QTfrontend/team.cpp
author nemo
Thu, 31 May 2012 12:52:31 -0400
changeset 7161 21a9c70b2070
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child 7254 aa4461ec7737
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Name the flags for fall tracking and indicating whether the explosion erases terrain.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QFile>
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#include <QTextStream>
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#include <QStringList>
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#include <QLineEdit>
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#include <QCryptographicHash>
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#include <QSettings>
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#include <QStandardItemModel>
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#include "team.h"
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#include "hwform.h"
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HWTeam::HWTeam(const QString & teamname) :
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    QObject(0)
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    , m_difficulty(0)
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    , m_numHedgehogs(4)
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    , m_isNetTeam(false)
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{
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    m_name = teamname;
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    OldTeamName = m_name;
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    for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        m_hedgehogs.append(HWHog());
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        m_hedgehogs[i].Name = (QLineEdit::tr("hedgehog %1").arg(i+1));
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        m_hedgehogs[i].Hat = "NoHat";
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    }
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    m_grave = "Statue";
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    m_fort = "Plane";
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    m_voicepack = "Default";
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    m_flag = "hedgewars";
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    for(int i = 0; i < BINDS_NUMBER; i++)
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    {
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        m_binds.append(BindAction());
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        m_binds[i].action = cbinds[i].action;
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        m_binds[i].strbind = cbinds[i].strbind;
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    }
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    m_rounds = 0;
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    m_wins = 0;
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    m_campaignProgress = 0;
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    m_color = 0;
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}
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HWTeam::HWTeam(const QStringList& strLst) :
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    QObject(0)
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    , m_numHedgehogs(4)
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    , m_isNetTeam(true)
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{
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    // net teams are configured from QStringList
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    if(strLst.size() != 23) throw HWTeamConstructException();
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    m_name = strLst[0];
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    m_grave = strLst[1];
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    m_fort = strLst[2];
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    m_voicepack = strLst[3];
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    m_flag = strLst[4];
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    m_owner = strLst[5];
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    m_difficulty = strLst[6].toUInt();
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    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        m_hedgehogs.append(HWHog());
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        m_hedgehogs[i].Name=strLst[i * 2 + 7];
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        m_hedgehogs[i].Hat=strLst[i * 2 + 8];
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// Somehow claymore managed an empty hat.  Until we figure out how, this should avoid a repeat
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// Checking net teams is probably pointless, but can't hurt.
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        if (m_hedgehogs[i].Hat.isEmpty()) m_hedgehogs[i].Hat = "NoHat";
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    }
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    m_rounds = 0;
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    m_wins = 0;
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    m_campaignProgress = 0;
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    m_color = 0;
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}
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HWTeam::HWTeam() :
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    QObject(0)
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    , m_difficulty(0)
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    , m_numHedgehogs(4)
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    , m_isNetTeam(false)
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{
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    m_name = QString("Team");
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    for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        m_hedgehogs.append(HWHog());
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        m_hedgehogs[i].Name.sprintf("hedgehog %d", i);
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        m_hedgehogs[i].Hat = "NoHat";
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    }
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    m_grave = QString("Simple"); // default
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    m_fort = QString("Island"); // default
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    m_voicepack = "Default";
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    m_flag = "hedgewars";
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    for(int i = 0; i < BINDS_NUMBER; i++)
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    {
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        m_binds.append(BindAction());
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        m_binds[i].action = cbinds[i].action;
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        m_binds[i].strbind = cbinds[i].strbind;
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    }
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    m_rounds = 0;
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    m_wins = 0;
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    m_campaignProgress = 0;
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    m_color = 0;
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}
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HWTeam::HWTeam(const HWTeam & other) :
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    QObject(0)
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    , OldTeamName(other.OldTeamName)
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    , m_name(other.m_name)
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    , m_grave(other.m_grave)
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    , m_fort(other.m_fort)
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    , m_flag(other.m_flag)
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    , m_voicepack(other.m_voicepack)
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    , m_hedgehogs(other.m_hedgehogs)
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    , m_difficulty(other.m_difficulty)
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    , m_binds(other.m_binds)
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    , m_numHedgehogs(other.m_numHedgehogs)
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    , m_color(other.m_color)
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    , m_isNetTeam(other.m_isNetTeam)
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    , m_owner(other.m_owner)
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    , m_campaignProgress(other.m_campaignProgress)
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    , m_rounds(other.m_rounds)
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    , m_wins(other.m_wins)
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//      , AchievementProgress(other.AchievementProgress)
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{
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cc3eb9b7230f It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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}
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cc3eb9b7230f It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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HWTeam & HWTeam::operator = (const HWTeam & other)
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{
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    if(this != &other)
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    {
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        OldTeamName = other.OldTeamName;
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        m_name = other.m_name;
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        m_grave = other.m_grave;
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        m_fort = other.m_fort;
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        m_flag = other.m_flag;
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        m_voicepack = other.m_voicepack;
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//        m_hedgehogs = other.m_hedgehogs;
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        m_difficulty = other.m_difficulty;
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//        m_binds = other.m_binds;
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        m_numHedgehogs = other.m_numHedgehogs;
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        m_color = other.m_color;
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        m_isNetTeam = other.m_isNetTeam;
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        m_owner = other.m_owner;
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        m_campaignProgress = other.m_campaignProgress;
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        m_rounds = other.m_rounds;
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        m_wins = other.m_wins;
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        m_color = other.m_color;
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    }
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    return *this;
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}
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bool HWTeam::loadFromFile()
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{
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    QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + m_name + ".hwt", QSettings::IniFormat, 0);
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    teamfile.setIniCodec("UTF-8");
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    m_name = teamfile.value("Team/Name", m_name).toString();
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    m_grave = teamfile.value("Team/Grave", "Statue").toString();
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    m_fort = teamfile.value("Team/Fort", "Plane").toString();
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    m_voicepack = teamfile.value("Team/Voicepack", "Default").toString();
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    m_flag = teamfile.value("Team/Flag", "hedgewars").toString();
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    m_difficulty = teamfile.value("Team/Difficulty", 0).toInt();
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    m_rounds = teamfile.value("Team/Rounds", 0).toInt();
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    m_wins = teamfile.value("Team/Wins", 0).toInt();
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    m_campaignProgress = teamfile.value("Team/CampaignProgress", 0).toInt();
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    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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    {
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        QString hh = QString("Hedgehog%1/").arg(i);
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        m_hedgehogs[i].Name = teamfile.value(hh + "Name", QString("hedgehog %1").arg(i+1)).toString();
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        m_hedgehogs[i].Hat = teamfile.value(hh + "Hat", "NoHat").toString();
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        m_hedgehogs[i].Rounds = teamfile.value(hh + "Rounds", 0).toInt();
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        m_hedgehogs[i].Kills = teamfile.value(hh + "Kills", 0).toInt();
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        m_hedgehogs[i].Deaths = teamfile.value(hh + "Deaths", 0).toInt();
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        m_hedgehogs[i].Suicides = teamfile.value(hh + "Suicides", 0).toInt();
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   191
    }
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    for(int i = 0; i < BINDS_NUMBER; i++)
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        m_binds[i].strbind = teamfile.value(QString("Binds/%1").arg(m_binds[i].action), cbinds[i].strbind).toString();
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    for(int i = 0; i < MAX_ACHIEVEMENTS; i++)
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   195
        if(achievements[i][0][0])
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            AchievementProgress[i] = teamfile.value(QString("Achievements/%1").arg(achievements[i][0]), 0).toUInt();
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   197
        else
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            break;
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   199
    return true;
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   200
}
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   201
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bool HWTeam::fileExists()
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{
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    QFile f(cfgdir->absolutePath() + "/Teams/" + m_name + ".hwt");
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    return f.exists();
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   206
}
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   207
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bool HWTeam::deleteFile()
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   209
{
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   210
    if(m_isNetTeam)
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   211
        return false;
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    QFile cfgfile(cfgdir->absolutePath() + "/Teams/" + m_name + ".hwt");
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   213
    cfgfile.remove();
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   214
    return true;
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   215
}
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   216
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   217
bool HWTeam::saveToFile()
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   218
{
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   219
    if (OldTeamName != m_name)
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   220
    {
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   221
        QFile cfgfile(cfgdir->absolutePath() + "/Teams/" + OldTeamName + ".hwt");
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   222
        cfgfile.remove();
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   223
        OldTeamName = m_name;
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   224
    }
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   225
    QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + m_name + ".hwt", QSettings::IniFormat, 0);
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   226
    teamfile.setIniCodec("UTF-8");
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   227
    teamfile.setValue("Team/Name", m_name);
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   228
    teamfile.setValue("Team/Grave", m_grave);
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   229
    teamfile.setValue("Team/Fort", m_fort);
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   230
    teamfile.setValue("Team/Voicepack", m_voicepack);
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   231
    teamfile.setValue("Team/Flag", m_flag);
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   232
    teamfile.setValue("Team/Difficulty", m_difficulty);
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   233
    teamfile.setValue("Team/Rounds", m_rounds);
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   234
    teamfile.setValue("Team/Wins", m_wins);
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   235
    teamfile.setValue("Team/CampaignProgress", m_campaignProgress);
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   236
    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
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   237
    {
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   238
        QString hh = QString("Hedgehog%1/").arg(i);
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   239
        teamfile.setValue(hh + "Name", m_hedgehogs[i].Name);
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   240
        teamfile.setValue(hh + "Hat", m_hedgehogs[i].Hat);
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   241
        teamfile.setValue(hh + "Rounds", m_hedgehogs[i].Rounds);
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   242
        teamfile.setValue(hh + "Kills", m_hedgehogs[i].Kills);
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   243
        teamfile.setValue(hh + "Deaths", m_hedgehogs[i].Deaths);
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   244
        teamfile.setValue(hh + "Suicides", m_hedgehogs[i].Suicides);
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   245
    }
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   246
    for(int i = 0; i < BINDS_NUMBER; i++)
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   247
        teamfile.setValue(QString("Binds/%1").arg(m_binds[i].action), m_binds[i].strbind);
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   248
    for(int i = 0; i < MAX_ACHIEVEMENTS; i++)
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   249
        if(achievements[i][0][0])
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   250
            teamfile.setValue(QString("Achievements/%1").arg(achievements[i][0]), AchievementProgress[i]);
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   251
        else
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   252
            break;
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   253
    return true;
184
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diff changeset
   254
}
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   255
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   256
QStringList HWTeam::teamGameConfig(quint32 InitHealth) const
184
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   257
{
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   258
    QStringList sl;
2874
3c7c2bf1ba38 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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   259
    if (m_isNetTeam)
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   260
    {
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   261
        sl.push_back(QString("eaddteam %3 %1 %2").arg(qcolor().rgb() & 0xffffff).arg(m_name).arg(QString(QCryptographicHash::hash(m_owner.toLatin1(), QCryptographicHash::Md5).toHex())));
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        sl.push_back("erdriven");
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diff changeset
   263
    }
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    else sl.push_back(QString("eaddteam %3 %1 %2").arg(qcolor().rgb() & 0xffffff).arg(m_name).arg(playerHash));
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   265
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    sl.push_back(QString("egrave " + m_grave));
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    sl.push_back(QString("efort " + m_fort));
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    sl.push_back(QString("evoicepack " + m_voicepack));
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    sl.push_back(QString("eflag " + m_flag));
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   270
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    if (!m_isNetTeam)
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        for(int i = 0; i < BINDS_NUMBER; i++)
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            if(!m_binds[i].strbind.isEmpty())
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                sl.push_back(QString("ebind " + m_binds[i].strbind + " " + m_binds[i].action));
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   275
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    for (int t = 0; t < m_numHedgehogs; t++)
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    {
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        sl.push_back(QString("eaddhh %1 %2 %3")
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                     .arg(QString::number(m_difficulty),
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                          QString::number(InitHealth),
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                          m_hedgehogs[t].Name));
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        sl.push_back(QString("ehat %1")
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                     .arg(m_hedgehogs[t].Hat));
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   284
    }
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    return sl;
184
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diff changeset
   286
}
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diff changeset
   287
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   288
bool HWTeam::isNetTeam() const
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{
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    return m_isNetTeam;
352
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   291
}
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   292
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   293
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bool HWTeam::operator==(const HWTeam& t1) const
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{
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   296
    return m_name==t1.m_name;
184
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   297
}
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diff changeset
   298
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bool HWTeam::operator<(const HWTeam& t1) const
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{
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   301
    return m_name<t1.m_name; // if names are equal - test if it is net team
184
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diff changeset
   302
}
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4747f0232b88 ttsmj2's random teams patch
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   303
4747f0232b88 ttsmj2's random teams patch
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   304
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   305
//// Methods for member inspection+modification ////
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   306
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   307
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   308
// name
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QString HWTeam::name() const
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{
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diff changeset
   311
    return m_name;
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diff changeset
   312
}
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   313
void HWTeam::setName(const QString & name)
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{
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   315
    m_name = name;
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diff changeset
   316
}
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   317
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   318
// single hedgehog
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   319
const HWHog & HWTeam::hedgehog(unsigned int idx) const
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{
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diff changeset
   321
    return m_hedgehogs[idx];
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diff changeset
   322
}
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   323
void HWTeam::setHedgehog(unsigned int idx, HWHog hh)
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{
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   325
    m_hedgehogs[idx] = hh;
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diff changeset
   326
}
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   327
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   328
// owner
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   329
QString HWTeam::owner() const
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   330
{
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diff changeset
   331
    return m_owner;
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diff changeset
   332
}
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   333
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diff changeset
   334
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   335
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   336
// difficulty
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   337
unsigned int HWTeam::difficulty() const
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   338
{
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   339
    return m_difficulty;
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diff changeset
   340
}
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   341
void HWTeam::setDifficulty(unsigned int level)
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   342
{
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   343
    m_difficulty = level;
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   344
}
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   345
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   346
// color
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   347
int HWTeam::color() const
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{
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   349
    return m_color;
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diff changeset
   350
}
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   351
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   352
QColor HWTeam::qcolor() const
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   353
{
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   354
    return colorsModel->item(m_color)->data().value<QColor>();
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diff changeset
   355
}
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   356
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   357
void HWTeam::setColor(int color)
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   358
{
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diff changeset
   359
    m_color = color % colorsModel->rowCount();
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diff changeset
   360
}
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   361
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diff changeset
   362
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   363
// binds
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   364
QString HWTeam::keyBind(unsigned int idx) const
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diff changeset
   365
{
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diff changeset
   366
    return m_binds[idx].strbind;
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diff changeset
   367
}
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   368
void HWTeam::bindKey(unsigned int idx, const QString & key)
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   369
{
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   370
    m_binds[idx].strbind = key;
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diff changeset
   371
}
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   372
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   373
// flag
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   374
void    HWTeam::setFlag(const QString & flag)
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   375
{
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   376
    m_flag = flag;
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diff changeset
   377
}
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   378
QString HWTeam::flag() const
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   379
{
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diff changeset
   380
    return m_flag;
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diff changeset
   381
}
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   382
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diff changeset
   383
// fort
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   384
void    HWTeam::setFort(const QString & fort)
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diff changeset
   385
{
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diff changeset
   386
    m_fort = fort;
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diff changeset
   387
}
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nemo
parents: 6225
diff changeset
   388
QString HWTeam::fort() const
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   389
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   390
    return m_fort;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   391
}
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   392
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   393
// grave
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   394
void HWTeam::setGrave(const QString & grave)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   395
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   396
    m_grave = grave;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   397
}
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   398
QString HWTeam::grave() const
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   399
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   400
    return m_grave;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   401
}
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   402
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   403
// voicepack - getter/setter
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   404
void HWTeam::setVoicepack(const QString & voicepack)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   405
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   406
    m_voicepack = voicepack;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   407
}
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   408
QString HWTeam::voicepack() const
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   409
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   410
    return m_voicepack;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   411
}
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   412
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   413
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   414
// campaignProgress - getter
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   415
unsigned int HWTeam::campaignProgress() const
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   416
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   417
    return m_campaignProgress;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   418
};
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   419
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   420
// amount of hedgehogs
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   421
unsigned char HWTeam::numHedgehogs() const
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   422
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   423
    return m_numHedgehogs;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   424
}
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   425
void HWTeam::setNumHedgehogs(unsigned char num)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   426
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   427
    m_numHedgehogs = num;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   428
}
6015
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   429
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   430
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   431
daffc14a518a cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
parents: 5907
diff changeset
   432
// rounds+wins - incrementors
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   433
void HWTeam::incRounds()
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   434
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   435
    m_rounds++;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   436
}
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   437
void HWTeam::incWins()
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   438
{
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   439
    m_wins++;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6225
diff changeset
   440
}