1
#ifndef GAMECONFIG_H
2
#define GAMECONFIG_H
3
4
#include <QObject>
5
6
class GameConfig : public QObject
7
{
8
Q_OBJECT
9
public:
10
explicit GameConfig(QObject *parent = nullptr);
11
12
signals:
13
14
public slots:
15
};
16
17
#endif // GAMECONFIG_H