author | unc0rr |
Fri, 03 Feb 2012 14:21:07 +0400 | |
changeset 6618 | 2d3232069c4b |
parent 6615 | 65602f1ef0f8 |
child 6624 | e049b5bb0ad1 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 18/04/2011. |
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*/ |
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|
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|
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#import "GameInterfaceBridge.h" |
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#import "EngineProtocolNetwork.h" |
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#import "OverlayViewController.h" |
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#import "StatsPageViewController.h" |
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#import "AudioManagerController.h" |
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#import "ObjcExports.h" |
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static UIViewController *callingController; |
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@implementation GameInterfaceBridge |
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@synthesize blackView, savePath, proto; |
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#pragma mark - |
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#pragma mark Instance methods for engine interaction |
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// prepares the controllers for hosting a game |
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-(void) earlyEngineLaunch:(NSDictionary *)optionsOrNil { |
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[self retain]; |
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[AudioManagerController stopBackgroundMusic]; |
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EngineProtocolNetwork *engineProtocol = [[EngineProtocolNetwork alloc] init]; |
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self.proto = engineProtocol; |
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[engineProtocol release]; |
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[self.proto spawnThread:self.savePath withOptions:optionsOrNil]; |
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|
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// add a black view hiding the background |
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CGRect theFrame = [[UIScreen mainScreen] bounds]; |
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UIWindow *thisWindow = [[HedgewarsAppDelegate sharedAppDelegate] uiwindow]; |
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self.blackView = [[UIView alloc] initWithFrame:theFrame]; |
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self.blackView.opaque = YES; |
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self.blackView.backgroundColor = [UIColor blackColor]; |
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self.blackView.alpha = 0; |
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[UIView beginAnimations:@"fade out" context:NULL]; |
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[UIView setAnimationDuration:1]; |
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self.blackView.alpha = 1; |
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[UIView commitAnimations]; |
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[thisWindow addSubview:self.blackView]; |
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[self.blackView release]; |
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// keep track of uncompleted games |
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NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; |
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[userDefaults setObject:self.savePath forKey:@"savedGamePath"]; |
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[userDefaults synchronize]; |
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// let's launch the engine using this -perfomSelector so that the runloop can deal with queued messages first |
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[self performSelector:@selector(engineLaunch) withObject:nil afterDelay:0.1f]; |
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} |
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// cleans up everything |
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-(void) lateEngineLaunch { |
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// notify views below that they are getting the spotlight again |
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[[[HedgewarsAppDelegate sharedAppDelegate] uiwindow] makeKeyAndVisible]; |
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[callingController viewWillAppear:YES]; |
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// remove completed games notification |
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NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; |
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[userDefaults setObject:@"" forKey:@"savedGamePath"]; |
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[userDefaults synchronize]; |
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// remove the cover view with a transition |
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self.blackView.alpha = 1; |
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[UIView beginAnimations:@"fade in" context:NULL]; |
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[UIView setAnimationDuration:1]; |
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self.blackView.alpha = 0; |
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[UIView commitAnimations]; |
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[self.blackView performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1]; |
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// the overlay is not needed any more and can be removed |
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[[OverlayViewController mainOverlay] removeOverlay]; |
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// engine thread *should* be done by now |
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NSArray *stats = [[NSArray alloc] initWithArray:self.proto.statsArray copyItems:YES]; |
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if ([HWUtils gameStatus] == gsEnded && stats != nil) { |
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StatsPageViewController *statsPage = [[StatsPageViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
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statsPage.statsArray = stats; |
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statsPage.modalTransitionStyle = UIModalTransitionStyleCoverVertical; |
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if ([statsPage respondsToSelector:@selector(setModalPresentationStyle:)]) |
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statsPage.modalPresentationStyle = UIModalPresentationPageSheet; |
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[callingController presentModalViewController:statsPage animated:YES]; |
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[statsPage release]; |
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} |
6365 | 103 |
[stats release]; |
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104 |
|
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105 |
// can remove the savefile if the replay has ended |
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106 |
if ([HWUtils gameType] == gtSave) |
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107 |
[[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil]; |
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108 |
|
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109 |
// restart music and we're done |
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110 |
[AudioManagerController playBackgroundMusic]; |
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111 |
[HWUtils setGameStatus:gsNone]; |
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112 |
[HWUtils setGameType:gtNone]; |
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113 |
[self release]; |
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114 |
} |
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115 |
|
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116 |
// main routine for calling the actual game engine |
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117 |
-(void) engineLaunch { |
5156 | 118 |
const char *gameArgs[11]; |
6209 | 119 |
CGFloat width, height; |
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120 |
NSInteger enginePort = self.proto.enginePort; |
6209 | 121 |
CGFloat screenScale = [[UIScreen mainScreen] safeScale]; |
6321 | 122 |
NSString *ipcString = [[NSString alloc] initWithFormat:@"%d",enginePort]; |
6527 | 123 |
NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt",[[NSLocale preferredLanguages] objectAtIndex:0]]; |
5206 | 124 |
NSUserDefaults *settings = [NSUserDefaults standardUserDefaults]; |
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125 |
|
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126 |
if (IS_DUALHEAD()) { |
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127 |
CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds]; |
6209 | 128 |
width = screenBounds.size.width; |
129 |
height = screenBounds.size.height; |
|
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130 |
} else { |
6615 | 131 |
CGRect screenBounds = [[UIScreen mainScreen] safeBounds]; |
132 |
width = screenBounds.size.width; |
|
133 |
height = screenBounds.size.height; |
|
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134 |
} |
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135 |
|
6209 | 136 |
NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", (int)(width * screenScale)]; |
137 |
NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", (int)(height * screenScale)]; |
|
6344 | 138 |
NSString *resourcePath = [[NSString alloc] initWithFormat:@"%@/Data", [[NSBundle mainBundle] resourcePath]]; |
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139 |
|
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headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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140 |
NSString *modelId = [HWUtils modelType]; |
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141 |
NSInteger tmpQuality; |
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142 |
if ([modelId hasPrefix:@"iPhone1"] || [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"]) // = iPhone and iPhone 3G or iPod Touch or iPod Touch 2G |
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143 |
tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040; // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes |
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144 |
else if ([modelId hasPrefix:@"iPhone2"] || [modelId hasPrefix:@"iPod3"]) // = iPhone 3GS or iPod Touch 3G |
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145 |
tmpQuality = 0x00000002 | 0x00000040; // rqBlurryLand | rqKillFlakes |
5709 | 146 |
else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"]) // = iPad 1G or iPod Touch 4G |
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147 |
tmpQuality = 0x00000002; // rqBlurryLand |
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148 |
else // = everything else |
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149 |
tmpQuality = 0; // full quality |
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150 |
|
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while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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151 |
// disable ammomenu animation |
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152 |
tmpQuality = tmpQuality | 0x00000080; |
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153 |
// disable tooltips on iPhone |
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154 |
if (IS_IPAD() == NO) |
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155 |
tmpQuality = tmpQuality | 0x00000400; |
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156 |
|
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157 |
// prevents using an empty nickname |
5206 | 158 |
NSString *username = [settings objectForKey:@"username"]; |
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159 |
if ([username length] == 0) |
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160 |
username = [NSString stringWithFormat:@"MobileUser-%@",ipcString]; |
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|
161 |
|
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162 |
gameArgs[ 0] = [ipcString UTF8String]; //ipcPort |
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163 |
gameArgs[ 1] = [horizontalSize UTF8String]; //cScreenWidth |
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164 |
gameArgs[ 2] = [verticalSize UTF8String]; //cScreenHeight |
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165 |
gameArgs[ 3] = [[NSString stringWithFormat:@"%d",tmpQuality] UTF8String]; //quality |
6527 | 166 |
gameArgs[ 4] = [localeString UTF8String]; //cLocaleFName |
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167 |
gameArgs[ 5] = [username UTF8String]; //UserNick |
5206 | 168 |
gameArgs[ 6] = [[[settings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled |
169 |
gameArgs[ 7] = [[[settings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled |
|
170 |
gameArgs[ 8] = [[[settings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage |
|
6344 | 171 |
gameArgs[ 9] = [resourcePath UTF8String]; //PathPrefix |
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172 |
gameArgs[10] = ([HWUtils gameType] == gtSave) ? [self.savePath UTF8String] : NULL; //recordFileName |
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173 |
|
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|
174 |
[verticalSize release]; |
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|
175 |
[horizontalSize release]; |
6344 | 176 |
[resourcePath release]; |
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177 |
[localeString release]; |
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|
178 |
[ipcString release]; |
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179 |
|
6247
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unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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|
180 |
[HWUtils setGameStatus:gsLoading]; |
5194 | 181 |
|
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182 |
// this is the pascal function that starts the game |
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183 |
Game(gameArgs); |
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184 |
[self lateEngineLaunch]; |
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185 |
} |
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186 |
|
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187 |
-(void) dealloc { |
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188 |
releaseAndNil(blackView); |
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189 |
releaseAndNil(savePath); |
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190 |
releaseAndNil(proto); |
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191 |
[super dealloc]; |
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192 |
} |
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193 |
|
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|
194 |
#pragma mark - |
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195 |
#pragma mark Class methods for setting up the engine from outsite |
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196 |
+(void) registerCallingController:(UIViewController *)controller { |
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197 |
callingController = controller; |
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198 |
} |
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199 |
|
6321 | 200 |
+(void) startGame:(TGameType) type atPath:(NSString *)path withOptions:(NSDictionary *)config { |
201 |
[HWUtils setGameType:type]; |
|
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in class methods you can call [self alloc], as per objc specifications
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|
202 |
id bridge = [[self alloc] init]; |
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203 |
[bridge setSavePath:path]; |
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204 |
[bridge earlyEngineLaunch:config]; |
6321 | 205 |
[bridge release]; |
206 |
} |
|
207 |
||
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208 |
+(void) startLocalGame:(NSDictionary *)withOptions { |
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209 |
NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init]; |
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210 |
[outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"]; |
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|
211 |
NSString *savePath = [[NSString alloc] initWithFormat:@"%@%@.hws",SAVES_DIRECTORY(),[outputFormatter stringFromDate:[NSDate date]]]; |
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|
212 |
[outputFormatter release]; |
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213 |
|
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214 |
// in the rare case in which a savefile with the same name exists the older one must be removed (otherwise it gets corrupted) |
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215 |
if ([[NSFileManager defaultManager] fileExistsAtPath:savePath]) |
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|
216 |
[[NSFileManager defaultManager] removeItemAtPath:savePath error:nil]; |
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stats implemented once again! refactoring complete \o/
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|
217 |
|
6321 | 218 |
[self startGame:gtLocal atPath:savePath withOptions:withOptions]; |
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|
219 |
[savePath release]; |
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220 |
} |
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221 |
|
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222 |
+(void) startSaveGame:(NSString *)atPath { |
6321 | 223 |
[self startGame:gtSave atPath:atPath withOptions:nil]; |
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224 |
} |
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225 |
|
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226 |
+(void) startMissionGame:(NSString *)withScript { |
6084 | 227 |
NSString *missionPath = [[NSString alloc] initWithFormat:@"escript Missions/Training/%@.lua",withScript]; |
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228 |
NSDictionary *missionLine = [[NSDictionary alloc] initWithObjectsAndKeys:missionPath,@"mission_command",nil]; |
6084 | 229 |
[missionPath release]; |
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230 |
|
6321 | 231 |
[self startGame:gtMission atPath:nil withOptions:missionLine]; |
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|
232 |
[missionLine release]; |
6083
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|
233 |
} |
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|
234 |
|
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235 |
|
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236 |
@end |