QTfrontend/SDLs.h
author nemo
Thu, 25 Jun 2009 10:49:05 +0000
changeset 2194 1597710c6118
parent 2191 20c62f787a4d
child 2210 1cb7118a77dd
permissions -rw-r--r--
koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef SDLS_H
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#define SDLS_H
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#include <QStringList>
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extern	"C" int		openal_init			(int);
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extern	"C" int		openal_close		(void);
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extern	"C" int		openal_loadfile		(const char*);
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extern	"C" int		openal_toggleloop	(int);
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extern	"C" int		openal_setvolume	(int, unsigned char);
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extern	"C" int		openal_setglobalvolume	(unsigned char);
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extern  "C" int		openal_togglemute	(void);
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extern	"C" int		openal_fadeout		(int, unsigned int);
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extern	"C" int		openal_fadein		(int, unsigned int);
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extern	"C" int		openal_playsound 	(int);
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extern	"C" int		openal_stopsound	(int);
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extern	"C" int		openal_pausesound	(int);
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class SDLInteraction : public QObject
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{
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	Q_OBJECT
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private:
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	int music;
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public:
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	SDLInteraction();
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	~SDLInteraction();
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	QStringList getResolutions() const;
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	void StartMusic();
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	void StopMusic();
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};
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#endif