle:= integer(Me.Angle) - Abs(Angle); |
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if Angle > 0 then |
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begin |
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AddAction(BestActions, aia_Up, aim_push, 500); |
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AddAction(BestActions, aia_Up, aim_release, Angle) |
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end else if Angle < 0 then |
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begin |
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AddAction(BestActions, aia_Down, aim_push, 500); |
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AddAction(BestActions, aia_Down, aim_release, -Angle) |
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end; |
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AddAction(BestActions, aia_attack, aim_push, 800); |
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AddAction(BestActions, aia_attack, aim_release, Power); |
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if ExplR > 0 then |
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AddAction(BestActions, aia_AwareExpl, ExplR, 10, ExplX, ExplY); |
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end |
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end; |
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if a = High(TAmmoType) then a:= Low(TAmmoType) |
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else inc(a) |
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until (a = aa) or (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].AttacksNum > 0) |
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end |
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end; |
4 | 105 |
|
64 | 106 |
procedure Walk(Me: PGear); |
80 | 107 |
const FallPixForBranching = cHHRadius * 2 + 8; |
108 |
cBranchStackSize = 12; |
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75 | 109 |
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type TStackEntry = record |
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WastedTicks: Longword; |
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MadeActions: TActions; |
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Hedgehog: TGear; |
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end; |
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var Stack: record |
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Count: Longword; |
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States: array[0..Pred(cBranchStackSize)] of TStackEntry; |
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end; |
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function Push(Ticks: Longword; const Actions: TActions; const Me: TGear; Dir: integer): boolean; |
75 | 122 |
begin |
80 | 123 |
Result:= (Stack.Count < cBranchStackSize) and (Actions.Count < MAXACTIONS - 5); |
124 |
if Result then |
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with Stack.States[Stack.Count] do |
126 |
begin |
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WastedTicks:= Ticks; |
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MadeActions:= Actions; |
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Hedgehog:= Me; |
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Hedgehog.Message:= Dir; |
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inc(Stack.Count) |
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end |
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end; |
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||
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procedure Pop(out Ticks: Longword; out Actions: TActions; out Me: TGear); |
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begin |
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dec(Stack.Count); |
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with Stack.States[Stack.Count] do |
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begin |
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Ticks:= WastedTicks; |
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Actions:= MadeActions; |
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Me:= Hedgehog |
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end |
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end; |
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||
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function PosInThinkStack(Me: PGear): boolean; |
147 |
var i: Longword; |
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begin |
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i:= 0; |
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Result:= false; |
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while (i < Stack.Count) and not Result do |
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begin |
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Result:= abs(Stack.States[i].Hedgehog.X - Me.X) + |
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abs(Stack.States[i].Hedgehog.Y - Me.Y) <= 2; |
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inc(i) |
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end |
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end; |
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||
75 | 159 |
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var Actions: TActions; |
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ticks, maxticks, steps: Longword; |
162 |
BaseRate, BestRate, Rate: integer; |
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GoInfo: TGoInfo; |
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CanGo: boolean; |
165 |
AltMe: TGear; |
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begin |
167 |
Actions.Count:= 0; |
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Actions.Pos:= 0; |
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75 | 169 |
Actions.Score:= 0; |
170 |
Stack.Count:= 0; |
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||
172 |
Push(0, Actions, Me^, aia_Left); |
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Push(0, Actions, Me^, aia_Right); |
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80 | 175 |
if (Me.State and gstAttacked) = 0 then maxticks:= max(0, integer(TurnTimeLeft) - 10000) |
75 | 176 |
else maxticks:= TurnTimeLeft; |
177 |
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if (Me.State and gstAttacked) = 0 then TestAmmos(Actions, Me); |
70 | 179 |
BestRate:= RatePlace(Me); |
75 | 180 |
BaseRate:= max(BestRate, 0); |
181 |
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182 |
while (Stack.Count > 0) and not StopThinking do |
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begin |
75 | 184 |
Pop(ticks, Actions, Me^); |
185 |
AddAction(Actions, Me.Message, aim_push, 250); |
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AddAction(Actions, aia_WaitX, round(Me.X), 0); |
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AddAction(Actions, Me.Message, aim_release, 0); |
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steps:= 0; |
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while (not StopThinking) and (not PosInThinkStack(Me)) do |
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191 |
begin |
80 | 192 |
CanGo:= HHGo(Me, @AltMe, GoInfo); |
75 | 193 |
inc(ticks, GoInfo.Ticks); |
194 |
if ticks > maxticks then break; |
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80 | 195 |
if GoInfo.JumpType = jmpHJump then // hjump support |
196 |
if Push(ticks, Actions, AltMe, Me^.Message) then |
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with Stack.States[Pred(Stack.Count)] do |
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198 |
begin |
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199 |
AddAction(MadeActions, aia_HJump, 0, 305); |
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AddAction(MadeActions, aia_HJump, 0, 350); |
|
201 |
end; |
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202 |
if GoInfo.JumpType = jmpLJump then // ljump support |
|
203 |
if Push(ticks, Actions, AltMe, Me^.Message) then |
|
204 |
with Stack.States[Pred(Stack.Count)] do |
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205 |
AddAction(MadeActions, aia_LJump, 0, 305); |
|
206 |
if not CanGo then break; |
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207 |
inc(steps); |
75 | 208 |
Actions.actions[Actions.Count - 2].Param:= round(Me.X); |
70 | 209 |
Rate:= RatePlace(Me); |
210 |
if Rate > BestRate then |
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211 |
begin |
|
212 |
BestActions:= Actions; |
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213 |
BestRate:= Rate; |
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74 | 214 |
Me.State:= Me.State or gstAttacked // we have better place, go there and don't use ammo |
70 | 215 |
end |
75 | 216 |
else if Rate < BestRate then break; |
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217 |
if ((Me.State and gstAttacked) = 0) |
70 | 218 |
and ((steps mod 4) = 0) then TestAmmos(Actions, Me); |
80 | 219 |
if GoInfo.FallPix >= FallPixForBranching then |
75 | 220 |
Push(ticks, Actions, Me^, Me^.Message xor 3); // aia_Left xor 3 = aia_Right |
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221 |
end; |
75 | 222 |
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223 |
if BestRate > BaseRate then exit |
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224 |
end |
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225 |
end; |
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procedure Think(Me: PGear); cdecl; |
74 | 228 |
var BackMe, WalkMe: TGear; |
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StartTicks: Longword; |
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230 |
begin |
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231 |
StartTicks:= GameTicks; |
74 | 232 |
BestActions.Count:= 0; |
233 |
BestActions.Pos:= 0; |
|
64 | 234 |
BestActions.Score:= Low(integer); |
74 | 235 |
BackMe:= Me^; |
236 |
WalkMe:= BackMe; |
|
237 |
if (Me.State and gstAttacked) = 0 then |
|
238 |
if Targets.Count > 0 then |
|
239 |
begin |
|
240 |
Walk(@WalkMe); |
|
82 | 241 |
if (StartTicks > GameTicks - 1500) and not StopThinking then SDL_Delay(2000); |
80 | 242 |
end else |
74 | 243 |
else begin |
244 |
Walk(@WalkMe); |
|
245 |
while (not StopThinking) and (BestActions.Count = 0) do |
|
246 |
begin |
|
247 |
SDL_Delay(100); |
|
248 |
FillBonuses(true); |
|
249 |
WalkMe:= BackMe; |
|
250 |
Walk(@WalkMe) |
|
75 | 251 |
end |
74 | 252 |
end; |
253 |
||
254 |
Me.State:= Me.State and not gstHHThinking; |
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ThinkThread:= nil |
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256 |
end; |
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257 |
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procedure StartThink(Me: PGear); |
75 | 259 |
var a: TAmmoType; |
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260 |
begin |
70 | 261 |
if ((Me.State and gstAttacking) <> 0) or isInMultiShoot then exit; |
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262 |
Me.State:= Me.State or gstHHThinking; |
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263 |
StopThinking:= false; |
70 | 264 |
ThinkingHH:= Me; |
265 |
FillTargets; |
|
80 | 266 |
if Targets.Count = 0 then |
267 |
begin |
|
268 |
OutError('AI: no targets!?'); |
|
269 |
exit |
|
270 |
end; |
|
70 | 271 |
FillBonuses((Me.State and gstAttacked) <> 0); |
75 | 272 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
273 |
CanUseAmmo[a]:= Assigned(AmmoTests[a]) and HHHasAmmo(PHedgehog(Me.Hedgehog), a); |
|
70 | 274 |
{$IFDEF DEBUGFILE}AddFileLog('Enter Think Thread');{$ENDIF} |
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275 |
ThinkThread:= SDL_CreateThread(@Think, Me) |
4 | 276 |
end; |
277 |
||
278 |
procedure ProcessBot; |
|
279 |
begin |
|
64 | 280 |
with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do |
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281 |
if (Gear <> nil) |
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282 |
and ((Gear.State and gstHHDriven) <> 0) |
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|
283 |
and (TurnTimeLeft < 29990) |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
284 |
and ((Gear.State and gstHHThinking) = 0) then |
75 | 285 |
if (BestActions.Pos >= BestActions.Count) then StartThink(Gear) |
286 |
else ProcessAction(BestActions, Gear) |
|
4 | 287 |
end; |
288 |
||
289 |
end. |