hedgewars/uTouch.pas
author Wuzzy <Wuzzy2@mail.ru>
Tue, 27 Nov 2018 03:08:06 +0100
changeset 14327 12e7442e4034
parent 14326 575baea4108b
child 14559 1dab5d92aca7
permissions -rw-r--r--
Swap a few weapons in ammo menu to get a nice 6×10 grid Cleaver → F1 Flamethrower → F7
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2012 Richard Deurwaarder <xeli@xelification.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTouch;
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interface
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uses SysUtils, uUtils, uConsole, uVariables, SDLh, uFloat, uConsts, uCommands, GLUnit, uTypes, uCaptions, uAmmos, uWorld;
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procedure initModule;
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procedure freeModule;
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procedure ProcessTouch;
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procedure NewTurnBeginning;
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procedure onTouchDown(x, y: Single; pointerId: TSDL_FingerId);
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procedure onTouchMotion(x, y, dx, dy: Single; pointerId: TSDL_FingerId);
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procedure onTouchUp(x, y: Single; pointerId: TSDL_FingerId);
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function convertToCursorX(x: LongInt): LongInt;
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function convertToCursorY(y: LongInt): LongInt;
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function addFinger(x,y: Longword; id: TSDL_FingerId): PTouch_Data;
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function updateFinger(x,y,dx,dy: Longword; id: TSDL_FingerId): PTouch_Data;
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procedure deleteFinger(id: TSDL_FingerId);
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procedure onTouchClick(finger: TTouch_Data);
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procedure onTouchDoubleClick(finger: TTouch_Data);
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procedure onTouchLongClick(finger: TTouch_Data);
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function findFinger(id: TSDL_FingerId): PTouch_Data;
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procedure aim(finger: TTouch_Data);
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function isOnCrosshair(finger: TTouch_Data): boolean;
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function isOnCurrentHog(finger: TTouch_Data): boolean;
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procedure convertToWorldCoord(var x,y: LongInt; finger: TTouch_Data);
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procedure convertToFingerCoord(var x,y: LongInt; oldX, oldY: LongInt);
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function fingerHasMoved(finger: TTouch_Data): boolean;
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function calculateDelta(finger1, finger2: TTouch_Data): LongInt;
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function getSecondFinger(finger: TTouch_Data): PTouch_Data;
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function isOnRect(rect: TSDL_Rect; finger: TTouch_Data): boolean;
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function isOnRect(x,y,w,h: LongInt; finger: TTouch_Data): boolean;
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function isOnWidget(widget: TOnScreenWidget; finger: TTouch_Data): boolean;
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procedure printFinger(finger: TTouch_Data);
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implementation
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const
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    clickTime = 200;
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    nilFingerId = High(TSDL_FingerId);
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    baseRectSize = 96;
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var
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    rectSize, halfRectSize: LongInt;
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    pointerCount : Longword;
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    fingers: array of TTouch_Data;
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    moveCursor : boolean;
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    invertCursor : boolean;
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    //Pinch to zoom
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    pinchSize : LongInt;
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    baseZoomValue: GLFloat;
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    //aiming
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    aimingCrosshair: boolean;
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    aimingUp, aimingDown: boolean;
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    targetAngle: LongInt;
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    buttonsDown: Longword;
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    targetting, targetted: boolean; //true when targetting an airstrike or the like
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procedure onTouchDown(x, y: Single; pointerId: TSDL_FingerId);
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var
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    finger: PTouch_Data;
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    xr, yr: LongWord;
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begin
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xr:= round(x * cScreenWidth);
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yr:= round(y * cScreenHeight);
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finger:= addFinger(xr, yr, pointerId);
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inc(buttonsDown);//inc buttonsDown, if we don't see a button down we'll dec it
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if isOnCrosshair(finger^) then
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begin
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    aimingCrosshair:= true;
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    aim(finger^);
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    moveCursor:= false;
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    exit;
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end;
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if isOnWidget(fireButton, finger^) then
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    begin
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    ParseTeamCommand('+attack');
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    moveCursor:= false;
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    finger^.pressedWidget:= @fireButton;
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    exit;
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    end;
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if isOnWidget(arrowLeft, finger^) then
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    begin
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    ParseTeamCommand('+left');
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowLeft;
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    exit;
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    end;
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if isOnWidget(arrowRight, finger^) then
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    begin
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    ParseTeamCommand('+right');
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowRight;
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    exit;
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    end;
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if isOnWidget(arrowUp, finger^) then
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    begin
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    ParseTeamCommand('+up');
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    aimingUp:= true;
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowUp;
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    exit;
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    end;
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if isOnWidget(arrowDown, finger^) then
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    begin
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    ParseTeamCommand('+down');
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    aimingDown:= true;
6806
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowDown;
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    exit;
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    end;
6640
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   146
6723
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if isOnWidget(pauseButton, finger^) then
6806
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    begin
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    ParseTeamCommand('pause');
6806
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    moveCursor:= false;
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    finger^.pressedWidget:= @pauseButton;
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    exit;
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    end;
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   155
if isOnWidget(utilityWidget, finger^) then
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    begin
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    finger^.pressedWidget:= @utilityWidget;
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    moveCursor:= false;
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   159
    if(CurrentHedgehog <> nil) then
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   160
        begin
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        if Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable <> 0 then
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            ParseTeamCommand('/timer ' + inttostr((GetCurAmmoEntry(CurrentHedgeHog^)^.Timer div 1000) mod 5 + 1));
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   163
        end;
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   164
    exit;
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   165
    end;
6701
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   166
dec(buttonsDown);//no buttonsDown, undo the inc() above
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   167
if buttonsDown = 0 then
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    begin
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    moveCursor:= true;
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   170
    case pointerCount of
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        1:
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            targetting:= not(targetted) and (CurrentHedgehog <> nil) and (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0);
6951
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   173
        2:
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   174
            begin
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   175
            moveCursor:= false;
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            pinchSize := calculateDelta(finger^, getSecondFinger(finger^)^);
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   177
            baseZoomValue := ZoomValue
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            end;
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        end;
6701
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    end;
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   181
end;
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9379
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   183
procedure onTouchMotion(x, y, dx, dy: Single; pointerId: TSDL_FingerId);
5579
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var
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   185
    finger, secondFinger: PTouch_Data;
9379
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   186
    currentPinchDelta, zoom : Single;
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   187
    xr, yr, dxr, dyr: LongWord;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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begin
9379
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xr:= round(x * cScreenWidth);
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   190
yr:= round(y * cScreenHeight);
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   191
dxr:= round(dx * cScreenWidth);
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   192
dyr:= round(dy * cScreenHeight);
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   193
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   194
finger:= updateFinger(xr, yr, dxr, dyr, pointerId);
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   195
if finger = nil then
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   196
    exit;
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
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diff changeset
   197
6580
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lovelacer
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   198
if moveCursor then
5828
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   199
    begin
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   200
        if invertCursor then
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   201
        begin
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
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   202
            CursorPoint.X := CursorPoint.X - finger^.dx;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
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   203
            CursorPoint.Y := CursorPoint.Y + finger^.dy;
5828
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diff changeset
   204
        end
6580
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lovelacer
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diff changeset
   205
    else
5828
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Xeli
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   206
        begin
6625
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   207
            CursorPoint.X := CursorPoint.X + finger^.dx;
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   208
            CursorPoint.Y := CursorPoint.Y - finger^.dy;
5828
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diff changeset
   209
        end;
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   210
        exit //todo change into switch rather than ugly ifs
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   211
    end;
8330
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koda
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   212
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   213
if aimingCrosshair then
5828
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Xeli
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diff changeset
   214
    begin
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   215
        aim(finger^);
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   216
        exit
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   217
    end;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   218
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   219
if (buttonsDown = 0) and (pointerCount = 2) then
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   220
    begin
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   221
       secondFinger := getSecondFinger(finger^);
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   222
       currentPinchDelta := calculateDelta(finger^, secondFinger^) - pinchSize;
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
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diff changeset
   223
       zoom := currentPinchDelta/cScreenWidth;
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   224
       ZoomValue := baseZoomValue - (zoom * cMinMaxZoomLevelDelta);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   225
       if ZoomValue < cMaxZoomLevel then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   226
           ZoomValue := cMaxZoomLevel;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   227
       if ZoomValue > cMinZoomLevel then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   228
           ZoomValue := cMinZoomLevel;
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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diff changeset
   229
    end;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   230
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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parents:
diff changeset
   231
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   232
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
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   233
procedure onTouchUp(x,y: Single; pointerId: TSDL_FingerId);
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
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   234
var
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
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diff changeset
   235
    finger: PTouch_Data;
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   236
    widget: POnScreenWidget;
9379
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   237
    xr, yr: LongWord;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
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   238
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
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   239
xr:= round(x * cScreenWidth);
1bcfcaf0926e update the touch interface to the new SDL2 API
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   240
yr:= round(y * cScreenHeight);
1bcfcaf0926e update the touch interface to the new SDL2 API
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diff changeset
   241
1bcfcaf0926e update the touch interface to the new SDL2 API
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   242
finger:= updateFinger(xr, yr, 0, 0, pointerId);
1bcfcaf0926e update the touch interface to the new SDL2 API
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diff changeset
   243
if finger = nil then
1bcfcaf0926e update the touch interface to the new SDL2 API
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   244
    exit;
1bcfcaf0926e update the touch interface to the new SDL2 API
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diff changeset
   245
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   246
//Check for onTouchClick event
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   247
if not(fingerHasMoved(finger^)) then
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
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diff changeset
   248
    begin
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   249
    if (RealTicks - finger^.timeSinceDown) < clickTime then
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   250
        onTouchClick(finger^)
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   251
    else
9379
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   252
        onTouchLongClick(finger^);
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
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diff changeset
   253
    end;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   254
6703
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   255
if aimingCrosshair then
abe2abfe9de2 fix crosshair aiming
Xeli
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diff changeset
   256
    begin
abe2abfe9de2 fix crosshair aiming
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   257
    aimingCrosshair:= false;
7022
107651b3c5a0 fix breakage
Xeli
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diff changeset
   258
    ParseTeamCommand('-up');
107651b3c5a0 fix breakage
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   259
    ParseTeamCommand('-down');
6703
abe2abfe9de2 fix crosshair aiming
Xeli
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diff changeset
   260
    dec(buttonsDown);
abe2abfe9de2 fix crosshair aiming
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diff changeset
   261
    end;
abe2abfe9de2 fix crosshair aiming
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diff changeset
   262
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
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   263
widget:= finger^.pressedWidget;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   264
if (buttonsDown > 0) and (widget <> nil) then
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   265
    begin
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   266
    dec(buttonsDown);
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   267
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   268
    if widget = @arrowLeft then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
Xeli
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diff changeset
   269
        ParseTeamCommand('-left');
8330
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diff changeset
   270
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   271
    if widget = @arrowRight then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
Xeli
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diff changeset
   272
        ParseTeamCommand('-right');
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   273
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   274
    if widget = @arrowUp then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
Xeli
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diff changeset
   275
        ParseTeamCommand('-up');
6640
813a173cd677 the buttons actually work now!
Xeli
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diff changeset
   276
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   277
    if widget = @arrowDown then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
Xeli
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diff changeset
   278
        ParseTeamCommand('-down');
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   279
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   280
    if widget = @fireButton then
6957
ab8034208fcd target using the utility button, this fixes bee
Xeli
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diff changeset
   281
        ParseTeamCommand('-attack');
8330
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diff changeset
   282
6957
ab8034208fcd target using the utility button, this fixes bee
Xeli
parents: 6956
diff changeset
   283
    if widget = @utilityWidget then
6962
ec308eabe09b implement switch for the touch interface
Xeli
parents: 6961
diff changeset
   284
        if (CurrentHedgehog <> nil)then
ec308eabe09b implement switch for the touch interface
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   285
            if(Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0)then
ec308eabe09b implement switch for the touch interface
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diff changeset
   286
                begin
ec308eabe09b implement switch for the touch interface
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   287
                ParseTeamCommand('put');
ec308eabe09b implement switch for the touch interface
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   288
                targetted:= true;
ec308eabe09b implement switch for the touch interface
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   289
                end
7105
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diff changeset
   290
            else if (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amSwitch) then
6962
ec308eabe09b implement switch for the touch interface
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diff changeset
   291
                ParseTeamCommand('switch')
ec308eabe09b implement switch for the touch interface
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diff changeset
   292
            else WriteLnToConsole(inttostr(ord(Ammoz[CurrentHedgehog^.CurAmmoType].NameId)) + ' ' + inttostr(ord(sidSwitch)));
6640
813a173cd677 the buttons actually work now!
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   293
    end;
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   294
6951
a37e470c8694 - changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
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   295
if targetting then
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 11821
diff changeset
   296
    AddCaption(trmsg[sidPressTarget], capcolDefault, capgrpAmmoInfo);
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diff changeset
   297
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   298
deleteFinger(pointerId);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   299
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   300
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
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   301
procedure onTouchDoubleClick(finger: TTouch_Data);
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
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   302
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   303
finger := finger;//avoid compiler hint
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   304
end;
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   305
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   306
procedure onTouchLongClick(finger: TTouch_Data);
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
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diff changeset
   307
begin
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   308
if isOnWidget(jumpWidget, finger) then
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
parents: 6949
diff changeset
   309
    begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   310
    ParseTeamCommand('ljump');
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
parents: 6949
diff changeset
   311
    exit;
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
parents: 6949
diff changeset
   312
    end;
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   313
end;
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   314
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   315
procedure onTouchClick(finger: TTouch_Data);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
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   316
begin
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   317
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   318
if bShowAmmoMenu then
8330
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diff changeset
   319
    begin
6683
75a1d84ac606 small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
koda
parents: 6676
diff changeset
   320
    if isOnRect(AmmoRect, finger) then
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   321
        begin
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   322
        CursorPoint.X:= finger.x;
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   323
        CursorPoint.Y:= finger.y;
8330
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koda
parents: 8204
diff changeset
   324
        ParseTeamCommand('put');
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   325
        end
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   326
    else
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   327
        bShowAmmoMenu:= false;
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   328
    exit;
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   329
    end;
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   330
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   331
if isOnCurrentHog(finger) or isOnWidget(AMWidget, finger) then
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   332
    begin
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   333
    bShowAmmoMenu := true;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   334
    exit;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   335
    end;
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   336
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   337
if isOnWidget(jumpWidget, finger) then
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   338
    begin
8330
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koda
parents: 8204
diff changeset
   339
    ParseTeamCommand('hjump');
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   340
    exit;
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   341
    end;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   342
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   343
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   344
function addFinger(x,y: Longword; id: TSDL_FingerId): PTouch_Data;
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   345
var
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   346
    xCursor, yCursor, index : LongInt;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   347
begin
11799
bb745219d882 small code cleanup/comment
sheepluva
parents: 11780
diff changeset
   348
// check array size
bb745219d882 small code cleanup/comment
sheepluva
parents: 11780
diff changeset
   349
// note: pointerCount will be incremented later,
bb745219d882 small code cleanup/comment
sheepluva
parents: 11780
diff changeset
   350
// so at this point it's the index of the new entry
bb745219d882 small code cleanup/comment
sheepluva
parents: 11780
diff changeset
   351
if Length(fingers) <= pointerCount then
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   352
    begin
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   353
    setLength(fingers, Length(fingers)*2);
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   354
    for index := Length(fingers) div 2 to (Length(fingers)-1) do
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   355
        fingers[index].id := nilFingerId;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   356
    end;
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   357
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   358
xCursor := convertToCursorX(x);
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   359
yCursor := convertToCursorY(y);
8330
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koda
parents: 8204
diff changeset
   360
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   361
//on removing fingers, all fingers are moved to the left
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   362
//with dynamic arrays being zero based, the new position of the finger is the old pointerCount
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   363
fingers[pointerCount].id := id;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   364
fingers[pointerCount].historicalX := xCursor;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   365
fingers[pointerCount].historicalY := yCursor;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   366
fingers[pointerCount].x := xCursor;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   367
fingers[pointerCount].y := yCursor;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   368
fingers[pointerCount].dx := 0;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   369
fingers[pointerCount].dy := 0;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   370
fingers[pointerCount].timeSinceDown:= RealTicks;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   371
fingers[pointerCount].pressedWidget:= nil;
8330
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koda
parents: 8204
diff changeset
   372
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   373
addFinger:= @fingers[pointerCount];
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   374
inc(pointerCount);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   375
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   376
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   377
function updateFinger(x, y, dx, dy: Longword; id: TSDL_FingerId): PTouch_Data;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   378
var finger : PTouch_Data;
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   379
begin
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   380
finger:= findFinger(id);
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   381
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   382
if finger <> nil then
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   383
    begin
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   384
    finger^.x:= convertToCursorX(x);
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   385
    finger^.y:= convertToCursorY(y);
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   386
    finger^.dx:= dx;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   387
    finger^.dy:= dy;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   388
    end
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   389
else
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   390
    WriteLnToConsole('finger ' + inttostr(id) + ' not found');
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   391
updateFinger:= finger
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   392
end;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   393
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   394
procedure deleteFinger(id: TSDL_FingerId);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   395
var
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   396
    index : Longword;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   397
begin
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   398
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   399
dec(pointerCount);
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   400
for index := 0 to pointerCount do
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   401
    begin
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   402
    if fingers[index].id = id then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   403
        begin
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   404
        //put the last finger into the spot of the finger to be removed,
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   405
        //so that all fingers are packed to the far left
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   406
        if pointerCount <> index then
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   407
            begin
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   408
            fingers[index].id := fingers[pointerCount].id;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   409
            fingers[index].x := fingers[pointerCount].x;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   410
            fingers[index].y := fingers[pointerCount].y;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   411
            fingers[index].historicalX := fingers[pointerCount].historicalX;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   412
            fingers[index].historicalY := fingers[pointerCount].historicalY;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   413
            fingers[index].timeSinceDown := fingers[pointerCount].timeSinceDown;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   414
            fingers[index].pressedWidget := fingers[pointerCount].pressedWidget;
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   415
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   416
            fingers[pointerCount].id := nilFingerId;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   417
            end
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   418
        else
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   419
            fingers[index].id := nilFingerId;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   420
        break;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   421
        end;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   422
    end;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   423
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   424
end;
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   425
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   426
procedure NewTurnBeginning;
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   427
begin
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   428
targetted:= false;
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   429
targetting:= false;
7022
107651b3c5a0 fix breakage
Xeli
parents: 6962
diff changeset
   430
SetUtilityWidgetState(amNothing);
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   431
end;
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   432
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   433
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   434
procedure ProcessTouch;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   435
var
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   436
    deltaAngle: LongInt;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   437
begin
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   438
invertCursor := not(bShowAmmoMenu or targetting);
6705
d2e95dcf2bb0 stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Xeli
parents: 6704
diff changeset
   439
if aimingCrosshair then
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   440
    if CurrentHedgehog^.Gear <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   441
        begin
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   442
        deltaAngle:= CurrentHedgehog^.Gear^.Angle - targetAngle;
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   443
        if (deltaAngle > -5) and (deltaAngle < 5) then
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   444
            begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   445
                if(aimingUp)then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   446
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   447
                    aimingUp:= false;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   448
                    ParseTeamCommand('-up');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   449
                    end;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   450
                if(aimingDown)then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   451
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   452
                    aimingDown:= false;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   453
                    ParseTeamCommand('-down');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   454
                    end
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   455
            end
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   456
        else
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   457
            begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   458
            if (deltaAngle < 0) then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   459
                begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   460
                if aimingUp then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   461
                    begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   462
                    aimingUp:= false;
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   463
                    ParseTeamCommand('-up');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   464
                    end;
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   465
                if(aimingDown)then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   466
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   467
                    aimingDown:= true;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   468
                    ParseTeamCommand('-down');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   469
                    end
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   470
                end
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   471
            else
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   472
                begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   473
                if aimingDown then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   474
                    begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   475
                    ParseTeamCommand('-down');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   476
                    aimingDown:= false;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   477
                    end;
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   478
                if aimingUp then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   479
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   480
                    aimingUp:= true;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   481
                    ParseTeamCommand('+up');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   482
                    end;
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   483
                end;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   484
            end;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   485
        end
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   486
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   487
        begin
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   488
        if aimingUp then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   489
            begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   490
            ParseTeamCommand('-up');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   491
            aimingUp:= false;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   492
            end;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   493
        if aimingDown then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   494
            begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   495
            ParseTeamCommand('-down');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   496
            aimingDown:= false;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   497
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   498
        end;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   499
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   500
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   501
function findFinger(id: TSDL_FingerId): PTouch_Data;
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   502
var
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   503
    index: LongWord;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   504
begin
11777
77afc967f38e fix memory corruptions caused by outofbounds-writes in uTouch
sheepluva
parents: 11592
diff changeset
   505
    for index:= 0 to (Length(fingers)-1) do
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   506
        if fingers[index].id = id then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   507
            begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   508
            findFinger:= @fingers[index];
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   509
            exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   510
            end;
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   511
    findFinger:= nil;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   512
end;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   513
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   514
procedure aim(finger: TTouch_Data);
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   515
var
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   516
    hogX, hogY, touchX, touchY, deltaX, deltaY: LongInt;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   517
begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   518
    if CurrentHedgehog^.Gear <> nil then
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   519
        begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   520
        touchX := 0;//avoid compiler hint
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   521
        touchY := 0;
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   522
        hogX := hwRound(CurrentHedgehog^.Gear^.X);
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   523
        hogY := hwRound(CurrentHedgehog^.Gear^.Y);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   524
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   525
        convertToWorldCoord(touchX, touchY, finger);
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   526
        deltaX := abs(TouchX-HogX);
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   527
        deltaY := TouchY-HogY;
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   528
6703
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   529
        targetAngle:= (Round(DeltaY / sqrt(sqr(deltaX) + sqr(deltaY)) * 2048) + 2048) div 2;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   530
        end; //if CurrentHedgehog^.Gear <> nil
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   531
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   532
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   533
// These 4 convertToCursor functions convert xy coords from the SDL coordinate system to our CursorPoint coor system:
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   534
// - the SDL coordinate system is proportional to the screen and values are normalized in the onTouch* functions
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   535
// - the CursorPoint coordinate system goes from -cScreenWidth/2 to cScreenWidth/2 on the x axis
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   536
//   and 0 to cScreenHeight on the x axis, (-cScreenWidth, cScreenHeight) being top left.
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   537
function convertToCursorX(x: LongInt): LongInt;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   538
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   539
    convertToCursorX:= x - cScreenWidth shr 1;
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   540
end;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   541
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   542
function convertToCursorY(y: LongInt): LongInt;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   543
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   544
    convertToCursorY:= cScreenHeight - y;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   545
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   546
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   547
function isOnCrosshair(finger: TTouch_Data): boolean;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   548
var
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   549
    x, y: LongInt;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   550
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   551
    x:= 0;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   552
    y:= 0;
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   553
    convertToFingerCoord(x, y, CrosshairX, CrosshairY);
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   554
    isOnCrosshair:= isOnRect(x - HalfRectSize, y - HalfRectSize, RectSize, RectSize, finger);
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   555
end;
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   556
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   557
function isOnCurrentHog(finger: TTouch_Data): boolean;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   558
var
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   559
    x, y: LongInt;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   560
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   561
    x:= 0;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   562
    y:= 0;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   563
    convertToFingerCoord(x, y, hwRound(CurrentHedgehog^.Gear^.X), hwRound(CurrentHedgehog^.Gear^.Y));
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   564
    isOnCurrentHog:= isOnRect(x - HalfRectSize, y - HalfRectSize, RectSize, RectSize, finger);
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   565
end;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   566
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   567
procedure convertToFingerCoord(var x, y : LongInt; oldX, oldY: LongInt);
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   568
begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   569
    x := oldX + WorldDx;
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   570
    y := cScreenHeight - oldY - WorldDy;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   571
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   572
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   573
procedure convertToWorldCoord(var x,y: LongInt; finger: TTouch_Data);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   574
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   575
    x := finger.x - WorldDx;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   576
    y := cScreenHeight - finger.y - WorldDy;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   577
end;
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   578
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   579
//Method to calculate the distance this finger has moved since the downEvent
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   580
function fingerHasMoved(finger: TTouch_Data): boolean;
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   581
begin
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
parents: 6949
diff changeset
   582
    fingerHasMoved := trunc(sqrt(sqr(finger.X-finger.historicalX) + sqr(finger.y-finger.historicalY))) > 30;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   583
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   584
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   585
function calculateDelta(finger1, finger2: TTouch_Data): LongInt; inline;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   586
begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   587
    calculateDelta := Round(sqrt(sqr(finger2.x-finger1.x) + sqr(finger2.y-finger1.y)));
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   588
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   589
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   590
// Under the premise that all pointer ids in pointerIds:TSDL_FingerId are packed to the far left.
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   591
// If the pointer to be ignored is not pointerIds[0] the second must be there
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   592
function getSecondFinger(finger: TTouch_Data): PTouch_Data;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   593
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   594
    if fingers[0].id = finger.id then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   595
        getSecondFinger := @fingers[1]
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   596
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   597
        getSecondFinger := @fingers[0];
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   598
end;
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   599
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   600
function isOnRect(rect: TSDL_Rect; finger: TTouch_Data): boolean;
6698
804e9076d136 forgot begin
Xeli
parents: 6695
diff changeset
   601
begin
6703
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   602
    isOnRect:= isOnRect(rect.x, rect.y, rect.w, rect.h, finger);
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   603
end;
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   604
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   605
function isOnRect(x,y,w,h: LongInt; finger: TTouch_Data): boolean;
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   606
begin
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   607
    isOnRect:= (finger.x > x)   and
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   608
               (finger.x < x + w) and
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   609
               (cScreenHeight - finger.y > y) and
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   610
               (cScreenHeight - finger.y < y + h);
6640
813a173cd677 the buttons actually work now!
Xeli
parents: 6625
diff changeset
   611
end;
813a173cd677 the buttons actually work now!
Xeli
parents: 6625
diff changeset
   612
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   613
function isOnWidget(widget: TOnScreenWidget; finger: TTouch_Data): boolean;
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   614
begin
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   615
    isOnWidget:= widget.show and isOnRect(widget.active, finger);
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   616
end;
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   617
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   618
procedure printFinger(finger: TTouch_Data);
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   619
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   620
    WriteLnToConsole(Format('id: %d, x: %d y: %d (rel x: %d rel y: %d), time: %d',
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   621
                            [finger.id, finger.x, finger.y, finger.historicalX, finger.historicalY, finger.timeSinceDown]));
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   622
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   623
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   624
procedure initModule;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   625
var
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   626
    index: Longword;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   627
begin
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   628
    buttonsDown:= 0;
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   629
    pointerCount:= 0;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   630
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   631
    setLength(fingers, 4);
11777
77afc967f38e fix memory corruptions caused by outofbounds-writes in uTouch
sheepluva
parents: 11592
diff changeset
   632
    for index := 0 to (Length(fingers)-1) do
11778
d8a9be46dede koda told me to put the finger in
sheepluva
parents: 11777
diff changeset
   633
        fingers[index].id := nilFingerId;
7185
92a045156255 Android: first attempt at using the density call from java
Xeli
parents: 7105
diff changeset
   634
9377
48ab6dea8d2f remove old and unused getScreenDPI code
koda
parents: 8204
diff changeset
   635
    rectSize:= baseRectSize;
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   636
    halfRectSize:= baseRectSize shr 1;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   637
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   638
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7246
diff changeset
   639
procedure freeModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7246
diff changeset
   640
begin
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7246
diff changeset
   641
end;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7246
diff changeset
   642
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   643
begin
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   644
end.