hedgewars/uLand.pas
author unc0rr
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child 1180 e56317fdf78d
permissions -rw-r--r--
Play sound before cake explodes
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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unit uLand;
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interface
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uses SDLh, uLandTemplates, uFloat, GL, uConsts;
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{$include options.inc}
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type TLandArray = packed array[0..1023, 0..2047] of LongWord;
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     TPreview = packed array[0..127, 0..31] of byte;
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var  Land: TLandArray;
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     LandSurface: PSDL_Surface;
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     LandPixels: TLandArray;
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     LandTexture: PTexture = nil;
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procedure GenMap;
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function  GenPreview: TPreview;
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procedure CheckLandDigest(s: shortstring);
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procedure UpdateLandTexture(Y, Height: LongInt);
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implementation
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uses uConsole, uStore, uMisc, uRandom, uTeams, uLandObjects, uSHA, uIO;
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type TPixAr = record
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              Count: Longword;
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              ar: array[0..Pred(cMaxEdgePoints)] of TPoint;
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              end;
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procedure LogLandDigest;
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var ctx: TSHA1Context;
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    dig: TSHA1Digest;
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    s: shortstring;
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begin
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SHA1Init(ctx);
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SHA1Update(ctx, @Land, sizeof(Land));
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dig:= SHA1Final(ctx);
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s:='M{'+inttostr(dig[0])+':'
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       +inttostr(dig[1])+':'
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       +inttostr(dig[2])+':'
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       +inttostr(dig[3])+':'
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       +inttostr(dig[4])+'}';
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CheckLandDigest(s);
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SendIPCRaw(@s[0], Length(s) + 1)
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end;
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procedure CheckLandDigest(s: shortstring);
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const digest: shortstring = '';
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begin
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{$IFDEF DEBUGFILE}
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AddFileLog('CheckLandDigest: ' + s);
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{$ENDIF}
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if digest = '' then
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   digest:= s
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else
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   TryDo(s = digest, 'Different maps generated, sorry', true)
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end;
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procedure DrawLine(X1, Y1, X2, Y2: LongInt; Color: Longword);
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var
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  eX, eY, dX, dY: LongInt;
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  i, sX, sY, x, y, d: LongInt;
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begin
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eX:= 0;
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eY:= 0;
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dX:= X2 - X1;
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dY:= Y2 - Y1;
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if (dX > 0) then sX:= 1
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else
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  if (dX < 0) then
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     begin
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     sX:= -1;
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     dX:= -dX
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     end else sX:= dX;
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if (dY > 0) then sY:= 1
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  else
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  if (dY < 0) then
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     begin
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     sY:= -1;
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     dY:= -dY
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     end else sY:= dY;
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if (dX > dY) then d:= dX
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             else d:= dY;
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x:= X1;
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y:= Y1;
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for i:= 0 to d do
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    begin
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    inc(eX, dX);
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    inc(eY, dY);
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    if (eX > d) then
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       begin
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       dec(eX, d);
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       inc(x, sX);
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       end;
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    if (eY > d) then
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       begin
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       dec(eY, d);
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       inc(y, sY);
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       end;
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    if ((x and $FFFFF800) = 0) and ((y and $FFFFFC00) = 0) then
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       Land[y, x]:= Color;
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    end
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end;
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procedure DrawEdge(var pa: TPixAr; Color: Longword);
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var i: LongInt;
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begin
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i:= 0;
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with pa do
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while i < LongInt(Count) - 1 do
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    if (ar[i + 1].X = NTPX) then inc(i, 2)
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       else begin
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       DrawLine(ar[i].x, ar[i].y, ar[i + 1].x, ar[i + 1].y, Color);
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       inc(i)
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       end
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end;
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procedure Vector(p1, p2, p3: TPoint; var Vx, Vy: hwFloat);
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var d1, d2, d: hwFloat;
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begin
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Vx:= int2hwFloat(p1.X - p3.X);
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Vy:= int2hwFloat(p1.Y - p3.Y);
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d:= DistanceI(p2.X - p1.X, p2.Y - p1.Y);
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d1:= DistanceI(p2.X - p3.X, p2.Y - p3.Y);
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d2:= Distance(Vx, Vy);
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if d1 < d then d:= d1;
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if d2 < d then d:= d2;
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d:= d * _1div3;
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if d2.QWordValue = 0 then
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   begin
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   Vx:= _0;
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   Vy:= _0
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   end else
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   begin
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   d2:= _1 / d2;
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   Vx:= Vx * d2;
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   Vy:= Vy * d2;
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   Vx:= Vx * d;
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   Vy:= Vy * d
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   end
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end;
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procedure AddLoopPoints(var pa, opa: TPixAr; StartI, EndI: LongInt; Delta: hwFloat);
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var i, pi, ni: LongInt;
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    NVx, NVy, PVx, PVy: hwFloat;
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    x1, x2, y1, y2: LongInt;
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    tsq, tcb, t, r1, r2, r3, cx1, cx2, cy1, cy2: hwFloat;
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    X, Y: LongInt;
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begin
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pi:= EndI;
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i:= StartI;
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ni:= Succ(StartI);
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Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy);
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repeat
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    inc(pi);
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    if pi > EndI then pi:= StartI;
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    inc(i);
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    if i > EndI then i:= StartI;
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    inc(ni);
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    if ni > EndI then ni:= StartI;
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    PVx:= NVx;
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    PVy:= NVy;
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    Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy);
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    x1:= opa.ar[pi].x;
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    y1:= opa.ar[pi].y;
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    x2:= opa.ar[i].x;
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    y2:= opa.ar[i].y;
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    cx1:= int2hwFloat(x1) - PVx;
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    cy1:= int2hwFloat(y1) - PVy;
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    cx2:= int2hwFloat(x2) + NVx;
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    cy2:= int2hwFloat(y2) + NVy;
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    t:= _0;
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    while t.Round = 0 do
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          begin
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          tsq:= t * t;
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          tcb:= tsq * t;
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          r1:= (_1 - t*3 + tsq*3 - tcb);
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          r2:= (     t*3 - tsq*6 + tcb*3);
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          r3:= (           tsq*3 - tcb*3);
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          X:= hwRound(r1 * x1 + r2 * cx1 + r3 * cx2 + tcb * x2);
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          Y:= hwRound(r1 * y1 + r2 * cy1 + r3 * cy2 + tcb * y2);
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          t:= t + Delta;
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          pa.ar[pa.Count].x:= X;
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          pa.ar[pa.Count].y:= Y;
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          inc(pa.Count);
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          TryDo(pa.Count <= cMaxEdgePoints, 'Edge points overflow', true)
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          end;
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until i = StartI;
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pa.ar[pa.Count].x:= opa.ar[StartI].X;
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pa.ar[pa.Count].y:= opa.ar[StartI].Y;
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inc(pa.Count)
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end;
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procedure BezierizeEdge(var pa: TPixAr; Delta: hwFloat);
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var i, StartLoop: LongInt;
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    opa: TPixAr;
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begin
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opa:= pa;
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pa.Count:= 0;
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i:= 0;
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StartLoop:= 0;
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while i < LongInt(opa.Count) do
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    if (opa.ar[i + 1].X = NTPX) then
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       begin
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       AddLoopPoints(pa, opa, StartLoop, i, Delta);
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       inc(i, 2);
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       StartLoop:= i;
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       pa.ar[pa.Count].X:= NTPX;
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       inc(pa.Count);
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       end else inc(i)
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end;
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procedure FillLand(x, y: LongInt);
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var Stack: record
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           Count: Longword;
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           points: array[0..8192] of record
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                                     xl, xr, y, dir: LongInt;
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                                     end
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           end;
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    procedure Push(_xl, _xr, _y, _dir: LongInt);
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    begin
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    TryDo(Stack.Count <= 8192, 'FillLand: stack overflow', true);
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    _y:= _y + _dir;
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    if (_y < 0) or (_y > 1023) then exit;
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    with Stack.points[Stack.Count] do
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         begin
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         xl:= _xl;
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         xr:= _xr;
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         y:= _y;
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         dir:= _dir
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         end;
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    inc(Stack.Count)
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    end;
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    procedure Pop(var _xl, _xr, _y, _dir: LongInt);
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    begin
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    dec(Stack.Count);
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    with Stack.points[Stack.Count] do
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         begin
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         _xl:= xl;
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         _xr:= xr;
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         _y:= y;
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         _dir:= dir
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         end
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    end;
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var xl, xr, dir: LongInt;
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begin
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Stack.Count:= 0;
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xl:= x - 1;
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xr:= x;
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Push(xl, xr, y, -1);
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Push(xl, xr, y,  1);
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while Stack.Count > 0 do
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      begin
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      Pop(xl, xr, y, dir);
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      while (xl > 0) and (Land[y, xl] <> 0) do dec(xl);
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      while (xr < 2047) and (Land[y, xr] <> 0) do inc(xr);
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      while (xl < xr) do
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            begin
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            while (xl <= xr) and (Land[y, xl] = 0) do inc(xl);
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            x:= xl;
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            while (xl <= xr) and (Land[y, xl] <> 0) do
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                  begin
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                  Land[y, xl]:= 0;
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                  inc(xl)
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                  end;
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517be8dc5b76 - Fixed spawning boxes under water
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            if x < xl then
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               begin
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               Push(x, Pred(xl), y, dir);
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               Push(x, Pred(xl), y,-dir);
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               end;
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            end;
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      end;
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end;
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procedure ColorizeLand(Surface: PSDL_Surface);
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var tmpsurf: PSDL_Surface;
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    r: TSDL_Rect;
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begin
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tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/LandTex', false, true, false);
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r.y:= 0;
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   306
while r.y < 1024 do
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      begin
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   308
      r.x:= 0;
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   309
      while r.x < 2048 do
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            begin
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            SDL_UpperBlit(tmpsurf, nil, Surface, @r);
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            inc(r.x, tmpsurf^.w)
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            end;
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      inc(r.y, tmpsurf^.h)
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      end;
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SDL_FreeSurface(tmpsurf);
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tmpsurf:= SDL_CreateRGBSurfaceFrom(@Land, 2048, 1024, 32, 2048*4, RMask, GMask, BMask, 0);
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SDLTry(tmpsurf <> nil, true);
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23aaafa40b4e Now land texture renders properly
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SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, SDL_MapRGB(tmpsurf^.format, $FF, $FF, $FF));
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SDL_UpperBlit(tmpsurf, nil, Surface, nil);
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SDL_FreeSurface(tmpsurf)
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end;
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   325
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procedure AddBorder(Surface: PSDL_Surface);
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   327
var tmpsurf: PSDL_Surface;
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   328
    r, rr: TSDL_Rect;
371
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   329
    x, yd, yu: LongInt;
4
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begin
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diff changeset
   331
tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/Border', false, true, true);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   332
for x:= 0 to 2047 do
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   333
    begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   334
    yd:= 1023;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   335
    repeat
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   336
      while (yd > 0   ) and (Land[yd, x] =  0) do dec(yd);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   337
      if (yd < 0) then yd:= 0;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   338
      while (yd < 1024) and (Land[yd, x] <> 0) do inc(yd);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   339
      dec(yd);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   340
      yu:= yd;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   341
      while (yu > 0  ) and (Land[yu, x] <> 0) do dec(yu);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   342
      while (yu < yd ) and (Land[yu, x] =  0) do inc(yu);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   343
      if (yd < 1023) and ((yd - yu) >= 16) then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   344
         begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   345
         rr.x:= x;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   346
         rr.y:= yd - 15;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 316
diff changeset
   347
         r.x:= x mod tmpsurf^.w;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   348
         r.y:= 16;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   349
         r.w:= 1;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   350
         r.h:= 16;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   351
         SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   352
         end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   353
      if (yu > 0) then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   354
         begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   355
         rr.x:= x;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   356
         rr.y:= yu;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 316
diff changeset
   357
         r.x:= x mod tmpsurf^.w;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   358
         r.y:= 0;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   359
         r.w:= 1;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   360
         r.h:= min(16, yd - yu + 1);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   361
         SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   362
         end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   363
      yd:= yu - 1;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   364
    until yd < 0;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   365
    end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   366
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   367
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   368
procedure SetPoints(var Template: TEdgeTemplate; var pa: TPixAr);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   369
var i: LongInt;
22
517be8dc5b76 - Fixed spawning boxes under water
unc0rr
parents: 10
diff changeset
   370
begin
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   371
with Template do
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   372
     begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   373
     pa.Count:= BasePointsCount;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   374
     for i:= 0 to pred(pa.Count) do
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   375
         begin
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   376
         pa.ar[i].x:= BasePoints^[i].x + LongInt(GetRandom(BasePoints^[i].w));
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   377
         pa.ar[i].y:= BasePoints^[i].y + LongInt(GetRandom(BasePoints^[i].h))
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   378
         end;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   379
         
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   380
     if canMirror then
360
ab6a94334d6d - Two more templates
unc0rr
parents: 359
diff changeset
   381
        if getrandom(2) = 0 then
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   382
           begin
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   383
           for i:= 0 to pred(BasePointsCount) do
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   384
             if pa.ar[i].x <> NTPX then
360
ab6a94334d6d - Two more templates
unc0rr
parents: 359
diff changeset
   385
               pa.ar[i].x:= 2047 - pa.ar[i].x;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   386
           for i:= 0 to pred(FillPointsCount) do
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   387
               FillPoints^[i].x:= 2047 - FillPoints^[i].x;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   388
           end;
22
517be8dc5b76 - Fixed spawning boxes under water
unc0rr
parents: 10
diff changeset
   389
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   390
     if canFlip then
360
ab6a94334d6d - Two more templates
unc0rr
parents: 359
diff changeset
   391
        if getrandom(2) = 0 then
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   392
           begin
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   393
           for i:= 0 to pred(BasePointsCount) do
360
ab6a94334d6d - Two more templates
unc0rr
parents: 359
diff changeset
   394
               pa.ar[i].y:= 1023 - pa.ar[i].y;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   395
           for i:= 0 to pred(FillPointsCount) do
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   396
               FillPoints^[i].y:= 1023 - FillPoints^[i].y;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   397
           end;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   398
     end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   399
end;
67
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   400
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   401
function CheckIntersect(V1, V2, V3, V4: TPoint): boolean;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   402
var c1, c2, dm: LongInt;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   403
begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   404
dm:= (V4.y - V3.y) * (V2.x - V1.x) - (V4.x - V3.x) * (V2.y - V1.y);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   405
c1:= (V4.x - V3.x) * (V1.y - V3.y) - (V4.y - V3.y) * (V1.x - V3.x);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   406
if dm = 0 then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   407
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   408
c2:= (V2.x - V3.x) * (V1.y - V3.y) - (V2.y - V3.y) * (V1.x - V3.x);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   409
if dm > 0 then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   410
   begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   411
   if (c1 < 0) or (c1 > dm) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   412
   if (c2 < 0) or (c2 > dm) then exit(false)
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   413
   end else
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   414
   begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   415
   if (c1 > 0) or (c1 < dm) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   416
   if (c2 > 0) or (c2 < dm) then exit(false)
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   417
   end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   418
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   419
//AddFileLog('1  (' + inttostr(V1.x) + ',' + inttostr(V1.y) + ')x(' + inttostr(V2.x) + ',' + inttostr(V2.y) + ')');
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   420
//AddFileLog('2  (' + inttostr(V3.x) + ',' + inttostr(V3.y) + ')x(' + inttostr(V4.x) + ',' + inttostr(V4.y) + ')');
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   421
CheckIntersect:= true
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   422
end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   423
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   424
function CheckSelfIntersect(var pa: TPixAr; ind: Longword): boolean;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   425
var i: Longword;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   426
begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   427
if (ind <= 0) or (ind >= Pred(pa.Count)) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   428
for i:= 1 to pa.Count - 3 do
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   429
    if (i <= ind - 1) or (i >= ind + 2) then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   430
      begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   431
      if (i <> ind - 1) and
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   432
         CheckIntersect(pa.ar[ind], pa.ar[ind - 1], pa.ar[i], pa.ar[i - 1]) then exit(true);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   433
      if (i <> ind + 2) and
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   434
         CheckIntersect(pa.ar[ind], pa.ar[ind + 1], pa.ar[i], pa.ar[i - 1]) then exit(true);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   435
      end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   436
CheckSelfIntersect:= false
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   437
end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   438
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   439
procedure RandomizePoints(var pa: TPixAr);
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   440
const cEdge = 55;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   441
      cMinDist = 8;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   442
var radz: array[0..Pred(cMaxEdgePoints)] of LongInt;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   443
    i, k, dist, px, py: LongInt;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   444
begin
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   445
radz[0]:= 0;
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   446
for i:= 0 to Pred(pa.Count) do
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   447
  with pa.ar[i] do
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   448
    if x <> NTPX then
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   449
      begin
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   450
      radz[i]:= Min(Max(x - cEdge, 0), Max(2048 - cEdge - x, 0));
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   451
      radz[i]:= Min(radz[i], Min(Max(y - cEdge, 0), Max(1024 - cEdge - y, 0)));
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   452
      if radz[i] > 0 then
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   453
        for k:= 0 to Pred(i) do
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   454
          begin
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   455
          dist:= Max(abs(x - pa.ar[k].x), abs(y - pa.ar[k].y));
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   456
          radz[k]:= Max(0, Min((dist - cMinDist) div 2, radz[k]));
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   457
          radz[i]:= Max(0, Min(dist - radz[k] - cMinDist, radz[i]))
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   458
        end
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   459
      end;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   460
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   461
for i:= 0 to Pred(pa.Count) do
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   462
  with pa.ar[i] do
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   463
    if ((x and $FFFFF800) = 0) and ((y and $FFFFFC00) = 0) then
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   464
      begin
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   465
      px:= x;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   466
      py:= y;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   467
      x:= x + LongInt(GetRandom(7) - 3) * (radz[i] * 5 div 7) div 3;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   468
      y:= y + LongInt(GetRandom(7) - 3) * (radz[i] * 5 div 7) div 3;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   469
      if CheckSelfIntersect(pa, i) then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   470
         begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   471
         x:= px;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   472
         y:= py
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   473
         end;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   474
      end
67
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   475
end;
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   476
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   477
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   478
procedure GenBlank(var Template: TEdgeTemplate);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   479
var pa: TPixAr;
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   480
    i: Longword;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   481
    y, x: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   482
begin
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   483
for y:= 0 to 1023 do
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   484
    for x:= 0 to 2047 do
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   485
        Land[y, x]:= COLOR_LAND;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   486
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   487
SetPoints(Template, pa);
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   488
for i:= 1 to Template.BezierizeCount do
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   489
    begin
431
79ac59673df3 - Two more land templates
unc0rr
parents: 430
diff changeset
   490
    BezierizeEdge(pa, _0_5);
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   491
    RandomizePoints(pa);
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   492
    RandomizePoints(pa)
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   493
    end;
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   494
for i:= 1 to Template.RandPassesCount do RandomizePoints(pa);
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   495
BezierizeEdge(pa, _0_1);
27
c374fe590272 - improve land generation
unc0rr
parents: 24
diff changeset
   496
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   497
DrawEdge(pa, 0);
27
c374fe590272 - improve land generation
unc0rr
parents: 24
diff changeset
   498
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   499
with Template do
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   500
     for i:= 0 to pred(FillPointsCount) do
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   501
         with FillPoints^[i] do
89
f9db56409a86 - Fix various bugs
unc0rr
parents: 80
diff changeset
   502
              FillLand(x, y);
f9db56409a86 - Fix various bugs
unc0rr
parents: 80
diff changeset
   503
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   504
DrawEdge(pa, COLOR_LAND)
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   505
end;
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   506
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   507
function SelectTemplate: LongInt;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   508
begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 316
diff changeset
   509
SelectTemplate:= getrandom(Succ(High(EdgeTemplates)))
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   510
end;
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   511
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   512
procedure GenLandSurface;
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   513
var tmpsurf: PSDL_Surface;
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   514
begin
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   515
WriteLnToConsole('Generating land...');
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   516
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   517
GenBlank(EdgeTemplates[SelectTemplate]);
22
517be8dc5b76 - Fixed spawning boxes under water
unc0rr
parents: 10
diff changeset
   518
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   519
AddProgress;
754
94ac14829085 Some further work on switching to OpenGL rendering
unc0rr
parents: 753
diff changeset
   520
758
bebfae2063b3 - Start conveting pngs to have alpha-channel
unc0rr
parents: 757
diff changeset
   521
tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, 2048, 1024, 32, RMask, GMask, BMask, 0);
754
94ac14829085 Some further work on switching to OpenGL rendering
unc0rr
parents: 753
diff changeset
   522
67
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   523
TryDo(tmpsurf <> nil, 'Error creating pre-land surface', true);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   524
ColorizeLand(tmpsurf);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   525
AddProgress;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   526
AddBorder(tmpsurf);
754
94ac14829085 Some further work on switching to OpenGL rendering
unc0rr
parents: 753
diff changeset
   527
94ac14829085 Some further work on switching to OpenGL rendering
unc0rr
parents: 753
diff changeset
   528
LandSurface:= SDL_CreateRGBSurface(SDL_SWSURFACE, 2048, 1024, 32, RMask, GMask, BMask, AMask);
94ac14829085 Some further work on switching to OpenGL rendering
unc0rr
parents: 753
diff changeset
   529
67
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   530
TryDo(LandSurface <> nil, 'Error creating land surface', true);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   531
SDL_FillRect(LandSurface, nil, 0);
27
c374fe590272 - improve land generation
unc0rr
parents: 24
diff changeset
   532
AddProgress;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 67
diff changeset
   533
SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, 0);
82d93eeecebe - Many AI improvements
unc0rr
parents: 67
diff changeset
   534
AddObjects(tmpsurf, LandSurface);
82d93eeecebe - Many AI improvements
unc0rr
parents: 67
diff changeset
   535
SDL_FreeSurface(tmpsurf);
24
79c411363184 Add theme objects to land
unc0rr
parents: 23
diff changeset
   536
767
697728ffe39f Introduce UpdateLandTexture function to update just parts of surface
unc0rr
parents: 766
diff changeset
   537
UpdateLandTexture(0, 1024);
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 67
diff changeset
   538
AddProgress
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   539
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   540
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   541
procedure MakeFortsMap;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 498
diff changeset
   542
var tmpsurf: PSDL_Surface;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   543
begin
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   544
WriteLnToConsole('Generating forts land...');
955
474afaab0365 Fix forts mode to take in account clans, not teams
unc0rr
parents: 883
diff changeset
   545
TryDo(ClansCount = 2, 'More or less than 2 clans on map in forts mode!', true);
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 498
diff changeset
   546
754
94ac14829085 Some further work on switching to OpenGL rendering
unc0rr
parents: 753
diff changeset
   547
LandSurface:= SDL_CreateRGBSurface(SDL_HWSURFACE, 2048, 1024, 32, RMask, GMask, BMask, AMask);
94ac14829085 Some further work on switching to OpenGL rendering
unc0rr
parents: 753
diff changeset
   548
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   549
SDL_FillRect(LandSurface, nil, 0);
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 498
diff changeset
   550
955
474afaab0365 Fix forts mode to take in account clans, not teams
unc0rr
parents: 883
diff changeset
   551
tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[0]^.Teams[0]^.FortName + 'L', false, true, true);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   552
BlitImageAndGenerateCollisionInfo(0, 0, tmpsurf, LandSurface);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   553
SDL_FreeSurface(tmpsurf);
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 498
diff changeset
   554
955
474afaab0365 Fix forts mode to take in account clans, not teams
unc0rr
parents: 883
diff changeset
   555
tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[0]^.Teams[0]^.FortName + 'R', false, true, true);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   556
BlitImageAndGenerateCollisionInfo(1024, 0, tmpsurf, LandSurface);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   557
SDL_FreeSurface(tmpsurf);
754
94ac14829085 Some further work on switching to OpenGL rendering
unc0rr
parents: 753
diff changeset
   558
767
697728ffe39f Introduce UpdateLandTexture function to update just parts of surface
unc0rr
parents: 766
diff changeset
   559
UpdateLandTexture(0, 1024)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   560
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   561
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   562
procedure LoadMap;
107
b08ce0293a51 - Many type fixes
unc0rr
parents: 102
diff changeset
   563
var x, y: Longword;
b08ce0293a51 - Many type fixes
unc0rr
parents: 102
diff changeset
   564
    p: PByteArray;
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   565
begin
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   566
WriteLnToConsole('Loading land from file...');
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   567
AddProgress;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 316
diff changeset
   568
LandSurface:= LoadImage(Pathz[ptMapCurrent] + '/map', false, true, true);
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 316
diff changeset
   569
TryDo((LandSurface^.w = 2048) and (LandSurface^.h = 1024), 'Map dimensions should be 2048x1024!', true);
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   570
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   571
if SDL_MustLock(LandSurface) then
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   572
   SDLTry(SDL_LockSurface(LandSurface) >= 0, true);
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   573
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 316
diff changeset
   574
p:= LandSurface^.pixels;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 316
diff changeset
   575
case LandSurface^.format^.BytesPerPixel of
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   576
     1: OutError('We don''t work with 8 bit surfaces', true);
754
94ac14829085 Some further work on switching to OpenGL rendering
unc0rr
parents: 753
diff changeset
   577
     2: OutError('We don''t work with 16 bit surfaces', true);
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   578
     3: for y:= 0 to 1023 do
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   579
            begin
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   580
            for x:= 0 to 2047 do
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 316
diff changeset
   581
                if  (p^[x * 3 + 0] <> 0)
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 316
diff changeset
   582
                 or (p^[x * 3 + 1] <> 0)
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 316
diff changeset
   583
                 or (p^[x * 3 + 2] <> 0) then Land[y, x]:= COLOR_LAND;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 316
diff changeset
   584
            p:= @(p^[LandSurface^.pitch]);
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   585
            end;
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   586
     4: for y:= 0 to 1023 do
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   587
            begin
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   588
            for x:= 0 to 2047 do
827
ee4fa9ff2a7b Aware that not visible pixels are not ground, whatever their color under alpha-channel is
unc0rr
parents: 797
diff changeset
   589
                if (PLongword(@(p^[x * 4]))^ and $FF000000) <> 0 then Land[y, x]:= COLOR_LAND;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 316
diff changeset
   590
            p:= @(p^[LandSurface^.pitch]);
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   591
            end;
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   592
     end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 316
diff changeset
   593
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   594
if SDL_MustLock(LandSurface) then
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   595
   SDL_UnlockSurface(LandSurface);
754
94ac14829085 Some further work on switching to OpenGL rendering
unc0rr
parents: 753
diff changeset
   596
767
697728ffe39f Introduce UpdateLandTexture function to update just parts of surface
unc0rr
parents: 766
diff changeset
   597
UpdateLandTexture(0, 1024)
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   598
end;
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   599
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   600
procedure GenMap;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   601
begin
1085
0b82870073b5 Load flakes information from theme.cfg when playing painted map
unc0rr
parents: 1066
diff changeset
   602
LoadThemeConfig;
0b82870073b5 Load flakes information from theme.cfg when playing painted map
unc0rr
parents: 1066
diff changeset
   603
53
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   604
if (GameFlags and gfForts) = 0 then
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   605
   if Pathz[ptMapCurrent] <> '' then LoadMap
0e27949850e3 - Fixed bubble theme object
unc0rr
parents: 51
diff changeset
   606
                                else GenLandSurface
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   607
                               else MakeFortsMap;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   608
AddProgress;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   609
{$IFDEF DEBUGFILE}LogLandDigest{$ENDIF}
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   610
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   611
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
   612
function GenPreview: TPreview;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   613
var x, y, xx, yy, t, bit: LongInt;
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
   614
    Preview: TPreview;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   615
begin
160
207f520b9e83 Soma small fixes + new land template
unc0rr
parents: 155
diff changeset
   616
WriteLnToConsole('Generating preview...');
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   617
GenBlank(EdgeTemplates[SelectTemplate]);
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   618
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   619
for y:= 0 to 127 do
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   620
    for x:= 0 to 31 do
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   621
        begin
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   622
        Preview[y, x]:= 0;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   623
        for bit:= 0 to 7 do
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   624
            begin
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   625
            t:= 0;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   626
            for yy:= y * 8 to y * 8 + 7 do
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   627
                for xx:= x * 64 + bit * 8 to x * 64 + bit * 8 + 7 do
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   628
                    if Land[yy, xx] <> 0 then inc(t);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 316
diff changeset
   629
            if t > 8 then Preview[y, x]:= Preview[y, x] or ($80 shr bit)
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   630
            end
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
   631
        end;
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
   632
GenPreview:= Preview
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   633
end;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   634
767
697728ffe39f Introduce UpdateLandTexture function to update just parts of surface
unc0rr
parents: 766
diff changeset
   635
procedure UpdateLandTexture(Y, Height: LongInt);
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 760
diff changeset
   636
begin
767
697728ffe39f Introduce UpdateLandTexture function to update just parts of surface
unc0rr
parents: 766
diff changeset
   637
if LandTexture <> nil then
697728ffe39f Introduce UpdateLandTexture function to update just parts of surface
unc0rr
parents: 766
diff changeset
   638
   begin
797
e7fa1a1b9791 Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
unc0rr
parents: 769
diff changeset
   639
   if (Height <= 0) then exit;
e7fa1a1b9791 Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
unc0rr
parents: 769
diff changeset
   640
   TryDo((Y >= 0) and (Y < 1024), 'UpdateLandTexture: wrong Y parameter', true);
e7fa1a1b9791 Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
unc0rr
parents: 769
diff changeset
   641
   TryDo(Y + Height < 1024, 'UpdateLandTexture: wrong Height parameter', true);
768
2886dafa5bcf Store Land surface in memory:
unc0rr
parents: 767
diff changeset
   642
   glBindTexture(GL_TEXTURE_2D, LandTexture^.id);
2886dafa5bcf Store Land surface in memory:
unc0rr
parents: 767
diff changeset
   643
2886dafa5bcf Store Land surface in memory:
unc0rr
parents: 767
diff changeset
   644
   glTexSubImage2D(GL_TEXTURE_2D, 0, 0, Y, 2048, Height, GL_RGBA, GL_UNSIGNED_BYTE, @LandPixels[Y, 0]);
2886dafa5bcf Store Land surface in memory:
unc0rr
parents: 767
diff changeset
   645
   end else
2886dafa5bcf Store Land surface in memory:
unc0rr
parents: 767
diff changeset
   646
   begin
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   647
   TryDo(LandSurface <> nil, 'Assert (LandSurface <> nil) failed', true);
768
2886dafa5bcf Store Land surface in memory:
unc0rr
parents: 767
diff changeset
   648
   LandTexture:= Surface2Tex(LandSurface);
2886dafa5bcf Store Land surface in memory:
unc0rr
parents: 767
diff changeset
   649
767
697728ffe39f Introduce UpdateLandTexture function to update just parts of surface
unc0rr
parents: 766
diff changeset
   650
   if SDL_MustLock(LandSurface) then
697728ffe39f Introduce UpdateLandTexture function to update just parts of surface
unc0rr
parents: 766
diff changeset
   651
      SDLTry(SDL_LockSurface(LandSurface) >= 0, true);
697728ffe39f Introduce UpdateLandTexture function to update just parts of surface
unc0rr
parents: 766
diff changeset
   652
768
2886dafa5bcf Store Land surface in memory:
unc0rr
parents: 767
diff changeset
   653
   Move(LandSurface^.pixels^, LandPixels, 2048 * 1024 * 4);
767
697728ffe39f Introduce UpdateLandTexture function to update just parts of surface
unc0rr
parents: 766
diff changeset
   654
697728ffe39f Introduce UpdateLandTexture function to update just parts of surface
unc0rr
parents: 766
diff changeset
   655
   if SDL_MustLock(LandSurface) then
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   656
      SDL_UnlockSurface(LandSurface);
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   657
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   658
   SDL_FreeSurface(LandSurface);
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   659
   LandSurface:= nil
768
2886dafa5bcf Store Land surface in memory:
unc0rr
parents: 767
diff changeset
   660
   end;
2886dafa5bcf Store Land surface in memory:
unc0rr
parents: 767
diff changeset
   661
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 760
diff changeset
   662
end;
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 760
diff changeset
   663
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 37
diff changeset
   664
initialization
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 37
diff changeset
   665
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   666
end.