project_files/HedgewarsMobile/Classes/CreationChamber.m
author koda
Fri, 04 Nov 2011 00:38:37 +0100
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while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 12/11/2010.
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 */
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#import "CreationChamber.h"
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#import "hwconsts.h"
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@implementation CreationChamber
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#pragma mark Settings
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+(void) createSettings {
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    NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
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    [settings setObject:[NSNumber numberWithBool:NO] forKey:@"alternate"];
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    [settings setObject:[NSNumber numberWithBool:YES] forKey:@"music"];
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    [settings setObject:[NSNumber numberWithBool:YES] forKey:@"sound"];
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    [settings setObject:[NSNumber numberWithBool:NO] forKey:@"classic_menu"];
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    [settings setObject:[NSNumber numberWithBool:YES] forKey:@"sync_ws"];
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    // don't overwrite these two strings when present
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    if ([settings objectForKey:@"username"] == nil)
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        [settings setObject:@"" forKey:@"username"];
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    if ([settings objectForKey:@"password"] == nil)
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        [settings setObject:@"" forKey:@"password"];
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    [settings synchronize];
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}
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#pragma mark Teams
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+(void) createTeamNamed:(NSString *)nameWithoutExt {
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    [CreationChamber createTeamNamed:nameWithoutExt ofType:0 controlledByAI:NO];
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}
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+(void) createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type {
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    [CreationChamber createTeamNamed:nameWithoutExt ofType:type controlledByAI:NO];
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}
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+(void) createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type controlledByAI:(BOOL) shouldAITakeOver {
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    NSString *teamsDirectory = TEAMS_DIRECTORY();
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    if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) {
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        [[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory
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                                  withIntermediateDirectories:NO
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                                                   attributes:nil
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                                                        error:NULL];
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    }
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    NSArray *customNames;
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    NSArray *customHats;
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    NSString *flag, *grave, *voicepack, *fort;
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    switch (type) {
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        default: // default
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            customNames = [[NSArray alloc] initWithObjects:@"No Name",@"Unnamed",@"Anonymous",@"Nameless",@"Incognito",@"Unidentified",
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                           @"Uknown",@"Secret",nil];
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            customHats = [[NSArray alloc] initWithObjects:@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",nil];
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            flag = @"hedgewars";
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            grave = @"Statue";
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            voicepack = @"Default";
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            fort = @"Plane";
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            break;
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        case 1:  // ninjas
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            customNames = [[NSArray alloc] initWithObjects:@"Shinobi",@"Ukemi",@"Godai",@"Ninpo",@"Tatsujin",@"Arashi",@"Bushi",@"Itami",nil];
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            customHats = [[NSArray alloc] initWithObjects:@"NinjaFull",@"NinjaStraight",@"NinjaTriangle",@"NinjaFull",@"NinjaStraight",
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                          @"NinjaTriangle",@"NinjaFull",@"NinjaTriangle",nil];
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            flag = @"japan";
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            grave = @"bp2";
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            voicepack = @"Singer";
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            fort = @"Wood";
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            break;
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        case 2: // pirates
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            customNames = [[NSArray alloc] initWithObjects:@"Toothless Wayne",@"Long-nose Kidd",@"Eye-patch Jim",@"Rackham Blood",@"One-eyed Ayee",
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                           @"Dirty Ben",@"Morris",@"Cruise Seymour",nil];
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            customHats = [[NSArray alloc] initWithObjects:@"pirate_jack_bandana",@"pirate_jack",@"dwarf",@"pirate_jack_bandana",@"pirate_jack",
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                          @"dwarf",@"pirate_jack_bandana",@"pirate_jack",nil];
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            flag = @"cm_pirate";
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            grave = @"chest";
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            voicepack = @"Pirate";
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            fort = @"Hydrant";
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            break;
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        case 3: // robots
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            customNames = [[NSArray alloc] initWithObjects:@"HAL",@"R2-D2",@"Wall-E",@"Robocop",@"Optimus Prime",@"Terminator",@"C-3PO",@"KITT",nil];
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            customHats = [[NSArray alloc] initWithObjects:@"cyborg1",@"cyborg2",@"cyborg1",@"cyborg2",@"cyborg1",@"cyborg2",@"cyborg1",
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                          @"cyborg2",nil];
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            flag = @"cm_binary";
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            grave = @"Rip";
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            voicepack = @"Robot";
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            fort = @"UFO";
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            break;
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    }
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    NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity:HW_getMaxNumberOfHogs()];
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    for (int i = 0; i < HW_getMaxNumberOfHogs(); i++) {
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        NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys:
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                             [NSNumber numberWithInt:(shouldAITakeOver ? 4 : 0)],@"level",
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                             [customNames objectAtIndex:i],@"hogname",
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                             [customHats objectAtIndex:i],@"hat",
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                             nil];
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        [hedgehogs addObject:hog];
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        [hog release];
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    }
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    [customHats release];
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    [customNames release];
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    NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys:
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                             @"0",@"hash",
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                             grave,@"grave",
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                             fort,@"fort",
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                             voicepack,@"voicepack",
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                             flag,@"flag",
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                             hedgehogs,@"hedgehogs",
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                             nil];
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    [hedgehogs release];
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    NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt];
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    [theTeam writeToFile:teamFile atomically:YES];
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    [teamFile release];
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    [theTeam release];
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}
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#pragma mark Weapons
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+(void) createWeaponNamed:(NSString *)nameWithoutExt {
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    [CreationChamber createWeaponNamed:nameWithoutExt ofType:0];
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}
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+(void) createWeaponNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type {
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    NSString *weaponsDirectory = WEAPONS_DIRECTORY();
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    if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) {
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        [[NSFileManager defaultManager] createDirectoryAtPath:weaponsDirectory
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                                  withIntermediateDirectories:NO
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                                                   attributes:nil
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                                                        error:NULL];
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    }
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    NSInteger ammolineSize = HW_getNumberOfWeapons();
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    NSString *qt, *prob, *delay, *crate;
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    switch (type) {
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        default: //default
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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            delay = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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        case 1:  //crazy
5200
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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            delay = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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        case 2:  //pro mode
5200
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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            delay = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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        case 3:  //shoppa
5200
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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            delay = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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        case 4:  //clean slate
5200
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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            prob = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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            delay = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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        case 5:  //minefield
5200
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_MINES_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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   188
            prob = [[NSString alloc] initWithBytes:AMMOLINE_MINES_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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   189
            delay = [[NSString alloc] initWithBytes:AMMOLINE_MINES_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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   190
            crate = [[NSString alloc] initWithBytes:AMMOLINE_MINES_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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   192
        case 6:  //thinking with portals
5200
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            qt = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_QT length:ammolineSize encoding:NSUTF8StringEncoding];
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   194
            prob = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_PROB length:ammolineSize encoding:NSUTF8StringEncoding];
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            delay = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_DELAY length:ammolineSize encoding:NSUTF8StringEncoding];
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            crate = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_CRATE length:ammolineSize encoding:NSUTF8StringEncoding];
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            break;
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   198
    }
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   199
5200
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    NSDictionary *theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: qt,@"ammostore_initialqt",
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                               prob,@"ammostore_probability", delay,@"ammostore_delay", crate,@"ammostore_crate", nil];
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   202
    [qt release];
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   203
    [prob release];
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   204
    [delay release];
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   205
    [crate release];
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   206
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    NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt];
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   208
    [theWeapon writeToFile:weaponFile atomically:YES];
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   209
    [weaponFile release];
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   210
    [theWeapon release];
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   211
}
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   212
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   213
#pragma mark Schemes
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+(void) createSchemeNamed:(NSString *)nameWithoutExt {
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    [CreationChamber createSchemeNamed:nameWithoutExt ofType:0];
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   216
}
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   217
55ecfbf834e3 convert creation chamber functions to class methods
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   218
+(void) createSchemeNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type {
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   219
    NSString *schemesDirectory = SCHEMES_DIRECTORY();
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   220
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   221
    if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) {
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   222
        [[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory
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   223
                                  withIntermediateDirectories:NO
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                                                   attributes:nil
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   225
                                                        error:NULL];
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   226
    }
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   227
5181
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   228
    // load data to get the size of the arrays and their default values
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7607a64e1853 remove the trailing _en from scheme data and use the macros available instead of creating a string every time
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   229
    NSArray *basicSettings = [[NSArray alloc] initWithContentsOfFile:BASICFLAGS_FILE()];
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   230
    NSMutableArray *basicArray  = [[NSMutableArray alloc] initWithCapacity:[basicSettings count]];
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   231
    for (NSDictionary *basicDict in basicSettings)
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   232
        [basicArray addObject:[basicDict objectForKey:@"default"]];
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   233
    [basicSettings release];
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   234
5185
7607a64e1853 remove the trailing _en from scheme data and use the macros available instead of creating a string every time
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   235
    NSArray *mods = [[NSArray alloc] initWithContentsOfFile:GAMEMODS_FILE()];
5181
102fef5ca5fc add getawaytime and tagteam mode to ios
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   236
    NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithCapacity:[mods count]];
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   237
    for (int i = 0; i < [mods count]; i++)
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   238
        [gamemodArray addObject:[NSNumber numberWithBool:NO]];
102fef5ca5fc add getawaytime and tagteam mode to ios
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   239
    [mods release];
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   240
5984
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   241
    switch (type) {
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   242
        default: // default
5984
6fd40d866342 create the ios schemes programmatically
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   243
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
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   244
            break;
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   245
        case 1:  // pro mode
5984
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   246
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:15]];
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   247
            [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
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   248
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
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   249
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
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   250
            [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
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   251
            break;
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   252
        case 2:  // shoppa
5984
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   253
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
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   254
            [basicArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithInt:50]];
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   255
            [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:1]];
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   256
            [basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:0]];
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   257
            [basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:25]];
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diff changeset
   258
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
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   259
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]];
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   260
            [gamemodArray replaceObjectAtIndex:1 withObject:[NSNumber numberWithBool:YES]];
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   261
            [gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]];
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   262
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
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   263
            [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
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   264
            [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]];
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   265
            [gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]];
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   266
            break;
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   267
        case 3:  // clean slate
5984
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   268
            [gamemodArray replaceObjectAtIndex:6 withObject:[NSNumber numberWithBool:YES]];
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   269
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
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   270
            [gamemodArray replaceObjectAtIndex:18 withObject:[NSNumber numberWithBool:YES]];
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   271
            [gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]];
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   272
            break;
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   273
        case 4:  // minefield
5984
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   274
            [basicArray replaceObjectAtIndex:0 withObject:[NSNumber numberWithInt:50]];
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   275
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
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   276
            [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]];
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   277
            [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]];
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   278
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:80]];
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   279
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]];
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   280
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
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   281
            [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
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   282
            [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
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   283
            break;
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   284
        case 5:  // barrel mayhem
5984
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   285
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
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   286
            [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
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diff changeset
   287
            [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
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diff changeset
   288
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
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diff changeset
   289
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:40]];
6fd40d866342 create the ios schemes programmatically
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diff changeset
   290
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   291
            [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
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diff changeset
   292
            break;
6104
117bdf4e7af9 create teams programmatically
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   293
        case 6:  // tunnel hogs
5984
6fd40d866342 create the ios schemes programmatically
koda
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diff changeset
   294
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   295
            [basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:3]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   296
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:10]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   297
            [basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   298
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:10]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   299
            [gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   300
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   301
            [gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   302
            [gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   303
            [gamemodArray replaceObjectAtIndex:16 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   304
            break;
6104
117bdf4e7af9 create teams programmatically
koda
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diff changeset
   305
        case 7:  // fort mode
5984
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   306
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   307
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   308
            [gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   309
            [gamemodArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   310
            [gamemodArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   311
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   312
            break;
6104
117bdf4e7af9 create teams programmatically
koda
parents: 6103
diff changeset
   313
        case 8:  // timeless
5984
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   314
            [basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:100]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   315
            [basicArray replaceObjectAtIndex:4 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   316
            [basicArray replaceObjectAtIndex:5 withObject:[NSNumber numberWithInt:0]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   317
            [basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:30]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   318
            [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:5]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   319
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:3]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   320
            [basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   321
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   322
            [gamemodArray replaceObjectAtIndex:20 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   323
            break;
6104
117bdf4e7af9 create teams programmatically
koda
parents: 6103
diff changeset
   324
        case 9:  // thinking with portals
5984
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   325
            [basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:2]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   326
            [basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:25]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   327
            [basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:4]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   328
            [basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:5]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   329
            [basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:5]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   330
            [gamemodArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   331
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   332
            break;
6104
117bdf4e7af9 create teams programmatically
koda
parents: 6103
diff changeset
   333
        case 10: // king mode
5984
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   334
            [gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   335
            [gamemodArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithBool:YES]];
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   336
            break;
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   337
    }
5181
102fef5ca5fc add getawaytime and tagteam mode to ios
koda
parents: 4976
diff changeset
   338
4281
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   339
    NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   340
                                      basicArray,@"basic",
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   341
                                      gamemodArray,@"gamemod",
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   342
                                      nil];
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   343
    [gamemodArray release];
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   344
    [basicArray release];
5984
6fd40d866342 create the ios schemes programmatically
koda
parents: 5664
diff changeset
   345
4281
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   346
    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt];
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   347
    
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   348
    [theScheme writeToFile:schemeFile atomically:YES];
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   349
    [schemeFile release];
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   350
    [theScheme release];
e033cf015b2c redo once again file updating, moving stuff around
koda
parents:
diff changeset
   351
}
6103
55ecfbf834e3 convert creation chamber functions to class methods
koda
parents: 5984
diff changeset
   352
55ecfbf834e3 convert creation chamber functions to class methods
koda
parents: 5984
diff changeset
   353
@end