gameServer2/src/server/actions.rs
author Wuzzy <Wuzzy2@mail.ru>
Fri, 16 Mar 2018 16:35:08 +0100
changeset 13227 26c739440bef
parent 13119 1e39b8749072
child 13416 cdf69667593b
permissions -rw-r--r--
Some padding tweaks in options and team editor pages. Fixes insane width of context menu of hog name line edit
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use mio;
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use std::io::Write;
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use std::io;
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use super::server::HWServer;
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use super::room::HWRoom;
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use protocol::messages::HWProtocolMessage;
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use protocol::messages::HWServerMessage;
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use protocol::messages::HWServerMessage::*;
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use super::handlers;
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pub enum Action {
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    SendMe(HWServerMessage),
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    SendAllButMe(HWServerMessage),
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    RemoveClient,
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    ByeClient(String),
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    ReactProtocolMessage(HWProtocolMessage),
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    CheckRegistered,
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    JoinLobby,
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    AddRoom(String, Option<String>),
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    Warn(String),
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}
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use self::Action::*;
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pub fn run_action(server: &mut HWServer, token: usize, action: Action) {
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    match action {
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        SendMe(msg) =>
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            server.send_self(token, msg),
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        SendAllButMe(msg) => {
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            server.send_others(token, msg)
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        },
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        ByeClient(msg) => {
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            server.react(token, vec![
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                SendMe(Bye(msg)),
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                RemoveClient,
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                ]);
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        },
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        RemoveClient => {
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            server.removed_clients.push(token);
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            if server.clients.contains(token) {
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                server.clients.remove(token);
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            }
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        },
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        ReactProtocolMessage(msg) =>
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            handlers::handle(server, token, msg),
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        CheckRegistered =>
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            if server.clients[token].protocol_number > 0 && server.clients[token].nick != "" {
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                server.react(token, vec![
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                    JoinLobby,
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                    ]);
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            },
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        JoinLobby => {
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            server.clients[token].room_id = Some(server.lobby_id);
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            let joined_msg;
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            {
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                let mut lobby_nicks = Vec::new();
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                for (_, c) in server.clients.iter() {
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                    if c.room_id.is_some() {
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                        lobby_nicks.push(c.nick.clone());
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                    }
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                }
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                joined_msg = LobbyJoined(lobby_nicks);
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            }
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            let everyone_msg = LobbyJoined(vec![server.clients[token].nick.clone()]);
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            server.react(token, vec![
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                SendAllButMe(everyone_msg),
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                SendMe(joined_msg),
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                ]);
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        },
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        AddRoom(name, password) => {
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            let room_id = server.add_room();;
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            {
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                let r = &mut server.rooms[room_id];
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                let c = &mut server.clients[token];
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                r.name = name;
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                r.password = password;
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                r.ready_players_number = 1;
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                r.protocol_number = c.protocol_number;
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                c.room_id = Some(room_id);
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            }
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        },
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        Warn(msg) => {
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            run_action(server, token,SendMe(Warning(msg)));
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        }
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        //_ => unimplemented!(),
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    }
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}