share/hedgewars/Data/Missions/Scenario/User_Mission_-_Diver.lua
author Wuzzy <almikes@aol.com>
Wed, 13 Apr 2016 14:39:17 +0200
changeset 11968 1de4d6b35748
parent 8043 share/hedgewars/Data/Missions/Training/User_Mission_-_Diver.lua@da083f8d95e6
child 12049 030464f34d47
permissions -rw-r--r--
Mission recategorization into trainings, challenges and scenarios. This moves the missions into new folders and adds a nice tab widget in the mission menu
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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local player = nil -- This variable will point to the hog's gear
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local enemy = nil
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local GameOver = false
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function onGameInit()
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	-- Things we don't modify here will use their default values.
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	Seed = 0 -- The base number for the random number generator
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	GameFlags = gfInfAttack + gfDisableWind-- Game settings and rules
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	TurnTime = 90000 -- The time the player has to move each round (in ms)
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	CaseFreq = 0 -- The frequency of crate drops
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	MinesNum = 0 -- The number of mines being placed
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	MinesTime  = 1000
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	Explosives = 0 -- The number of explosives being placed
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	Delay = 10 -- The delay between each round
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	Map = "Hydrant" -- The map to be played
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	Theme = "City" -- The theme to be used
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	SuddenDeathTurns = 99999
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	AddTeam(loc("Bloody Rookies"), 14483456, "Simple", "Island", "Default")
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	player = AddHog(loc("Hunter"), 0, 1, "NoHat")
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	AddTeam(loc("Toxic Team"), 	1175851, "Simple", "Island", "Default")
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	enemy = AddHog(loc("Poison"), 1, 100, "Skull")
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	SetGearPosition(player,430,516)
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	SetGearPosition(enemy,1464,936)
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end
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function onGameStart()
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	SpawnAmmoCrate(426,886,amJetpack)
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	SpawnAmmoCrate(1544,690,amFirePunch)
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	SpawnAmmoCrate(950,851,amBlowTorch)
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	SpawnAmmoCrate(1032,853,amParachute)
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	AddGear(579, 296, gtMine, 0, 0, 0, 0)
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	ShowMission(loc("Operation Diver"), "", loc("Eliminate Poison before the time runs out") .. loc("|- Mines Time:") .. " " .. 1 .. " " .. loc("sec"), -amFirePunch, 0);
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	--SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), -70)
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	SetWind(-100)
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end
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function onGameTick()
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	if (TotalRounds == 3) and (GameOver == false) then
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		SetHealth(player, 0)
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		GameOver = true
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	end
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	if TurnTimeLeft == 1 then
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		SetHealth(player, 0)
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		GameOver = true
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	end
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end
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function onAmmoStoreInit()
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	SetAmmo(amFirePunch, 1, 0, 0, 1)
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	SetAmmo(amBlowTorch, 0, 0, 0, 1)
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	SetAmmo(amGirder, 1, 0, 0, 0)
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	SetAmmo(amParachute, 0, 0, 0, 1)
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	SetAmmo(amJetpack, 0, 0, 0, 1)
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end
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function onGearAdd(gear)
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	if GetGearType(gear) == gtJetpack then
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		SetHealth(gear,1000)
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	end
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end
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function onGearDelete(gear)
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	if (gear == enemy) and (GameOver == false) then
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		ShowMission(loc("Operation Diver"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
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	elseif gear == player then
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		ShowMission(loc("Operation Diver"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)		
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		GameOver = true
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	end
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end