author | Stepan777 <stepik-777@mail.ru> |
Tue, 26 Jun 2012 02:15:50 +0400 | |
changeset 7294 | 135e4fb3b095 |
parent 7280 | fd707afbc3a2 |
child 7376 | 48b79b3ca592 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
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* Hedgewars, a free turn based strategy game |
6952 | 3 |
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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18 |
||
19 |
#include <QString> |
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20 |
#include <QByteArray> |
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#include <QUuid> |
5201 | 22 |
#include <QColor> |
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- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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#include <QStringListModel> |
7258 | 24 |
#include <QTextStream> |
184 | 25 |
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26 |
#include "game.h" |
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27 |
#include "hwconsts.h" |
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28 |
#include "gameuiconfig.h" |
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29 |
#include "gamecfgwidget.h" |
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Run game message added, team and config info provided for net game
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30 |
#include "teamselect.h" |
210 | 31 |
#include "KB.h" |
239 | 32 |
#include "proto.h" |
7258 | 33 |
#include "ThemeModel.h" |
706 | 34 |
|
3760 | 35 |
QString training, campaign; // TODO: Cleaner solution? |
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0b62498c201a
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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36 |
|
681 | 37 |
HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) : |
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38 |
TCPBase(true), |
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39 |
ammostr(ammo), |
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40 |
m_pTeamSelWidget(pTeamSelWidget) |
184 | 41 |
{ |
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this->config = config; |
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this->gamecfg = gamecfg; |
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Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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netSuspend = false; |
184 | 45 |
} |
46 |
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HWGame::~HWGame() |
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{ |
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SetGameState(gsDestroyed); |
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} |
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|
184 | 52 |
void HWGame::onClientDisconnect() |
53 |
{ |
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switch (gameType) |
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{ |
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case gtDemo: |
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// for video recording we need demo anyway |
58 |
emit HaveRecord(rtNeither, demo); |
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Don't refuse to create save file when a game loaded from save interrupts
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break; |
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case gtNet: |
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emit HaveRecord(rtDemo, demo); |
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break; |
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default: |
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if (gameState == gsInterrupted || gameState == gsHalted) |
65 |
emit HaveRecord(rtSave, demo); |
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else if (gameState == gsFinished) |
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emit HaveRecord(rtDemo, demo); |
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pagevideos is now much better that before:
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else |
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emit HaveRecord(rtNeither, demo); |
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} |
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SetGameState(gsStopped); |
184 | 72 |
} |
73 |
||
253 | 74 |
void HWGame::commonConfig() |
184 | 75 |
{ |
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QByteArray buf; |
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QString gt; |
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switch (gameType) |
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{ |
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case gtDemo: |
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gt = "TD"; |
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break; |
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case gtNet: |
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gt = "TN"; |
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break; |
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default: |
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gt = "TL"; |
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} |
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HWProto::addStringToBuffer(buf, gt); |
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90 |
|
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Pass hardcoded drawn map from frontend into engine \o/
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buf += gamecfg->getFullConfig(); |
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if (m_pTeamSelWidget) |
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{ |
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foreach(HWTeam team, m_pTeamSelWidget->getPlayingTeams()) |
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{ |
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HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber))); |
98 |
HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber))); |
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HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber))); |
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HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber))); |
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Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
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if(gamecfg->schemeData(15).toBool() || !gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore")); |
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HWProto::addStringListToBuffer(buf, |
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103 |
team.teamGameConfig(gamecfg->getInitHealth())); |
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Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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; |
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} |
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} |
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RawSendIPC(buf); |
253 | 108 |
} |
109 |
||
110 |
void HWGame::SendConfig() |
|
111 |
{ |
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112 |
commonConfig(); |
184 | 113 |
} |
114 |
||
115 |
void HWGame::SendQuickConfig() |
|
116 |
{ |
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117 |
QByteArray teamscfg; |
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118 |
ThemeModel * themeModel = DataManager::instance().themeModel(); |
239 | 119 |
|
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120 |
HWProto::addStringToBuffer(teamscfg, "TL"); |
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121 |
HWProto::addStringToBuffer(teamscfg, QString("etheme %1") |
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122 |
.arg((themeModel->rowCount() > 0) ? themeModel->index(rand() % themeModel->rowCount()).data().toString() : "steel")); |
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123 |
HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString()); |
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124 |
|
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125 |
HWTeam team1; |
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126 |
team1.setDifficulty(0); |
7130 | 127 |
team1.setColor(0); |
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128 |
team1.setNumHedgehogs(4); |
6024 | 129 |
HWNamegen::teamRandomNames(team1,true); |
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130 |
HWProto::addStringListToBuffer(teamscfg, |
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131 |
team1.teamGameConfig(100)); |
1907 | 132 |
|
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133 |
HWTeam team2; |
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134 |
team2.setDifficulty(4); |
7130 | 135 |
team2.setColor(1); |
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136 |
team2.setNumHedgehogs(4); |
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137 |
do |
6024 | 138 |
HWNamegen::teamRandomNames(team2,true); |
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139 |
while(!team2.name().compare(team1.name()) || !team2.hedgehog(0).Hat.compare(team1.hedgehog(0).Hat)); |
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140 |
HWProto::addStringListToBuffer(teamscfg, |
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141 |
team2.teamGameConfig(100)); |
607 | 142 |
|
3346 | 143 |
HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber))); |
144 |
HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber))); |
|
145 |
HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber))); |
|
146 |
HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber))); |
|
147 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
|
148 |
HWProto::addStringToBuffer(teamscfg, QString("eammstore")); |
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149 |
RawSendIPC(teamscfg); |
341 | 150 |
} |
151 |
||
588 | 152 |
void HWGame::SendTrainingConfig() |
153 |
{ |
|
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154 |
QByteArray traincfg; |
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155 |
HWProto::addStringToBuffer(traincfg, "TL"); |
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Provide training/campaign with a random seed to ignore/use.
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156 |
HWProto::addStringToBuffer(traincfg, "eseed " + QUuid::createUuid().toString()); |
3760 | 157 |
HWProto::addStringToBuffer(traincfg, "escript " + training); |
593 | 158 |
|
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159 |
RawSendIPC(traincfg); |
588 | 160 |
} |
161 |
||
3760 | 162 |
void HWGame::SendCampaignConfig() |
163 |
{ |
|
164 |
QByteArray campaigncfg; |
|
165 |
HWProto::addStringToBuffer(campaigncfg, "TL"); |
|
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166 |
HWProto::addStringToBuffer(campaigncfg, "eseed " + QUuid::createUuid().toString()); |
3760 | 167 |
|
168 |
HWProto::addStringToBuffer(campaigncfg, "escript " + campaign); |
|
169 |
||
170 |
RawSendIPC(campaigncfg); |
|
171 |
} |
|
172 |
||
341 | 173 |
void HWGame::SendNetConfig() |
174 |
{ |
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175 |
commonConfig(); |
184 | 176 |
} |
177 |
||
178 |
void HWGame::ParseMessage(const QByteArray & msg) |
|
179 |
{ |
|
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180 |
switch(msg.at(1)) |
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181 |
{ |
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182 |
case '?': |
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183 |
{ |
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184 |
SendIPC("!"); |
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185 |
break; |
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186 |
} |
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|
187 |
case 'C': |
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188 |
{ |
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189 |
switch (gameType) |
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190 |
{ |
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191 |
case gtLocal: |
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192 |
{ |
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193 |
SendConfig(); |
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194 |
break; |
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195 |
} |
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196 |
case gtQLocal: |
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197 |
{ |
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198 |
SendQuickConfig(); |
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199 |
break; |
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200 |
} |
5865 | 201 |
case gtSave: |
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202 |
case gtDemo: |
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203 |
break; |
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204 |
case gtNet: |
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205 |
{ |
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206 |
SendNetConfig(); |
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207 |
break; |
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208 |
} |
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209 |
case gtTraining: |
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210 |
{ |
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211 |
SendTrainingConfig(); |
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212 |
break; |
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213 |
} |
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214 |
case gtCampaign: |
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215 |
{ |
3760 | 216 |
SendCampaignConfig(); |
217 |
break; |
|
218 |
} |
|
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219 |
} |
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220 |
break; |
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221 |
} |
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222 |
case 'E': |
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223 |
{ |
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224 |
int size = msg.size(); |
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225 |
emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4)); |
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226 |
return; |
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227 |
} |
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228 |
case 'K': |
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229 |
{ |
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230 |
ulong kb = msg.mid(2).toULong(); |
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231 |
if (kb==1) |
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232 |
{ |
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233 |
qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData()); |
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234 |
return; |
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235 |
} |
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236 |
if (kb && kb <= KBmsgsCount) |
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237 |
{ |
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238 |
emit ErrorMessage(KBMessages[kb - 1]); |
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|
239 |
} |
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|
240 |
return; |
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|
241 |
} |
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|
242 |
case 'i': |
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243 |
{ |
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244 |
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3))); |
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|
245 |
break; |
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|
246 |
} |
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|
247 |
case 'Q': |
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248 |
{ |
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249 |
SetGameState(gsInterrupted); |
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|
250 |
break; |
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|
251 |
} |
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|
252 |
case 'q': |
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253 |
{ |
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254 |
SetGameState(gsFinished); |
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|
255 |
break; |
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|
256 |
} |
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|
257 |
case 'H': |
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|
258 |
{ |
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|
259 |
SetGameState(gsHalted); |
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|
260 |
break; |
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|
261 |
} |
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|
262 |
case 's': |
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|
263 |
{ |
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|
264 |
int size = msg.size(); |
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|
265 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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|
266 |
emit SendChat(msgbody); |
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|
267 |
// FIXME: /me command doesn't work here |
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|
268 |
QByteArray buf; |
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|
269 |
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20"); |
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|
270 |
demo.append(buf); |
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|
271 |
break; |
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|
272 |
} |
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|
273 |
case 'b': |
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|
274 |
{ |
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|
275 |
int size = msg.size(); |
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|
276 |
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4)); |
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|
277 |
emit SendTeamMessage(msgbody); |
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|
278 |
break; |
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|
279 |
} |
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|
280 |
default: |
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|
281 |
{ |
4430
cacda05a053e
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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4428
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changeset
|
282 |
if (gameType == gtNet && !netSuspend) |
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|
283 |
{ |
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|
284 |
emit SendNet(msg); |
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|
285 |
} |
4746
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|
286 |
if (msg.at(1) != 's') |
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|
287 |
demo.append(msg); |
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|
288 |
} |
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|
289 |
} |
184 | 290 |
} |
291 |
||
292 |
void HWGame::FromNet(const QByteArray & msg) |
|
293 |
{ |
|
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|
294 |
RawSendIPC(msg); |
184 | 295 |
} |
296 |
||
1356 | 297 |
void HWGame::FromNetChat(const QString & msg) |
298 |
{ |
|
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|
299 |
QByteArray buf; |
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|
300 |
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20"); |
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|
301 |
RawSendIPC(buf); |
1356 | 302 |
} |
303 |
||
184 | 304 |
void HWGame::onClientRead() |
305 |
{ |
|
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|
306 |
quint8 msglen; |
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|
307 |
quint32 bufsize; |
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|
308 |
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) && |
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|
309 |
((msglen = readbuffer.data()[0]) < bufsize)) |
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|
310 |
{ |
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|
311 |
QByteArray msg = readbuffer.left(msglen + 1); |
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|
312 |
readbuffer.remove(0, msglen + 1); |
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|
313 |
ParseMessage(msg); |
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|
314 |
} |
184 | 315 |
} |
316 |
||
5213
a86768368309
make the associate button use the user's settings for loading demos/saves
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changeset
|
317 |
QStringList HWGame::getArguments() |
184 | 318 |
{ |
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|
319 |
QStringList arguments; |
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|
320 |
QRect resolution = config->vid_Resolution(); |
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|
321 |
arguments << cfgdir->absolutePath(); |
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|
322 |
arguments << QString::number(resolution.width()); |
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arguments << QString::number(resolution.height()); |
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arguments << QString::number(config->bitDepth()); // bpp |
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arguments << QString("%1").arg(ipc_port); |
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326 |
arguments << (config->vid_Fullscreen() ? "1" : "0"); |
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327 |
arguments << (config->isSoundEnabled() ? "1" : "0"); |
3709 | 328 |
arguments << (config->isMusicEnabled() ? "1" : "0"); |
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329 |
arguments << QString::number(config->volume()); // sound volume |
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330 |
arguments << QString::number(config->timerInterval()); |
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331 |
arguments << datadir->absolutePath(); |
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332 |
arguments << (config->isShowFPSEnabled() ? "1" : "0"); |
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333 |
arguments << (config->isAltDamageEnabled() ? "1" : "0"); |
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334 |
arguments << config->netNick().toUtf8().toBase64(); |
3708
64e059b6f9c5
applied from experimental3D, use a slider to set up quality
koda
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335 |
arguments << QString::number(config->translateQuality()); |
3696 | 336 |
arguments << QString::number(config->stereoMode()); |
3709 | 337 |
arguments << tr("en.txt"); |
7235
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1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
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338 |
arguments << QString::number(config->rec_Framerate()); // framerate num |
7198
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1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
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339 |
arguments << "1"; // framerate den |
3709 | 340 |
|
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341 |
return arguments; |
184 | 342 |
} |
343 |
||
5865 | 344 |
void HWGame::PlayDemo(const QString & demofilename, bool isSave) |
184 | 345 |
{ |
5865 | 346 |
gameType = isSave ? gtSave : gtDemo; |
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QFile demofile(demofilename); |
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if (!demofile.open(QIODevice::ReadOnly)) |
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349 |
{ |
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emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename)); |
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351 |
return ; |
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352 |
} |
184 | 353 |
|
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354 |
// read demo |
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355 |
toSendBuf = demofile.readAll(); |
184 | 356 |
|
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357 |
// run engine |
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358 |
demo.clear(); |
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359 |
Start(); |
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360 |
SetGameState(gsStarted); |
184 | 361 |
} |
362 |
||
363 |
void HWGame::StartNet() |
|
364 |
{ |
|
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365 |
gameType = gtNet; |
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366 |
demo.clear(); |
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367 |
Start(); |
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368 |
SetGameState(gsStarted); |
184 | 369 |
} |
370 |
||
371 |
void HWGame::StartLocal() |
|
372 |
{ |
|
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373 |
gameType = gtLocal; |
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374 |
demo.clear(); |
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375 |
Start(); |
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376 |
SetGameState(gsStarted); |
184 | 377 |
} |
378 |
||
379 |
void HWGame::StartQuick() |
|
380 |
{ |
|
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381 |
gameType = gtQLocal; |
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382 |
demo.clear(); |
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|
383 |
Start(); |
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384 |
SetGameState(gsStarted); |
184 | 385 |
} |
533 | 386 |
|
2468
0b62498c201a
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
nemo
parents:
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387 |
void HWGame::StartTraining(const QString & file) |
587 | 388 |
{ |
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|
389 |
gameType = gtTraining; |
3919 | 390 |
training = "Missions/Training/" + file + ".lua"; |
3760 | 391 |
demo.clear(); |
392 |
Start(); |
|
393 |
SetGameState(gsStarted); |
|
394 |
} |
|
395 |
||
396 |
void HWGame::StartCampaign(const QString & file) |
|
397 |
{ |
|
398 |
gameType = gtCampaign; |
|
3919 | 399 |
campaign = "Missions/Campaign/" + file + ".lua"; |
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|
400 |
demo.clear(); |
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|
401 |
Start(); |
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402 |
SetGameState(gsStarted); |
587 | 403 |
} |
404 |
||
533 | 405 |
void HWGame::SetGameState(GameState state) |
406 |
{ |
|
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407 |
gameState = state; |
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408 |
emit GameStateChanged(state); |
533 | 409 |
} |
4428
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo
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|
410 |
|
6211
ee9465c0ea82
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
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411 |
void HWGame::abort() |
4428
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Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo
parents:
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|
412 |
{ |
6211
ee9465c0ea82
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
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|
413 |
QByteArray buf; |
ee9465c0ea82
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
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|
414 |
HWProto::addStringToBuffer(buf, QString("efinish")); |
ee9465c0ea82
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
sheepluva
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|
415 |
RawSendIPC(buf); |
4428
2bc3d3475edf
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo
parents:
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|
416 |
} |