author | koda |
Sun, 03 Nov 2013 22:54:02 +0100 | |
branch | spacecampaign |
changeset 9647 | 2898b802a49e |
parent 9464 | 901e363d5837 |
child 9466 | 8b48c27201af |
permissions | -rw-r--r-- |
2947 | 1 |
(* |
6952 | 2 |
* Hedgewars, a free turn based strategy game |
9080 | 3 |
* Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com> |
6952 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
17 |
*) |
|
51 | 18 |
|
2599 | 19 |
{$INCLUDE "options.inc"} |
2587
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fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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diff
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|
20 |
|
2800 | 21 |
{$IFDEF WIN32} |
22 |
{$R hwengine.rc} |
|
23 |
{$ENDIF} |
|
24 |
||
2803
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allow to compile engine as library with HWLIBRARY symbol
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diff
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|
25 |
{$IFDEF HWLIBRARY} |
2698 | 26 |
unit hwengine; |
27 |
interface |
|
28 |
{$ELSE} |
|
51 | 29 |
program hwengine; |
2698 | 30 |
{$ENDIF} |
3407 | 31 |
|
7959 | 32 |
uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uInputHandler |
33 |
, uSound, uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uAILandMarks, uLandTexture, uCollisions |
|
34 |
, SysUtils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted |
|
9283
76e68c136a11
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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diff
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35 |
, uPhysFSLayer, uCursor, uRandom, ArgParsers, uVisualGearsHandlers |
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uploading to youtube, it works, but user interface is still incomplete
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parents:
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diff
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|
36 |
{$IFDEF USE_VIDEO_RECORDING}, uVideoRec {$ENDIF} |
7837 | 37 |
{$IFDEF USE_TOUCH_INTERFACE}, uTouch {$ENDIF} |
38 |
{$IFDEF ANDROID}, GLUnit{$ENDIF} |
|
39 |
; |
|
3697 | 40 |
|
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41 |
{$IFDEF HWLIBRARY} |
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42 |
procedure preInitEverything(); |
3525 | 43 |
procedure initEverything(complete:boolean); |
44 |
procedure freeEverything(complete:boolean); |
|
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convert Game() library call to argc,argv format so that we can use the new parsing functions
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45 |
procedure Game(argc: LongInt; argv: PPChar); cdecl; export; |
5458 | 46 |
procedure GenLandPreview(port: Longint); cdecl; export; |
51 | 47 |
|
2698 | 48 |
implementation |
49 |
{$ELSE} |
|
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|
50 |
procedure preInitEverything(); forward; |
3611 | 51 |
procedure initEverything(complete:boolean); forward; |
3525 | 52 |
procedure freeEverything(complete:boolean); forward; |
2698 | 53 |
{$ENDIF} |
51 | 54 |
|
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55 |
/////////////////////////////////////////////////////////////////////////////// |
7025 | 56 |
function DoTimer(Lag: LongInt): boolean; |
2905 | 57 |
var s: shortstring; |
51 | 58 |
begin |
7025 | 59 |
DoTimer:= false; |
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60 |
inc(RealTicks, Lag); |
564 | 61 |
|
2947 | 62 |
case GameState of |
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63 |
gsLandGen: |
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64 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
65 |
GenMap; |
7850 | 66 |
SetLandTexture; |
67 |
UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false); |
|
68 |
setAILandMarks; |
|
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69 |
ParseCommand('sendlanddigest', true); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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70 |
GameState:= gsStart; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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71 |
end; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
72 |
gsStart: |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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73 |
begin |
9464
901e363d5837
Finish rework of default binds system. Default binds now work even before first turn.
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|
74 |
SetDefaultBinds; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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75 |
if HasBorder then |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
76 |
DisableSomeWeapons; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
77 |
AddClouds; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
78 |
AddFlakes; |
8912 | 79 |
SetRandomSeed(cSeed, false); |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
80 |
AssignHHCoords; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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parents:
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|
81 |
AddMiscGears; |
6986
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add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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|
82 |
StoreLoad(false); |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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|
83 |
InitWorld; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
84 |
ResetKbd; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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|
85 |
if GameType = gmtSave then |
7021
0c75512a8920
adjust the scope of a few uSound variables and functions
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|
86 |
SetSound(false); |
6580
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|
87 |
FinishProgress; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
88 |
PlayMusic; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
89 |
SetScale(zoom); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
90 |
ScriptCall('onGameStart'); |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
91 |
GameState:= gsGame; |
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92 |
end; |
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93 |
gsConfirm, gsGame, gsChat: |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
94 |
begin |
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e5ba3dd12531
make stats-only mode work headless. also skip a few things to save time/memory.
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parents:
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changeset
|
95 |
if not cOnlyStats then DrawWorld(Lag); |
6734
9709d15dabfa
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
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diff
changeset
|
96 |
DoGameTick(Lag); |
8027
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make stats-only mode work headless. also skip a few things to save time/memory.
nemo
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changeset
|
97 |
if not cOnlyStats then ProcessVisualGears(Lag); |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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|
98 |
end; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
99 |
gsExit: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
100 |
begin |
7025 | 101 |
DoTimer:= true; |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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|
102 |
end; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
103 |
gsSuspend: |
7054 | 104 |
exit(false); |
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|
105 |
end; |
564 | 106 |
|
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a3b86c1f63b4
another tweak tomake --stats-only work on headless servers
Xeli
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changeset
|
107 |
if not cOnlyStats then SwapBuffers; |
4454 | 108 |
|
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5debd5fe526e
1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents:
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diff
changeset
|
109 |
{$IFDEF USE_VIDEO_RECORDING} |
7180 | 110 |
if flagPrerecording then |
111 |
SaveCameraPosition; |
|
7198
5debd5fe526e
1. Add IFDEFs for video recording
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parents:
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112 |
{$ENDIF} |
7180 | 113 |
|
2947 | 114 |
if flagMakeCapture then |
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lovelacer
parents:
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changeset
|
115 |
begin |
2947 | 116 |
flagMakeCapture:= false; |
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Here they come - thumbnails.
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parents:
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|
117 |
s:= '/Screenshots/hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks); |
5912
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screenshots: display a msg on failure and log causative error
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parents:
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118 |
|
7306
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Here they come - thumbnails.
Stepan777 <stepik-777@mail.ru>
parents:
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|
119 |
// flash |
4359 | 120 |
playSound(sndShutter); |
7306
3cff5c769509
Here they come - thumbnails.
Stepan777 <stepik-777@mail.ru>
parents:
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121 |
ScreenFade:= sfFromWhite; |
3cff5c769509
Here they come - thumbnails.
Stepan777 <stepik-777@mail.ru>
parents:
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122 |
ScreenFadeValue:= sfMax; |
3cff5c769509
Here they come - thumbnails.
Stepan777 <stepik-777@mail.ru>
parents:
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123 |
ScreenFadeSpeed:= 5; |
3cff5c769509
Here they come - thumbnails.
Stepan777 <stepik-777@mail.ru>
parents:
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124 |
|
3cff5c769509
Here they come - thumbnails.
Stepan777 <stepik-777@mail.ru>
parents:
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125 |
if MakeScreenshot(s, 1) then |
6580
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|
126 |
WriteLnToConsole('Screenshot saved: ' + s) |
6155187bf599
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lovelacer
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127 |
else |
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lovelacer
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|
128 |
begin |
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|
129 |
WriteLnToConsole('Screenshot failed.'); |
d31eba29e706
screenshots: display a msg on failure and log causative error
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parents:
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diff
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|
130 |
AddChatString(#5 + 'screen capture failed (lack of memory or write permissions)'); |
6267
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make screenshots with 32bits of depths, so that they are more opengles friendly
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parents:
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|
131 |
end |
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132 |
end; |
51 | 133 |
end; |
134 |
||
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parents:
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diff
changeset
|
135 |
/////////////////////////////////////////////////////////////////////////////// |
3697 | 136 |
procedure MainLoop; |
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|
137 |
var event: TSDL_Event; |
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|
138 |
PrevTime, CurrTime: Longword; |
7025 | 139 |
isTerminated: boolean; |
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
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changeset
|
140 |
{$IFDEF SDL2} |
5975 | 141 |
previousGameState: TGameState; |
6019 | 142 |
{$ELSE} |
5521 | 143 |
prevFocusState: boolean; |
6013 | 144 |
{$ENDIF} |
2698 | 145 |
begin |
7025 | 146 |
isTerminated:= false; |
2947 | 147 |
PrevTime:= SDL_GetTicks; |
3063 | 148 |
while isTerminated = false do |
149 |
begin |
|
5724 | 150 |
SDL_PumpEvents(); |
8924 | 151 |
|
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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parents:
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diff
changeset
|
152 |
while SDL_PeepEvents(@event, 1, SDL_GETEVENT, {$IFDEF SDL2}SDL_FIRSTEVENT, SDL_LASTEVENT{$ELSE}SDL_ALLEVENTS{$ENDIF}) > 0 do |
2947 | 153 |
begin |
5339 | 154 |
case event.type_ of |
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
155 |
{$IFDEF SDL2} |
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lovelacer
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|
156 |
SDL_KEYDOWN: |
7025 | 157 |
if GameState = gsChat then |
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
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|
158 |
begin |
3647
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
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|
159 |
// sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3 |
8835 | 160 |
KeyPressChat(SDL_GetKeyFromScancode(event.key.keysym.sym), event.key.keysym.sym); //TODO correct for keymodifiers |
8742
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|
161 |
end |
9317
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use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
162 |
else |
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|
163 |
if GameState >= gsGame then ProcessKey(event.key); |
6917 | 164 |
SDL_KEYUP: |
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|
165 |
if (GameState <> gsChat) and (GameState >= gsGame) then |
7025 | 166 |
ProcessKey(event.key); |
8924 | 167 |
|
5339 | 168 |
SDL_WINDOWEVENT: |
5052 | 169 |
if event.window.event = SDL_WINDOWEVENT_SHOWN then |
7025 | 170 |
begin |
4454 | 171 |
cHasFocus:= true; |
5521 | 172 |
onFocusStateChanged() |
7025 | 173 |
end |
5975 | 174 |
else if event.window.event = SDL_WINDOWEVENT_MINIMIZED then |
7025 | 175 |
begin |
5975 | 176 |
previousGameState:= GameState; |
177 |
GameState:= gsSuspend; |
|
7025 | 178 |
end |
5975 | 179 |
else if event.window.event = SDL_WINDOWEVENT_RESTORED then |
7025 | 180 |
begin |
5975 | 181 |
GameState:= previousGameState; |
6611 | 182 |
{$IFDEF ANDROID} |
183 |
//This call is used to reinitialize the glcontext and reload the textures |
|
6598
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added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
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changeset
|
184 |
ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true); |
fa518383563b
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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|
185 |
{$ENDIF} |
7025 | 186 |
end |
6021 | 187 |
else if event.window.event = SDL_WINDOWEVENT_RESIZED then |
7025 | 188 |
begin |
6021 | 189 |
cNewScreenWidth:= max(2 * (event.window.data1 div 2), cMinScreenWidth); |
190 |
cNewScreenHeight:= max(2 * (event.window.data2 div 2), cMinScreenHeight); |
|
6611 | 191 |
cScreenResizeDelay:= RealTicks + 500{$IFDEF IPHONEOS}div 2{$ENDIF}; |
7025 | 192 |
end; |
9379 | 193 |
|
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|
194 |
SDL_FINGERMOTION: |
9379 | 195 |
onTouchMotion(event.tfinger.x, event.tfinger.y, event.tfinger.dx, event.tfinger.dy, event.tfinger.fingerId); |
8924 | 196 |
|
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|
197 |
SDL_FINGERDOWN: |
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|
198 |
onTouchDown(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId); |
8924 | 199 |
|
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200 |
SDL_FINGERUP: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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changeset
|
201 |
onTouchUp(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId); |
3647
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3634
diff
changeset
|
202 |
{$ELSE} |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
203 |
SDL_KEYDOWN: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
204 |
if GameState = gsChat then |
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8615
diff
changeset
|
205 |
KeyPressChat(event.key.keysym.unicode, event.key.keysym.sym) |
6917 | 206 |
else |
9028
3a38c9453697
Don't accept keyboard/mouse events on startup phase
unc0rr
parents:
8948
diff
changeset
|
207 |
if GameState >= gsGame then ProcessKey(event.key); |
6917 | 208 |
SDL_KEYUP: |
9028
3a38c9453697
Don't accept keyboard/mouse events on startup phase
unc0rr
parents:
8948
diff
changeset
|
209 |
if (GameState <> gsChat) and (GameState >= gsGame) then |
7025 | 210 |
ProcessKey(event.key); |
8924 | 211 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
212 |
SDL_MOUSEBUTTONDOWN: |
8225 | 213 |
if GameState = gsConfirm then |
8948
c8a6f789398d
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
unc0rr
parents:
8924
diff
changeset
|
214 |
ParseCommand('quit', true) |
8225 | 215 |
else |
9028
3a38c9453697
Don't accept keyboard/mouse events on startup phase
unc0rr
parents:
8948
diff
changeset
|
216 |
if (GameState >= gsGame) then ProcessMouse(event.button, true); |
8924 | 217 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
218 |
SDL_MOUSEBUTTONUP: |
9028
3a38c9453697
Don't accept keyboard/mouse events on startup phase
unc0rr
parents:
8948
diff
changeset
|
219 |
if (GameState >= gsGame) then ProcessMouse(event.button, false); |
8924 | 220 |
|
2947 | 221 |
SDL_ACTIVEEVENT: |
222 |
if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then |
|
7025 | 223 |
begin |
5521 | 224 |
prevFocusState:= cHasFocus; |
2947 | 225 |
cHasFocus:= event.active.gain = 1; |
5521 | 226 |
if prevFocusState xor cHasFocus then |
227 |
onFocusStateChanged() |
|
7025 | 228 |
end; |
8924 | 229 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
230 |
SDL_VIDEORESIZE: |
7025 | 231 |
begin |
5816
ceb522b0f7d5
"fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents:
5815
diff
changeset
|
232 |
// using lower values than cMinScreenWidth or cMinScreenHeight causes widget overlap and off-screen widget parts |
ceb522b0f7d5
"fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents:
5815
diff
changeset
|
233 |
// Change by sheepluva: |
ceb522b0f7d5
"fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents:
5815
diff
changeset
|
234 |
// Let's only use even numbers for custom width/height since I ran into scaling issues with odd width values. |
ceb522b0f7d5
"fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents:
5815
diff
changeset
|
235 |
// Maybe just fixes the symptom not the actual cause(?), I'm too tired to find out :P |
ceb522b0f7d5
"fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents:
5815
diff
changeset
|
236 |
cNewScreenWidth:= max(2 * (event.resize.w div 2), cMinScreenWidth); |
ceb522b0f7d5
"fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents:
5815
diff
changeset
|
237 |
cNewScreenHeight:= max(2 * (event.resize.h div 2), cMinScreenHeight); |
5732
f3f381011728
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
nemo
parents:
5730
diff
changeset
|
238 |
cScreenResizeDelay:= RealTicks+500; |
7025 | 239 |
end; |
3463 | 240 |
{$ENDIF} |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
241 |
SDL_JOYAXISMOTION: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
242 |
ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
243 |
SDL_JOYHATMOTION: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
244 |
ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
245 |
SDL_JOYBUTTONDOWN: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
246 |
ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
247 |
SDL_JOYBUTTONUP: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
248 |
ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
249 |
SDL_QUITEV: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
250 |
isTerminated:= true |
7025 | 251 |
end; //end case event.type_ of |
252 |
end; //end while SDL_PollEvent(@event) <> 0 do |
|
5732
f3f381011728
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
nemo
parents:
5730
diff
changeset
|
253 |
|
8346 | 254 |
if (CursorMovementX <> 0) or (CursorMovementY <> 0) then |
255 |
handlePositionUpdate(CursorMovementX * cameraKeyboardSpeed, CursorMovementY * cameraKeyboardSpeed); |
|
256 |
||
7025 | 257 |
if (cScreenResizeDelay <> 0) and (cScreenResizeDelay < RealTicks) and |
258 |
((cNewScreenWidth <> cScreenWidth) or (cNewScreenHeight <> cScreenHeight)) then |
|
259 |
begin |
|
260 |
cScreenResizeDelay:= 0; |
|
8354
c25bee85d6f8
Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents:
8350
diff
changeset
|
261 |
cWindowedWidth:= cNewScreenWidth; |
c25bee85d6f8
Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents:
8350
diff
changeset
|
262 |
cWindowedHeight:= cNewScreenHeight; |
c25bee85d6f8
Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents:
8350
diff
changeset
|
263 |
cScreenWidth:= cWindowedWidth; |
c25bee85d6f8
Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents:
8350
diff
changeset
|
264 |
cScreenHeight:= cWindowedHeight; |
3463 | 265 |
|
7025 | 266 |
ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true); |
267 |
WriteLnToConsole('window resize: ' + IntToStr(cScreenWidth) + ' x ' + IntToStr(cScreenHeight)); |
|
268 |
ScriptOnScreenResize(); |
|
269 |
InitCameraBorders(); |
|
270 |
InitTouchInterface(); |
|
8345
9d9b498cfb03
Preserve windowed resolution after manual resize
vitiv <nikita.utiu@gmail.com>
parents:
8327
diff
changeset
|
271 |
SendIPC('W' + IntToStr(cScreenWidth) + 'x' + IntToStr(cScreenHeight)); |
7025 | 272 |
end; |
273 |
||
274 |
CurrTime:= SDL_GetTicks(); |
|
6863 | 275 |
if PrevTime + longword(cTimerInterval) <= CurrTime then |
276 |
begin |
|
7578
d5c880e6d772
engine: Don't overwrite isTerminated if it's already true
Medo <smaxein@googlemail.com>
parents:
7483
diff
changeset
|
277 |
isTerminated := isTerminated or DoTimer(CurrTime - PrevTime); |
6863 | 278 |
PrevTime:= CurrTime |
279 |
end |
|
280 |
else SDL_Delay(1); |
|
281 |
IPCCheckSock(); |
|
3063 | 282 |
end; |
2698 | 283 |
end; |
284 |
||
7198
5debd5fe526e
1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents:
7180
diff
changeset
|
285 |
{$IFDEF USE_VIDEO_RECORDING} |
7180 | 286 |
procedure RecorderMainLoop; |
7392
bc3306c59a08
Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents:
7386
diff
changeset
|
287 |
var oldGameTicks, oldRealTicks, newGameTicks, newRealTicks: LongInt; |
7180 | 288 |
begin |
289 |
if not BeginVideoRecording() then |
|
290 |
exit; |
|
291 |
DoTimer(0); // gsLandGen -> gsStart |
|
292 |
DoTimer(0); // gsStart -> gsGame |
|
293 |
||
7392
bc3306c59a08
Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents:
7386
diff
changeset
|
294 |
if not LoadNextCameraPosition(newRealTicks, newGameTicks) then |
bc3306c59a08
Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents:
7386
diff
changeset
|
295 |
exit; |
7180 | 296 |
fastScrolling:= true; |
7392
bc3306c59a08
Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents:
7386
diff
changeset
|
297 |
DoGameTick(newGameTicks); |
7180 | 298 |
fastScrolling:= false; |
7392
bc3306c59a08
Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents:
7386
diff
changeset
|
299 |
oldRealTicks:= 0; |
bc3306c59a08
Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents:
7386
diff
changeset
|
300 |
oldGameTicks:= newGameTicks; |
bc3306c59a08
Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents:
7386
diff
changeset
|
301 |
|
bc3306c59a08
Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents:
7386
diff
changeset
|
302 |
while LoadNextCameraPosition(newRealTicks, newGameTicks) do |
7180 | 303 |
begin |
7392
bc3306c59a08
Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents:
7386
diff
changeset
|
304 |
IPCCheckSock(); |
bc3306c59a08
Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents:
7386
diff
changeset
|
305 |
DoGameTick(newGameTicks - oldGameTicks); |
bc3306c59a08
Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents:
7386
diff
changeset
|
306 |
if GameState = gsExit then |
bc3306c59a08
Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents:
7386
diff
changeset
|
307 |
break; |
bc3306c59a08
Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents:
7386
diff
changeset
|
308 |
ProcessVisualGears(newRealTicks - oldRealTicks); |
bc3306c59a08
Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents:
7386
diff
changeset
|
309 |
DrawWorld(newRealTicks - oldRealTicks); |
7180 | 310 |
EncodeFrame(); |
7392
bc3306c59a08
Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents:
7386
diff
changeset
|
311 |
oldRealTicks:= newRealTicks; |
bc3306c59a08
Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents:
7386
diff
changeset
|
312 |
oldGameTicks:= newGameTicks; |
7180 | 313 |
end; |
314 |
StopVideoRecording(); |
|
315 |
end; |
|
7198
5debd5fe526e
1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents:
7180
diff
changeset
|
316 |
{$ENDIF} |
7180 | 317 |
|
7896
67217e6108fd
another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents:
7850
diff
changeset
|
318 |
/////////////////////////////////////////////////////////////////////////////// |
8327
a6f3452f5f94
convert Game() library call to argc,argv format so that we can use the new parsing functions
koda
parents:
8325
diff
changeset
|
319 |
procedure Game{$IFDEF HWLIBRARY}(argc: LongInt; argv: PPChar); cdecl; export{$ENDIF}; |
8370 | 320 |
//var p: TPathType; |
321 |
var s: shortstring; |
|
3611 | 322 |
i: LongInt; |
2698 | 323 |
begin |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2800
diff
changeset
|
324 |
{$IFDEF HWLIBRARY} |
7896
67217e6108fd
another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents:
7850
diff
changeset
|
325 |
preInitEverything(); |
8327
a6f3452f5f94
convert Game() library call to argc,argv format so that we can use the new parsing functions
koda
parents:
8325
diff
changeset
|
326 |
parseCommandLine(argc, argv); |
3624 | 327 |
{$ENDIF} |
7896
67217e6108fd
another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents:
7850
diff
changeset
|
328 |
initEverything(true); |
8615 | 329 |
WriteLnToConsole('Hedgewars engine ' + cVersionString + '-r' + cRevisionString + |
330 |
' (' + cHashString + ') with protocol #' + inttostr(cNetProtoVersion)); |
|
3611 | 331 |
AddFileLog('Prefix: "' + PathPrefix +'"'); |
5339 | 332 |
AddFileLog('UserPrefix: "' + UserPathPrefix +'"'); |
8924 | 333 |
|
3611 | 334 |
for i:= 0 to ParamCount do |
335 |
AddFileLog(inttostr(i) + ': ' + ParamStr(i)); |
|
2698 | 336 |
|
2947 | 337 |
WriteToConsole('Init SDL... '); |
8039
a3b86c1f63b4
another tweak tomake --stats-only work on headless servers
Xeli
parents:
8027
diff
changeset
|
338 |
if not cOnlyStats then SDLTry(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, true); |
2947 | 339 |
WriteLnToConsole(msgOK); |
2698 | 340 |
|
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
341 |
{$IFDEF SDL2} |
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
342 |
SDL_StartTextInput(); |
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
343 |
{$ELSE} |
2947 | 344 |
SDL_EnableUNICODE(1); |
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
345 |
{$ENDIF} |
5565 | 346 |
SDL_ShowCursor(0); |
2698 | 347 |
|
2947 | 348 |
WriteToConsole('Init SDL_ttf... '); |
349 |
SDLTry(TTF_Init() <> -1, true); |
|
350 |
WriteLnToConsole(msgOK); |
|
2698 | 351 |
|
7286 | 352 |
{$IFDEF USE_VIDEO_RECORDING} |
7180 | 353 |
if GameType = gmtRecord then |
354 |
InitOffscreenOpenGL() |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
355 |
else |
7286 | 356 |
{$ENDIF} |
8924 | 357 |
begin |
7180 | 358 |
// show main window |
359 |
if cFullScreen then |
|
360 |
ParseCommand('fullscr 1', true) |
|
361 |
else |
|
362 |
ParseCommand('fullscr 0', true); |
|
363 |
end; |
|
2698 | 364 |
|
2947 | 365 |
ControllerInit(); // has to happen before InitKbdKeyTable to map keys |
366 |
InitKbdKeyTable(); |
|
5174
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5167
diff
changeset
|
367 |
AddProgress(); |
2698 | 368 |
|
8025 | 369 |
LoadLocale(cPathz[ptLocale] + '/en.txt'); // Do an initial load with english |
2947 | 370 |
if cLocaleFName <> 'en.txt' then |
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
371 |
begin |
2719 | 372 |
// Try two letter locale first before trying specific locale overrides |
8025 | 373 |
if (Length(cLocale) > 3) and (Copy(cLocale, 1, 2) <> 'en') then |
5339 | 374 |
begin |
8025 | 375 |
LoadLocale(cPathz[ptLocale] + '/' + Copy(cLocale, 1, 2) + '.txt') |
5339 | 376 |
end; |
8025 | 377 |
LoadLocale(cPathz[ptLocale] + '/' + cLocaleFName) |
5107
d7fc678d78f4
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents:
5066
diff
changeset
|
378 |
end |
d7fc678d78f4
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents:
5066
diff
changeset
|
379 |
else cLocale := 'en'; |
2698 | 380 |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3843
diff
changeset
|
381 |
WriteLnToConsole(msgGettingConfig); |
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
382 |
|
2947 | 383 |
if recordFileName = '' then |
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
384 |
begin |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3843
diff
changeset
|
385 |
InitIPC; |
7073 | 386 |
SendIPCAndWaitReply(_S'C'); // ask for game config |
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
387 |
end |
2947 | 388 |
else |
389 |
LoadRecordFromFile(recordFileName); |
|
2698 | 390 |
|
2947 | 391 |
ScriptOnGameInit; |
392 |
s:= 'eproto ' + inttostr(cNetProtoVersion); |
|
393 |
SendIPCRaw(@s[0], Length(s) + 1); // send proto version |
|
394 |
||
395 |
InitTeams(); |
|
396 |
AssignStores(); |
|
7180 | 397 |
|
398 |
if GameType = gmtRecord then |
|
399 |
SetSound(false); |
|
400 |
||
7021
0c75512a8920
adjust the scope of a few uSound variables and functions
koda
parents:
6986
diff
changeset
|
401 |
InitSound(); |
2590 | 402 |
|
2947 | 403 |
isDeveloperMode:= false; |
404 |
TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); |
|
9249 | 405 |
//ParseCommand('rotmask', true); |
7286 | 406 |
|
7235
baa69bd025d9
1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents:
7198
diff
changeset
|
407 |
{$IFDEF USE_VIDEO_RECORDING} |
7180 | 408 |
if GameType = gmtRecord then |
409 |
RecorderMainLoop() |
|
410 |
else |
|
7235
baa69bd025d9
1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents:
7198
diff
changeset
|
411 |
{$ENDIF} |
7180 | 412 |
MainLoop(); |
7021
0c75512a8920
adjust the scope of a few uSound variables and functions
koda
parents:
6986
diff
changeset
|
413 |
|
7026
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
7025
diff
changeset
|
414 |
// clean up all the memory allocated |
3611 | 415 |
freeEverything(true); |
2698 | 416 |
end; |
2590 | 417 |
|
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|
418 |
/////////////////////////////////////////////////////////////////////////////// |
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|
419 |
// preInitEverything - init variables that are going to be ovewritten by arguments |
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|
420 |
// initEverything - init variables only. Should be coupled by below |
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|
421 |
// freeEverything - free above. Pay attention to the init/free order! |
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|
422 |
procedure preInitEverything; |
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|
423 |
begin |
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|
424 |
Randomize(); |
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|
425 |
|
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|
426 |
uVariables.preInitModule; |
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|
427 |
uSound.preInitModule; |
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|
428 |
end; |
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|
429 |
|
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|
430 |
procedure initEverything (complete:boolean); |
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|
431 |
begin |
7850 | 432 |
uUtils.initModule(complete); // opens the debug file, must be the first |
433 |
uVariables.initModule; // inits all global variables |
|
434 |
uCommands.initModule; // helps below |
|
435 |
uCommandHandlers.initModule; // registers all messages from frontend |
|
3525 | 436 |
|
7850 | 437 |
uLand.initModule; // computes land |
438 |
uLandPainted.initModule; // computes drawn land |
|
439 |
uIO.initModule; // sets up sockets |
|
3697 | 440 |
|
3525 | 441 |
if complete then |
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|
442 |
begin |
7959 | 443 |
uPhysFSLayer.initModule; |
7850 | 444 |
{$IFDEF ANDROID}GLUnit.initModule;{$ENDIF} |
7837 | 445 |
{$IFDEF USE_TOUCH_INTERFACE}uTouch.initModule;{$ENDIF} |
7850 | 446 |
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.initModule;{$ENDIF} //stub |
6415 | 447 |
uAI.initModule; |
3525 | 448 |
uAIMisc.initModule; |
7850 | 449 |
uAILandMarks.initModule; //stub |
3525 | 450 |
uAmmos.initModule; |
7850 | 451 |
uCaptions.initModule; |
452 |
||
3525 | 453 |
uChat.initModule; |
454 |
uCollisions.initModule; |
|
455 |
uGears.initModule; |
|
7850 | 456 |
uInputHandler.initModule; //stub |
457 |
uMisc.initModule; |
|
458 |
uLandTexture.initModule; //stub |
|
3525 | 459 |
uScript.initModule; |
460 |
uSound.initModule; |
|
461 |
uStats.initModule; |
|
462 |
uStore.initModule; |
|
463 |
uTeams.initModule; |
|
464 |
uVisualGears.initModule; |
|
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Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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|
465 |
uVisualGearsHandlers.initModule; |
3525 | 466 |
uWorld.initModule; |
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|
467 |
end; |
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|
468 |
end; |
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|
469 |
|
3525 | 470 |
procedure freeEverything (complete:boolean); |
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changeset
|
471 |
begin |
3525 | 472 |
if complete then |
7026
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koda
parents:
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diff
changeset
|
473 |
begin |
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parents:
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|
474 |
WriteLnToConsole('Freeing resources...'); |
7850 | 475 |
uAI.freeModule; // AI things need to be freed first |
476 |
uAIMisc.freeModule; //stub |
|
7433
c7fff3e61d49
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
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parents:
7151
diff
changeset
|
477 |
uAILandMarks.freeModule; |
4393 | 478 |
uCaptions.freeModule; |
3525 | 479 |
uWorld.freeModule; |
3615 | 480 |
uVisualGears.freeModule; |
3525 | 481 |
uTeams.freeModule; |
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diff
changeset
|
482 |
uInputHandler.freeModule; |
3525 | 483 |
uStats.freeModule; //stub |
3615 | 484 |
uSound.freeModule; |
3525 | 485 |
uScript.freeModule; |
7850 | 486 |
uMisc.freeModule; |
3612
b50215a8a43d
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents:
3611
diff
changeset
|
487 |
uLandTexture.freeModule; |
3525 | 488 |
uGears.freeModule; |
489 |
uCollisions.freeModule; //stub |
|
4901 | 490 |
uChat.freeModule; |
3525 | 491 |
uAmmos.freeModule; |
7850 | 492 |
uStore.freeModule; // closes SDL |
7286 | 493 |
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.freeModule;{$ENDIF} |
7850 | 494 |
{$IFDEF USE_TOUCH_INTERFACE}uTouch.freeModule;{$ENDIF} //stub |
495 |
{$IFDEF ANDROID}GLUnit.freeModule;{$ENDIF} |
|
7959 | 496 |
uPhysFSLayer.freeModule; |
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diff
changeset
|
497 |
end; |
3697 | 498 |
|
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|
499 |
uIO.freeModule; |
3038 | 500 |
uLand.freeModule; |
5066 | 501 |
uLandPainted.freeModule; |
2716
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parents:
2715
diff
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|
502 |
|
4413 | 503 |
uCommandHandlers.freeModule; |
4373 | 504 |
uCommands.freeModule; |
4359 | 505 |
uVariables.freeModule; |
7850 | 506 |
uUtils.freeModule; // closes debug file |
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|
507 |
end; |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
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diff
changeset
|
508 |
|
7896
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koda
parents:
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changeset
|
509 |
/////////////////////////////////////////////////////////////////////////////// |
3610 | 510 |
procedure GenLandPreview{$IFDEF HWLIBRARY}(port: LongInt); cdecl; export{$ENDIF}; |
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changeset
|
511 |
var Preview: TPreview; |
2698 | 512 |
begin |
7896
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parents:
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changeset
|
513 |
initEverything(false); |
7848
775a72905708
* fix initialisation, preload values and then read args
koda
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7837
diff
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|
514 |
{$IFDEF HWLIBRARY} |
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|
515 |
WriteLnToConsole('Preview connecting on port ' + inttostr(port)); |
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parents:
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changeset
|
516 |
ipcPort:= port; |
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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diff
changeset
|
517 |
InitStepsFlags:= cifRandomize; |
3365
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parents:
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changeset
|
518 |
{$ENDIF} |
2947 | 519 |
InitIPC; |
520 |
IPCWaitPongEvent; |
|
521 |
TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); |
|
2698 | 522 |
|
7051 | 523 |
GenPreview(Preview); |
2947 | 524 |
WriteLnToConsole('Sending preview...'); |
525 |
SendIPCRaw(@Preview, sizeof(Preview)); |
|
3365
37ac593e9027
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koda
parents:
3312
diff
changeset
|
526 |
SendIPCRaw(@MaxHedgehogs, sizeof(byte)); |
2947 | 527 |
WriteLnToConsole('Preview sent, disconnect'); |
3525 | 528 |
freeEverything(false); |
2698 | 529 |
end; |
530 |
||
3021 | 531 |
{$IFNDEF HWLIBRARY} |
2008 | 532 |
|
7896
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koda
parents:
7850
diff
changeset
|
533 |
/////////////////////////////////////////////////////////////////////////////// |
67217e6108fd
another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents:
7850
diff
changeset
|
534 |
/////////////////////////////////// m a i n /////////////////////////////////// |
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koda
parents:
7850
diff
changeset
|
535 |
/////////////////////////////////////////////////////////////////////////////// |
155
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
536 |
begin |
7896
67217e6108fd
another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents:
7850
diff
changeset
|
537 |
preInitEverything(); |
9249 | 538 |
cTagsMask:= htTeamName or htName or htHealth; // this one doesn't fit nicely w/ reset of other variables. suggestions welcome |
2947 | 539 |
GetParams(); |
2008 | 540 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
541 |
if GameType = gmtLandPreview then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
542 |
GenLandPreview() |
8308
cdf83bdf7b27
move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
koda
parents:
8307
diff
changeset
|
543 |
else if GameType <> gmtSyntax then |
cdf83bdf7b27
move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
koda
parents:
8307
diff
changeset
|
544 |
Game(); |
3697 | 545 |
|
5565 | 546 |
// return 1 when engine is not called correctly |
7151 | 547 |
halt(LongInt(GameType = gmtSyntax)); |
2698 | 548 |
{$ENDIF} |
51 | 549 |
end. |