author | unc0rr |
Wed, 17 Sep 2008 17:33:44 +0000 | |
changeset 1259 | 0c660c3d98a4 |
parent 1256 | 2754a6a8c8f1 |
child 1276 | 281f6aa9afba |
permissions | -rw-r--r-- |
184 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
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13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
17 |
*) |
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18 |
||
19 |
unit uLandObjects; |
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20 |
interface |
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21 |
uses SDLh; |
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22 |
{$include options.inc} |
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23 |
||
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procedure AddObjects(); |
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procedure LoadThemeConfig; |
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procedure BlitImageAndGenerateCollisionInfo(cpX, cpY, Width: Longword; Image: PSDL_Surface); |
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procedure AddOnLandObjects(Surface: PSDL_Surface); |
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implementation |
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1256 | 30 |
uses uLand, uStore, uConsts, uMisc, uConsole, uRandom, uVisualGears, uFloat, GL, uSound, uWorld; |
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const MaxRects = 512; |
184 | 32 |
MAXOBJECTRECTS = 16; |
33 |
MAXTHEMEOBJECTS = 32; |
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34 |
||
35 |
type PRectArray = ^TRectsArray; |
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TRectsArray = array[0..MaxRects] of TSDL_Rect; |
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TThemeObject = record |
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Surf: PSDL_Surface; |
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39 |
inland: TSDL_Rect; |
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outland: array[0..Pred(MAXOBJECTRECTS)] of TSDL_Rect; |
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rectcnt: Longword; |
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Width, Height: Longword; |
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Maxcnt: Longword; |
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end; |
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TThemeObjects = record |
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371 | 46 |
Count: LongInt; |
184 | 47 |
objs: array[0..Pred(MAXTHEMEOBJECTS)] of TThemeObject; |
48 |
end; |
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49 |
TSprayObject = record |
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Surf: PSDL_Surface; |
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51 |
Width, Height: Longword; |
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Maxcnt: Longword; |
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53 |
end; |
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TSprayObjects = record |
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371 | 55 |
Count: LongInt; |
184 | 56 |
objs: array[0..Pred(MAXTHEMEOBJECTS)] of TSprayObject |
57 |
end; |
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58 |
||
59 |
var Rects: PRectArray; |
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RectCount: Longword; |
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ThemeObjects: TThemeObjects; |
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SprayObjects: TSprayObjects; |
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procedure BlitImageAndGenerateCollisionInfo(cpX, cpY, Width: Longword; Image: PSDL_Surface); |
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var p: PLongwordArray; |
184 | 67 |
x, y: Longword; |
371 | 68 |
bpp: LongInt; |
184 | 69 |
begin |
70 |
WriteToConsole('Generating collision info... '); |
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71 |
||
72 |
if SDL_MustLock(Image) then |
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SDLTry(SDL_LockSurface(Image) >= 0, true); |
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||
351 | 75 |
bpp:= Image^.format^.BytesPerPixel; |
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TryDo(bpp = 4, 'Land object should be 32bit', true); |
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if Width = 0 then Width:= Image^.w; |
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|
351 | 80 |
p:= Image^.pixels; |
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for y:= 0 to Pred(Image^.h) do |
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begin |
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for x:= 0 to Pred(Width) do |
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if LandPixels[cpY + y, cpX + x] = 0 then |
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begin |
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LandPixels[cpY + y, cpX + x]:= p^[x]; |
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if (p^[x] and $FF000000) <> 0 then Land[cpY + y, cpX + x]:= COLOR_LAND; |
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end; |
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p:= @(p^[Image^.pitch div 4]); |
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end; |
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|
184 | 92 |
if SDL_MustLock(Image) then |
93 |
SDL_UnlockSurface(Image); |
|
94 |
WriteLnToConsole(msgOK) |
|
95 |
end; |
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96 |
||
371 | 97 |
procedure AddRect(x1, y1, w1, h1: LongInt); |
184 | 98 |
begin |
351 | 99 |
with Rects^[RectCount] do |
184 | 100 |
begin |
101 |
x:= x1; |
|
102 |
y:= y1; |
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103 |
w:= w1; |
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104 |
h:= h1 |
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105 |
end; |
|
106 |
inc(RectCount); |
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TryDo(RectCount < MaxRects, 'AddRect: overflow', true) |
|
108 |
end; |
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109 |
||
110 |
procedure InitRects; |
|
111 |
begin |
|
112 |
RectCount:= 0; |
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113 |
New(Rects) |
|
114 |
end; |
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115 |
||
116 |
procedure FreeRects; |
|
117 |
begin |
|
118 |
Dispose(rects) |
|
119 |
end; |
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120 |
||
371 | 121 |
function CheckIntersect(x1, y1, w1, h1: LongInt): boolean; |
184 | 122 |
var i: Longword; |
351 | 123 |
Result: boolean; |
184 | 124 |
begin |
125 |
Result:= false; |
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i:= 0; |
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127 |
if RectCount > 0 then |
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128 |
repeat |
|
351 | 129 |
with Rects^[i] do |
184 | 130 |
Result:= (x < x1 + w1) and (x1 < x + w) and |
131 |
(y < y1 + h1) and (y1 < y + h); |
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132 |
inc(i) |
|
351 | 133 |
until (i = RectCount) or (Result); |
134 |
CheckIntersect:= Result |
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184 | 135 |
end; |
136 |
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function AddGirder(gX: LongInt): boolean; |
184 | 138 |
var tmpsurf: PSDL_Surface; |
371 | 139 |
x1, x2, y, k, i: LongInt; |
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rr: TSDL_Rect; |
351 | 141 |
Result: boolean; |
184 | 142 |
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function CountNonZeroz(x, y: LongInt): Longword; |
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var i: LongInt; |
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Result: Longword; |
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begin |
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Result:= 0; |
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for i:= y to y + 15 do |
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if Land[i, x] <> 0 then inc(Result); |
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CountNonZeroz:= Result |
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end; |
184 | 152 |
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begin |
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y:= 150; |
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repeat |
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inc(y, 24); |
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x1:= gX; |
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x2:= gX; |
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|
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while (x1 > 100) and (CountNonZeroz(x1, y) = 0) do dec(x1, 2); |
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|
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i:= x1 - 12; |
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repeat |
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dec(x1, 2); |
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k:= CountNonZeroz(x1, y) |
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until (x1 < 100) or (k = 0) or (k = 16) or (x1 < i); |
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|
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inc(x1, 2); |
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if k = 16 then |
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begin |
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while (x2 < 1900) and (CountNonZeroz(x2, y) = 0) do inc(x2, 2); |
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i:= x2 + 12; |
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173 |
repeat |
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inc(x2, 2); |
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k:= CountNonZeroz(x2, y) |
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until (x2 > 1900) or (k = 0) or (k = 16) or (x2 > i); |
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if (x2 < 1900) and (k = 16) and (x2 - x1 > 250) |
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and not CheckIntersect(x1 - 32, y - 64, x2 - x1 + 64, 144) then break; |
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179 |
end; |
184 | 180 |
x1:= 0; |
181 |
until y > 900; |
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182 |
|
184 | 183 |
if x1 > 0 then |
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184 |
begin |
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185 |
Result:= true; |
1184 | 186 |
tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/Girder', false, false, true); |
1185 | 187 |
if tmpsurf = nil then tmpsurf:= LoadImage(Pathz[ptGraphics] + '/Girder', false, true, true); |
1184 | 188 |
|
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189 |
rr.x:= x1; |
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while rr.x < x2 do |
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191 |
begin |
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192 |
BlitImageAndGenerateCollisionInfo(rr.x, y, min(x2 - rr.x, tmpsurf^.w), tmpsurf); |
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inc(rr.x, tmpsurf^.w); |
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194 |
end; |
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SDL_FreeSurface(tmpsurf); |
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196 |
|
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AddRect(x1 - 8, y - 32, x2 - x1 + 16, 80); |
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198 |
end else Result:= false; |
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199 |
|
351 | 200 |
AddGirder:= Result |
184 | 201 |
end; |
202 |
||
203 |
function CheckLand(rect: TSDL_Rect; dX, dY, Color: Longword): boolean; |
|
204 |
var i: Longword; |
|
351 | 205 |
Result: boolean; |
184 | 206 |
begin |
207 |
Result:= true; |
|
208 |
inc(rect.x, dX); |
|
209 |
inc(rect.y, dY); |
|
210 |
i:= 0; |
|
211 |
{$WARNINGS OFF} |
|
212 |
while (i <= rect.w) and Result do |
|
213 |
begin |
|
214 |
Result:= (Land[rect.y, rect.x + i] = Color) and (Land[rect.y + rect.h, rect.x + i] = Color); |
|
215 |
inc(i) |
|
216 |
end; |
|
217 |
i:= 0; |
|
218 |
while (i <= rect.h) and Result do |
|
219 |
begin |
|
220 |
Result:= (Land[rect.y + i, rect.x] = Color) and (Land[rect.y + i, rect.x + rect.w] = Color); |
|
221 |
inc(i) |
|
222 |
end; |
|
223 |
{$WARNINGS ON} |
|
351 | 224 |
CheckLand:= Result |
184 | 225 |
end; |
226 |
||
227 |
function CheckCanPlace(x, y: Longword; var Obj: TThemeObject): boolean; |
|
228 |
var i: Longword; |
|
351 | 229 |
Result: boolean; |
184 | 230 |
begin |
231 |
with Obj do |
|
232 |
if CheckLand(inland, x, y, $FFFFFF) then |
|
233 |
begin |
|
234 |
Result:= true; |
|
235 |
i:= 1; |
|
236 |
while Result and (i <= rectcnt) do |
|
237 |
begin |
|
238 |
Result:= CheckLand(outland[i], x, y, 0); |
|
239 |
inc(i) |
|
240 |
end; |
|
241 |
if Result then |
|
242 |
Result:= not CheckIntersect(x, y, Width, Height) |
|
243 |
end else |
|
351 | 244 |
Result:= false; |
245 |
CheckCanPlace:= Result |
|
184 | 246 |
end; |
247 |
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248 |
function TryPut(var Obj: TThemeObject): boolean; overload; |
184 | 249 |
const MaxPointsIndex = 2047; |
250 |
var x, y: Longword; |
|
251 |
ar: array[0..MaxPointsIndex] of TPoint; |
|
252 |
cnt, i: Longword; |
|
351 | 253 |
Result: boolean; |
184 | 254 |
begin |
255 |
cnt:= 0; |
|
256 |
with Obj do |
|
257 |
begin |
|
258 |
if Maxcnt = 0 then |
|
351 | 259 |
exit(false); |
184 | 260 |
x:= 0; |
261 |
repeat |
|
262 |
y:= 0; |
|
263 |
repeat |
|
264 |
if CheckCanPlace(x, y, Obj) then |
|
265 |
begin |
|
266 |
ar[cnt].x:= x; |
|
267 |
ar[cnt].y:= y; |
|
268 |
inc(cnt); |
|
269 |
if cnt > MaxPointsIndex then // buffer is full, do not check the rest land |
|
270 |
begin |
|
271 |
y:= 5000; |
|
272 |
x:= 5000; |
|
273 |
end |
|
274 |
end; |
|
275 |
inc(y, 3); |
|
276 |
until y > 1023 - Height; |
|
277 |
inc(x, getrandom(6) + 3) |
|
278 |
until x > 2047 - Width; |
|
279 |
Result:= cnt <> 0; |
|
280 |
if Result then |
|
281 |
begin |
|
282 |
i:= getrandom(cnt); |
|
1183
540cea859395
Step 4: repair girder rendering (girder is 32bit now)
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diff
changeset
|
283 |
BlitImageAndGenerateCollisionInfo(ar[i].x, ar[i].y, 0, Obj.Surf); |
184 | 284 |
AddRect(ar[i].x, ar[i].y, Width, Height); |
285 |
dec(Maxcnt) |
|
286 |
end else Maxcnt:= 0 |
|
351 | 287 |
end; |
288 |
TryPut:= Result |
|
184 | 289 |
end; |
290 |
||
291 |
function TryPut(var Obj: TSprayObject; Surface: PSDL_Surface): boolean; overload; |
|
292 |
const MaxPointsIndex = 8095; |
|
293 |
var x, y: Longword; |
|
294 |
ar: array[0..MaxPointsIndex] of TPoint; |
|
295 |
cnt, i: Longword; |
|
296 |
r: TSDL_Rect; |
|
351 | 297 |
Result: boolean; |
184 | 298 |
begin |
299 |
cnt:= 0; |
|
300 |
with Obj do |
|
1190
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
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changeset
|
301 |
begin |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
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changeset
|
302 |
if Maxcnt = 0 then |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
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diff
changeset
|
303 |
exit(false); |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
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changeset
|
304 |
x:= 0; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
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diff
changeset
|
305 |
r.x:= 0; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
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diff
changeset
|
306 |
r.y:= 0; |
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Enable back rendering objects that are put on top of land texture
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diff
changeset
|
307 |
r.w:= Width; |
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Enable back rendering objects that are put on top of land texture
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parents:
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diff
changeset
|
308 |
r.h:= Height + 16; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
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diff
changeset
|
309 |
repeat |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
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diff
changeset
|
310 |
y:= 8; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
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diff
changeset
|
311 |
repeat |
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Enable back rendering objects that are put on top of land texture
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changeset
|
312 |
if CheckLand(r, x, y - 8, $FFFFFF) |
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Enable back rendering objects that are put on top of land texture
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changeset
|
313 |
and not CheckIntersect(x, y, Width, Height) then |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
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diff
changeset
|
314 |
begin |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
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diff
changeset
|
315 |
ar[cnt].x:= x; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
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diff
changeset
|
316 |
ar[cnt].y:= y; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
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parents:
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diff
changeset
|
317 |
inc(cnt); |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
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parents:
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diff
changeset
|
318 |
if cnt > MaxPointsIndex then // buffer is full, do not check the rest land |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
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parents:
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diff
changeset
|
319 |
begin |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
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parents:
1186
diff
changeset
|
320 |
y:= 5000; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
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parents:
1186
diff
changeset
|
321 |
x:= 5000; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
322 |
end |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
323 |
end; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
324 |
inc(y, 12); |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
325 |
until y > 1023 - Height - 8; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
326 |
inc(x, getrandom(12) + 12) |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
327 |
until x > 2047 - Width; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
328 |
Result:= cnt <> 0; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
329 |
if Result then |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
330 |
begin |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
331 |
i:= getrandom(cnt); |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
332 |
r.x:= ar[i].X; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
333 |
r.y:= ar[i].Y; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
334 |
r.w:= Width; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
335 |
r.h:= Height; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
336 |
SDL_UpperBlit(Obj.Surf, nil, Surface, @r); |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
337 |
AddRect(ar[i].x - 32, ar[i].y - 32, Width + 64, Height + 64); |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
338 |
dec(Maxcnt) |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
339 |
end else Maxcnt:= 0 |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
340 |
end; |
351 | 341 |
TryPut:= Result |
184 | 342 |
end; |
343 |
||
344 |
procedure ReadThemeInfo(var ThemeObjects: TThemeObjects; var SprayObjects: TSprayObjects); |
|
345 |
var s: string; |
|
346 |
f: textfile; |
|
371 | 347 |
i, ii: LongInt; |
805 | 348 |
vobcount: Longword; |
1085
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
349 |
c1, c2: TSDL_Color; |
184 | 350 |
begin |
351 |
s:= Pathz[ptCurrTheme] + '/' + cThemeCFGFilename; |
|
352 |
WriteLnToConsole('Reading objects info...'); |
|
351 | 353 |
Assign(f, s); |
184 | 354 |
{$I-} |
355 |
Reset(f); |
|
1085
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
356 |
|
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
357 |
// read sky and explosion border colors |
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
358 |
Readln(f, c1.r, c1.g, c1. b); |
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
359 |
Readln(f, c2.r, c2.g, c2. b); |
1256 | 360 |
// read water gradient colors |
361 |
Readln(f, WaterColor.r, WaterColor.g, WaterColor. b); |
|
362 |
Readln(f, DeepWaterColor.r, DeepWaterColor.g, DeepWaterColor. b); |
|
1085
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
363 |
|
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
364 |
glClearColor(c1.r / 255, c1.g / 255, c1.b / 255, 0.99); // sky color |
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
365 |
cExplosionBorderColor:= c2.value or $FF000000; |
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
366 |
|
1097 | 367 |
ReadLn(f, s); |
368 |
if MusicFN = '' then MusicFN:= s; |
|
369 |
||
1131
c5b8f2bfa487
- Add ability to choose clouds number in theme config file
unc0rr
parents:
1097
diff
changeset
|
370 |
ReadLn(f, cCloudsNumber); |
c5b8f2bfa487
- Add ability to choose clouds number in theme config file
unc0rr
parents:
1097
diff
changeset
|
371 |
|
184 | 372 |
Readln(f, ThemeObjects.Count); |
373 |
for i:= 0 to Pred(ThemeObjects.Count) do |
|
374 |
begin |
|
375 |
Readln(f, s); // filename |
|
376 |
with ThemeObjects.objs[i] do |
|
377 |
begin |
|
351 | 378 |
Surf:= LoadImage(Pathz[ptCurrTheme] + '/' + s, false, true, true); |
379 |
Width:= Surf^.w; |
|
380 |
Height:= Surf^.h; |
|
184 | 381 |
with inland do Read(f, x, y, w, h); |
382 |
Read(f, rectcnt); |
|
383 |
for ii:= 1 to rectcnt do |
|
384 |
with outland[ii] do Read(f, x, y, w, h); |
|
385 |
Maxcnt:= 3; |
|
386 |
ReadLn(f) |
|
387 |
end; |
|
388 |
end; |
|
389 |
||
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
780
diff
changeset
|
390 |
// sprays |
184 | 391 |
Readln(f, SprayObjects.Count); |
392 |
for i:= 0 to Pred(SprayObjects.Count) do |
|
393 |
begin |
|
394 |
Readln(f, s); // filename |
|
395 |
with SprayObjects.objs[i] do |
|
396 |
begin |
|
351 | 397 |
Surf:= LoadImage(Pathz[ptCurrTheme] + '/' + s, false, true, true); |
398 |
Width:= Surf^.w; |
|
399 |
Height:= Surf^.h; |
|
184 | 400 |
ReadLn(f, Maxcnt) |
401 |
end; |
|
402 |
end; |
|
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
780
diff
changeset
|
403 |
|
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
780
diff
changeset
|
404 |
// snowflakes |
805 | 405 |
Readln(f, vobCount); |
406 |
if vobCount > 0 then |
|
407 |
Readln(f, vobFramesCount, vobFrameTicks, vobVelocity, vobFallSpeed); |
|
408 |
||
409 |
for i:= 0 to Pred(vobCount) do |
|
806 | 410 |
AddVisualGear( -cScreenWidth + random(cScreenWidth * 2 + 2048), random(1200) - 100, vgtFlake); |
805 | 411 |
|
351 | 412 |
Close(f); |
184 | 413 |
{$I+} |
414 |
TryDo(IOResult = 0, 'Bad data or cannot access file ' + cThemeCFGFilename, true) |
|
415 |
end; |
|
416 |
||
1186
bf5af791d234
Step 5: Finally... we have theme objects with alpha-channel!
unc0rr
parents:
1185
diff
changeset
|
417 |
procedure AddThemeObjects(var ThemeObjects: TThemeObjects; MaxCount: LongInt); |
371 | 418 |
var i, ii, t: LongInt; |
184 | 419 |
b: boolean; |
420 |
begin |
|
421 |
if ThemeObjects.Count = 0 then exit; |
|
422 |
WriteLnToConsole('Adding theme objects...'); |
|
423 |
i:= 1; |
|
424 |
repeat |
|
425 |
t:= getrandom(ThemeObjects.Count); |
|
426 |
ii:= t; |
|
427 |
repeat |
|
428 |
inc(ii); |
|
429 |
if ii = ThemeObjects.Count then ii:= 0; |
|
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1156
diff
changeset
|
430 |
b:= TryPut(ThemeObjects.objs[ii]) |
184 | 431 |
until b or (ii = t); |
432 |
inc(i) |
|
433 |
until (i > MaxCount) or not b; |
|
434 |
end; |
|
435 |
||
436 |
procedure AddSprayObjects(Surface: PSDL_Surface; var SprayObjects: TSprayObjects; MaxCount: Longword); |
|
437 |
var i: Longword; |
|
371 | 438 |
ii, t: LongInt; |
184 | 439 |
b: boolean; |
440 |
begin |
|
441 |
if SprayObjects.Count = 0 then exit; |
|
442 |
WriteLnToConsole('Adding spray objects...'); |
|
443 |
i:= 1; |
|
444 |
repeat |
|
445 |
t:= getrandom(SprayObjects.Count); |
|
446 |
ii:= t; |
|
447 |
repeat |
|
448 |
inc(ii); |
|
449 |
if ii = SprayObjects.Count then ii:= 0; |
|
450 |
b:= TryPut(SprayObjects.objs[ii], Surface) |
|
451 |
until b or (ii = t); |
|
452 |
inc(i) |
|
453 |
until (i > MaxCount) or not b; |
|
454 |
end; |
|
455 |
||
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1156
diff
changeset
|
456 |
procedure AddObjects(); |
184 | 457 |
begin |
1183
540cea859395
Step 4: repair girder rendering (girder is 32bit now)
unc0rr
parents:
1182
diff
changeset
|
458 |
InitRects; |
540cea859395
Step 4: repair girder rendering (girder is 32bit now)
unc0rr
parents:
1182
diff
changeset
|
459 |
AddGirder(256); |
540cea859395
Step 4: repair girder rendering (girder is 32bit now)
unc0rr
parents:
1182
diff
changeset
|
460 |
AddGirder(512); |
540cea859395
Step 4: repair girder rendering (girder is 32bit now)
unc0rr
parents:
1182
diff
changeset
|
461 |
AddGirder(768); |
540cea859395
Step 4: repair girder rendering (girder is 32bit now)
unc0rr
parents:
1182
diff
changeset
|
462 |
AddGirder(1024); |
540cea859395
Step 4: repair girder rendering (girder is 32bit now)
unc0rr
parents:
1182
diff
changeset
|
463 |
AddGirder(1280); |
540cea859395
Step 4: repair girder rendering (girder is 32bit now)
unc0rr
parents:
1182
diff
changeset
|
464 |
AddGirder(1536); |
540cea859395
Step 4: repair girder rendering (girder is 32bit now)
unc0rr
parents:
1182
diff
changeset
|
465 |
AddGirder(1792); |
1186
bf5af791d234
Step 5: Finally... we have theme objects with alpha-channel!
unc0rr
parents:
1185
diff
changeset
|
466 |
AddThemeObjects(ThemeObjects, 8); |
184 | 467 |
AddProgress; |
1190
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
468 |
FreeRects |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
469 |
end; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
470 |
|
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
471 |
procedure AddOnLandObjects(Surface: PSDL_Surface); |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
472 |
begin |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
473 |
InitRects; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
474 |
AddSprayObjects(Surface, SprayObjects, 12); |
1186
bf5af791d234
Step 5: Finally... we have theme objects with alpha-channel!
unc0rr
parents:
1185
diff
changeset
|
475 |
FreeRects |
184 | 476 |
end; |
477 |
||
1085
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
478 |
procedure LoadThemeConfig; |
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
479 |
begin |
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
480 |
ReadThemeInfo(ThemeObjects, SprayObjects) |
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
481 |
end; |
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
482 |
|
184 | 483 |
end. |