hedgewars/uInputHandler.pas
author Periklis Ntanasis <pntanasis@gmail.com>
Fri, 19 Jul 2013 04:51:08 +0300
branchspacecampaign
changeset 9346 1245c7636380
parent 9082 d971f88c71c0
child 9127 e350500c4edb
child 9464 901e363d5837
permissions -rw-r--r--
more changes, events and bots fighting - also map drawing corrections
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uInputHandler;
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interface
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uses SDLh, uTypes;
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procedure initModule;
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procedure freeModule;
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function  KeyNameToCode(name: shortstring): LongInt; inline;
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function  KeyNameToCode(name: shortstring; Modifier: shortstring): LongInt;
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//procedure MaskModifier(var code: LongInt; modifier: LongWord);
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procedure MaskModifier(Modifier: shortstring; var code: LongInt);
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procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean);
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procedure ProcessKey(event: TSDL_KeyboardEvent); inline;
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procedure ProcessKey(code: LongInt; KeyDown: boolean);
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procedure ResetKbd;
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procedure FreezeEnterKey;
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procedure InitKbdKeyTable;
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procedure SetBinds(var binds: TBinds);
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procedure SetDefaultBinds;
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procedure chDefaultBind(var id: shortstring);
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procedure ControllerInit;
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procedure ControllerAxisEvent(joy, axis: Byte; value: Integer);
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procedure ControllerHatEvent(joy, hat, value: Byte);
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procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean);
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implementation
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uses uConsole, uCommands, uMisc, uVariables, uConsts, uUtils, uDebug;
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const
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    LSHIFT = $0200;
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    RSHIFT = $0400;
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    LALT   = $0800;
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    RALT   = $1000;
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    LCTRL  = $2000;
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    RCTRL  = $4000; 
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var tkbd: array[0..cKbdMaxIndex] of boolean;
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    KeyNames: array [0..cKeyMaxIndex] of string[15];
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    CurrentBinds: TBinds;
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    ControllerNumControllers: Integer;
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    ControllerEnabled: Integer;
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    ControllerNumAxes: array[0..5] of Integer;
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    //ControllerNumBalls: array[0..5] of Integer;
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    ControllerNumHats: array[0..5] of Integer;
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    ControllerNumButtons: array[0..5] of Integer;
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    //ControllerAxes: array[0..5] of array[0..19] of Integer;
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    //ControllerBalls: array[0..5] of array[0..19] of array[0..1] of Integer;
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    //ControllerHats: array[0..5] of array[0..19] of Byte;
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    //ControllerButtons: array[0..5] of array[0..19] of Byte;
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    usingDBinds: boolean;
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function  KeyNameToCode(name: shortstring): LongInt; inline;
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begin
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    KeyNameToCode:= KeyNameToCode(name, '');
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end;
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function KeyNameToCode(name: shortstring; Modifier: shortstring): LongInt;
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var code: LongInt;
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begin
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    name:= LowerCase(name);
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    code:= cKeyMaxIndex;
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    while (code > 0) and (KeyNames[code] <> name) do dec(code);
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    MaskModifier(Modifier, code);
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    KeyNameToCode:= code;
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end;
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(*
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procedure MaskModifier(var code: LongInt; Modifier: LongWord);
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begin
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    if(Modifier and KMOD_LSHIFT) <> 0 then code:= code or LSHIFT; 
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    if(Modifier and KMOD_RSHIFT) <> 0 then code:= code or LSHIFT; 
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    if(Modifier and KMOD_LALT) <> 0 then code:= code or LALT; 
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    if(Modifier and KMOD_RALT) <> 0 then code:= code or LALT; 
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    if(Modifier and KMOD_LCTRL) <> 0 then code:= code or LCTRL; 
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    if(Modifier and KMOD_RCTRL) <> 0 then code:= code or LCTRL; 
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end;
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*)
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procedure MaskModifier(Modifier: shortstring; var code: LongInt);
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var mod_ : shortstring;
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    ModifierCount, i: LongInt;
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begin
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if Modifier = '' then exit;
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ModifierCount:= 0;
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for i:= 1 to Length(Modifier) do
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    if(Modifier[i] = ':') then inc(ModifierCount);
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SplitByChar(Modifier, mod_, ':');//remove the first mod: part
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Modifier:= mod_;
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for i:= 0 to ModifierCount do
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    begin 
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    mod_:= '';
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    SplitByChar(Modifier, mod_, ':');
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    if (Modifier = 'lshift')                    then code:= code or LSHIFT;
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    if (Modifier = 'rshift')                    then code:= code or RSHIFT;
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    if (Modifier = 'lalt')                      then code:= code or LALT;
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    if (Modifier = 'ralt')                      then code:= code or RALT;
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    if (Modifier = 'lctrl') or (mod_ = 'lmeta') then code:= code or LCTRL;
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    if (Modifier = 'rctrl') or (mod_ = 'rmeta') then code:= code or RCTRL;
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    Modifier:= mod_;
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    end;
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end;
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procedure ProcessKey(code: LongInt; KeyDown: boolean);
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var
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    Trusted: boolean;
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    s      : string;
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begin
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if not(tkbd[code] xor KeyDown) then exit;
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tkbd[code]:= KeyDown;
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Trusted:= (CurrentTeam <> nil)
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          and (not CurrentTeam^.ExtDriven)
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          and (CurrentHedgehog^.BotLevel = 0);
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// ctrl/cmd + q to close engine and frontend
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if(KeyDown and (code = SDLK_q)) then
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    begin
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{$IFDEF DARWIN}
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    if tkbd[KeyNameToCode('left_meta')] or tkbd[KeyNameToCode('right_meta')] then
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{$ELSE}
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    if tkbd[KeyNameToCode('left_ctrl')] or tkbd[KeyNameToCode('right_ctrl')] then
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{$ENDIF}
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        ParseCommand('halt', true);
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    end;
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// ctrl/cmd + w to close engine
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if(KeyDown and (code = SDLK_w)) then
7869
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    begin
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   153
{$IFDEF DARWIN}
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    // on OS X it this is expected behaviour
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    if tkbd[KeyNameToCode('left_meta')] or tkbd[KeyNameToCode('right_meta')] then
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   156
{$ELSE}
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    // on other systems use this shortcut only if the keys are not bound to any command
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    if tkbd[KeyNameToCode('left_ctrl')] or tkbd[KeyNameToCode('right_ctrl')] then
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        if ((CurrentBinds[KeyNameToCode('left_ctrl')] = '') or
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            (CurrentBinds[KeyNameToCode('right_ctrl')] = '')) and
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            (CurrentBinds[SDLK_w] = '') then
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{$ENDIF}
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        ParseCommand('forcequit', true);
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    end;
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if CurrentBinds[code][0] <> #0 then
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    begin
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d00378a37dde Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
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   168
    if (code > 3) and KeyDown and (not ((CurrentBinds[code] = 'put')) or (CurrentBinds[code] = 'ammomenu') or (CurrentBinds[code] = '+cur_u') or (CurrentBinds[code] = '+cur_d') or (CurrentBinds[code] = '+cur_l') or (CurrentBinds[code] = '+cur_r')) and (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) then bShowAmmoMenu:= false;
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    if KeyDown then
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        begin
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        ParseCommand(CurrentBinds[code], Trusted);
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        if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then
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            ParseCommand('gencmd R', true)
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        end
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    else if (CurrentBinds[code][1] = '+') then
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        begin
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        s:= CurrentBinds[code];
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        s[1]:= '-';
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        ParseCommand(s, Trusted);
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        if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then
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            ParseCommand('gencmd R', true)
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   183
        end;
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    end
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end;
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procedure ProcessKey(event: TSDL_KeyboardEvent); inline;
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var code: LongInt;
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begin
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    code:= event.keysym.sym;
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    //MaskModifier(code, event.keysym.modifier);
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    ProcessKey(code, event.type_ = SDL_KEYDOWN);
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end;
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procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean);
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begin
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case event.button of
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    SDL_BUTTON_LEFT:
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        ProcessKey(KeyNameToCode('mousel'), ButtonDown);
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    SDL_BUTTON_MIDDLE:
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        ProcessKey(KeyNameToCode('mousem'), ButtonDown);
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    SDL_BUTTON_RIGHT:
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        ProcessKey(KeyNameToCode('mouser'), ButtonDown);
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    SDL_BUTTON_WHEELDOWN:
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        ProcessKey(KeyNameToCode('wheeldown'), ButtonDown);
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    SDL_BUTTON_WHEELUP:
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        ProcessKey(KeyNameToCode('wheelup'), ButtonDown);
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    end;
4
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end;
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   211
procedure ResetKbd;
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var t: LongInt;
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begin
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for t:= 0 to cKbdMaxIndex do
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   215
    if tkbd[t] then
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        ProcessKey(t, False);
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end;
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procedure InitKbdKeyTable;
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var i, j, k, t: LongInt;
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    s: string[15];
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begin
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   223
//TODO in sdl13 this overrides some values (A and B) change indices to some other values at the back perhaps?
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KeyNames[1]:= 'mousel';
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   225
KeyNames[2]:= 'mousem';
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KeyNames[3]:= 'mouser';
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KeyNames[4]:= 'wheelup';
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KeyNames[5]:= 'wheeldown';
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   229
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   230
for i:= 6 to cKeyMaxIndex do
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   231
    begin
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   232
    s:= shortstring(sdl_getkeyname(i));
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   233
    //WriteLnToConsole('uInputHandler - ' + IntToStr(i) + ': ' + s + ' ' + IntToStr(cKeyMaxIndex));
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   234
    if s = 'unknown key' then KeyNames[i]:= ''
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   235
    else 
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   236
        begin
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        for t:= 1 to Length(s) do
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lovelacer
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   238
            if s[t] = ' ' then
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lovelacer
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   239
                s[t]:= '_';
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   240
        KeyNames[i]:= LowerCase(s)
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   241
        end;
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   242
    end;
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e873f4bfed09 fix keybindings in PPC
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   243
167
805fa9a27e9e "Trusted" binds
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   244
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   245
// get the size of keyboard array
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   246
SDL_GetKeyState(@k);
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   247
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// Controller(s)
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   249
for j:= 0 to Pred(ControllerNumControllers) do
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   250
    begin
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   251
    for i:= 0 to Pred(ControllerNumAxes[j]) do
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   252
        begin
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unC0Rr
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   253
        keynames[k + 0]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'u';
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unC0Rr
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   254
        keynames[k + 1]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'd';
2948
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        inc(k, 2);
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   256
        end;
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   257
    for i:= 0 to Pred(ControllerNumHats[j]) do
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   258
        begin
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unC0Rr
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   259
        keynames[k + 0]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'u';
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unC0Rr
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   260
        keynames[k + 1]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'r';
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unC0Rr
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   261
        keynames[k + 2]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'd';
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unC0Rr
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   262
        keynames[k + 3]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'l';
2948
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   263
        inc(k, 4);
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   264
        end;
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   265
    for i:= 0 to Pred(ControllerNumButtons[j]) do
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   266
        begin
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unC0Rr
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   267
        keynames[k]:= 'j' + IntToStr(j) + 'b' + IntToStr(i);
2948
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   268
        inc(k, 1);
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   269
        end;
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   270
    end;
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   271
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DefaultBinds[KeyNameToCode('escape')]:= 'quit';
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a366fbe91b58 Fix 440, used 'grave' rather than '`' in default binds
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   273
DefaultBinds[KeyNameToCode(_S'`')]:= 'history';
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   274
DefaultBinds[KeyNameToCode('delete')]:= 'rotmask';
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   275
2606
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   276
//numpad
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//DefaultBinds[265]:= '+volup';
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   278
//DefaultBinds[256]:= '+voldown';
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   279
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DefaultBinds[KeyNameToCode(_S'0')]:= '+volup';
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DefaultBinds[KeyNameToCode(_S'9')]:= '+voldown';
7403
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   282
DefaultBinds[KeyNameToCode(_S'8')]:= 'mute';
7071
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   283
DefaultBinds[KeyNameToCode(_S'c')]:= 'capture';
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
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   284
DefaultBinds[KeyNameToCode(_S'r')]:= 'record';
7071
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   285
DefaultBinds[KeyNameToCode(_S'h')]:= 'findhh';
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   286
DefaultBinds[KeyNameToCode(_S'p')]:= 'pause';
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DefaultBinds[KeyNameToCode(_S's')]:= '+speedup';
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   288
DefaultBinds[KeyNameToCode(_S't')]:= 'chat';
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   289
DefaultBinds[KeyNameToCode(_S'y')]:= 'confirm';
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   290
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   291
DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset';
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   292
DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomin';
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diff changeset
   293
DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomout';
2407
9f413bd5150e - Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
parents: 2379
diff changeset
   294
6909
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   295
DefaultBinds[KeyNameToCode('f12')]:= 'fullscr';
1051
dfdd5dfe97d4 Enable fullscreen switching back, now it's bound on F12
unc0rr
parents: 1022
diff changeset
   296
2786
85f6425a4d74 Engine:
smxx
parents: 2754
diff changeset
   297
6917
4889c2b779b4 - change uKeys to be event based rather than polling
Xeli
parents: 6909
diff changeset
   298
DefaultBinds[KeyNameToCode('mousel')]:= '/put';
4889c2b779b4 - change uKeys to be event based rather than polling
Xeli
parents: 6909
diff changeset
   299
DefaultBinds[KeyNameToCode('mouser')]:= 'ammomenu';
4889c2b779b4 - change uKeys to be event based rather than polling
Xeli
parents: 6909
diff changeset
   300
DefaultBinds[KeyNameToCode('backspace')]:= 'hjump';
4889c2b779b4 - change uKeys to be event based rather than polling
Xeli
parents: 6909
diff changeset
   301
DefaultBinds[KeyNameToCode('tab')]:= 'switch';
4889c2b779b4 - change uKeys to be event based rather than polling
Xeli
parents: 6909
diff changeset
   302
DefaultBinds[KeyNameToCode('return')]:= 'ljump';
4889c2b779b4 - change uKeys to be event based rather than polling
Xeli
parents: 6909
diff changeset
   303
DefaultBinds[KeyNameToCode('space')]:= '+attack';
6909
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   304
DefaultBinds[KeyNameToCode('up')]:= '+up';
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   305
DefaultBinds[KeyNameToCode('down')]:= '+down';
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   306
DefaultBinds[KeyNameToCode('left')]:= '+left';
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   307
DefaultBinds[KeyNameToCode('right')]:= '+right';
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   308
DefaultBinds[KeyNameToCode('left_shift')]:= '+precise';
2754
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   309
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   310
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   311
DefaultBinds[KeyNameToCode('j0a0u')]:= '+left';
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
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parents: 7071
diff changeset
   312
DefaultBinds[KeyNameToCode('j0a0d')]:= '+right';
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   313
DefaultBinds[KeyNameToCode('j0a1u')]:= '+up';
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   314
DefaultBinds[KeyNameToCode('j0a1d')]:= '+down';
6909
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   315
for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+IntToStr(i))]:= 'slot '+IntToStr(i);
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   316
for i:= 1 to 5  do DefaultBinds[KeyNameToCode(IntToStr(i))]:= 'timer '+IntToStr(i);
4131
e89d11f6361c add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
nemo
parents: 4046
diff changeset
   317
2754
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   318
SetDefaultBinds();
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   319
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   320
167
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   321
procedure SetBinds(var binds: TBinds);
7184
211ab9e2cb15 only reset those keys which actually change their bindings
Xeli
parents: 7151
diff changeset
   322
{$IFNDEF MOBILE}
211ab9e2cb15 only reset those keys which actually change their bindings
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diff changeset
   323
var
211ab9e2cb15 only reset those keys which actually change their bindings
Xeli
parents: 7151
diff changeset
   324
    t: LongInt;
211ab9e2cb15 only reset those keys which actually change their bindings
Xeli
parents: 7151
diff changeset
   325
{$ENDIF}
167
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   326
begin
6654
120e95c10532 use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Xeli
parents: 6580
diff changeset
   327
{$IFDEF MOBILE}
3971
5c82ee165ed5 minor stuff
koda
parents: 3697
diff changeset
   328
    binds:= binds; // avoid hint
3663
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koda
parents: 3651
diff changeset
   329
    CurrentBinds:= DefaultBinds;
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
parents: 3651
diff changeset
   330
{$ELSE}
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   331
    for t:= 0 to cKbdMaxIndex do
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   332
        if (CurrentBinds[t] <> binds[t]) and tkbd[t] then
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   333
            ProcessKey(t, False);
7184
211ab9e2cb15 only reset those keys which actually change their bindings
Xeli
parents: 7151
diff changeset
   334
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   335
    CurrentBinds:= binds;
3663
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
parents: 3651
diff changeset
   336
{$ENDIF}
167
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   337
end;
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   338
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   339
procedure SetDefaultBinds;
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   340
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   341
    CurrentBinds:= DefaultBinds;
167
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   342
end;
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   343
948
5d49a92c240a Fix chat behavior
unc0rr
parents: 947
diff changeset
   344
procedure FreezeEnterKey;
5d49a92c240a Fix chat behavior
unc0rr
parents: 947
diff changeset
   345
begin
7141
ea6ad9a97fca change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli
parents: 7140
diff changeset
   346
    tkbd[3]:= True;
ea6ad9a97fca change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli
parents: 7140
diff changeset
   347
    tkbd[13]:= True;
ea6ad9a97fca change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli
parents: 7140
diff changeset
   348
    tkbd[27]:= True;
ea6ad9a97fca change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli
parents: 7140
diff changeset
   349
    tkbd[271]:= True;
948
5d49a92c240a Fix chat behavior
unc0rr
parents: 947
diff changeset
   350
end;
167
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   351
2591
c6597b65caea other controls implementation + sdlh revisited (once again)
koda
parents: 2590
diff changeset
   352
var Controller: array [0..5] of PSDL_Joystick;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3663
diff changeset
   353
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   354
procedure ControllerInit;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8346
diff changeset
   355
var j: Integer;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   356
begin
3663
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
parents: 3651
diff changeset
   357
ControllerEnabled:= 0;
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   358
{$IFDEF IPHONE}
3663
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
parents: 3651
diff changeset
   359
exit; // joystick subsystem disabled on iPhone
3513
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3493
diff changeset
   360
{$ENDIF}
2674
2fce032f2f95 lupdate + Palewolf's updated spanish translation + other patches of mine
koda
parents: 2671
diff changeset
   361
3663
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
parents: 3651
diff changeset
   362
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
2674
2fce032f2f95 lupdate + Palewolf's updated spanish translation + other patches of mine
koda
parents: 2671
diff changeset
   363
ControllerNumControllers:= SDL_NumJoysticks();
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   364
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   365
if ControllerNumControllers > 6 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   366
    ControllerNumControllers:= 6;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   367
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   368
WriteLnToConsole('Number of game controllers: ' + IntToStr(ControllerNumControllers));
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   369
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   370
if ControllerNumControllers > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   371
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   372
    for j:= 0 to pred(ControllerNumControllers) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   373
        begin
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7141
diff changeset
   374
        WriteLnToConsole('Using game controller: ' + shortstring(SDL_JoystickName(j)));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   375
        Controller[j]:= SDL_JoystickOpen(j);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   376
        if Controller[j] = nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   377
            WriteLnToConsole('* Failed to open game controller!')
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   378
        else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   379
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   380
            ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   381
            //ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   382
            ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   383
            ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]);
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   384
            WriteLnToConsole('* Number of axes: ' + IntToStr(ControllerNumAxes[j]));
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   385
            //WriteLnToConsole('* Number of balls: ' + IntToStr(ControllerNumBalls[j]));
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   386
            WriteLnToConsole('* Number of hats: ' + IntToStr(ControllerNumHats[j]));
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   387
            WriteLnToConsole('* Number of buttons: ' + IntToStr(ControllerNumButtons[j]));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   388
            ControllerEnabled:= 1;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3663
diff changeset
   389
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   390
            if ControllerNumAxes[j] > 20 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   391
                ControllerNumAxes[j]:= 20;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   392
            //if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   393
            
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   394
            if ControllerNumHats[j] > 20 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   395
                ControllerNumHats[j]:= 20;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   396
                
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   397
            if ControllerNumButtons[j] > 20 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   398
                ControllerNumButtons[j]:= 20;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3663
diff changeset
   399
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8346
diff changeset
   400
            (*// reset all buttons/axes
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   401
            for i:= 0 to pred(ControllerNumAxes[j]) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   402
                ControllerAxes[j][i]:= 0;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8346
diff changeset
   403
            for i:= 0 to pred(ControllerNumBalls[j]) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   404
                begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   405
                ControllerBalls[j][i][0]:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   406
                ControllerBalls[j][i][1]:= 0;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8346
diff changeset
   407
                end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   408
            for i:= 0 to pred(ControllerNumHats[j]) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   409
                ControllerHats[j][i]:= SDL_HAT_CENTERED;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   410
            for i:= 0 to pred(ControllerNumButtons[j]) do
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8346
diff changeset
   411
                ControllerButtons[j][i]:= 0;*)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   412
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   413
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   414
    // enable event generation/controller updating
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   415
    SDL_JoystickEventState(1);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   416
    end
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3663
diff changeset
   417
else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   418
    WriteLnToConsole('Not using any game controller');
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   419
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   420
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   421
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer);
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   422
var
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   423
    k: LongInt;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   424
begin
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   425
    SDL_GetKeyState(@k);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   426
    k:= k + joy * (ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + ControllerNumButtons[joy]*2);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   427
    ProcessKey(k +  axis*2, value > 20000);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   428
    ProcessKey(k + (axis*2)+1, value < -20000);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   429
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   430
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   431
procedure ControllerHatEvent(joy, hat, value: Byte);
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   432
var
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   433
    k: LongInt;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   434
begin
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   435
    SDL_GetKeyState(@k);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   436
    k:= k + joy * (ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + ControllerNumButtons[joy]*2);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   437
    ProcessKey(k +  ControllerNumAxes[joy]*2 + hat*4 + 0, (value and SDL_HAT_UP)   <> 0);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   438
    ProcessKey(k +  ControllerNumAxes[joy]*2 + hat*4 + 1, (value and SDL_HAT_RIGHT)<> 0);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   439
    ProcessKey(k +  ControllerNumAxes[joy]*2 + hat*4 + 2, (value and SDL_HAT_DOWN) <> 0);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   440
    ProcessKey(k +  ControllerNumAxes[joy]*2 + hat*4 + 3, (value and SDL_HAT_LEFT) <> 0);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   441
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   442
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   443
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean);
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   444
var
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   445
    k: LongInt;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   446
begin
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   447
    SDL_GetKeyState(@k);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   448
    k:= k + joy * (ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + ControllerNumButtons[joy]*2);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   449
    ProcessKey(k +  ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + button, pressed);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   450
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   451
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   452
// Bind that isn't a team bind, but overrides defaultbinds.
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   453
// When first called, DefaultBinds is cleared, because we assume we are getting a full list of dbinds.
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   454
procedure chDefaultBind(var id: shortstring);
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   455
var KeyName, Modifier, tmp: shortstring;
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   456
    b: LongInt;
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   457
begin
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   458
KeyName:= '';
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   459
Modifier:= '';
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   460
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   461
if (not usingDBinds) then
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   462
    begin
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   463
    usingDBinds:= true;
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   464
    FillByte(DefaultBinds, SizeOf(DefaultBinds), 0);
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   465
    end;
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   466
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   467
if (Pos('mod:', id) <> 0) then
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   468
    begin
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   469
    tmp:= '';
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   470
    SplitBySpace(id, tmp);
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   471
    Modifier:= id;
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   472
    id:= tmp;
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   473
    end;
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   474
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   475
SplitBySpace(id, KeyName);
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   476
if KeyName[1]='"' then
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   477
    Delete(KeyName, 1, 1);
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   478
if KeyName[byte(KeyName[0])]='"' then
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   479
    Delete(KeyName, byte(KeyName[0]), 1);
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   480
b:= KeyNameToCode(id, Modifier);
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   481
if b = 0 then
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   482
    OutError(errmsgUnknownVariable + ' "' + id + '"', false)
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   483
else
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   484
    DefaultBinds[b]:= KeyName;
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   485
end;
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   486
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   487
procedure initModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2714
diff changeset
   488
begin
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   489
    usingDBinds:= false;
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   490
    RegisterVariable('dbind', @chDefaultBind, true );
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2714
diff changeset
   491
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2714
diff changeset
   492
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   493
procedure freeModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 6994
diff changeset
   494
var j: LongInt;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2714
diff changeset
   495
begin
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 6994
diff changeset
   496
    // close gamepad controllers
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 6994
diff changeset
   497
    if ControllerEnabled > 0 then
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 6994
diff changeset
   498
        for j:= 0 to pred(ControllerNumControllers) do
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 6994
diff changeset
   499
            SDL_JoystickClose(Controller[j]);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2714
diff changeset
   500
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   501
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   502
end.