author | koda |
Wed, 02 May 2012 14:35:54 +0100 | |
changeset 6997 | 2356bf174df8 |
parent 6990 | 40e5af28d026 |
child 6998 | f2524a80eea2 |
permissions | -rw-r--r-- |
2690 | 1 |
(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
|
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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2690 | 13 |
* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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2690 | 17 |
*) |
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||
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{$INCLUDE "options.inc"} |
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||
21 |
unit PascalExports; |
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5125 | 22 |
(* |
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* If the engine is compiled as library this unit will export functions |
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* as C declarations for convenient library usage in your application and |
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* language of choice. |
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* |
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* See also: C declarations on wikipedia |
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* http://en.wikipedia.org/wiki/X86_calling_conventions#cdecl |
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29 |
*) |
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interface |
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changed uKeys to uInputHandler to better reflect its function
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31 |
uses uTypes, uConsts, uVariables, GLunit, uInputHandler, uSound, uAmmos, uUtils, uCommands; |
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|
2924 | 33 |
{$INCLUDE "config.inc"} |
5166
d1eb1560b4d5
and now for something completely different, overlay refactoring!
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34 |
procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export; |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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35 |
|
5452
3edc3e3b8cdc
Created callbacks to give the frontend information of maxteams/hogs
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36 |
function HW_getNumberOfWeapons:LongInt; cdecl; export; |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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37 |
|
5452
3edc3e3b8cdc
Created callbacks to give the frontend information of maxteams/hogs
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38 |
function HW_getMaxNumberOfTeams:LongInt; cdecl; export; |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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39 |
|
5452
3edc3e3b8cdc
Created callbacks to give the frontend information of maxteams/hogs
Xeli
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40 |
function HW_getMaxNumberOfHogs:LongInt; cdecl; export; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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41 |
|
6035
bdd0528ee8a6
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
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42 |
procedure HW_terminate(closeFrontend: Boolean); cdecl; export; |
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implementation |
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allow to compile engine as library with HWLIBRARY symbol
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45 |
{$IFDEF HWLIBRARY} |
3737
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reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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46 |
var cZoomVal: GLfloat; |
3635
38d3e31556d3
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
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47 |
|
3063 | 48 |
// retrieve protocol information |
4603 | 49 |
procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export; |
2691 | 50 |
begin |
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netProto^:= cNetProtoVersion; |
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versionStr^:= cVersionString; |
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end; |
54 |
||
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reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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55 |
procedure HW_zoomSet(value: GLfloat); cdecl; export; |
2ba6ac8a114b
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56 |
begin |
2ba6ac8a114b
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koda
parents:
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57 |
cZoomVal:= value; |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
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58 |
ZoomValue:= value; |
2ba6ac8a114b
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59 |
end; |
2ba6ac8a114b
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60 |
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2690 | 61 |
procedure HW_zoomReset; cdecl; export; |
62 |
begin |
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3737
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reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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63 |
ZoomValue:= cZoomVal; |
3672
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shrink confirmation button, double tap resets zoom and centers hog
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64 |
// center the camera at current hog |
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shrink confirmation button, double tap resets zoom and centers hog
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65 |
if CurrentHedgehog <> nil then |
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shrink confirmation button, double tap resets zoom and centers hog
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66 |
followGear:= CurrentHedgehog^.Gear; |
2690 | 67 |
end; |
68 |
||
3680 | 69 |
function HW_zoomFactor: GLfloat; cdecl; export; |
70 |
begin |
|
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71 |
HW_zoomFactor:= ZoomValue / cDefaultZoomLevel; |
3680 | 72 |
end; |
73 |
||
74 |
function HW_zoomLevel: LongInt; cdecl; export; |
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75 |
begin |
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76 |
HW_zoomLevel:= trunc((ZoomValue - cDefaultZoomLevel) / cZoomDelta); |
3680 | 77 |
end; |
78 |
||
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screenshot binding for library (on ios it just plays the sound)
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79 |
procedure HW_screenshot; cdecl; export; |
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screenshot binding for library (on ios it just plays the sound)
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80 |
begin |
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screenshot binding for library (on ios it just plays the sound)
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81 |
flagMakeCapture:= true; |
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screenshot binding for library (on ios it just plays the sound)
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82 |
end; |
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screenshot binding for library (on ios it just plays the sound)
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83 |
|
4454 | 84 |
function HW_isPaused: boolean; cdecl; export; |
85 |
begin |
|
6990
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parents:
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86 |
HW_isPaused:= isPaused; |
4454 | 87 |
end; |
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||
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89 |
// equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup |
3063 | 90 |
procedure HW_terminate(closeFrontend: boolean); cdecl; export; |
91 |
begin |
|
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92 |
alsoShutdownFrontend:= closeFrontend; |
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
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93 |
ParseCommand('forcequit', true); |
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end; |
3395
095273ad0e08
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
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95 |
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4920 | 96 |
function HW_getSDLWindow: pointer; cdecl; export; |
97 |
begin |
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6997
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remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
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HW_getSDLWindow:={$IFDEF SDL13}SDLwindow{$ELSE}nil{$ENDIF}; |
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end; |
100 |
||
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(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
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parents:
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101 |
// cursor handling |
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procedure HW_setCursor(x,y: LongInt); cdecl; export; |
103 |
begin |
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104 |
CursorPoint.X:= x; |
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105 |
CursorPoint.Y:= y; |
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106 |
end; |
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||
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procedure HW_getCursor(x,y: PLongInt); cdecl; export; |
109 |
begin |
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x^:= CursorPoint.X; |
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y^:= CursorPoint.Y; |
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112 |
end; |
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||
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(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
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114 |
// ammo menu related functions |
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115 |
function HW_isAmmoMenuOpen: boolean; cdecl; export; |
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begin |
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117 |
HW_isAmmoMenuOpen:= bShowAmmoMenu; |
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end; |
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119 |
|
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function HW_isAmmoMenuNotAllowed: boolean; cdecl; export; |
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121 |
begin; |
6990
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122 |
HW_isAmmoMenuNotAllowed:= ( (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or |
40e5af28d026
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123 |
((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) ); |
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124 |
end; |
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125 |
|
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126 |
function HW_isWeaponRequiringClick: boolean; cdecl; export; |
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127 |
begin |
6990
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change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6954
diff
changeset
|
128 |
HW_isWeaponRequiringClick:= false; |
3739 | 129 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
6990
40e5af28d026
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koda
parents:
6954
diff
changeset
|
130 |
HW_isWeaponRequiringClick:= (CurrentHedgehog^.Gear^.State and gstHHChooseTarget) <> 0; |
3637
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3635
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|
131 |
end; |
0db298524c3d
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koda
parents:
3635
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|
132 |
|
3650 | 133 |
function HW_isWeaponTimerable: boolean; cdecl; export; |
134 |
begin |
|
6990
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6954
diff
changeset
|
135 |
HW_isWeaponTimerable:= false; |
3739 | 136 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
6990
40e5af28d026
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koda
parents:
6954
diff
changeset
|
137 |
HW_isWeaponTimerable:= (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable) <> 0; |
3650 | 138 |
end; |
139 |
||
3651 | 140 |
function HW_isWeaponSwitch: boolean cdecl; export; |
141 |
begin |
|
6990
40e5af28d026
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koda
parents:
6954
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|
142 |
HW_isWeaponSwitch:= false; |
3739 | 143 |
if (CurAmmoGear <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
6990
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6954
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changeset
|
144 |
HW_isWeaponSwitch:= (CurAmmoGear^.AmmoType = amSwitch); |
3651 | 145 |
end; |
146 |
||
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
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3697
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changeset
|
147 |
function HW_isWeaponRope: boolean cdecl; export; |
3668
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|
148 |
begin |
6990
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6954
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changeset
|
149 |
HW_isWeaponRope:= false |
3739 | 150 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
6990
40e5af28d026
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents:
6954
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changeset
|
151 |
HW_isWeaponRope:= (CurrentHedgehog^.CurAmmoType = amRope); |
3668
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152 |
end; |
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tap to play piano notes, fix for audio and pause glitch
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|
153 |
|
3650 | 154 |
procedure HW_setGrenadeTime(time: LongInt); cdecl; export; |
155 |
begin |
|
156 |
ParseCommand('/timer ' + inttostr(time), true); |
|
157 |
end; |
|
158 |
||
6825 | 159 |
function HW_getGrenadeTime: LongInt; cdecl; export; |
160 |
var CurWeapon: PAmmo; |
|
161 |
begin |
|
6990
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6954
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changeset
|
162 |
HW_getGrenadeTime:= 3; |
6825 | 163 |
if HW_isWeaponTimerable then |
164 |
begin |
|
6925 | 165 |
CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^); |
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|
166 |
HW_getGrenadeTime:= CurWeapon^.Timer div 1000; |
6825 | 167 |
end; |
168 |
end; |
|
169 |
||
3737
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koda
parents:
3697
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changeset
|
170 |
procedure HW_setPianoSound(snd: LongInt); cdecl; export; |
2ba6ac8a114b
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parents:
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changeset
|
171 |
begin |
2ba6ac8a114b
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koda
parents:
3697
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changeset
|
172 |
// this most likely won't work in network game |
3739 | 173 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
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changeset
|
174 |
and (CurrentHedgehog^.CurAmmoType = amPiano) then |
3737
2ba6ac8a114b
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koda
parents:
3697
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changeset
|
175 |
case snd of |
2ba6ac8a114b
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koda
parents:
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changeset
|
176 |
0: PlaySound(sndPiano0); |
2ba6ac8a114b
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koda
parents:
3697
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changeset
|
177 |
1: PlaySound(sndPiano1); |
2ba6ac8a114b
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koda
parents:
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changeset
|
178 |
2: PlaySound(sndPiano2); |
2ba6ac8a114b
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koda
parents:
3697
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changeset
|
179 |
3: PlaySound(sndPiano3); |
2ba6ac8a114b
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koda
parents:
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changeset
|
180 |
4: PlaySound(sndPiano4); |
2ba6ac8a114b
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koda
parents:
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changeset
|
181 |
5: PlaySound(sndPiano5); |
2ba6ac8a114b
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koda
parents:
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changeset
|
182 |
6: PlaySound(sndPiano6); |
2ba6ac8a114b
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koda
parents:
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changeset
|
183 |
7: PlaySound(sndPiano7); |
2ba6ac8a114b
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koda
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changeset
|
184 |
else PlaySound(sndPiano8); |
2ba6ac8a114b
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koda
parents:
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changeset
|
185 |
end; |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
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changeset
|
186 |
end; |
3924 | 187 |
|
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function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export; |
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189 |
begin |
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HW_getWeaponNameByIndex:= (str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId])); |
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191 |
end; |
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192 |
|
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193 |
function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export; |
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begin |
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HW_getWeaponCaptionByIndex:= (str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId])); |
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196 |
end; |
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197 |
|
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198 |
function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export; |
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199 |
begin |
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HW_getWeaponDescriptionByIndex:= (str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId])); |
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201 |
end; |
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202 |
|
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203 |
function HW_getNumberOfWeapons: LongInt; cdecl; export; |
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204 |
begin |
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HW_getNumberOfWeapons:= ord(high(TAmmoType)); |
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end; |
3924 | 207 |
|
208 |
procedure HW_setWeapon(whichone: LongInt); cdecl; export; |
|
209 |
begin |
|
5492 | 210 |
if (CurrentTeam = nil) then exit; |
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if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then |
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SetWeapon(TAmmoType(whichone+1)); |
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213 |
end; |
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214 |
|
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215 |
function HW_isWeaponAnEffect(whichone: LongInt): boolean; cdecl; export; |
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216 |
begin |
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HW_isWeaponAnEffect:= Ammoz[TAmmoType(whichone+1)].Ammo.Propz and ammoprop_Effect <> 0; |
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218 |
end; |
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|
219 |
|
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function HW_getAmmoCounts(counts: PLongInt): LongInt; cdecl; export; |
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var a : PHHAmmo; |
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slot, index, res: LongInt; |
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223 |
begin |
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224 |
HW_getAmmoCounts:= -1; |
5492 | 225 |
// nil check |
226 |
if (CurrentHedgehog = nil) or (CurrentHedgehog^.Ammo = nil) or (CurrentTeam = nil) then |
|
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227 |
exit; |
5492 | 228 |
// hog controlled by opponent (net or ai) |
229 |
if (CurrentTeam^.ExtDriven) or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then |
|
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230 |
exit; |
3989 | 231 |
|
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232 |
a:= CurrentHedgehog^.Ammo; |
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233 |
for slot:= 0 to cMaxSlotIndex do |
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234 |
for index:= 0 to cMaxSlotAmmoIndex do |
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if a^[slot,index].Count <> 0 then // yes, ammomenu is hell |
236 |
counts[ord(a^[slot,index].AmmoType)-1]:= a^[slot,index].Count; |
|
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HW_getAmmoCounts:= 0; |
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238 |
end; |
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|
239 |
|
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240 |
procedure HW_getAmmoDelays (skipTurns: PByte); cdecl; export; |
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241 |
var a : TAmmoType; |
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242 |
begin |
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243 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
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244 |
skipTurns[ord(a)-1]:= byte(Ammoz[a].SkipTurns); |
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245 |
end; |
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246 |
|
3989 | 247 |
function HW_getTurnsForCurrentTeam: LongInt; cdecl; export; |
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248 |
begin |
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249 |
HW_getTurnsForCurrentTeam:= 0; |
5492 | 250 |
if (CurrentTeam <> nil) and (CurrentTeam^.Clan <> nil) then |
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251 |
HW_getTurnsForCurrentTeam:= CurrentTeam^.Clan^.TurnNumber; |
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252 |
end; |
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|
253 |
|
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254 |
function HW_getMaxNumberOfHogs: LongInt; cdecl; export; |
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|
255 |
begin |
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256 |
HW_getMaxNumberOfHogs:= cMaxHHIndex + 1; |
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|
257 |
end; |
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|
258 |
|
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259 |
function HW_getMaxNumberOfTeams: LongInt; cdecl; export; |
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|
260 |
begin |
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261 |
HW_getMaxNumberOfTeams:= cMaxTeams; |
3924 | 262 |
end; |
6362
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|
263 |
|
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|
264 |
procedure HW_memoryWarningCallback; cdecl; export; |
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|
265 |
begin |
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|
266 |
ReleaseSound(false); |
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267 |
end; |
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|
268 |
|
2690 | 269 |
{$ENDIF} |
270 |
||
271 |
end. |
|
272 |