project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.m
author Wuzzy <Wuzzy2@mail.ru>
Mon, 01 Apr 2019 23:15:18 +0200
changeset 14758 123aaa2bf4b5
parent 12872 00215a7ec5f5
permissions -rw-r--r--
Make dark clan colors visible in stats screen
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "EngineProtocolNetwork.h"
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#define BUFFER_SIZE 255     // like in original frontend
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@implementation EngineProtocolNetwork
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@synthesize delegate, stream, csd, enginePort;
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- (id)initWithPort:(NSInteger)port {
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    if ((self = [super init])) {
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        self.delegate = nil;
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        self.csd = NULL;
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        self.stream = nil;
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        self.enginePort = port;
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    }
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    return self;
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}
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- (id)init {
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    return [self initWithPort:[HWUtils randomPort]];
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}
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#pragma mark -
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#pragma mark Spawner functions
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- (void)spawnThread:(NSString *)onSaveFile withOptions:(NSDictionary *)dictionary {
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    self.stream = (onSaveFile) ? [[NSOutputStream alloc] initToFileAtPath:onSaveFile append:YES] : nil;
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    [self.stream open];
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    // +detachNewThreadSelector retain/release self automatically
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    [NSThread detachNewThreadSelector:@selector(engineProtocol:)
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                             toTarget:self
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                           withObject:dictionary];
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}
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#pragma mark -
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#pragma mark Provider functions
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// unpacks team data from the selected team.plist to a sequence of engine commands
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- (void)provideTeamData:(NSString *)teamName forHogs:(NSInteger)numberOfPlayingHogs withHealth:(NSInteger)initialHealth ofColor:(NSNumber *)teamColor {
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    /*
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     addteam <32charsMD5hash> <color> <team name>
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     addhh <level> <health> <hedgehog name>
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     <level> is 0 for human, 1-5 for bots (5 is the most stupid)
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    */
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    NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName];
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    NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile];
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    NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@",
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                                      [teamData objectForKey:@"hash"], [teamColor stringValue], [teamName stringByDeletingPathExtension]];
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    [self sendToEngine: teamHashColorAndName];
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    NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]];
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    [self sendToEngine: grave];
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    NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]];
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    [self sendToEngine: fort];
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    NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]];
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    [self sendToEngine: voicepack];
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    NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]];
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    [self sendToEngine: flag];
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    NSArray *hogs = [teamData objectForKey:@"hedgehogs"];
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    for (int i = 0; i < numberOfPlayingHogs; i++) {
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        NSDictionary *hog = [hogs objectAtIndex:i];
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        NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %ld %@",
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                                           [hog objectForKey:@"level"], (long)initialHealth, [hog objectForKey:@"hogname"]];
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        [self sendToEngine: hogLevelHealthAndName];
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        NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]];
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        [self sendToEngine: hogHat];
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    }
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}
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// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands
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- (void)provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger)numberOfTeams {
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    NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName];
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    NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath];
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    // if we're loading an older version of ammos fill the engine message with 0s
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    int diff = HW_getNumberOfWeapons() - [[ammoData objectForKey:@"ammostore_initialqt"] length];
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    NSString *update = @"";
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    while ((int)[update length] < diff)
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        update = [update stringByAppendingString:@"0"];
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    NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@%@", [ammoData objectForKey:@"ammostore_initialqt"], update];
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    [self sendToEngine: ammloadt];
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    NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@%@", [ammoData objectForKey:@"ammostore_probability"], update];
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    [self sendToEngine: ammprob];
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    NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@%@", [ammoData objectForKey:@"ammostore_delay"], update];
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    [self sendToEngine: ammdelay];
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    NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@%@", [ammoData objectForKey:@"ammostore_crate"], update];
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    [self sendToEngine: ammreinf];
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    // send this for each team so it applies the same ammostore to all teams
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    NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"];
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    for (int i = 0; i < numberOfTeams; i++) {
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        [self sendToEngine: ammstore];
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    }
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}
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// unpacks scheme data from the selected scheme.plist to a sequence of engine commands
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- (NSInteger)provideScheme:(NSString *)schemeName {
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    NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName];
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    NSDictionary *schemeDictionary = [[NSDictionary alloc] initWithContentsOfFile:schemePath];
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    NSArray *basicArray = [schemeDictionary objectForKey:@"basic"];
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    NSArray *gamemodArray = [schemeDictionary objectForKey:@"gamemod"];
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    int result = 0;
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    int mask = 0x00000004;
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    // pack the game modifiers in a single var and send it
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    for (NSNumber *value in gamemodArray) {
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        if ([value boolValue] == YES)
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            result |= mask;
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        mask <<= 1;
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    }
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    NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result];
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    [self sendToEngine:flags];
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    // basic game flags
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    result = [[basicArray objectAtIndex:0] intValue];
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    NSArray *basic = [[NSArray alloc] initWithContentsOfFile:BASICFLAGS_FILE()];
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   148
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    for (NSUInteger i = 1; i < [basicArray count]; i++) {
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        NSDictionary *dict = [basic objectAtIndex:i];
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        NSString *command = [dict objectForKey:@"command"];
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        NSInteger value = [[basicArray objectAtIndex:i] intValue];
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        if ([[dict objectForKey:@"checkOverMax"] boolValue] && value >= [[dict objectForKey:@"max"] intValue])
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            value = 9999;
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        if ([[dict objectForKey:@"times1000"] boolValue])
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            value = value * 1000;
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        NSString *strToSend = [[NSString alloc] initWithFormat:@"%@ %d",command,value];
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        [self sendToEngine:strToSend];
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    }
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    return result;
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}
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#pragma mark -
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#pragma mark Network relevant code
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- (void)dumpRawData:(const char *)buffer ofSize:(uint8_t) length {
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    [self.stream write:&length maxLength:1];
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    [self.stream write:(const uint8_t *)buffer maxLength:length];
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}
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// wrapper that computes the length of the message and then sends the command string, saving the command on a file
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-(int) sendToEngine:(NSString *)string {
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    uint8_t length = [string lengthOfBytesUsingEncoding:NSUTF8StringEncoding];
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    [self dumpRawData:[string UTF8String] ofSize:length];
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    SDLNet_TCP_Send(csd, &length, 1);
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    return SDLNet_TCP_Send(csd, [string UTF8String], length);
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}
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// wrapper that computes the length of the message and then sends the command string, skipping file writing
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-(int) sendToEngineNoSave:(NSString *)string {
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    uint8_t length = [string lengthOfBytesUsingEncoding:NSUTF8StringEncoding];
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    SDLNet_TCP_Send(csd, &length, 1);
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    return SDLNet_TCP_Send(csd, [string UTF8String], length);
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}
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// this is launched as thread and handles all IPC with engine
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- (void)engineProtocol:(id)object {
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    @autoreleasepool {
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   191
    
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    NSDictionary *gameConfig = (NSDictionary *)object;
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    NSMutableArray *statsArray = nil;
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    TCPsocket sd;
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    IPaddress ip;
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    int eProto;
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    BOOL clientQuit;
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    char const buffer[BUFFER_SIZE];
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    uint8_t msgSize;
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    clientQuit = NO;
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    csd = NULL;
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    if (SDLNet_Init() < 0) {
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        DLog(@"SDLNet_Init: %s", SDLNet_GetError());
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        clientQuit = YES;
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    }
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    // Resolving the host using NULL make network interface to listen
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    if (SDLNet_ResolveHost(&ip, NULL, self.enginePort) < 0 && !clientQuit) {
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        DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
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        clientQuit = YES;
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    }
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    // Open a connection with the IP provided (listen on the host's port)
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    if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) {
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        DLog(@"SDLNet_TCP_Open: %s %d\n", SDLNet_GetError(), self.enginePort);
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        clientQuit = YES;
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    }
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    DLog(@"Waiting for a client on port %d", self.enginePort);
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    while (csd == NULL)
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        csd = SDLNet_TCP_Accept(sd);
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    SDLNet_TCP_Close(sd);
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   225
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    while (!clientQuit) {
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        msgSize = 0;
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        memset((void *)buffer, '\0', BUFFER_SIZE);
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        if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0)
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            break;
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        if (SDLNet_TCP_Recv(csd, (void *)buffer, msgSize) <= 0)
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            break;
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   233
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        switch (buffer[0]) {
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   235
            case 'C': {
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                DLog(@"Sending game config...\n%@", gameConfig);
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   237
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                /*if (isNetGame == YES)
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                    [self sendToEngineNoSave:@"TN"];
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   240
                else*/
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   241
                    [self sendToEngineNoSave:@"TL"];
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   242
                NSString *saveHeader = @"TS";
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   243
                [self dumpRawData:[saveHeader UTF8String] ofSize:[saveHeader length]];
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   244
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   245
                // lua script (if set)
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   246
                NSString *script = [gameConfig objectForKey:@"mission_command"];
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                if ([script length] != 0)
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   248
                    [self sendToEngine:script];
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   249
                
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                // seed info
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                [self sendToEngine:[gameConfig objectForKey:@"seed_command"]];
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   252
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   253
                // missions/tranings/campaign only need the script configuration set and seed
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   254
                TGameType currentGameType = [HWUtils gameType];
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   255
                if (currentGameType == gtMission || currentGameType == gtCampaign)
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   256
                    break;
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   257
                
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   258
                // dimension of the map
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   259
                [self sendToEngine:[gameConfig objectForKey:@"templatefilter_command"]];
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   260
                [self sendToEngine:[gameConfig objectForKey:@"mapgen_command"]];
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   261
                [self sendToEngine:[gameConfig objectForKey:@"mazesize_command"]];
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   262
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   263
                // static land (if set)
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   264
                NSString *staticMap = [gameConfig objectForKey:@"staticmap_command"];
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   265
                if ([staticMap length] != 0)
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   266
                    [self sendToEngine:staticMap];
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   267
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   268
                // theme info
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   269
                [self sendToEngine:[gameConfig objectForKey:@"theme_command"]];
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   270
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   271
                // scheme (returns initial health)
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   272
                NSInteger health = [self provideScheme:[gameConfig objectForKey:@"scheme"]];
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   273
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   274
                // send an ammostore for each team
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   275
                NSArray *teamsConfig = [gameConfig objectForKey:@"teams_list"];
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   276
                [self provideAmmoData:[gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]];
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   277
ddc4a09889e7 engine: reorder GameFlags and update files, frontend and other stuff
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   278
                // finally add hogs
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   279
                for (NSDictionary *teamData in teamsConfig) {
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   280
                    [self provideTeamData:[teamData objectForKey:@"team"]
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   281
                                  forHogs:[[teamData objectForKey:@"number"] intValue]
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   282
                               withHealth:health
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   283
                                  ofColor:[teamData objectForKey:@"color"]];
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   284
                }
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   285
                break;
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diff changeset
   286
            }
00215a7ec5f5 - BIG CHANGE: Convert iOS project to use ARC
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   287
            case '?': {
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   288
                DLog(@"Ping? Pong!");
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   289
                [self sendToEngine:@"!"];
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   290
                break;
12872
00215a7ec5f5 - BIG CHANGE: Convert iOS project to use ARC
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diff changeset
   291
            }
00215a7ec5f5 - BIG CHANGE: Convert iOS project to use ARC
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   292
            case 'E': {
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   293
                DLog(@"ERROR - last console line: [%s]", &buffer[1]);
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   294
                clientQuit = YES;
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   295
                break;
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diff changeset
   296
            }
00215a7ec5f5 - BIG CHANGE: Convert iOS project to use ARC
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diff changeset
   297
            case 'e': {
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3911
diff changeset
   298
                [self dumpRawData:buffer ofSize:msgSize];
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3911
diff changeset
   299
3902
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   300
                sscanf((char *)buffer, "%*s %d", &eProto);
4603
d362ab6c7f53 damn. it.
koda
parents: 4574
diff changeset
   301
                int netProto;
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   302
                char *versionStr;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   303
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   304
                HW_versionInfo(&netProto, &versionStr);
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   305
                if (netProto == eProto) {
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   306
                    DLog(@"Setting protocol version %d (%s)", eProto, versionStr);
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   307
                } else {
4603
d362ab6c7f53 damn. it.
koda
parents: 4574
diff changeset
   308
                    DLog(@"ERROR - wrong protocol number: %d (expecting %d)", netProto, eProto);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   309
                    clientQuit = YES;
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   310
                }
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   311
                break;
12872
00215a7ec5f5 - BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents: 11572
diff changeset
   312
            }
00215a7ec5f5 - BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents: 11572
diff changeset
   313
            case 'i': {
6870
f72cac290325 ios: refactor the code of the after-game statistics display using delegates
koda
parents: 6832
diff changeset
   314
                if (statsArray == nil) {
f72cac290325 ios: refactor the code of the after-game statistics display using delegates
koda
parents: 6832
diff changeset
   315
                    statsArray = [[NSMutableArray alloc] initWithCapacity:10 - 2];
4856
dbc256913b35 implemented ranking in ios stats pages
koda
parents: 4793
diff changeset
   316
                    NSMutableArray *ranking = [[NSMutableArray alloc] initWithCapacity:4];
6870
f72cac290325 ios: refactor the code of the after-game statistics display using delegates
koda
parents: 6832
diff changeset
   317
                    [statsArray insertObject:ranking atIndex:0];
4856
dbc256913b35 implemented ranking in ios stats pages
koda
parents: 4793
diff changeset
   318
                }
4769
42adc7c11980 put nicer messages and split args
koda
parents: 4760
diff changeset
   319
                NSString *tempStr = [NSString stringWithUTF8String:&buffer[2]];
4856
dbc256913b35 implemented ranking in ios stats pages
koda
parents: 4793
diff changeset
   320
                NSArray *info = [tempStr componentsSeparatedByString:@" "];
dbc256913b35 implemented ranking in ios stats pages
koda
parents: 4793
diff changeset
   321
                NSString *arg = [info objectAtIndex:0];
11241
e7bae160b73b - Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents: 11240
diff changeset
   322
                int index = [arg lengthOfBytesUsingEncoding:NSUTF8StringEncoding] + 3;
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   323
                switch (buffer[1]) {
12872
00215a7ec5f5 - BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents: 11572
diff changeset
   324
                    case 'r': {           // winning team
6870
f72cac290325 ios: refactor the code of the after-game statistics display using delegates
koda
parents: 6832
diff changeset
   325
                        [statsArray insertObject:[NSString stringWithUTF8String:&buffer[2]] atIndex:1];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   326
                        break;
12872
00215a7ec5f5 - BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents: 11572
diff changeset
   327
                    }
4760
224c31b3ce7d simplify stats handling
koda
parents: 4757
diff changeset
   328
                    case 'D':           // best shot
11241
e7bae160b73b - Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents: 11240
diff changeset
   329
                    {
e7bae160b73b - Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents: 11240
diff changeset
   330
                        NSString *hogName = [NSString stringWithUTF8String:&buffer[index]];
e7bae160b73b - Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents: 11240
diff changeset
   331
                        [statsArray addObject:[NSString stringWithFormat:NSLocalizedString(@"The best shot award won by %@ (with %@ points)", nil), hogName, arg]];
4549
2e0447837a97 initial stats interpretation for ifrontend
koda
parents: 4547
diff changeset
   332
                        break;
11241
e7bae160b73b - Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents: 11240
diff changeset
   333
                    }
4760
224c31b3ce7d simplify stats handling
koda
parents: 4757
diff changeset
   334
                    case 'k':           // best hedgehog
11241
e7bae160b73b - Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents: 11240
diff changeset
   335
                    {
e7bae160b73b - Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents: 11240
diff changeset
   336
                        NSString *hogName = [NSString stringWithUTF8String:&buffer[index]];
e7bae160b73b - Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents: 11240
diff changeset
   337
                        [statsArray addObject:[NSString stringWithFormat:NSLocalizedString(@"The best killer is %@ with %@ kill(s) in a turn", nil), hogName, arg]];
3902
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   338
                        break;
11241
e7bae160b73b - Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents: 11240
diff changeset
   339
                    }
4760
224c31b3ce7d simplify stats handling
koda
parents: 4757
diff changeset
   340
                    case 'K':           // number of hogs killed
11231
bb3e57426a07 - Localization for missed strings in StatsPage (for both eng and rus)
antonc27 <antonc27@mail.ru>
parents: 11148
diff changeset
   341
                        [statsArray addObject:[NSString stringWithFormat:NSLocalizedString(@"%@ hedgehog(s) were killed during this round", nil), arg]];
4549
2e0447837a97 initial stats interpretation for ifrontend
koda
parents: 4547
diff changeset
   342
                        break;
4856
dbc256913b35 implemented ranking in ios stats pages
koda
parents: 4793
diff changeset
   343
                    case 'H':           // team health/graph
4549
2e0447837a97 initial stats interpretation for ifrontend
koda
parents: 4547
diff changeset
   344
                        break;
4760
224c31b3ce7d simplify stats handling
koda
parents: 4757
diff changeset
   345
                    case 'T':           // local team stats
4856
dbc256913b35 implemented ranking in ios stats pages
koda
parents: 4793
diff changeset
   346
                        // still WIP in statsPage.cpp
4549
2e0447837a97 initial stats interpretation for ifrontend
koda
parents: 4547
diff changeset
   347
                        break;
4856
dbc256913b35 implemented ranking in ios stats pages
koda
parents: 4793
diff changeset
   348
                    case 'P':           // teams ranking
6870
f72cac290325 ios: refactor the code of the after-game statistics display using delegates
koda
parents: 6832
diff changeset
   349
                        [[statsArray objectAtIndex:0] addObject:tempStr];
4549
2e0447837a97 initial stats interpretation for ifrontend
koda
parents: 4547
diff changeset
   350
                        break;
4760
224c31b3ce7d simplify stats handling
koda
parents: 4757
diff changeset
   351
                    case 's':           // self damage
11241
e7bae160b73b - Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents: 11240
diff changeset
   352
                    {
e7bae160b73b - Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents: 11240
diff changeset
   353
                        NSString *hogName = [NSString stringWithUTF8String:&buffer[index]];
e7bae160b73b - Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents: 11240
diff changeset
   354
                        [statsArray addObject:[NSString stringWithFormat:NSLocalizedString(@"%@ thought it's good to shoot his own hedgehogs with %@ points", nil), hogName, arg]];
4549
2e0447837a97 initial stats interpretation for ifrontend
koda
parents: 4547
diff changeset
   355
                        break;
11241
e7bae160b73b - Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents: 11240
diff changeset
   356
                    }
4760
224c31b3ce7d simplify stats handling
koda
parents: 4757
diff changeset
   357
                    case 'S':           // friendly fire
11241
e7bae160b73b - Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents: 11240
diff changeset
   358
                    {
e7bae160b73b - Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents: 11240
diff changeset
   359
                        NSString *hogName = [NSString stringWithUTF8String:&buffer[index]];
e7bae160b73b - Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents: 11240
diff changeset
   360
                        [statsArray addObject:[NSString stringWithFormat:NSLocalizedString(@"%@ killed %@ of his own hedgehogs", nil), hogName, arg]];
4549
2e0447837a97 initial stats interpretation for ifrontend
koda
parents: 4547
diff changeset
   361
                        break;
11241
e7bae160b73b - Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents: 11240
diff changeset
   362
                    }
4760
224c31b3ce7d simplify stats handling
koda
parents: 4757
diff changeset
   363
                    case 'B':           // turn skipped
11241
e7bae160b73b - Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents: 11240
diff changeset
   364
                    {
e7bae160b73b - Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents: 11240
diff changeset
   365
                        NSString *hogName = [NSString stringWithUTF8String:&buffer[index]];
e7bae160b73b - Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents: 11240
diff changeset
   366
                        [statsArray addObject:[NSString stringWithFormat:NSLocalizedString(@"%@ was scared and skipped turn %@ times", nil), hogName, arg]];
4549
2e0447837a97 initial stats interpretation for ifrontend
koda
parents: 4547
diff changeset
   367
                        break;
11241
e7bae160b73b - Fix for formatting non-english characters, received from engine
antonc27 <antonc27@mail.ru>
parents: 11240
diff changeset
   368
                    }
3902
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   369
                    default:
4549
2e0447837a97 initial stats interpretation for ifrontend
koda
parents: 4547
diff changeset
   370
                        DLog(@"Unhandled stat message, see statsPage.cpp");
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   371
                        break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   372
                }
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   373
                break;
12872
00215a7ec5f5 - BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents: 11572
diff changeset
   374
            }
00215a7ec5f5 - BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents: 11572
diff changeset
   375
            case 'q': {
6353
d8f62c805619 restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
koda
parents: 6337
diff changeset
   376
                // game ended and match finished, statsArray is full of delicious statistics
6870
f72cac290325 ios: refactor the code of the after-game statistics display using delegates
koda
parents: 6832
diff changeset
   377
                if (self.delegate != nil && [self.delegate respondsToSelector:@selector(gameEndedWithStatistics:)])
f72cac290325 ios: refactor the code of the after-game statistics display using delegates
koda
parents: 6832
diff changeset
   378
                    [self.delegate gameEndedWithStatistics:statsArray];
6265
a6944f94c19f aaand remove also ipcport from the class interface as well
koda
parents: 6263
diff changeset
   379
                [HWUtils setGameStatus:gsEnded];
6353
d8f62c805619 restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
koda
parents: 6337
diff changeset
   380
                // closing connection here would trigger a "IPC connection lost" error, so we have to wait until recv fails
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4856
diff changeset
   381
                break;
12872
00215a7ec5f5 - BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents: 11572
diff changeset
   382
            }
00215a7ec5f5 - BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents: 11572
diff changeset
   383
            case 'Q': {
6353
d8f62c805619 restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
koda
parents: 6337
diff changeset
   384
                // game exited but not completed, skip this message in the savefile
d8f62c805619 restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
koda
parents: 6337
diff changeset
   385
                [HWUtils setGameStatus:gsInterrupted];
d8f62c805619 restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
koda
parents: 6337
diff changeset
   386
                // same here, don't set clientQuit to YES
3902
3aac7ca07b0e have Saves restart net when loaded, also resumes music
koda
parents: 3898
diff changeset
   387
                break;
12872
00215a7ec5f5 - BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents: 11572
diff changeset
   388
            }
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   389
            default:
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3911
diff changeset
   390
                [self dumpRawData:buffer ofSize:msgSize];
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   391
                break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   392
        }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   393
    }
4510
ce9b8206e681 add some connection facility to netserver
koda
parents: 4488
diff changeset
   394
    DLog(@"Engine exited, ending thread");
6353
d8f62c805619 restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
koda
parents: 6337
diff changeset
   395
5156
641abe679bf0 work in progress yet again (can run some games now)
koda
parents: 5155
diff changeset
   396
    [self.stream close];
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4856
diff changeset
   397
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   398
    // Close the client socket
6822
206db098f8c5 ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
koda
parents: 6700
diff changeset
   399
    [HWUtils freePort:self.enginePort];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   400
    SDLNet_TCP_Close(csd);
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   401
    SDLNet_Quit();
11137
14f50dde3e8c - Using of @autoreleasepool is better
Anton Malmygin <antonc27@mail.ru>
parents: 11107
diff changeset
   402
    
14f50dde3e8c - Using of @autoreleasepool is better
Anton Malmygin <antonc27@mail.ru>
parents: 11107
diff changeset
   403
    }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   404
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4856
diff changeset
   405
    // Invoking this method should be avoided as it does not give your thread a chance
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4856
diff changeset
   406
    // to clean up any resources it allocated during its execution.
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   407
    //[NSThread exit];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   408
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   409
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   410
@end