share/hedgewars/Data/Scripts/Animate.lua
author unc0rr
Sat, 14 Jan 2017 22:30:09 +0300
changeset 12137 193dfdcb0620
parent 12088 1da37e2ba6fd
child 12594 d8adae379d3c
permissions -rw-r--r--
- Use logging facilities instead of plain println! - Parse malformed messages, parser doesn't get stuck anymore
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local animPos, lastx, lasty, jumpTypes, jumpTimes, moveDirs, jumpStarted
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local backJumped, jTimer, awTime, globalWait, stageEvents, seNum, curEvent
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local needtoDecrease
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local AnimList, AnimListNum
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local FunctionList, FunctionListNum
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local skipFuncList
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local skipping
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--------------------------------Animation---------------------------------
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--------------------------(In-game cinematics)----------------------------
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function AddSkipFunction(anim, func, args)
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  skipFuncList[anim] = {sfunc = func, sargs = args}
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end
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function RemoveSkipFunction(anim)
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  skipFuncList[anim] = nil
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end
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function SetAnimSkip(bool)
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  skipping = bool
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end
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function AnimInProgress()
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  return AnimListNum ~= 0
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end
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function SkipAnimation(anim)
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  if skipFuncList[anim] == nil then
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    return
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  else 
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    skipFuncList[anim].sfunc(unpack(skipFuncList[anim].sargs))
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  end
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end
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function AddFunction(element)
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  table.insert(FunctionList, element)
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  FunctionListNum = FunctionListNum + 1
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end
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function RemoveFunction()
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  table.remove(FunctionList, 1)
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  FunctionListNum = FunctionListNum - 1
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end
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function ExecuteAfterAnimations()
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  if FunctionListNum == 0 then
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    return
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  end
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  FunctionList[1].func(unpack(FunctionList[1].args))
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  RemoveFunction()
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end
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local function startCinemaLock()
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     SetCinematicMode(true)
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     SetInputMask(bnot(gmAnimate+gmAttack+gmDown+gmHJump+gmLeft+gmLJump+gmRight+gmSlot+gmSwitch+gmTimer+gmUp+gmWeapon))
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end
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local function stopCinemaLock()
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     SetInputMask(0xFFFFFFFF)
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     SetCinematicMode(false)
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end
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function AnimInit(startAnimating)
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  lastx = 0
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  lasty = 0
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  jumpTypes = {long = gmLJump, high = gmHJump, back = gmHJump}
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  jumpTimes = {long = 500, high = 500, back = 300, backback = 500} 
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  moveDirs = {Right = gmRight, Left = gmLeft}
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  jumpStarted = false
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  backJumped = false
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  jTimer = 0
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  awTime = 0
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  globalWait = 0
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  stageEvents = {}
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  seNum = 0
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  curEvent = 0
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  needToDecrease = 0
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  AnimList = {}
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  AnimListNum = 0
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  FunctionList = {}
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  FunctionListNum = 0
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  skipping = false
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  skipFuncList = {}
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  animPos = 1
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  if startAnimating then
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     startCinemaLock()
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  end
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end
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function AnimSwitchHog(gear)
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  --SetGearMessage(gear, 0)
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  --SetState(gear, 0)
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  SwitchHog(gear)
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  FollowGear(gear)
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  return true
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end
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function AnimGiveState(gear, state)
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  SetState(gear, state)
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  return true
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end
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function AnimRemoveState(gear, state)
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  SetState(gear, band(GetState(gear), bnot(state)))
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  return true
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end
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function AnimGearWait(gear, time)
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  AnimWait(gear, time)
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  return true
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end
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function AnimUnWait()
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  if globalWait > 0 then
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    globalWait = globalWait - 1
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  end
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end
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function AnimWait(gear, time)   -- gear is for compatibility with Animate
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  globalWait = globalWait + time
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  return true
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end
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function AnimWaitLeft()
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  return globalWait
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end
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function AnimSay(gear, text, manner, time)
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  HogSay(gear, text, manner, 2)
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  if time ~= nil then
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    AnimWait(gear, time)
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  end
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  return true
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end
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function AnimSound(gear, sound, time)
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  PlaySound(sound, gear)
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  AnimWait(gear, time)
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  return true
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end
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function AnimTurn(gear, dir)
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  if dir == "Right" then
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    HogTurnLeft(gear, false)
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  else
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    HogTurnLeft(gear, true)
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  end
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  return true
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end
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function AnimFollowGear(gear)
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  FollowGear(gear)
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  return true
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end
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function AnimMove(gear, dir, posx, posy)
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  dirr = moveDirs[dir]
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  SetGearMessage(gear, dirr)
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  if GetX(gear) == posx or GetY(gear) == posy then
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    SetGearMessage(gear, 0)
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    lastx = GetX(gear)
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    lasty = GetY(gear)
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    return true
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  end
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  return false
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end
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function AnimJump(gear, jumpType)
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  if jumpStarted == false then
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    lastx = GetX(gear)
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    lasty = GetY(gear)
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    backJumped = false
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    jumpStarted = true
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    SetGearMessage(gear, jumpTypes[jumpType])
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    AnimGearWait(gear, jumpTimes[jumpType])
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  elseif jumpType == "back" and backJumped == false then
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    backJumped = true
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    SetGearMessage(gear, jumpTypes[jumpType])
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    AnimGearWait(gear, jumpTimes["backback"])
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  else
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    curx = GetX(gear)
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    cury = GetY(gear)
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    if curx == lastx and cury == lasty then
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      jumpStarted = false
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      backJumped = false
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      AnimGearWait(gear, 100)
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      return true
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    else
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      lastx = curx
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      lasty = cury
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      AnimGearWait(gear, 100)
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    end
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  end
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  return false
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end
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function AnimSetGearPosition(gear, destX, destY, fall)
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  SetGearPosition(gear, destX, destY)
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  if fall ~= false then
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    SetGearVelocity(gear, 0, 10)
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  end
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  return true
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end
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function AnimDisappear(gear, destX, destY)
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	AddVisualGear(GetX(gear)-5, GetY(gear)-5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)+5, GetY(gear)+5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)-5, GetY(gear)+5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)+5, GetY(gear)-5, vgtSmoke, 0, false)
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  PlaySound(sndExplosion)
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	AnimSetGearPosition(gear, destX, destY)
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  return true
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end
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function AnimOutOfNowhere(gear, destX, destY)
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  AnimSetGearPosition(gear, destX, destY)
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  AddVisualGear(destX, destY, vgtBigExplosion, 0, false)
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  PlaySound(sndExplosion)
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  AnimGearWait(gear, 50)
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  return true
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end
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function AnimTeleportGear(gear, destX, destY)
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	AddVisualGear(GetX(gear)-5, GetY(gear)-5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)+5, GetY(gear)+5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)-5, GetY(gear)+5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)+5, GetY(gear)-5, vgtSmoke, 0, false)
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	AnimSetGearPosition(gear, destX, destY)
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	AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
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  PlaySound(sndExplosion)
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  FollowGear(gear)
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  AnimGearWait(gear, 50)
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  return true
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end
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function AnimVisualGear(gear, x, y, vgType, state, critical, follow)
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  local vgear = AddVisualGear(x, y, vgType, state, critical)
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  if follow == true then 
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    FollowGear(vgear)
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  end
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  return true
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end
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function AnimCaption(gear, text, time)
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  AddCaption(text)
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  if time == nil then
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    return true
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  end
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  AnimWait(gear, time)
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  return true
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end
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function AnimCustomFunction(gear, func, args)
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  if args == nil then
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    args = {}
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  end
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  retval = func(unpack(args))
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  if retval == false then
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    return false
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  else
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    return true
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  end
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end
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function AnimInsertStepNext(step)
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  table.insert(AnimList[1], animPos + 1, step)
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  return true
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end
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function AnimShowMission(gear, caption, subcaption, text, icon, time)
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  ShowMission(caption, subcaption, text, icon, time)
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  return true
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end
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function RemoveAnim()
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  table.remove(AnimList, 1)
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  AnimListNum = AnimListNum - 1
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end
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function AddAnim(animation)
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  table.insert(AnimList, animation)
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  AnimListNum = AnimListNum + 1
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  if AnimListNum == 1 then
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    skipping = false
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  end
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end
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function ShowAnimation()
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  if AnimListNum == 0 then
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    skipping = false
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    return true
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  else
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    TurnTimeLeft = -1
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    if Animate(AnimList[1]) == true then
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      RemoveAnim()
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    end
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  end
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  return false
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end
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function Animate(steps)
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  if skipping == true then
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    animPos = 1
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    stopCinemaLock()
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    SkipAnimation(steps)
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    return true
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  end
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  if globalWait ~= 0 then
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    return false
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  end
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  if steps[animPos] == nil then
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      animPos = 1
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      stopCinemaLock()
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      return true
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   317
  end
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  if steps[animPos].args[1] ~= CurrentHedgehog and steps[animPos].func ~= AnimWait 
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    and (steps[animPos].swh == nil or steps[animPos].swh == true) then
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      AnimSwitchHog(steps[animPos].args[1])
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  end
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   323
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  startCinemaLock()
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  retVal = steps[animPos].func(unpack(steps[animPos].args))
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   326
  if (retVal ~= false) then
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    animPos = animPos + 1
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   328
  end
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  return false
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   331
end
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   333
------------------------------Event Handling------------------------------
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   334
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function AddEvent(condFunc, condArgs, doFunc, doArgs, evType)
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   336
  seNum = seNum + 1
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   337
  stageEvents[seNum] = {}
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   338
  stageEvents[seNum].cFunc = condFunc
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   339
  stageEvents[seNum].cArgs = condArgs
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   340
  stageEvents[seNum].dFunc = doFunc
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   341
  stageEvents[seNum].dArgs = doArgs
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   342
  stageEvents[seNum].evType = evType
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   343
end
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function AddNewEvent(condFunc, condArgs, doFunc, doArgs, evType)
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  local i
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  for i = 1, seNum do
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    if stageEvents[i].cFunc == condFunc and stageEvents[i].cArgs == condArgs and
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       stageEvents[i].dFunc == doFunc and stageEvents[i].dArgs == doArgs and 
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       stageEvents[seNum].evType == evType then
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       return
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   352
    end
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   353
  end
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   354
  AddEvent(condFunc, condArgs, doFunc, doArgs, evType)
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   355
end
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   356
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   357
function RemoveEvent(evNum)
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   358
  if stageEvents[evNum] ~= nil then
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   359
    seNum = seNum - 1
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   360
    table.remove(stageEvents, evNum)
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   361
    if evNum < curEvent then
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
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   362
      return true
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   363
    end
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   364
  end
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   365
  if evNum < curEvent then
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
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   366
    needToDecrease = needToDecrease + 1
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   367
  end
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   368
end
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   369
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   370
function RemoveEventFunc(cFunc, cArgs)
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   371
  local i = 1
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   372
  while i <= seNum do
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   373
    if stageEvents[i].cFunc == cFunc and (cArgs == nil or cArgs == stageEvents[i].cArgs) then
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   374
      RemoveEvent(i)
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   375
      i = i - 1
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   376
    end
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   377
    i = i + 1
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   378
  end
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   379
end
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   380
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   381
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   382
function CheckEvents()
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   383
  local i = 1
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diff changeset
   384
  while i <= seNum do
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   385
    curEvent = i
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   386
    if stageEvents[i].cFunc(unpack(stageEvents[i].cArgs)) then
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parents:
diff changeset
   387
      stageEvents[i].dFunc(unpack(stageEvents[i].dArgs))
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belphegorr <szabibibi@gmail.com>
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diff changeset
   388
      if needToDecrease > 0 then
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diff changeset
   389
        i = i - needToDecrease
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belphegorr <szabibibi@gmail.com>
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diff changeset
   390
        needToDecrease = 0
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diff changeset
   391
      end
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diff changeset
   392
      if stageEvents[i].evType ~= 1 then 
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parents:
diff changeset
   393
        RemoveEvent(i)
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diff changeset
   394
        i = i - 1
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parents:
diff changeset
   395
      end
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diff changeset
   396
    end
cdc38e49a276 Added the helper script I forgot to add last time
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diff changeset
   397
    i = i + 1
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diff changeset
   398
  end
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195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
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diff changeset
   399
  curEvent = 0
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diff changeset
   400
end
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   401
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   402
-------------------------------------Misc---------------------------------
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   403
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
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   404
function StoppedGear(gear)
cdc38e49a276 Added the helper script I forgot to add last time
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   405
  dx,dy = GetGearVelocity(gear)
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
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  return math.abs(dx) <= 1 and math.abs(dy) <= 1
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
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   407
end