hedgewars/uGame.pas
author Xeli
Thu, 18 Aug 2011 22:37:23 +0200
branchhedgeroid
changeset 5599 2e4b90f33a83
parent 5357 ec36f3d53f3c
child 5605 31bd6e30df02
permissions -rw-r--r--
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGame;
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interface
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procedure DoGameTick(Lag: LongInt);
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////////////////////
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   implementation
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////////////////////
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uses uKeys, uTeams, uIO, uAI, uGears, uSound, uMobile, uVisualGears, uTypes, uVariables, uTouch;
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procedure DoGameTick(Lag: LongInt);
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var i: LongInt;
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begin
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if isPaused then exit;
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if (not CurrentTeam^.ExtDriven) then
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    begin
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    NetGetNextCmd; // its for the case of receiving "/say" message
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    isInLag:= false;
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    SendKeepAliveMessage(Lag)
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    end;
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if Lag > 100 then Lag:= 100
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else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then Lag:= 2500;
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if (GameType = gmtDemo) then 
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    if isSpeed then Lag:= Lag * 10
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    else
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        if cOnlyStats then Lag:= High(LongInt);
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i:= 1;
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while (GameState <> gsExit) and (i <= Lag) do
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    begin
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    if not CurrentTeam^.ExtDriven then
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       begin
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       if CurrentHedgehog^.BotLevel <> 0 then ProcessBot;
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       ProcessTouch;
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       ProcessGears
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       end else
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       begin
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       NetGetNextCmd;
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       if isInLag then
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          case GameType of
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                gmtNet: begin
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                        // just update the health bars
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                        AddVisualGear(0, 0, vgtTeamHealthSorter);
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                        break;
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                        end;
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               gmtDemo: begin
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                        GameState:= gsExit;
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                        exit
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                        end;
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               gmtSave: begin
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                        RestoreTeamsFromSave;
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                        SetBinds(CurrentTeam^.Binds);
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                        //CurrentHedgehog^.Gear^.Message:= 0; <- produces bugs with further save restoring and demos
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                        isSoundEnabled:= isSEBackup;
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                        if isSoundEnabled then playMusic;
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                        GameType:= gmtLocal;
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                        AddVisualGear(0, 0, vgtTeamHealthSorter);
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                        AddVisualGear(0, 0, vgtSmoothWindBar);
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                        {$IFDEF IPHONEOS}InitIPC;{$ENDIF}
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                        uMobile.SaveFinished();
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                        end;
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               end
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          else ProcessGears
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       end;
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    inc(i)
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    end
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end;
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end.