share/hedgewars/Data/Missions/Training/Basic_Training_-_Flying_Saucer.lua
author Wuzzy <Wuzzy2@mail.ru>
Fri, 31 Aug 2018 21:34:33 +0200
changeset 13728 247d1bcf3c5e
parent 13664 85506d95977d
child 13742 2bb7141496a9
permissions -rw-r--r--
Add 2nd optional parameter to HedgewarsScriptLoad. If false, its OK if file does not exist. Also, return true/false on success
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--[[
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	Flying Saucer Training
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	This is a training mission which teaches many basic (and not-so-basic) moves
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	with the flying saucer.
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	Lesson plan:
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	- Taking off
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	- Basic flight
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	- Landing safely
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	- Managing fuel
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	- Changing saucers in mid-flight
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	- Diving
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	- Dropping weapons from flying saucer
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	- Firing from flying saucer with [Precise] + [Attack]
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	- Aiming in flying saucer with [Precise] + [Up]/[Down]
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	- Underwater attack
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	- Free flight with inf. fuel and some weapons at end of training
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	FIXME:
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	- Bad respawn animation ("explosion" just happens randomly because of the way the resurrection effect works)
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	- Hide fuel if infinite (probably needs engine support)
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]]
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Tracker.lua")
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local Player = nil -- Pointer to hog created in: onGameInit
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local Target = nil -- Pointer to target hog
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local Objective = false -- Get to the target
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local TargetNumber = 0 -- The current target number
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local GrenadeThrown = false -- Used for the Boom Target
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local BazookasLeft = 0 -- Used by the Launch Target and the Unterwater Attack Target
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local InfFuel = false -- If true, flying saucer has infinite fuel
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local SaucerGear = nil -- Store flying saucer gear here (if one exists)
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local TargetGears = {} -- List of remaining gears to collect or destroy in the current round
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local TargetsRemaining = 0
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local Barrels = {} -- Table contraining the explosive barrel gears
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local CheckTimer = 500 -- Time to wait at least before checking safe landing
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local Check = false -- The last target has recently been collected/destroyed and the CheckTimer is running
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local GrenadeTimer = 0 -- Time after a grenade has been thrown
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local TargetPos = {} -- Table of targets
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local StartPos = { X = 742, Y = 290 }
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--[[
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List of all targets (or "objectives"). The player has to complete them one-by-one and must always land safely afterwards.
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Some target numbers have names for easier reference.
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]]
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TargetPos[1] =  {
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	Targets = {{ X = 1027, Y = 217 }},
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	Ammo = { },
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	Message = loc("Here you will learn how to fly the flying saucer|and get so learn some cool tricks.") .. "|" ..
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	loc("Collect the first crate to begin!"),
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	MessageIcon = -amJetpack, }
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TargetPos[2] = {
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	Targets = {{ X = 1369, Y = 265 }},
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	Ammo = { [amJetpack] = 100 },
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	InfFuel = true,
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	MessageTime = 10000,
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	Message = loc("Get to the crate using your flying saucer!") .. "|" ..
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	loc("Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate.") .. "|" ..
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	loc("Try to land softly, as you can still take fall damage!"), }
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TargetPos[3] = {
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	Targets = {{ X = 689, Y = 58 }},
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	Ammo = { [amJetpack] = 100 },
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	MessageTime = 5000,
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	Message = loc("Now collect the next crate!") .. "|" .. loc("Be careful, your fuel is limited from now on!") .."|" ..
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	loc("Tip: If you get stuck in this training, use \"Skip turn\" to restart the current objective.") }
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-- The Double Target
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local DoubleTarget = 4
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TargetPos[4] = {
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	Targets = { { X = 84, Y = -20 }, { X = 1980 , Y = -20 } },
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	Ammo = { [amJetpack] = 2 },
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	MessageTime = 9000,
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	Message = loc("Now collect the 2 crates to the far left and right.") .. "|" ..
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	loc("You only have 2 flying saucers this time.") .. "|" ..
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	loc("Tip: You can change your flying saucer|in mid-flight by hitting the [Attack] key twice."), }
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TargetPos[5] = {
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	Targets = {{ X = 47, Y = 804 }},
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	Ammo = { [amJetpack] = 100 },
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	MessageTime = 5000,
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	Message = loc("Time for a more interesting stunt, but first just collect the next crate!"), }
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TargetPos[6] = {
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	Targets = {{ X = 604, Y = 871}},
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	MessageTime = 15000,
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	Message = loc("You can dive with your flying saucer!") .. "|" ..
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	loc("Try it now and dive here to collect the crate on the right girder.") .. "|" ..
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	loc("You only have one flying saucer this time.") .. "|" ..
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	loc("Beware, though, you will only be able to move slowly through the water.") .. "|" ..
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	loc("Warning: Never ever leave the flying saucer while in water!"),
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	Ammo = { [amJetpack] = 1 }, }
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TargetPos[7] = { 
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	Targets = {{ X = 1884, Y = 704 }},
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	MessageTime = 6500,
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	Message = loc("Now dive just one more time and collect the next crate.") .. "|" ..
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		loc("Tip: Don't remain for too long in the water, or you won't make it."),
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	Ammo = { [amJetpack] = 1}, }
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-- The Boom Target
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local BoomTarget = 8
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TargetPos[8] = {
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	Modifier = true, Func = function()
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		Info(loc("Instructions"),
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		loc("Now let's try to drop weapons while flying!") .. "|" ..
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		loc("You have to destroy the target above by dropping a grenade on it from your flying saucer.") .. "|" ..
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		loc("It's not that easy, so listen carefully:") .. "|" ..
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		loc("Step 1: Activate your flying saucer but do NOT move yet!") .. "|" ..
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		loc("Step 2: Select your grenade.") .. "|" ..
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		loc("Step 3: Start flying and get yourself right above the target.") .. "|" ..
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		loc("Step 4: Drop your grenade by pressing the [Long jump] key.") .. "|" ..
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		loc("Step 5: Get away quickly and land safely anywhere.") .. "| |" ..
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		loc("Note: We only give you grenades if you stay in your flying saucer."), nil, 20000)
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		SpawnBoomTarget()
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		if SaucerGear ~= nil then
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			AddAmmo(Player, amGrenade, 1)
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		else
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			AddAmmo(Player, amGrenade, 0)
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		end
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		GrenadeThrown = false
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	end,
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	Ammo = { [amJetpack] = 100 },
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	Respawn = { X = 2000, Y = 742 }, }
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-- The Launch Target
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local LaunchTarget = 9
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TargetPos[9] = {
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	Targets = {{ X = 1700, Y = 640, Type = gtTarget }, { X = 1460, Y = 775, Type = gtTarget }},
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	MessageTime = 20000,
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	Message = loc("Only the best pilots can master the following stunts.") .. "|" ..
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		loc("As you've seen, the dropped grenade roughly fell into your flying direction.") .. "|" ..
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		loc("You have to destroy two targets, but the previous technique would be very difficult or dangerous to use.") .. "|" ..
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		loc("So you are able to launch projectiles into your aiming direction, always at full power.") .."|"..
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		loc("To launch a projectile in mid-flight, hold [Precise] and press [Long jump].") .. "|" ..
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		loc("You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down].") .. "|" ..
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		loc("Tip: Changing your aim while flying is very difficult, so adjust it before you take off."),
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	Ammo = { [amJetpack] = 1, },
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	Respawn = { X = 1764, Y = 916 },
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	ExtraFunc = function()
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		HogTurnLeft(Player, true)
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		if SaucerGear ~= nil then
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			AddAmmo(Player, amBazooka, 2)
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		else
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			AddAmmo(Player, amBazooka, 0)
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		end
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		BazookasLeft = 2
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	end }
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-- The Underwater Attack Target
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local UnderwaterAttackTarget = 10
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TargetPos[10] = {
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	MessageTime = 17000,
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	Message = loc("Now for the supreme discipline of saucer flying, the underwater attack.") .. "|" ..
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	loc("Basically this is a combination of diving and launching.") .. "|" ..
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	loc("Dropping a weapon while in water would just drown it, but launching one would work.") .."|" ..
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	loc("Based on what you've learned, destroy the target on the girder and as always, land safely!"), 
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	Targets = {{ X = 1200, Y = 930, Type = gtTarget }},
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	Ammo = { [amJetpack] = 1, },
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	Respawn = { X = 1027, Y = 217 },
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	ExtraFunc = function()
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		if SaucerGear ~= nil then
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			AddAmmo(Player, amBazooka, 1)
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		else
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			AddAmmo(Player, amBazooka, 0)
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		end
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		BazookasLeft = 1
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	end }
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TargetPos[11] = {
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	Targets = {{ X = 742, Y = 290 }},
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	MessageTime = 5000,
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	Message = loc("This almost concludes our tutorial.") .. "|" ..
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	loc("You now have infinite fuel, grenades and bazookas for fun.") .. "|" ..
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	loc("Collect or destroy the final crate to finish the training."),
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	Ammo = { [amJetpack] = 100, [amGrenade] = 100, [amBazooka] = 100 },
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	InfFuel = true, }
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TargetPos[12] = { Modifier = true, Func = function()
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	Objective = true
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	AddCaption(loc("Training complete!"), capcolDefault, capgrpGameState)
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	Info(loc("Training complete!"), loc("Good bye!"), 4, 5000)
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	if SaucerGear ~= nil then
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		DeleteGear(SaucerGear)
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	end
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	SetState(Player, band(GetState(Player), bnot(gstHHDriven)))
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	SetState(Player, bor(GetState(Player), gstWinner))
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	PlaySound(sndVictory, Player)
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	SendStat(siGameResult, loc("You have finished the Flying Saucer Training!"))
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	SendStat(siCustomAchievement, loc("Good job!"))
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	SendStat(siPlayerKills, "0", loc("Hogonauts"))
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	TurnTimeLeft = 0
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	EndGame()
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end,
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}
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-- Just a wrapper for ShowMission
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function Info(Title, Text, Icon, Time)
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	if Time == nil then Time = 0 end
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	if Icon == nil then Icon = 2 end
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	ShowMission(loc("Flying Saucer Training"), Title, Text, Icon, Time)
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end
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-- Spawn all the gears for the Boom Target
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function SpawnBoomTarget()
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	if TargetsRemaining < 1 then
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		TargetGears[1] = AddGear(1602, 507, gtTarget, 0, 0, 0, 0)
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		TargetsRemaining = TargetsRemaining + 1
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	end
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	if Barrels[1] == nil then
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   221
		Barrels[1] = AddGear(1563, 532, gtExplosives, 0, 0, 0, 0)
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   222
	end
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   223
	if Barrels[2] == nil then
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   224
		Barrels[2] = AddGear(1648, 463, gtExplosives, 0, 0, 0, 0)
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	end
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	for i=1,#Barrels do
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		SetHealth(Barrels[i], 1)
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   229
	end
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end
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-- Generic target spawning for the current target
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function SpawnTargets()
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	for i=1,#TargetPos[TargetNumber].Targets do
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   235
		if TargetGears[i] == nil then
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			SpawnTarget(TargetPos[TargetNumber].Targets[i].X, TargetPos[TargetNumber].Targets[i].Y,
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				TargetPos[TargetNumber].Targets[i].Type, i)
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		end
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   239
	end
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end
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function SpawnTarget( PosX, PosY, Type, ID )
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   243
	if Type ~= nil and Type ~= gtCase then
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   244
		if Type == gtTarget then
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   245
			TargetGears[ID] = AddGear(PosX, PosY, gtTarget, 0, 0, 0, 0)
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		end
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   247
	else
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		TargetGears[ID] = SpawnFakeUtilityCrate(PosX, PosY, false, false)
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   249
	end
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	TargetsRemaining = TargetsRemaining + 1
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   251
end
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function AutoSpawn() -- Auto-spawn the next target after you've obtained the current target!
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   254
	TargetNumber = TargetNumber + 1
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	TargetsRemaining = 0
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   256
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   257
	if TargetPos[TargetNumber].Ammo then
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   258
		for ammoType, count in pairs(TargetPos[TargetNumber].Ammo) do
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   259
			AddAmmo(Player, ammoType, count)
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		end
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   261
		if GetCurAmmoType() ~= amJetpack then
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   262
			SetWeapon(amJetpack)
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   263
		end
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   264
	end
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   265
	if TargetPos[TargetNumber].InfFuel then
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   266
		InfFuel = true
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   267
	else
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   268
		InfFuel = false
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   269
	end
13594
ddd90e92c4c3 Use proper infinite fuel feature in flying saucer training
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	UpdateInfFuel()
11405
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	-- Func (if present) will be run instead of the ordinary spawning handling
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   273
	if TargetPos[TargetNumber].Modifier then -- If there is a modifier, run the function
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parents:
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   274
		TargetPos[TargetNumber].Func()
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		return true
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   276
	end
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   278
	-- ExtraFunc is for additional events for a target
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   279
	if TargetPos[TargetNumber].ExtraFunc ~= nil then
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   280
		TargetPos[TargetNumber].ExtraFunc()
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   281
	end
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   282
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   283
	local subcap
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parents:
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   284
	if TargetNumber == 1 then
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   285
		subcap = loc("Training")
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   286
	else
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   287
		subcap = loc("Instructions")
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   288
	end
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   289
	Info(subcap, TargetPos[TargetNumber].Message, TargetPos[TargetNumber].MessageIcon, TargetPos[TargetNumber].MessageTime)
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   290
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   291
	-- Spawn targets on the next position
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   292
	SpawnTargets()
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   293
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   294
	if TargetNumber > 1 then
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690cc84e9fd6 Use capcolDefault in Lua scripts
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   295
		AddCaption(loc("Next target is ready!"), capcolDefault, capgrpMessage2)
11405
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diff changeset
   296
	end
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   297
end
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   298
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   299
-- Returns true if the hedgehog has safely "landed" (alive, no flying saucer gear and not moving)
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parents:
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   300
-- This is to ensure the training only continues when the player didn't screw up and to restart the current target
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   301
function HasHedgehogLandedYet()
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parents:
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   302
	if band(GetState(Player), gstMoving) == 0 and SaucerGear == nil and GetHealth(Player) > 0 then
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parents:
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   303
		return true
307832da2756 Add Basic Flying Saucer Training
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parents:
diff changeset
   304
	else
307832da2756 Add Basic Flying Saucer Training
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parents:
diff changeset
   305
		return false
307832da2756 Add Basic Flying Saucer Training
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parents:
diff changeset
   306
	end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   307
end
307832da2756 Add Basic Flying Saucer Training
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parents:
diff changeset
   308
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   309
-- Clean up the gear mess left behind when the player failed to get a clean state after restarting
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   310
function CleanUpGears()
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   311
	-- (We track flames, grenades, bazooka shells)
307832da2756 Add Basic Flying Saucer Training
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parents:
diff changeset
   312
	runOnGears(DeleteGear)
307832da2756 Add Basic Flying Saucer Training
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parents:
diff changeset
   313
end
307832da2756 Add Basic Flying Saucer Training
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parents:
diff changeset
   314
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   315
-- Completely restarts the current target/objective; the hedgehog is spawned at the last "checkpoint"
307832da2756 Add Basic Flying Saucer Training
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parents:
diff changeset
   316
-- Called when hedgeghog is resurrected or skips turn
307832da2756 Add Basic Flying Saucer Training
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parents:
diff changeset
   317
function ResetCurrentTarget()
307832da2756 Add Basic Flying Saucer Training
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parents:
diff changeset
   318
	GrenadeThrown = false
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   319
	GrenadeTimer = 0
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   320
	if TargetNumber == LaunchTarget then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   321
		BazookasLeft = 2
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   322
	elseif TargetNumber == UnderwaterAttackTarget then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   323
		BazookasLeft = 1
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   324
	else
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   325
		BazookasLeft = 0
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   326
	end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   327
	Check = false
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   328
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   329
	CleanUpGears()
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   330
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   331
	local X, Y
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   332
	if TargetNumber == 1 then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   333
		X, Y = StartPos.X, StartPos.Y
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   334
	else
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   335
		if TargetPos[TargetNumber-1].Modifier or TargetPos[TargetNumber-1].Respawn ~= nil then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   336
			X, Y = TargetPos[TargetNumber-1].Respawn.X, TargetPos[TargetNumber-1].Respawn.Y
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   337
		else
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   338
			X, Y = TargetPos[TargetNumber-1].Targets[1].X, TargetPos[TargetNumber-1].Targets[1].Y
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   339
		end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   340
	end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   341
	if TargetNumber == BoomTarget then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   342
		SpawnBoomTarget()
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   343
	end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   344
	if TargetPos[TargetNumber].Modifier ~= true then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   345
		SpawnTargets()
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   346
	end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   347
	if TargetPos[TargetNumber].Ammo then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   348
		for ammoType, count in pairs(TargetPos[TargetNumber].Ammo) do
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   349
			AddAmmo(Player, ammoType, count)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   350
		end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   351
		if GetCurAmmoType() ~= amJetpack then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   352
			SetWeapon(amJetpack)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   353
		end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   354
	end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   355
	if TargetPos[TargetNumber].InfFuel then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   356
		InfFuel = true
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   357
	else
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   358
		InfFuel = false
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   359
	end
13594
ddd90e92c4c3 Use proper infinite fuel feature in flying saucer training
Wuzzy <Wuzzy2@mail.ru>
parents: 13583
diff changeset
   360
	UpdateInfFuel()
11405
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   361
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   362
	SetGearPosition(Player, X, Y)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   363
end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   364
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   365
function onGameInit()
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   366
	Seed = 1
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   367
	GameFlags = gfInfAttack + gfOneClanMode + gfSolidLand + gfDisableWind
13664
85506d95977d Use new script variable cMaxTurnTime in scripts for consistency
Wuzzy <Wuzzy2@mail.ru>
parents: 13643
diff changeset
   368
	TurnTime = cMaxTurnTime --[[ This effectively hides the turn time; a turn time above 1000s is not displayed.
85506d95977d Use new script variable cMaxTurnTime in scripts for consistency
Wuzzy <Wuzzy2@mail.ru>
parents: 13643
diff changeset
   369
			   	     We will also ensure this timer always stays above 999s later ]]
11405
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   370
	CaseFreq = 0
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   371
	MinesNum = 0
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   372
	Explosives = 0
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   373
	Map = "Eyes"
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   374
	Theme = "EarthRise"
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   375
	SuddenDeathTurns = 50
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   376
	WaterRise = 0
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   377
	HealthDecrease = 0
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   378
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   379
	-- Team name is a pun on “hedgehog” and “astronauts”
13583
141cdfe0f3ca Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
Wuzzy <Wuzzy2@mail.ru>
parents: 13354
diff changeset
   380
	AddTeam( loc( "Hogonauts" ), -9, "earth", "Earth", "Default", "cm_galaxy" )
11405
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   381
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   382
	-- Hedgehog name is a pun on “Neil Armstrong”
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   383
	Player = AddHog( loc( "Neil Hogstrong" ), 0, 1, "NoHat" )
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   384
	SetGearPosition( Player, StartPos.X, StartPos.Y)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   385
	SetEffect( Player, heResurrectable, 1 )
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   386
end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   387
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   388
function onGameStart()
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   389
	SendHealthStatsOff()
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   390
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   391
	-- Girder near first crate
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   392
	PlaceGirder(1257, 204, 6)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   393
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   394
	-- The upper girders
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   395
	PlaceGirder(84, 16, 0)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   396
	PlaceGirder(1980, 16, 0)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   397
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   398
	-- The lower girder platform at the water pit
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   399
	PlaceGirder(509, 896, 4)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   400
	PlaceGirder(668, 896, 4)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   401
	PlaceGirder(421, 896, 2)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   402
	PlaceGirder(758, 896, 2)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   403
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   404
	-- Girders for the Launch Target and the Underwater Attack Target
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   405
	PlaceGirder(1191, 960, 4)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   406
	PlaceGirder(1311, 960, 0)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   407
	PlaceGirder(1460, 827, 3)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   408
	PlaceGirder(1509, 763, 2)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   409
	PlaceGirder(1605, 672, 4)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   410
	PlaceGirder(1764, 672, 4)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   411
	PlaceGirder(1803, 577, 6)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   412
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   413
	-- Spawn our 1st target using the wrapper function
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   414
	AutoSpawn()
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   415
end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   416
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   417
function onAmmoStoreInit()
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   418
	SetAmmo(amJetpack, 0, 0, 0, 0)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   419
	SetAmmo(amGrenade, 0, 0, 0, 0)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   420
	SetAmmo(amBazooka, 0, 0, 0, 0)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   421
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   422
	-- Added for resetting current target/objective when player is stuck somehow
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   423
	SetAmmo(amSkip, 9, 0, 0, 0)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   424
end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   425
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   426
function onGearAdd(Gear)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   427
	if GetGearType(Gear) == gtJetpack then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   428
		SaucerGear = Gear
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   429
		if TargetNumber == BoomTarget and GrenadeThrown == false then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   430
			AddAmmo(Player, amGrenade, 1)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   431
		end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   432
		if (TargetNumber == LaunchTarget or TargetNumber == UnderwaterAttackTarget) and BazookasLeft > 0 then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   433
			AddAmmo(Player, amBazooka, BazookasLeft)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   434
		end
13594
ddd90e92c4c3 Use proper infinite fuel feature in flying saucer training
Wuzzy <Wuzzy2@mail.ru>
parents: 13583
diff changeset
   435
		UpdateInfFuel()
13071
bcb205281f38 Some minor convenience improvements in Basic Flying Saucer Training
Wuzzy <Wuzzy2@mail.ru>
parents: 12424
diff changeset
   436
		-- If player starts using saucer, the player probably finished reading and the mission panel
bcb205281f38 Some minor convenience improvements in Basic Flying Saucer Training
Wuzzy <Wuzzy2@mail.ru>
parents: 12424
diff changeset
   437
		-- would just get in the way. So we hide it!
bcb205281f38 Some minor convenience improvements in Basic Flying Saucer Training
Wuzzy <Wuzzy2@mail.ru>
parents: 12424
diff changeset
   438
		HideMission()
11405
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   439
	end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   440
	if GetGearType(Gear) == gtGrenade then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   441
		GrenadeThrown = true
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   442
		GrenadeTimer = 0
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   443
	end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   444
	if GetGearType(Gear) == gtShell then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   445
		BazookasLeft = BazookasLeft - 1
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   446
	end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   447
	if GetGearType(Gear) == gtFlame or GetGearType(Gear) == gtGrenade or GetGearType(Gear) == gtShell then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   448
		trackGear(Gear)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   449
	end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   450
end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   451
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   452
function onGearDelete(Gear)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   453
	if GetGearType(Player) ~= nil and (GetGearType(Gear) == gtTarget or GetGearType(Gear) == gtCase) then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   454
		for i=1, #TargetGears do
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   455
			if Gear == TargetGears[i] then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   456
				TargetGears[i] = nil
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   457
				TargetsRemaining = TargetsRemaining - 1
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   458
			end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   459
		end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   460
		if TargetsRemaining <= 0 then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   461
			if TargetNumber == BoomTarget or not HasHedgehogLandedYet() then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   462
				if SaucerGear then
13643
690cc84e9fd6 Use capcolDefault in Lua scripts
Wuzzy <Wuzzy2@mail.ru>
parents: 13630
diff changeset
   463
					AddCaption(loc("Objective completed! Now land safely."), capcolDefault, capgrpMessage2)
11405
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   464
				end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   465
				Check = true
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   466
				CheckTimer = 500
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   467
			else
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   468
				AutoSpawn()
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   469
			end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   470
		end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   471
	end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   472
	if GetGearType(Gear) == gtGrenade then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   473
		GrenadeTimer = 0
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   474
		GrenadeExploded = true
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   475
	end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   476
	if GetGearType(Gear) == gtJetpack then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   477
		SaucerGear = nil
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   478
		if TargetNumber == BoomTarget then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   479
			AddAmmo(Player, amGrenade, 0)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   480
		end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   481
		if TargetNumber == LaunchTarget or TargetNumber == UnderwaterAttackTarget then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   482
			AddAmmo(Player, amBazooka, 0)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   483
		end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   484
	end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   485
	if GetGearType(Gear) == gtCase and GetGearType(Player) ~= nil then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   486
		PlaySound(sndShotgunReload)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   487
	end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   488
	if Gear == Barrels[1] then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   489
		Barrels[1] = nil
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   490
	end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   491
	if Gear == Barrels[2] then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   492
		Barrels[2] = nil
13643
690cc84e9fd6 Use capcolDefault in Lua scripts
Wuzzy <Wuzzy2@mail.ru>
parents: 13630
diff changeset
   493
		AddCaption(loc("Kaboom!"), capcolDefault, capgrpMessage)
11405
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   494
	end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   495
end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   496
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   497
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   498
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   499
function onNewTurn()
13071
bcb205281f38 Some minor convenience improvements in Basic Flying Saucer Training
Wuzzy <Wuzzy2@mail.ru>
parents: 12424
diff changeset
   500
	if GetAmmoCount(CurrentHedgehog, amJetpack) > 0 then
bcb205281f38 Some minor convenience improvements in Basic Flying Saucer Training
Wuzzy <Wuzzy2@mail.ru>
parents: 12424
diff changeset
   501
		SetWeapon(amJetpack)
bcb205281f38 Some minor convenience improvements in Basic Flying Saucer Training
Wuzzy <Wuzzy2@mail.ru>
parents: 12424
diff changeset
   502
	end
11405
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   503
end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   504
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   505
function onGameTick20()
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   506
	if (TurnTimeLeft < 1500000 and not Objective) then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   507
		TurnTimeLeft = TurnTime
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   508
	end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   509
	if Check then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   510
		CheckTimer = CheckTimer - 20
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   511
		if CheckTimer <= 0 then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   512
			if HasHedgehogLandedYet() then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   513
				AutoSpawn()
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   514
				Check = false
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   515
				GrenadeThrown = false
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   516
			end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   517
		end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   518
	end
13643
690cc84e9fd6 Use capcolDefault in Lua scripts
Wuzzy <Wuzzy2@mail.ru>
parents: 13630
diff changeset
   519
	if GrenadeExploded and TargetNumber == BoomTarget and GetHealth(Player) then
11405
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   520
		GrenadeTimer = GrenadeTimer + 20
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   521
		if GrenadeTimer > 1500 then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   522
			GrenadeTimer = 0
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   523
			GrenadeThrown = false
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   524
			GrenadeExploded = false
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   525
			if SaucerGear and TargetNumber == BoomTarget and TargetsRemaining > 0 then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   526
				PlaySound(sndShotgunReload)
13643
690cc84e9fd6 Use capcolDefault in Lua scripts
Wuzzy <Wuzzy2@mail.ru>
parents: 13630
diff changeset
   527
				AddCaption(loc("+1 Grenade"), GetClanColor(GetHogClan(Player)), capgrpAmmoinfo)
11405
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   528
				AddAmmo(Player, amGrenade, 1)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   529
			end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   530
		end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   531
	end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   532
end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   533
13594
ddd90e92c4c3 Use proper infinite fuel feature in flying saucer training
Wuzzy <Wuzzy2@mail.ru>
parents: 13583
diff changeset
   534
function UpdateInfFuel()
ddd90e92c4c3 Use proper infinite fuel feature in flying saucer training
Wuzzy <Wuzzy2@mail.ru>
parents: 13583
diff changeset
   535
	if SaucerGear then
ddd90e92c4c3 Use proper infinite fuel feature in flying saucer training
Wuzzy <Wuzzy2@mail.ru>
parents: 13583
diff changeset
   536
		if InfFuel then
ddd90e92c4c3 Use proper infinite fuel feature in flying saucer training
Wuzzy <Wuzzy2@mail.ru>
parents: 13583
diff changeset
   537
			SetHealth(SaucerGear, JETPACK_FUEL_INFINITE)
ddd90e92c4c3 Use proper infinite fuel feature in flying saucer training
Wuzzy <Wuzzy2@mail.ru>
parents: 13583
diff changeset
   538
		elseif GetHealth(SaucerGear == JETPACK_FUEL_INFINITE) then
ddd90e92c4c3 Use proper infinite fuel feature in flying saucer training
Wuzzy <Wuzzy2@mail.ru>
parents: 13583
diff changeset
   539
			SetHealth(SaucerGear, 2000)
ddd90e92c4c3 Use proper infinite fuel feature in flying saucer training
Wuzzy <Wuzzy2@mail.ru>
parents: 13583
diff changeset
   540
		end
11405
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   541
	end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   542
end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   543
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   544
function onGearDamage(Gear)
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   545
	if Gear == Player then
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   546
		CleanUpGears()
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   547
		GrenadeThrown = false
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   548
		Check = false
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   549
	end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   550
end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   551
13630
fe7d2bbf5f3f Fix resurrection animation appearing at wrong position for some missions and styles
Wuzzy <Wuzzy2@mail.ru>
parents: 13594
diff changeset
   552
function onGearResurrect(Gear, VGear)
11405
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   553
	if Gear == Player then
13643
690cc84e9fd6 Use capcolDefault in Lua scripts
Wuzzy <Wuzzy2@mail.ru>
parents: 13630
diff changeset
   554
		AddCaption(loc("Oh no! You have died. Try again!"), capcolDefault, capgrpMessage2)
11405
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   555
		ResetCurrentTarget()
13630
fe7d2bbf5f3f Fix resurrection animation appearing at wrong position for some missions and styles
Wuzzy <Wuzzy2@mail.ru>
parents: 13594
diff changeset
   556
		if VGear then
fe7d2bbf5f3f Fix resurrection animation appearing at wrong position for some missions and styles
Wuzzy <Wuzzy2@mail.ru>
parents: 13594
diff changeset
   557
			SetVisualGearValues(VGear, GetX(Gear), GetY(Gear))
fe7d2bbf5f3f Fix resurrection animation appearing at wrong position for some missions and styles
Wuzzy <Wuzzy2@mail.ru>
parents: 13594
diff changeset
   558
		end
11405
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   559
	end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   560
end
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   561
13172
159004144897 Use onSkipTurn in scripts to detect turn skips
Wuzzy <Wuzzy2@mail.ru>
parents: 13071
diff changeset
   562
function onSkipTurn()
13643
690cc84e9fd6 Use capcolDefault in Lua scripts
Wuzzy <Wuzzy2@mail.ru>
parents: 13630
diff changeset
   563
	AddCaption(loc("Try again!"), capcolDefault, capgrpMessage2)
13172
159004144897 Use onSkipTurn in scripts to detect turn skips
Wuzzy <Wuzzy2@mail.ru>
parents: 13071
diff changeset
   564
	ResetCurrentTarget()
11405
307832da2756 Add Basic Flying Saucer Training
Wuzzy <almikes@aol.com>
parents:
diff changeset
   565
end