QTfrontend/model/playerslistmodel.cpp
author unc0rr
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child 7833 20e3bd929f07
permissions -rw-r--r--
'In game' client flag, both server and frontend support
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#include <QModelIndexList>
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#include <QModelIndex>
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#include <QPainter>
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#include <QFile>
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#include <QTextStream>
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#include <QDebug>
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#include "playerslistmodel.h"
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#include "hwconsts.h"
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PlayersListModel::PlayersListModel(QObject *parent) :
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    QAbstractListModel(parent)
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{
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}
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int PlayersListModel::rowCount(const QModelIndex &parent) const
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{
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    if(parent.isValid())
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        return 0;
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    else
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        return m_data.size();
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}
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QVariant PlayersListModel::data(const QModelIndex &index, int role) const
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{
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    if(!index.isValid() || index.row() < 0 || index.row() >= rowCount() || index.column() != 0)
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        return QVariant(QVariant::Invalid);
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    return m_data.at(index.row()).value(role);
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}
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bool PlayersListModel::setData(const QModelIndex &index, const QVariant &value, int role)
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{
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    if(!index.isValid() || index.row() < 0 || index.row() >= rowCount() || index.column() != 0)
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        return false;
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    m_data[index.row()].insert(role, value);
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    emit dataChanged(index, index);
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    return true;
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}
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bool PlayersListModel::insertRow(int row, const QModelIndex &parent)
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{
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    return insertRows(row, 1, parent);
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}
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bool PlayersListModel::insertRows(int row, int count, const QModelIndex &parent)
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{
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    if(parent.isValid() || row > rowCount() || row < 0 || count < 1)
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        return false;
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    beginInsertRows(parent, row, row + count - 1);
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    for(int i = 0; i < count; ++i)
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        m_data.insert(row, DataEntry());
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    endInsertRows();
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    return true;
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}
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bool PlayersListModel::removeRows(int row, int count, const QModelIndex &parent)
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{
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    if(parent.isValid() || row + count > rowCount() || row < 0 || count < 1)
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        return false;
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    beginRemoveRows(parent, row, row + count - 1);
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    for(int i = 0; i < count; ++i)
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        m_data.removeAt(row);
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    endRemoveRows();
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    return true;
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}
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void PlayersListModel::addPlayer(const QString & nickname)
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{
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    insertRow(rowCount());
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    QModelIndex mi = index(rowCount() - 1);
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    setData(mi, nickname);
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    checkFriendIgnore(mi);
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}
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void PlayersListModel::removePlayer(const QString & nickname)
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{
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    QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);
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    if(mil.size())
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        removeRow(mil[0].row());
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}
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void PlayersListModel::playerJoinedRoom(const QString & nickname)
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{
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    QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);
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    if(mil.size())
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    {
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        setData(mil[0], "1", RoomFilterRole);
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        updateIcon(mil[0]);
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    }
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}
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void PlayersListModel::playerLeftRoom(const QString & nickname)
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{
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    QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);
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    if(mil.size())
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    {
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        setData(mil[0], "0", RoomFilterRole);
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        updateIcon(mil[0]);
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    }
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}
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void PlayersListModel::setFlag(const QString &nickname, StateFlag flagType, bool isSet)
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{
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    QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);
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    if(mil.size())
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    {
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        setData(mil[0], isSet, flagType);
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        if(flagType == Friend || flagType == ServerAdmin
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                || flagType == Ignore || flagType == RoomAdmin)
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            updateSortData(mil[0]);
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        if(flagType == Friend)
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        {
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            if(isSet)
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                m_friendsSet.insert(nickname.toLower());
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            else
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                m_friendsSet.remove(nickname.toLower());
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            saveSet(m_friendsSet, "friends");
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        }
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        if(flagType == Ignore)
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        {
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            if(isSet)
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                m_ignoredSet.insert(nickname.toLower());
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            else
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                m_ignoredSet.remove(nickname.toLower());
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            saveSet(m_ignoredSet, "ignore");
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        }
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        updateIcon(mil[0]);
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    }
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}
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bool PlayersListModel::isFlagSet(const QString & nickname, StateFlag flagType)
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{
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    QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);
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    if(mil.size())
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        return mil[0].data(flagType).toBool();
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    else
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        return false;
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}
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void PlayersListModel::resetRoomFlags()
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{
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    for(int i = rowCount() - 1; i >= 0; --i)
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    {
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        QModelIndex mi = index(i);
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        if(mi.data(RoomFilterRole).toString() == "1")
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        {
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            setData(mi, "0", RoomFilterRole);
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            setData(mi, false, RoomAdmin);
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            setData(mi, false, Ready);
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            setData(mi, false, InGame);
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            updateSortData(mi);
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            updateIcon(mi);
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        }
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    }
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}
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void PlayersListModel::updateIcon(const QModelIndex & index)
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{
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    quint32 iconNum = 0;
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    QList<bool> flags;
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    flags
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        << index.data(Ready).toBool()
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        << index.data(ServerAdmin).toBool()
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        << index.data(RoomAdmin).toBool()
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        << index.data(Registered).toBool()
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        << index.data(Friend).toBool()
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        << index.data(Ignore).toBool()
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        << index.data(InGame).toBool()
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        << (index.data(RoomFilterRole).toString() == "1")
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        ;
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    for(int i = flags.size() - 1; i >= 0; --i)
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        if(flags[i])
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            iconNum |= 1 << i;
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    if(m_icons().contains(iconNum))
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    {
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        setData(index, m_icons().value(iconNum), Qt::DecorationRole);
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    }
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    else
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    {
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        QPixmap result(24, 16);
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        result.fill(Qt::transparent);
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        QPainter painter(&result);
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        if(index.data(RoomFilterRole).toString() == "1")
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            if(index.data(InGame).toBool())
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                painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/ingame.png"));
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            else
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                if(index.data(Ready).toBool())
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                    painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/lamp.png"));
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                else
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                    painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/lamp_off.png"));
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        QString mainIconName(":/res/chat/");
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        if(index.data(RoomAdmin).toBool())
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            mainIconName += "roomadmin";
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        else if(index.data(ServerAdmin).toBool())
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            mainIconName += "serveradmin";
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        else
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            mainIconName += "hedgehog";
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        if(!index.data(Registered).toBool())
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            mainIconName += "_gray";
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        painter.drawPixmap(8, 0, 16, 16, QPixmap(mainIconName + ".png"));
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        if(index.data(Ignore).toBool())
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            painter.drawPixmap(8, 0, 16, 16, QPixmap(":/res/chat/ignore.png"));
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        else
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        if(index.data(Friend).toBool())
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            painter.drawPixmap(8, 0, 16, 16, QPixmap(":/res/chat/friend.png"));
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        painter.end();
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        QIcon icon(result);
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        setData(index, icon, Qt::DecorationRole);
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        m_icons().insert(iconNum, icon);
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   263
    }
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    if(index.data(Ignore).toBool())
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        setData(index, Qt::gray, Qt::ForegroundRole);
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    else
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    if(index.data(Friend).toBool())
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        setData(index, Qt::green, Qt::ForegroundRole);
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    else
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        setData(index, QBrush(QColor(0xff, 0xcc, 0x00)), Qt::ForegroundRole);
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}
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QHash<quint32, QIcon> & PlayersListModel::m_icons()
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{
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    static QHash<quint32, QIcon> iconsCache;
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    return iconsCache;
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}
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void PlayersListModel::updateSortData(const QModelIndex & index)
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{
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   285
    QString result = QString("%1%2%3%4%5%6")
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            // room admins go first, then server admins, then friends
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   287
            .arg(1 - index.data(RoomAdmin).toInt())
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   288
            .arg(1 - index.data(ServerAdmin).toInt())
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            .arg(1 - index.data(Friend).toInt())
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            // ignored at bottom
7728
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            .arg(index.data(Ignore).toInt())
7744
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            // keep nicknames starting from non-letter character at bottom within group
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   293
            // assume there are no empty nicks in list
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   294
            .arg(index.data(Qt::DisplayRole).toString().at(0).isLetter() ? 0 : 1)
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   295
            // sort ignoring case
7728
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   296
            .arg(index.data(Qt::DisplayRole).toString().toLower())
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   297
            ;
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   298
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   299
    setData(index, result, SortRole);
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   300
}
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   301
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   302
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   303
void PlayersListModel::setNickname(const QString &nickname)
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   304
{
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   305
    m_nickname = nickname;
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   306
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   307
    loadSet(m_friendsSet, "friends");
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   308
    loadSet(m_ignoredSet, "ignore");
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   309
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   310
    for(int i = rowCount() - 1; i >= 0; --i)
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   311
        checkFriendIgnore(index(i));
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   312
}
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   313
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   314
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   315
void PlayersListModel::checkFriendIgnore(const QModelIndex &mi)
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   316
{
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   317
    setData(mi, m_friendsSet.contains(mi.data().toString().toLower()), Friend);
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   318
    setData(mi, m_ignoredSet.contains(mi.data().toString().toLower()), Ignore);
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   319
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   320
    updateIcon(mi);
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   321
    updateSortData(mi);
7732
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   322
}
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   323
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   324
void PlayersListModel::loadSet(QSet<QString> & set, const QString & suffix)
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   325
{
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   326
    set.clear();
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   327
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   328
    QString fileName = QString("%1/%2_%3.txt").arg(cfgdir->absolutePath(), m_nickname.toLower(), suffix);
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   329
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   330
    QFile txt(fileName);
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   331
    if(!txt.open(QIODevice::ReadOnly))
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   332
        return;
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   333
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   334
    QTextStream stream(&txt);
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   335
    stream.setCodec("UTF-8");
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   336
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   337
    while(!stream.atEnd())
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   338
    {
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   339
        QString str = stream.readLine();
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   340
        if(str.startsWith(";") || str.isEmpty())
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   341
            continue;
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   342
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   343
        set.insert(str.trimmed());
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   344
    }
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   345
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   346
    txt.close();
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   347
}
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   348
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   349
void PlayersListModel::saveSet(const QSet<QString> & set, const QString & suffix)
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   350
{
7737
ff63da8a3202 - Enable chat context menu actions
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   351
    qDebug("saving set");
ff63da8a3202 - Enable chat context menu actions
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   352
7732
fad3408fdcc1 Load friends/ignored nicks from file
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   353
    QString fileName = QString("%1/%2_%3.txt").arg(cfgdir->absolutePath(), m_nickname.toLower(), suffix);
fad3408fdcc1 Load friends/ignored nicks from file
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   354
fad3408fdcc1 Load friends/ignored nicks from file
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   355
    QFile txt(fileName);
fad3408fdcc1 Load friends/ignored nicks from file
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   356
fad3408fdcc1 Load friends/ignored nicks from file
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   357
    // list empty? => rather have no file for the list than an empty one
fad3408fdcc1 Load friends/ignored nicks from file
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   358
    if (set.isEmpty())
fad3408fdcc1 Load friends/ignored nicks from file
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   359
    {
fad3408fdcc1 Load friends/ignored nicks from file
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   360
        if (txt.exists())
fad3408fdcc1 Load friends/ignored nicks from file
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   361
        {
fad3408fdcc1 Load friends/ignored nicks from file
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   362
            // try to remove file, if successful we're done here.
fad3408fdcc1 Load friends/ignored nicks from file
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   363
            if (txt.remove())
fad3408fdcc1 Load friends/ignored nicks from file
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   364
                return;
fad3408fdcc1 Load friends/ignored nicks from file
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diff changeset
   365
        }
fad3408fdcc1 Load friends/ignored nicks from file
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   366
        else
fad3408fdcc1 Load friends/ignored nicks from file
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   367
            // there is no file
fad3408fdcc1 Load friends/ignored nicks from file
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   368
            return;
fad3408fdcc1 Load friends/ignored nicks from file
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   369
    }
fad3408fdcc1 Load friends/ignored nicks from file
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   370
fad3408fdcc1 Load friends/ignored nicks from file
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   371
    if(!txt.open(QIODevice::WriteOnly | QIODevice::Truncate))
fad3408fdcc1 Load friends/ignored nicks from file
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diff changeset
   372
        return;
fad3408fdcc1 Load friends/ignored nicks from file
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   373
fad3408fdcc1 Load friends/ignored nicks from file
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   374
    QTextStream stream(&txt);
fad3408fdcc1 Load friends/ignored nicks from file
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   375
    stream.setCodec("UTF-8");
fad3408fdcc1 Load friends/ignored nicks from file
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   376
fad3408fdcc1 Load friends/ignored nicks from file
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   377
    stream << "; this list is used by Hedgewars - do not edit it unless you know what you're doing!" << endl;
fad3408fdcc1 Load friends/ignored nicks from file
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diff changeset
   378
fad3408fdcc1 Load friends/ignored nicks from file
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diff changeset
   379
    foreach(const QString & nick, set.values())
fad3408fdcc1 Load friends/ignored nicks from file
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diff changeset
   380
        stream << nick << endl;
fad3408fdcc1 Load friends/ignored nicks from file
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   381
fad3408fdcc1 Load friends/ignored nicks from file
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diff changeset
   382
    txt.close();
fad3408fdcc1 Load friends/ignored nicks from file
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diff changeset
   383
}