hedgewars/uVisualGearsHandlers.pas
author nemo
Mon, 16 Feb 2015 13:58:32 -0500
changeset 10827 2b717f687c72
parent 10731 bc359abe0484
child 10858 bd281e854e02
permissions -rw-r--r--
make mines submersible
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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(*
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 * This file contains the step handlers for visual gears.
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 *
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 * Since the effects of visual gears do not affect the course of the game,
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 * no "synchronization" between players is required.
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 * => The usage of safe functions or data types (e.g. GetRandom() or hwFloat)
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 * is usually not necessary and therefore undesirable.
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 *)
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{$INCLUDE "options.inc"}
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unit uVisualGearsHandlers;
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interface
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uses uTypes, uGears;
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var doStepVGHandlers: array[TVisualGearType] of TVGearStepProcedure;
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procedure doStepFlake(Gear: PVisualGear; Steps: Longword);
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procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword);
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procedure doStepCloud(Gear: PVisualGear; Steps: Longword);
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procedure doStepExpl(Gear: PVisualGear; Steps: Longword);
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procedure doStepNote(Gear: PVisualGear; Steps: Longword);
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procedure doStepLineTrail(Gear: PVisualGear; Steps: Longword);
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procedure doStepEgg(Gear: PVisualGear; Steps: Longword);
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procedure doStepFire(Gear: PVisualGear; Steps: Longword);
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procedure doStepShell(Gear: PVisualGear; Steps: Longword);
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procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword);
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procedure doStepBubble(Gear: PVisualGear; Steps: Longword);
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procedure doStepSteam(Gear: PVisualGear; Steps: Longword);
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procedure doStepAmmo(Gear: PVisualGear; Steps: Longword);
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procedure doStepSmoke(Gear: PVisualGear; Steps: Longword);
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procedure doStepDust(Gear: PVisualGear; Steps: Longword);
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procedure doStepSplash(Gear: PVisualGear; Steps: Longword);
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procedure doStepDroplet(Gear: PVisualGear; Steps: Longword);
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procedure doStepSmokeRing(Gear: PVisualGear; Steps: Longword);
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procedure doStepFeather(Gear: PVisualGear; Steps: Longword);
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procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword);
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procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword);
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procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword);
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procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword);
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procedure doStepHealthTagWork(Gear: PVisualGear; Steps: Longword);
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procedure doStepHealthTagWorkUnderWater(Gear: PVisualGear; Steps: Longword);
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procedure doStepHealthTag(Gear: PVisualGear; Steps: Longword);
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procedure doStepSmokeTrace(Gear: PVisualGear; Steps: Longword);
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procedure doStepExplosionWork(Gear: PVisualGear; Steps: Longword);
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procedure doStepExplosion(Gear: PVisualGear; Steps: Longword);
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procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword);
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procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword);
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procedure doStepChunk(Gear: PVisualGear; Steps: Longword);
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procedure doStepBulletHit(Gear: PVisualGear; Steps: Longword);
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procedure doStepCircle(Gear: PVisualGear; Steps: Longword);
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procedure doStepSmoothWindBar(Gear: PVisualGear; Steps: Longword);
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procedure doStepStraightShot(Gear: PVisualGear; Steps: Longword);
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function isSorterActive: boolean; inline;
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procedure initModule;
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implementation
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uses uCollisions, uVariables, Math, uConsts, uVisualGearsList, uFloat, uSound, uRenderUtils, uWorld;
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procedure doStepFlake(Gear: PVisualGear; Steps: Longword);
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var sign: real;
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    moved: boolean;
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    vfc, vft: LongWord;
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begin
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if vobCount = 0 then exit;
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sign:= 1;
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with Gear^ do
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    begin
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    X:= X + (cWindSpeedf * 400 + dX + tdX) * Steps * Gear^.Scale;
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    if SuddenDeathDmg then
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        begin
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        Y:= Y + (dY + tdY + cGravityf * vobSDFallSpeed) * Steps * Gear^.Scale;
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        vfc:= vobSDFramesCount;
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        vft:= vobSDFrameTicks;
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        end
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    else
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        begin
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        Y:= Y + (dY + tdY + cGravityf * vobFallSpeed) * Steps * Gear^.Scale;
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        vfc:= vobFramesCount;
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        vft:= vobFrameTicks;
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        end;
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    if vft > 0 then
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        begin
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        inc(FrameTicks, Steps);
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        if FrameTicks > vft then
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            begin
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            dec(FrameTicks, vft);
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            inc(Frame);
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            if Frame = vfc then
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                Frame:= 0
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            end;
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        end;
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    Angle:= Angle + dAngle * Steps;
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    if Angle > 360 then
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        Angle:= Angle - 360
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    else
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        if Angle < - 360 then
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            Angle:= Angle + 360;
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    if (round(X) >= cLeftScreenBorder)
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    and (round(X) <= cRightScreenBorder)
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    and (round(Y) - 250 <= LAND_HEIGHT)
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    and (Timer > 0) and (Timer-Steps > 0) then
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        begin
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        if tdX > 0 then
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            sign := 1
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        else
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            sign:= -1;
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        tdX:= tdX - 0.005*Steps*sign;
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   136
        if ((sign < 0) and (tdX > 0)) or ((sign > 0) and (tdX < 0)) then
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lovelacer
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   137
            tdX:= 0;
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lovelacer
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diff changeset
   138
        if tdX > 0 then
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lovelacer
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   139
            sign := 1
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   140
        else
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   141
            sign:= -1;
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        tdY:= tdY - 0.005*Steps*sign;
6580
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lovelacer
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   143
        if ((sign < 0) and (tdY > 0)) or ((sign > 0) and (tdY < 0)) then
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            tdY:= 0;
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        dec(Timer, Steps)
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        end
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    else
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        begin
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        moved:= false;
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        if round(X) < cLeftScreenBorder then
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nemo
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            begin
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nemo
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            X:= X + cScreenSpace;
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            moved:= true
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   154
            end
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        else if round(X) > cRightScreenBorder then
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nemo
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            begin
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            X:= X - cScreenSpace;
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            moved:= true
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   159
            end;
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            // if round(Y) < (LAND_HEIGHT - 1024 - 75) then Y:= Y + 25.0; // For if flag is set for flakes rising upwards?
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   161
        if (Gear^.Layer = 2) and (round(Y) - 400 > LAND_HEIGHT) and (cGravityf >= 0) then
7206
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nemo
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            begin
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nemo
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            X:= cLeftScreenBorder + random(cScreenSpace);
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nemo
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            Y:= Y-(1024 + 400 + random(50)); // TODO - configure in theme (jellies for example could use limited range)
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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            moved:= true
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   166
            end
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        else if (Gear^.Layer <> 2) and (round(Y) - 150 > LAND_HEIGHT) and (cGravityf >= 0) then
7206
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nemo
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            begin
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nemo
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            X:= cLeftScreenBorder + random(cScreenSpace);
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            Y:= Y-(1024 + 200 + random(50));
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            moved:= true
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            end
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        else if (round(Y) < LAND_HEIGHT-1200) and (cGravityf < 0) then // gravity can make flakes move upwards
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nemo
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            begin
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            X:= cLeftScreenBorder + random(cScreenSpace);
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nemo
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            if Gear^.Layer = 2 then
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                Y:= Y+(1024 + 150 + random(100))
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            else
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                Y:= Y+(1024 + random(50));
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            moved:= true
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   181
            end;
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        if moved then
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   183
            begin
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   184
            Angle:= random(360);
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   185
            dx:= 0.0000038654705 * random(10000);
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nemo
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   186
            dy:= 0.000003506096 * random(7000);
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nemo
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   187
            if random(2) = 0 then dx := -dx
7206
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   188
            end;
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        Timer:= 0;
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        tdX:= 0;
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        tdY:= 0
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        end;
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   193
    end;
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end;
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////////////////////////////////////////////////////////////////////////////////
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   198
procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword);
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begin
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if Gear^.FrameTicks > Steps then
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    dec(Gear^.FrameTicks, Steps)
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else
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    DeleteVisualGear(Gear);
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepCloud(Gear: PVisualGear; Steps: Longword);
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var s: Longword;
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6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
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    t: real;
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begin
6553
91365db8b82c Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
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   211
Gear^.X:= Gear^.X + (cWindSpeedf * 750 * Gear^.dX * Gear^.Scale) * Steps;
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0bcad5c38c9e clouds: up-and-down-bouncing now without evil loop
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// up-and-down-bounce magic
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   214
s := (GameTicks + Gear^.Timer) mod 4096;
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   215
t := 8 * Gear^.Scale * hwFloat2Float(AngleSin(s mod 2048));
3597
978c30ef50fc visual gears: fixing nemo's c-style assignment/multiplications
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   216
if (s < 2048) then t := -t;
3441
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1f19dcdabe19 Remove more int64 casts
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   218
Gear^.Y := LAND_HEIGHT - 1184 + LongInt(Gear^.Timer mod 8) + t;
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if round(Gear^.X) < cLeftScreenBorder then
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   221
    Gear^.X:= Gear^.X + cScreenSpace
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lovelacer
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   222
else
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   223
    if round(Gear^.X) > cRightScreenBorder then
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   224
        Gear^.X:= Gear^.X - cScreenSpace
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   225
end;
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   226
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   227
////////////////////////////////////////////////////////////////////////////////
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   228
procedure doStepExpl(Gear: PVisualGear; Steps: Longword);
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cc1805cd9138 Make explosion look depend less on fps
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   229
var s: LongInt;
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begin
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cc1805cd9138 Make explosion look depend less on fps
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   231
s:= min(Steps, cExplFrameTicks);
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7808
cc1805cd9138 Make explosion look depend less on fps
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   233
Gear^.X:= Gear^.X + Gear^.dX * s;
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   234
Gear^.Y:= Gear^.Y + Gear^.dY * s;
3593
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   235
//Gear^.dY:= Gear^.dY + cGravityf;
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   236
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   237
if Gear^.FrameTicks <= Steps then
6580
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   238
    if Gear^.Frame = 0 then
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   239
        DeleteVisualGear(Gear)
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   240
    else
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   241
        begin
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   242
        dec(Gear^.Frame);
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   243
        Gear^.FrameTicks:= cExplFrameTicks
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diff changeset
   244
        end
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   245
    else dec(Gear^.FrameTicks, Steps)
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   246
end;
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   247
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   248
////////////////////////////////////////////////////////////////////////////////
3704
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   249
procedure doStepNote(Gear: PVisualGear; Steps: Longword);
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   250
begin
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   251
Gear^.X:= Gear^.X + Gear^.dX * Steps;
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   252
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   253
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3706
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   254
Gear^.dY:= Gear^.dY + cGravityf * Steps / 2;
3704
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   255
3706
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   256
Gear^.Angle:= Gear^.Angle + (Gear^.Frame + 1) * Steps / 10;
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   257
while Gear^.Angle > cMaxAngle do
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   258
    Gear^.Angle:= Gear^.Angle - cMaxAngle;
3704
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   259
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   260
if Gear^.FrameTicks <= Steps then
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   261
    DeleteVisualGear(Gear)
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   262
else
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   263
    dec(Gear^.FrameTicks, Steps)
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   264
end;
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   266
////////////////////////////////////////////////////////////////////////////////
4279
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   267
procedure doStepLineTrail(Gear: PVisualGear; Steps: Longword);
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   268
begin
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4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
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{$IFNDEF PAS2C}
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Steps := Steps;
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   271
{$ENDIF}
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   272
if Gear^.Timer <= Steps then
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   273
    DeleteVisualGear(Gear)
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   274
else
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parents: 4172
diff changeset
   275
    dec(Gear^.Timer, Steps)
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   276
end;
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   277
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   278
////////////////////////////////////////////////////////////////////////////////
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   279
procedure doStepEgg(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   280
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   281
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   282
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   283
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   284
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   285
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   286
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   287
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   288
if Gear^.FrameTicks <= Steps then
6128
nemo
parents: 5874
diff changeset
   289
    begin
nemo
parents: 5874
diff changeset
   290
    DeleteVisualGear(Gear);
nemo
parents: 5874
diff changeset
   291
    exit
nemo
parents: 5874
diff changeset
   292
    end
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   293
else
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5855
diff changeset
   294
    dec(Gear^.FrameTicks, Steps);
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5855
diff changeset
   295
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5855
diff changeset
   296
if Gear^.FrameTicks < $FF then
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5855
diff changeset
   297
   Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Gear^.FrameTicks
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   298
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   299
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   300
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   301
procedure doStepFire(Gear: PVisualGear; Steps: Longword);
3751
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   302
var vgt: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   303
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   304
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   305
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   306
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;// + cGravityf * (Steps * Steps);
3751
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   307
if (Gear^.State and gstTmpFlag) = 0 then
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   308
    begin
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   309
    Gear^.dY:= Gear^.dY + cGravityf * Steps;
3764
eb91c02f2d84 Engine:
smaxx
parents: 3751
diff changeset
   310
    if ((GameTicks mod 200) < Steps + 1) then
3751
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   311
        begin
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   312
        vgt:= AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtFire);
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   313
        if vgt <> nil then
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   314
            begin
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   315
            vgt^.dx:= 0;
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   316
            vgt^.dy:= 0;
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   317
            vgt^.State:= gstTmpFlag;
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   318
            end;
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   319
        end
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   320
    end
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   321
else
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   322
    inc(Steps, Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   323
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   324
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   325
       DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   326
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   327
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   328
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   329
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   330
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   331
procedure doStepShell(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   332
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   333
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   334
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   335
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   336
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   337
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   338
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   339
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   340
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   341
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   342
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   343
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   344
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   345
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   346
procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   347
begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   348
Gear^.Y:= Gear^.Y - 0.02 * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   349
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   350
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   351
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   352
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   353
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   354
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   355
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   356
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   357
procedure doStepBubble(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   358
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   359
Gear^.X:= Gear^.X + Gear^.dX * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   360
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   361
Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   362
Gear^.dX := Gear^.dX / (1.001 * Steps);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   363
Gear^.dY := Gear^.dY / (1.001 * Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   364
10355
334b5f513703 fix pas2c build
sheepluva
parents: 10354
diff changeset
   365
if (Gear^.FrameTicks <= Steps) or (not CheckCoordInWater(round(Gear^.X), round(Gear^.Y))) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   366
    DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   367
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   368
    dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   369
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   370
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   371
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   372
procedure doStepSteam(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   373
begin
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10299
diff changeset
   374
if ((cWindSpeedf > 0) and ( leftX > Gear^.X))
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10299
diff changeset
   375
or ((cWindSpeedf < 0) and (rightX < Gear^.X)) then
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10299
diff changeset
   376
    Gear^.X:= Gear^.X + (cWindSpeedf * 100 + Gear^.dX) * Steps;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   377
Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   378
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   379
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   380
    if Gear^.Frame = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   381
        DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   382
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   383
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   384
        if Random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   385
            dec(Gear^.Frame);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   386
        Gear^.FrameTicks:= cExplFrameTicks
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   387
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   388
else dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   389
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   390
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   391
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   392
procedure doStepAmmo(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   393
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   394
Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   395
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   396
Gear^.scale:= Gear^.scale + 0.0025 * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   397
Gear^.alpha:= Gear^.alpha - 0.0015 * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   398
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   399
if Gear^.alpha < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   400
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   401
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   402
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   403
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   404
procedure doStepSmoke(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   405
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   406
Gear^.X:= Gear^.X + (cWindSpeedf + Gear^.dX) * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   407
Gear^.Y:= Gear^.Y - (cDrownSpeedf + Gear^.dY) * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   408
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   409
Gear^.dX := Gear^.dX + (cWindSpeedf * 0.3 * Steps);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   410
//Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.995);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   411
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   412
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   413
    if Gear^.Frame = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   414
        DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   415
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   416
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   417
        if Random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   418
            dec(Gear^.Frame);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   419
        Gear^.FrameTicks:= cExplFrameTicks
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   420
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   421
    else dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   422
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   423
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   424
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   425
procedure doStepDust(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   426
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   427
Gear^.X:= Gear^.X + (cWindSpeedf + (cWindSpeedf * 0.03 * Steps) + Gear^.dX) * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   428
Gear^.Y:= Gear^.Y - (Gear^.dY) * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   429
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   430
Gear^.dX := Gear^.dX - (Gear^.dX * 0.005 * Steps);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   431
Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.001 * Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   432
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   433
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   434
    if Gear^.Frame = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   435
            DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   436
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   437
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   438
        dec(Gear^.Frame);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   439
        Gear^.FrameTicks:= cExplFrameTicks
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   440
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   441
    else dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   442
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   443
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   444
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   445
procedure doStepSplash(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   446
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   447
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   448
    DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   449
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   450
    dec(Gear^.FrameTicks, Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   451
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   452
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   453
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   454
procedure doStepDroplet(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   455
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   456
Gear^.X:= Gear^.X + Gear^.dX * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   457
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   458
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   459
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   460
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   461
if round(Gear^.Y) > cWaterLine then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   462
    begin
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   463
    DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   464
    PlaySound(TSound(ord(sndDroplet1) + Random(3)));
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   465
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   466
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   467
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   468
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   469
procedure doStepSmokeRing(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   470
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   471
inc(Gear^.Timer, Steps);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   472
if Gear^.Timer >= Gear^.FrameTicks then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   473
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   474
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   475
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   476
    Gear^.scale := 1.25 * (-power(2, -10 * Int(Gear^.Timer)/Gear^.FrameTicks) + 1) + 0.4;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   477
    Gear^.alpha := 1 - power(Gear^.Timer / 350, 4);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   478
    if Gear^.alpha < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   479
        Gear^.alpha:= 0;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   480
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   481
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   482
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   483
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   484
procedure doStepFeather(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   485
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   486
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   487
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   488
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   489
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   490
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   491
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   492
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   493
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   494
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   495
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   496
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   497
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   498
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   499
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   500
const cSorterWorkTime = 640;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   501
var thexchar: array[0..cMaxTeams] of
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   502
            record
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   503
            dy, ny, dw: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   504
            team: PTeam;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   505
            SortFactor: QWord;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   506
            hdw: array[0..cMaxHHIndex] of LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   507
            end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   508
    currsorter: PVisualGear = nil;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   509
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   510
function isSorterActive: boolean; inline;
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   511
begin
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   512
    isSorterActive:= currsorter <> nil
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   513
end;
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   514
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   515
procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword);
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   516
var i, t, h: LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   517
begin
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   518
for t:= 1 to min(Steps, Gear^.Timer) do
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   519
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   520
    dec(Gear^.Timer);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   521
    if (Gear^.Timer and 15) = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   522
        for i:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   523
            with thexchar[i] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   524
                begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   525
                {$WARNINGS OFF}
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   526
                team^.DrawHealthY:= ny + dy * LongInt(Gear^.Timer) div cSorterWorkTime;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   527
                team^.TeamHealthBarHealth:= team^.TeamHealth + dw * LongInt(Gear^.Timer) div cSorterWorkTime;
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   528
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   529
                for h:= 0 to cMaxHHIndex do
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   530
                    if (team^.Hedgehogs[h].Gear <> nil) then
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   531
                        team^.Hedgehogs[h].HealthBarHealth:= team^.Hedgehogs[h].Gear^.Health + hdw[h] * LongInt(Gear^.Timer) div cSorterWorkTime
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   532
                    else
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   533
                        team^.Hedgehogs[h].HealthBarHealth:= hdw[h] * LongInt(Gear^.Timer) div cSorterWorkTime;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   534
                {$WARNINGS ON}
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   535
                end;
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   536
    end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   537
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   538
if (Gear^.Timer = 0) or (currsorter <> Gear) then
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   539
    begin
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   540
    if currsorter = Gear then
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   541
        currsorter:= nil;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   542
    DeleteVisualGear(Gear);
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   543
    exit
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   544
    end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   545
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   546
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   547
procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   548
var i: Longword;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   549
    b: boolean;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   550
    t, h: LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   551
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7808
diff changeset
   552
{$IFNDEF PAS2C}
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   553
Steps:= Steps; // avoid compiler hint
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7808
diff changeset
   554
{$ENDIF}
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   555
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   556
for t:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   557
    with thexchar[t] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   558
        begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   559
        team:= TeamsArray[t];
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   560
        dy:= team^.DrawHealthY;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   561
        dw:= team^.TeamHealthBarHealth - team^.TeamHealth;
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   562
        if team^.TeamHealth > 0 then
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   563
            begin
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   564
            SortFactor:= team^.Clan^.ClanHealth;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   565
            SortFactor:= (SortFactor shl  3) + team^.Clan^.ClanIndex;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   566
            SortFactor:= (SortFactor shl 30) + team^.TeamHealth;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   567
            end
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   568
        else
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   569
            SortFactor:= 0;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   570
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   571
        for h:= 0 to cMaxHHIndex do
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   572
            if (team^.Hedgehogs[h].Gear <> nil) then
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   573
                hdw[h]:= team^.Hedgehogs[h].HealthBarHealth - team^.Hedgehogs[h].Gear^.Health
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   574
            else
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   575
                hdw[h]:= team^.Hedgehogs[h].HealthBarHealth;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   576
        end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   577
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   578
if TeamsCount > 1 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   579
    repeat
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   580
    b:= true;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   581
    for t:= 0 to TeamsCount - 2 do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   582
        if (thexchar[t].SortFactor > thexchar[Succ(t)].SortFactor) then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   583
            begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   584
            thexchar[cMaxTeams]:= thexchar[t];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   585
            thexchar[t]:= thexchar[Succ(t)];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   586
            thexchar[Succ(t)]:= thexchar[cMaxTeams];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   587
            b:= false
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   588
            end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   589
    until b;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   590
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   591
t:= - 4;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   592
for i:= 0 to Pred(TeamsCount) do
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   593
        with thexchar[i] do
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   594
          if team^.TeamHealth > 0 then
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   595
            begin
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9283
diff changeset
   596
            dec(t, team^.Clan^.HealthTex^.h + 2);
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   597
            ny:= t;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   598
            dy:= dy - ny
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   599
            end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   600
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   601
Gear^.Timer:= cSorterWorkTime;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   602
Gear^.doStep:= @doStepTeamHealthSorterWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   603
currsorter:= Gear;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   604
//doStepTeamHealthSorterWork(Gear, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   605
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   606
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   607
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   608
procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword);
10193
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   609
var realgear: PGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   610
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   611
if Gear^.Timer > Steps then dec(Gear^.Timer, Steps) else Gear^.Timer:= 0;
10193
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   612
realgear:= nil;
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   613
if Gear^.Frame <> 0 then  // use a non-hedgehog gear - a lua trick that hopefully won't be overused
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   614
    begin
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   615
    realgear:= GearByUID(Gear^.Frame);
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   616
    if realgear <> nil then
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   617
        begin
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   618
        Gear^.X:= hwFloat2Float(realgear^.X) + (Gear^.Tex^.w div 2  - Gear^.Tag);
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   619
        Gear^.Y:= hwFloat2Float(realgear^.Y) - (realgear^.Radius + Gear^.Tex^.h);
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   620
        end
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   621
    end
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   622
else if Gear^.Hedgehog^.Gear <> nil then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   623
    begin
9763
be63ead5085e use a variable that allows negative values instead.
nemo
parents: 9762
diff changeset
   624
    Gear^.X:= hwFloat2Float(Gear^.Hedgehog^.Gear^.X) + (Gear^.Tex^.w div 2  - Gear^.Tag);
10193
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   625
    Gear^.Y:= hwFloat2Float(Gear^.Hedgehog^.Gear^.Y) - (cHHRadius + Gear^.Tex^.h);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   626
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   627
10193
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   628
if (Gear^.Timer = 0) or ((realgear = nil) and (Gear^.Frame <> 0))  then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   629
    begin
10193
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   630
    if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.SpeechGear = Gear) then
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   631
        Gear^.Hedgehog^.SpeechGear:= nil;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   632
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   633
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   634
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   635
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   636
procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword);
10193
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   637
var realgear: PGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   638
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7808
diff changeset
   639
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7808
diff changeset
   640
{$IFNDEF PAS2C}
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   641
Steps:= Steps; // avoid compiler hint
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7808
diff changeset
   642
{$ENDIF}
10193
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   643
if Gear^.Frame <> 0 then
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   644
    realgear:= GearByUID(Gear^.FrameTicks)
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   645
else
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   646
    begin
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   647
    with Gear^.Hedgehog^ do
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   648
        if SpeechGear <> nil then
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   649
            SpeechGear^.Timer:= 0;
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   650
    realgear:= Gear^.Hedgehog^.Gear;
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   651
    Gear^.Hedgehog^.SpeechGear:= Gear;
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   652
    end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   653
10193
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   654
if realgear <> nil then
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   655
    case Gear^.FrameTicks of
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   656
        1: Gear^.Tag:= SpritesData[sprSpeechTail].Width-37+realgear^.Radius;
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   657
        2: Gear^.Tag:= SpritesData[sprThoughtTail].Width-29+realgear^.Radius;
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   658
        3: Gear^.Tag:= SpritesData[sprShoutTail].Width-19+realgear^.Radius;
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   659
        end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   660
5186
a05c14510c8a fix some more warnings
koda
parents: 5179
diff changeset
   661
Gear^.Timer:= max(LongInt(Length(Gear^.Text)) * 150, 3000);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10108
diff changeset
   662
Gear^.Tex:= RenderSpeechBubbleTex(ansistring(Gear^.Text), Gear^.FrameTicks, fnt16);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   663
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   664
Gear^.doStep:= @doStepSpeechBubbleWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   665
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
   666
Gear^.Y:= Gear^.Y - Gear^.Tex^.h
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   667
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   668
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   669
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   670
procedure doStepHealthTagWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   671
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   672
if Steps > Gear^.Timer then
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   673
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   674
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   675
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   676
    dec(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   677
    Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
5581
cc43f382ed9a Check for dX too
nemo
parents: 5580
diff changeset
   678
    Gear^.X:= Gear^.X + Gear^.dX * Steps
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   679
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   680
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   681
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   682
procedure doStepHealthTagWorkUnderWater(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   683
begin
4161
1f19dcdabe19 Remove more int64 casts
unc0rr
parents: 4152
diff changeset
   684
if round(Gear^.Y) - 10 < cWaterLine then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   685
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   686
else
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   687
    Gear^.Y:= Gear^.Y - 0.08 * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   688
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   689
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   690
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   691
procedure doStepHealthTag(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   692
var s: shortstring;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   693
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   694
s:= '';
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   695
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   696
str(Gear^.State, s);
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   697
if Gear^.Hedgehog <> nil then
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10108
diff changeset
   698
    Gear^.Tex:= RenderStringTex(ansistring(s), Gear^.Hedgehog^.Team^.Clan^.Color, fnt16)
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   699
else
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10108
diff changeset
   700
    Gear^.Tex:= RenderStringTex(ansistring(s), cWhiteColor, fnt16);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   701
5578
nemo
parents: 5576
diff changeset
   702
Gear^.doStep:= @doStepHealthTagWork;
5576
bf30c60786a5 Move HealthTag dY init into AddGear
nemo
parents: 5563
diff changeset
   703
5596
nemo
parents: 5581
diff changeset
   704
if (round(Gear^.Y) > cWaterLine) and (Gear^.Frame = 0)  then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   705
    Gear^.doStep:= @doStepHealthTagWorkUnderWater;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   706
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
   707
Gear^.Y:= Gear^.Y - Gear^.Tex^.h;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   708
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   709
if Steps > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   710
    Gear^.doStep(Gear, Steps-1);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   711
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   712
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   713
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   714
procedure doStepSmokeTrace(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   715
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   716
inc(Gear^.Timer, Steps );
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   717
if Gear^.Timer > 64 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   718
    begin
3995
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   719
    if Gear^.State = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   720
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   721
        DeleteVisualGear(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   722
        exit;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   723
        end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   724
    dec(Gear^.State, Gear^.Timer div 65);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   725
    Gear^.Timer:= Gear^.Timer mod 65;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   726
    end;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   727
Gear^.dX:= Gear^.dX + cWindSpeedf * Steps;
3587
eca835df4106 Optimise vgtSmokeTrace/vgtEvilTrace handler
nemo
parents: 3466
diff changeset
   728
Gear^.X:= Gear^.X + Gear^.dX;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   729
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   730
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   731
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   732
procedure doStepExplosionWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   733
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   734
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   735
if Gear^.Timer > 75 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   736
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   737
    inc(Gear^.State, Gear^.Timer div 76);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   738
    Gear^.Timer:= Gear^.Timer mod 76;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   739
    if Gear^.State > 5 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   740
        DeleteVisualGear(Gear);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   741
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   742
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   743
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   744
procedure doStepExplosion(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   745
var i: LongWord;
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   746
    gX,gY: LongInt;
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   747
    vg: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   748
begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   749
gX:= round(Gear^.X);
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   750
gY:= round(Gear^.Y);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   751
for i:= 0 to 31 do
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   752
    begin
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   753
    vg:= AddVisualGear(gX, gY, vgtFire);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   754
    if vg <> nil then
4475
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   755
        begin
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   756
        vg^.State:= gstTmpFlag;
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   757
        inc(vg^.FrameTicks, vg^.FrameTicks)
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   758
        end
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   759
    end;
3590
66e1bc1ea3a9 explosions: cache rounded X,Y values
sheepluva
parents: 3587
diff changeset
   760
for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart);
66e1bc1ea3a9 explosions: cache rounded X,Y values
sheepluva
parents: 3587
diff changeset
   761
for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart2);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   762
Gear^.doStep:= @doStepExplosionWork;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   763
if Steps > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   764
    Gear^.doStep(Gear, Steps-1);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   765
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   766
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   767
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   768
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   769
procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword);
5855
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   770
var maxMovement: LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   771
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   772
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   773
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   774
if (Gear^.Timer and 5) = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   775
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   776
    maxMovement := max(1, 13 - ((Gear^.Timer * 15) div 250));
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   777
    ShakeCamera(maxMovement);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   778
    end;
5804
98192121dc69 Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
nemo
parents: 5803
diff changeset
   779
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   780
if Gear^.Timer > 250 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   781
    DeleteVisualGear(Gear);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   782
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   783
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   784
procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   785
var i: LongWord;
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   786
    gX,gY: LongInt;
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   787
    vg: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   788
begin
5855
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   789
//ScreenFade:= sfFromWhite;
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   790
//ScreenFadeValue:= round(60 * zoom * zoom);
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   791
//ScreenFadeSpeed:= 5;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   792
gX:= round(Gear^.X);
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   793
gY:= round(Gear^.Y);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   794
AddVisualGear(gX, gY, vgtSmokeRing);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   795
for i:= 0 to 46 do
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   796
    begin
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   797
    vg:= AddVisualGear(gX, gY, vgtFire);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   798
    if vg <> nil then
4475
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   799
        begin
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   800
        vg^.State:= gstTmpFlag;
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   801
        inc(vg^.FrameTicks, vg^.FrameTicks)
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   802
        end
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   803
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   804
for i:= 0 to 15 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   805
    AddVisualGear(gX, gY, vgtExplPart);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   806
for i:= 0 to 15 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   807
    AddVisualGear(gX, gY, vgtExplPart2);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   808
Gear^.doStep:= @doStepBigExplosionWork;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   809
if Steps > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   810
    Gear^.doStep(Gear, Steps-1);
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8330
diff changeset
   811
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8330
diff changeset
   812
{$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 7808
diff changeset
   813
with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 7808
diff changeset
   814
    if (performRumble <> nil) and (not fastUntilLag) then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 7808
diff changeset
   815
        performRumble(kSystemSoundID_Vibrate);
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8330
diff changeset
   816
{$ENDIF}
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   817
end;
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   818
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   819
procedure doStepChunk(Gear: PVisualGear; Steps: Longword);
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   820
begin
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   821
Gear^.X:= Gear^.X + Gear^.dX * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   822
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   823
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   824
Gear^.dY:= Gear^.dY + cGravityf * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   825
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   826
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   827
5235
e30b06ffea3a Skip droplets if plain splash is enabled, add a sanity check just in case.
nemo
parents: 5186
diff changeset
   828
if (round(Gear^.Y) > cWaterLine) and ((cReducedQuality and rqPlainSplash) = 0) then
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   829
    begin
3699
e5e2cbc90891 Let's try this instead.
nemo
parents: 3689
diff changeset
   830
    AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtDroplet);
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   831
    DeleteVisualGear(Gear);
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   832
    end
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   833
end;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   834
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   835
////////////////////////////////////////////////////////////////////////////////
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   836
procedure doStepBulletHit(Gear: PVisualGear; Steps: Longword);
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   837
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   838
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   839
    DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   840
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   841
    dec(Gear^.FrameTicks, Steps);
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   842
end;
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   843
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   844
////////////////////////////////////////////////////////////////////////////////
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   845
procedure doStepCircle(Gear: PVisualGear; Steps: Longword);
4452
258945553b18 make Tint(longword) use RGBA
nemo
parents: 4421
diff changeset
   846
var tmp: LongInt;
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   847
    i: LongWord;
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   848
begin
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   849
with Gear^ do
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   850
    if Frame <> 0 then
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   851
        for i:= 1 to Steps do
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   852
            begin
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   853
            inc(FrameTicks);
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   854
            if (FrameTicks mod Frame) = 0 then
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   855
                begin
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   856
                tmp:= Gear^.Tint and $FF;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   857
                if tdY >= 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   858
                    inc(tmp)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   859
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   860
                    dec(tmp);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   861
                if tmp < round(dX) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   862
                    tdY:= 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   863
                if tmp > round(dY) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   864
                    tdY:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   865
                if tmp > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   866
                    tmp := 255;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   867
                if tmp < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   868
                    tmp := 0;
5179
8d64dcb566ea Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
unc0rr
parents: 5151
diff changeset
   869
                Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Longword(tmp)
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   870
                end
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   871
            end
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   872
end;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   873
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   874
////////////////////////////////////////////////////////////////////////////////
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   875
procedure doStepSmoothWindBar(Gear: PVisualGear; Steps: Longword);
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   876
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   877
inc(Gear^.Timer, Steps);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   878
6913
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   879
while Gear^.Timer >= 10 do
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   880
    begin
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   881
    dec(Gear^.Timer, 10);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   882
    if WindBarWidth < Gear^.Tag then
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   883
        inc(WindBarWidth)
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   884
    else if WindBarWidth > Gear^.Tag then
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   885
        dec(WindBarWidth);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   886
    end;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   887
if cWindspeedf > Gear^.dAngle then
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   888
    begin
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   889
    cWindspeedf := cWindspeedf - Gear^.Angle*Steps;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   890
    if cWindspeedf < Gear^.dAngle then cWindspeedf:= Gear^.dAngle;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   891
    end
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   892
else if cWindspeedf < Gear^.dAngle then
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   893
    begin
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   894
    cWindspeedf := cWindspeedf + Gear^.Angle*Steps;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   895
    if cWindspeedf > Gear^.dAngle then cWindspeedf:= Gear^.dAngle;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   896
    end;
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   897
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   898
if (WindBarWidth = Gear^.Tag) and (cWindspeedf = Gear^.dAngle)  then
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   899
    DeleteVisualGear(Gear)
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   900
end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   901
////////////////////////////////////////////////////////////////////////////////
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   902
procedure doStepStraightShot(Gear: PVisualGear; Steps: Longword);
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   903
begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   904
Gear^.X:= Gear^.X + Gear^.dX * Steps;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   905
Gear^.Y:= Gear^.Y - Gear^.dY * Steps;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   906
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10355
diff changeset
   907
Gear^.dY:= Gear^.dY + Gear^.tdY * Steps;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10355
diff changeset
   908
Gear^.dX:= Gear^.dX + Gear^.tdX * Steps;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10355
diff changeset
   909
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   910
if Gear^.FrameTicks <= Steps then
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   911
    DeleteVisualGear(Gear)
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   912
else
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   913
    begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   914
    dec(Gear^.FrameTicks, Steps);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   915
    if (Gear^.FrameTicks < 501) and (Gear^.FrameTicks mod 5 = 0) then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   916
        Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or (((Gear^.Tint and $000000FF) * Gear^.FrameTicks) div 500)
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   917
    end
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   918
end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   919
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   920
////////////////////////////////////////////////////////////////////////////////
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   921
procedure doStepNoPlaceWarn(Gear: PVisualGear; Steps: Longword);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   922
begin
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   923
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   924
if Gear^.FrameTicks <= Steps then
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   925
    DeleteVisualGear(Gear)
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   926
else
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   927
    begin
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   928
    // age
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   929
    dec(Gear^.FrameTicks, Steps);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   930
    // toggle between orange and red every few ticks
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10251
diff changeset
   931
    if (Gear^.FrameTicks div 256) mod 2 = 0 then
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   932
        Gear^.Tint:= $FF400000
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   933
    else
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   934
        Gear^.Tint:= $FF000000;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   935
    // fade out alpha
10299
45e3e901b3b9 grmlgrmlpas2cgrmlgrml
sheepluva
parents: 10298
diff changeset
   936
    Gear^.Tint:= (Gear^.Tint and (not $FF)) or (255 * Gear^.FrameTicks div 3000);
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   937
    end
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   938
end;
9283
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   939
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   940
const handlers: array[TVisualGearType] of TVGearStepProcedure =
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   941
        (
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   942
            @doStepFlake,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   943
            @doStepCloud,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   944
            @doStepExpl,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   945
            @doStepExpl,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   946
            @doStepFire,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   947
            @doStepSmallDamage,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   948
            @doStepTeamHealthSorter,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   949
            @doStepSpeechBubble,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   950
            @doStepBubble,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   951
            @doStepSteam,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   952
            @doStepAmmo,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   953
            @doStepSmoke,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   954
            @doStepSmoke,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   955
            @doStepShell,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   956
            @doStepDust,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   957
            @doStepSplash,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   958
            @doStepDroplet,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   959
            @doStepSmokeRing,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   960
            @doStepBeeTrace,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   961
            @doStepEgg,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   962
            @doStepFeather,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   963
            @doStepHealthTag,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   964
            @doStepSmokeTrace,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   965
            @doStepSmokeTrace,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   966
            @doStepExplosion,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   967
            @doStepBigExplosion,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   968
            @doStepChunk,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   969
            @doStepNote,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   970
            @doStepLineTrail,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   971
            @doStepBulletHit,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   972
            @doStepCircle,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   973
            @doStepSmoothWindBar,
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   974
            @doStepStraightShot,
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   975
            @doStepNoPlaceWarn
9283
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   976
        );
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   977
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   978
procedure initModule;
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   979
begin
9960
fac73b8a52d3 Fix doStepHandlers confusion
unc0rr
parents: 9950
diff changeset
   980
    doStepVGHandlers:= handlers
9283
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   981
end;
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   982
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   983
end.