author | nemo |
Fri, 20 Nov 2009 22:02:49 +0000 | |
changeset 2632 | 0c1d3c12ded9 |
parent 2630 | 079ef82eac75 |
child 2647 | 0e1208e92dfe |
permissions | -rw-r--r-- |
184 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
17 |
*) |
|
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
184 | 21 |
unit uLandObjects; |
22 |
interface |
|
23 |
uses SDLh; |
|
24 |
||
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25 |
procedure AddObjects(); |
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Load flakes information from theme.cfg when playing painted map
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26 |
procedure LoadThemeConfig; |
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27 |
procedure BlitImageAndGenerateCollisionInfo(cpX, cpY, Width: Longword; Image: PSDL_Surface); |
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28 |
procedure AddOnLandObjects(Surface: PSDL_Surface); |
184 | 29 |
|
30 |
implementation |
|
2376 | 31 |
uses uLand, uStore, uConsts, uMisc, uConsole, uRandom, uVisualGears, uFloat, |
2152 | 32 |
{$IFDEF GLES11} |
1906 | 33 |
gles11, |
34 |
{$ELSE} |
|
35 |
GL, |
|
36 |
{$ENDIF} |
|
37 |
uSound, uWorld; |
|
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38 |
const MaxRects = 512; |
184 | 39 |
MAXOBJECTRECTS = 16; |
40 |
MAXTHEMEOBJECTS = 32; |
|
41 |
||
42 |
type PRectArray = ^TRectsArray; |
|
43 |
TRectsArray = array[0..MaxRects] of TSDL_Rect; |
|
44 |
TThemeObject = record |
|
45 |
Surf: PSDL_Surface; |
|
46 |
inland: TSDL_Rect; |
|
47 |
outland: array[0..Pred(MAXOBJECTRECTS)] of TSDL_Rect; |
|
48 |
rectcnt: Longword; |
|
49 |
Width, Height: Longword; |
|
50 |
Maxcnt: Longword; |
|
51 |
end; |
|
52 |
TThemeObjects = record |
|
371 | 53 |
Count: LongInt; |
184 | 54 |
objs: array[0..Pred(MAXTHEMEOBJECTS)] of TThemeObject; |
55 |
end; |
|
56 |
TSprayObject = record |
|
57 |
Surf: PSDL_Surface; |
|
58 |
Width, Height: Longword; |
|
59 |
Maxcnt: Longword; |
|
60 |
end; |
|
61 |
TSprayObjects = record |
|
371 | 62 |
Count: LongInt; |
184 | 63 |
objs: array[0..Pred(MAXTHEMEOBJECTS)] of TSprayObject |
64 |
end; |
|
65 |
||
66 |
var Rects: PRectArray; |
|
67 |
RectCount: Longword; |
|
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ThemeObjects: TThemeObjects; |
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SprayObjects: TSprayObjects; |
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70 |
|
184 | 71 |
|
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72 |
procedure BlitImageAndGenerateCollisionInfo(cpX, cpY, Width: Longword; Image: PSDL_Surface); |
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73 |
var p: PLongwordArray; |
184 | 74 |
x, y: Longword; |
371 | 75 |
bpp: LongInt; |
184 | 76 |
begin |
77 |
WriteToConsole('Generating collision info... '); |
|
78 |
||
79 |
if SDL_MustLock(Image) then |
|
80 |
SDLTry(SDL_LockSurface(Image) >= 0, true); |
|
81 |
||
351 | 82 |
bpp:= Image^.format^.BytesPerPixel; |
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83 |
TryDo(bpp = 4, 'Land object should be 32bit', true); |
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84 |
|
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85 |
if Width = 0 then Width:= Image^.w; |
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86 |
|
351 | 87 |
p:= Image^.pixels; |
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88 |
for y:= 0 to Pred(Image^.h) do |
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89 |
begin |
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90 |
for x:= 0 to Pred(Width) do |
1181 | 91 |
if LandPixels[cpY + y, cpX + x] = 0 then |
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92 |
begin |
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93 |
LandPixels[cpY + y, cpX + x]:= p^[x]; |
2603 | 94 |
if (p^[x] and AMask) <> 0 then Land[cpY + y, cpX + x]:= COLOR_LAND; |
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95 |
end; |
2592 | 96 |
p:= @(p^[Image^.pitch shr 2]); |
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97 |
end; |
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98 |
|
184 | 99 |
if SDL_MustLock(Image) then |
100 |
SDL_UnlockSurface(Image); |
|
101 |
WriteLnToConsole(msgOK) |
|
102 |
end; |
|
103 |
||
371 | 104 |
procedure AddRect(x1, y1, w1, h1: LongInt); |
184 | 105 |
begin |
351 | 106 |
with Rects^[RectCount] do |
184 | 107 |
begin |
108 |
x:= x1; |
|
109 |
y:= y1; |
|
110 |
w:= w1; |
|
111 |
h:= h1 |
|
112 |
end; |
|
113 |
inc(RectCount); |
|
114 |
TryDo(RectCount < MaxRects, 'AddRect: overflow', true) |
|
115 |
end; |
|
116 |
||
117 |
procedure InitRects; |
|
118 |
begin |
|
119 |
RectCount:= 0; |
|
120 |
New(Rects) |
|
121 |
end; |
|
122 |
||
123 |
procedure FreeRects; |
|
124 |
begin |
|
125 |
Dispose(rects) |
|
126 |
end; |
|
127 |
||
371 | 128 |
function CheckIntersect(x1, y1, w1, h1: LongInt): boolean; |
184 | 129 |
var i: Longword; |
351 | 130 |
Result: boolean; |
184 | 131 |
begin |
132 |
Result:= false; |
|
133 |
i:= 0; |
|
134 |
if RectCount > 0 then |
|
135 |
repeat |
|
351 | 136 |
with Rects^[i] do |
184 | 137 |
Result:= (x < x1 + w1) and (x1 < x + w) and |
138 |
(y < y1 + h1) and (y1 < y + h); |
|
139 |
inc(i) |
|
351 | 140 |
until (i = RectCount) or (Result); |
141 |
CheckIntersect:= Result |
|
184 | 142 |
end; |
143 |
||
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144 |
function AddGirder(gX: LongInt): boolean; |
184 | 145 |
var tmpsurf: PSDL_Surface; |
371 | 146 |
x1, x2, y, k, i: LongInt; |
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147 |
rr: TSDL_Rect; |
351 | 148 |
Result: boolean; |
184 | 149 |
|
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150 |
function CountNonZeroz(x, y: LongInt): Longword; |
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var i: LongInt; |
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152 |
Result: Longword; |
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153 |
begin |
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154 |
Result:= 0; |
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155 |
for i:= y to y + 15 do |
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156 |
if Land[i, x] <> 0 then inc(Result); |
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157 |
CountNonZeroz:= Result |
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158 |
end; |
184 | 159 |
|
160 |
begin |
|
1792 | 161 |
y:= topY+150; |
184 | 162 |
repeat |
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163 |
inc(y, 24); |
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164 |
x1:= gX; |
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165 |
x2:= gX; |
2376 | 166 |
|
1792 | 167 |
while (x1 > Longint(leftX)+150) and (CountNonZeroz(x1, y) = 0) do dec(x1, 2); |
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168 |
|
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169 |
i:= x1 - 12; |
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170 |
repeat |
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|
171 |
dec(x1, 2); |
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172 |
k:= CountNonZeroz(x1, y) |
1792 | 173 |
until (x1 < Longint(leftX)+150) or (k = 0) or (k = 16) or (x1 < i); |
2376 | 174 |
|
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175 |
inc(x1, 2); |
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176 |
if k = 16 then |
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177 |
begin |
1792 | 178 |
while (x2 < (rightX-150)) and (CountNonZeroz(x2, y) = 0) do inc(x2, 2); |
1183
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179 |
i:= x2 + 12; |
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180 |
repeat |
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181 |
inc(x2, 2); |
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182 |
k:= CountNonZeroz(x2, y) |
1918 | 183 |
until (x2 >= (rightX-150)) or (k = 0) or (k = 16) or (x2 > i) or (x2 - x1 >= 768); |
184 |
if (x2 < (rightX - 150)) and (k = 16) and (x2 - x1 > 250) and (x2 - x1 < 768) |
|
1183
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185 |
and not CheckIntersect(x1 - 32, y - 64, x2 - x1 + 64, 144) then break; |
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Step 4: repair girder rendering (girder is 32bit now)
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|
186 |
end; |
184 | 187 |
x1:= 0; |
1753 | 188 |
until y > (LAND_HEIGHT-125); |
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189 |
|
184 | 190 |
if x1 > 0 then |
1183
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191 |
begin |
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192 |
Result:= true; |
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|
193 |
tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/Girder', ifTransparent or ifIgnoreCaps); |
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Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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|
194 |
if tmpsurf = nil then tmpsurf:= LoadImage(Pathz[ptGraphics] + '/Girder', ifCritical or ifTransparent or ifIgnoreCaps); |
2376 | 195 |
|
1183
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|
196 |
rr.x:= x1; |
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Step 4: repair girder rendering (girder is 32bit now)
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|
197 |
while rr.x < x2 do |
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Step 4: repair girder rendering (girder is 32bit now)
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|
198 |
begin |
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|
199 |
BlitImageAndGenerateCollisionInfo(rr.x, y, min(x2 - rr.x, tmpsurf^.w), tmpsurf); |
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200 |
inc(rr.x, tmpsurf^.w); |
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|
201 |
end; |
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|
202 |
SDL_FreeSurface(tmpsurf); |
2376 | 203 |
|
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204 |
AddRect(x1 - 8, y - 32, x2 - x1 + 16, 80); |
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|
205 |
end else Result:= false; |
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|
206 |
|
351 | 207 |
AddGirder:= Result |
184 | 208 |
end; |
209 |
||
210 |
function CheckLand(rect: TSDL_Rect; dX, dY, Color: Longword): boolean; |
|
211 |
var i: Longword; |
|
351 | 212 |
Result: boolean; |
184 | 213 |
begin |
214 |
Result:= true; |
|
215 |
inc(rect.x, dX); |
|
216 |
inc(rect.y, dY); |
|
217 |
i:= 0; |
|
218 |
{$WARNINGS OFF} |
|
219 |
while (i <= rect.w) and Result do |
|
220 |
begin |
|
221 |
Result:= (Land[rect.y, rect.x + i] = Color) and (Land[rect.y + rect.h, rect.x + i] = Color); |
|
222 |
inc(i) |
|
223 |
end; |
|
224 |
i:= 0; |
|
225 |
while (i <= rect.h) and Result do |
|
226 |
begin |
|
227 |
Result:= (Land[rect.y + i, rect.x] = Color) and (Land[rect.y + i, rect.x + rect.w] = Color); |
|
228 |
inc(i) |
|
229 |
end; |
|
230 |
{$WARNINGS ON} |
|
351 | 231 |
CheckLand:= Result |
184 | 232 |
end; |
233 |
||
234 |
function CheckCanPlace(x, y: Longword; var Obj: TThemeObject): boolean; |
|
235 |
var i: Longword; |
|
351 | 236 |
Result: boolean; |
184 | 237 |
begin |
238 |
with Obj do |
|
1776 | 239 |
if CheckLand(inland, x, y, COLOR_LAND) then |
184 | 240 |
begin |
241 |
Result:= true; |
|
242 |
i:= 1; |
|
243 |
while Result and (i <= rectcnt) do |
|
244 |
begin |
|
245 |
Result:= CheckLand(outland[i], x, y, 0); |
|
246 |
inc(i) |
|
247 |
end; |
|
248 |
if Result then |
|
249 |
Result:= not CheckIntersect(x, y, Width, Height) |
|
250 |
end else |
|
351 | 251 |
Result:= false; |
252 |
CheckCanPlace:= Result |
|
184 | 253 |
end; |
254 |
||
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|
255 |
function TryPut(var Obj: TThemeObject): boolean; overload; |
184 | 256 |
const MaxPointsIndex = 2047; |
257 |
var x, y: Longword; |
|
258 |
ar: array[0..MaxPointsIndex] of TPoint; |
|
259 |
cnt, i: Longword; |
|
351 | 260 |
Result: boolean; |
184 | 261 |
begin |
262 |
cnt:= 0; |
|
2275
3f56c99a70f8
Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
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parents:
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diff
changeset
|
263 |
Obj.Maxcnt:= (Obj.Maxcnt * MaxHedgehogs) div 18; |
184 | 264 |
with Obj do |
265 |
begin |
|
266 |
if Maxcnt = 0 then |
|
351 | 267 |
exit(false); |
184 | 268 |
x:= 0; |
269 |
repeat |
|
1792 | 270 |
y:= topY+32; // leave room for a hedgie to teleport in |
184 | 271 |
repeat |
272 |
if CheckCanPlace(x, y, Obj) then |
|
273 |
begin |
|
274 |
ar[cnt].x:= x; |
|
275 |
ar[cnt].y:= y; |
|
276 |
inc(cnt); |
|
277 |
if cnt > MaxPointsIndex then // buffer is full, do not check the rest land |
|
278 |
begin |
|
279 |
y:= 5000; |
|
280 |
x:= 5000; |
|
281 |
end |
|
282 |
end; |
|
283 |
inc(y, 3); |
|
1773 | 284 |
until y > LAND_HEIGHT - 1 - Height; |
184 | 285 |
inc(x, getrandom(6) + 3) |
1773 | 286 |
until x > LAND_WIDTH - 1 - Width; |
184 | 287 |
Result:= cnt <> 0; |
288 |
if Result then |
|
289 |
begin |
|
290 |
i:= getrandom(cnt); |
|
1183
540cea859395
Step 4: repair girder rendering (girder is 32bit now)
unc0rr
parents:
1182
diff
changeset
|
291 |
BlitImageAndGenerateCollisionInfo(ar[i].x, ar[i].y, 0, Obj.Surf); |
184 | 292 |
AddRect(ar[i].x, ar[i].y, Width, Height); |
293 |
dec(Maxcnt) |
|
294 |
end else Maxcnt:= 0 |
|
351 | 295 |
end; |
296 |
TryPut:= Result |
|
184 | 297 |
end; |
298 |
||
299 |
function TryPut(var Obj: TSprayObject; Surface: PSDL_Surface): boolean; overload; |
|
300 |
const MaxPointsIndex = 8095; |
|
301 |
var x, y: Longword; |
|
302 |
ar: array[0..MaxPointsIndex] of TPoint; |
|
303 |
cnt, i: Longword; |
|
304 |
r: TSDL_Rect; |
|
351 | 305 |
Result: boolean; |
184 | 306 |
begin |
307 |
cnt:= 0; |
|
2275
3f56c99a70f8
Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
nemo
parents:
2272
diff
changeset
|
308 |
Obj.Maxcnt:= (Obj.Maxcnt * MaxHedgehogs) div 18; |
184 | 309 |
with Obj do |
1190
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
310 |
begin |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
311 |
if Maxcnt = 0 then |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
312 |
exit(false); |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
313 |
x:= 0; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
314 |
r.x:= 0; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
315 |
r.y:= 0; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
316 |
r.w:= Width; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
317 |
r.h:= Height + 16; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
318 |
repeat |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
319 |
y:= 8; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
320 |
repeat |
1776 | 321 |
if CheckLand(r, x, y - 8, COLOR_LAND) |
1190
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
322 |
and not CheckIntersect(x, y, Width, Height) then |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
323 |
begin |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
324 |
ar[cnt].x:= x; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
325 |
ar[cnt].y:= y; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
326 |
inc(cnt); |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
327 |
if cnt > MaxPointsIndex then // buffer is full, do not check the rest land |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
328 |
begin |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
329 |
y:= 5000; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
330 |
x:= 5000; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
331 |
end |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
332 |
end; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
333 |
inc(y, 12); |
2275
3f56c99a70f8
Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
nemo
parents:
2272
diff
changeset
|
334 |
until y > LAND_HEIGHT - 1 - Height - 8; |
1190
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
335 |
inc(x, getrandom(12) + 12) |
2275
3f56c99a70f8
Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
nemo
parents:
2272
diff
changeset
|
336 |
until x > LAND_WIDTH - 1 - Width; |
1190
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
337 |
Result:= cnt <> 0; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
338 |
if Result then |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
339 |
begin |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
340 |
i:= getrandom(cnt); |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
341 |
r.x:= ar[i].X; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
342 |
r.y:= ar[i].Y; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
343 |
r.w:= Width; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
344 |
r.h:= Height; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
345 |
SDL_UpperBlit(Obj.Surf, nil, Surface, @r); |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
346 |
AddRect(ar[i].x - 32, ar[i].y - 32, Width + 64, Height + 64); |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
347 |
dec(Maxcnt) |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
348 |
end else Maxcnt:= 0 |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
349 |
end; |
351 | 350 |
TryPut:= Result |
184 | 351 |
end; |
352 |
||
353 |
procedure ReadThemeInfo(var ThemeObjects: TThemeObjects; var SprayObjects: TSprayObjects); |
|
354 |
var s: string; |
|
355 |
f: textfile; |
|
371 | 356 |
i, ii: LongInt; |
805 | 357 |
vobcount: Longword; |
1085
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
358 |
c1, c2: TSDL_Color; |
1277 | 359 |
|
360 |
procedure CheckRect(Width, Height, x, y, w, h: LongWord); |
|
361 |
begin |
|
362 |
if (x + w > Width) then OutError('Object''s rectangle exceeds image: x + w (' + inttostr(x) + ' + ' + inttostr(w) + ') > Width (' + inttostr(Width) + ')', true); |
|
363 |
if (y + h > Height) then OutError('Object''s rectangle exceeds image: y + h (' + inttostr(y) + ' + ' + inttostr(h) + ') > Height (' + inttostr(Height) + ')', true); |
|
364 |
end; |
|
365 |
||
184 | 366 |
begin |
367 |
s:= Pathz[ptCurrTheme] + '/' + cThemeCFGFilename; |
|
368 |
WriteLnToConsole('Reading objects info...'); |
|
351 | 369 |
Assign(f, s); |
184 | 370 |
{$I-} |
371 |
Reset(f); |
|
1085
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
372 |
|
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
373 |
// read sky and explosion border colors |
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
374 |
Readln(f, c1.r, c1.g, c1. b); |
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
375 |
Readln(f, c2.r, c2.g, c2. b); |
1256 | 376 |
// read water gradient colors |
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2152
diff
changeset
|
377 |
Readln(f, WaterColorArray[0].r, WaterColorArray[0].g, WaterColorArray[0].b); |
2272
c59656d7b1de
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
nemo
parents:
2171
diff
changeset
|
378 |
Readln(f, WaterColorArray[2].r, WaterColorArray[2].g, WaterColorArray[2].b, cWaterOpacity); |
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2152
diff
changeset
|
379 |
WaterColorArray[0].a := 255; |
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2152
diff
changeset
|
380 |
WaterColorArray[2].a := 255; |
1911 | 381 |
WaterColorArray[1]:= WaterColorArray[0]; |
382 |
WaterColorArray[3]:= WaterColorArray[2]; |
|
1085
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
383 |
|
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
384 |
glClearColor(c1.r / 255, c1.g / 255, c1.b / 255, 0.99); // sky color |
2592 | 385 |
cExplosionBorderColor:= c2.value or AMask; |
1085
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
386 |
|
1097 | 387 |
ReadLn(f, s); |
388 |
if MusicFN = '' then MusicFN:= s; |
|
389 |
||
1131
c5b8f2bfa487
- Add ability to choose clouds number in theme config file
unc0rr
parents:
1097
diff
changeset
|
390 |
ReadLn(f, cCloudsNumber); |
c5b8f2bfa487
- Add ability to choose clouds number in theme config file
unc0rr
parents:
1097
diff
changeset
|
391 |
|
1801 | 392 |
// TODO - adjust all the theme cloud numbers. This should not be a permanent fix |
393 |
cCloudsNumber:= cCloudsNumber * (LAND_WIDTH div 2048); |
|
394 |
||
184 | 395 |
Readln(f, ThemeObjects.Count); |
396 |
for i:= 0 to Pred(ThemeObjects.Count) do |
|
1276
281f6aa9afba
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents:
1256
diff
changeset
|
397 |
begin |
281f6aa9afba
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents:
1256
diff
changeset
|
398 |
Readln(f, s); // filename |
281f6aa9afba
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents:
1256
diff
changeset
|
399 |
with ThemeObjects.objs[i] do |
281f6aa9afba
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents:
1256
diff
changeset
|
400 |
begin |
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2152
diff
changeset
|
401 |
Surf:= LoadImage(Pathz[ptCurrTheme] + '/' + s, ifCritical or ifTransparent or ifIgnoreCaps); |
1276
281f6aa9afba
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents:
1256
diff
changeset
|
402 |
Width:= Surf^.w; |
281f6aa9afba
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents:
1256
diff
changeset
|
403 |
Height:= Surf^.h; |
281f6aa9afba
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents:
1256
diff
changeset
|
404 |
with inland do |
281f6aa9afba
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents:
1256
diff
changeset
|
405 |
begin |
281f6aa9afba
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents:
1256
diff
changeset
|
406 |
Read(f, x, y, w, h); |
1277 | 407 |
CheckRect(Width, Height, x, y, w, h) |
1276
281f6aa9afba
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents:
1256
diff
changeset
|
408 |
end; |
281f6aa9afba
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents:
1256
diff
changeset
|
409 |
Read(f, rectcnt); |
281f6aa9afba
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents:
1256
diff
changeset
|
410 |
for ii:= 1 to rectcnt do |
281f6aa9afba
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents:
1256
diff
changeset
|
411 |
with outland[ii] do |
281f6aa9afba
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents:
1256
diff
changeset
|
412 |
begin |
281f6aa9afba
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents:
1256
diff
changeset
|
413 |
Read(f, x, y, w, h); |
1277 | 414 |
CheckRect(Width, Height, x, y, w, h) |
1276
281f6aa9afba
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents:
1256
diff
changeset
|
415 |
end; |
281f6aa9afba
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents:
1256
diff
changeset
|
416 |
Maxcnt:= 3; |
281f6aa9afba
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents:
1256
diff
changeset
|
417 |
ReadLn(f) |
281f6aa9afba
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents:
1256
diff
changeset
|
418 |
end; |
281f6aa9afba
Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
unc0rr
parents:
1256
diff
changeset
|
419 |
end; |
184 | 420 |
|
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
780
diff
changeset
|
421 |
// sprays |
184 | 422 |
Readln(f, SprayObjects.Count); |
423 |
for i:= 0 to Pred(SprayObjects.Count) do |
|
424 |
begin |
|
425 |
Readln(f, s); // filename |
|
426 |
with SprayObjects.objs[i] do |
|
427 |
begin |
|
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2152
diff
changeset
|
428 |
Surf:= LoadImage(Pathz[ptCurrTheme] + '/' + s, ifCritical or ifTransparent or ifIgnoreCaps); |
351 | 429 |
Width:= Surf^.w; |
430 |
Height:= Surf^.h; |
|
184 | 431 |
ReadLn(f, Maxcnt) |
432 |
end; |
|
433 |
end; |
|
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
780
diff
changeset
|
434 |
|
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
780
diff
changeset
|
435 |
// snowflakes |
805 | 436 |
Readln(f, vobCount); |
437 |
if vobCount > 0 then |
|
438 |
Readln(f, vobFramesCount, vobFrameTicks, vobVelocity, vobFallSpeed); |
|
439 |
||
440 |
for i:= 0 to Pred(vobCount) do |
|
1869 | 441 |
AddVisualGear( -cScreenWidth + random(cScreenWidth * 2 + LAND_WIDTH), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake); |
805 | 442 |
|
351 | 443 |
Close(f); |
184 | 444 |
{$I+} |
445 |
TryDo(IOResult = 0, 'Bad data or cannot access file ' + cThemeCFGFilename, true) |
|
446 |
end; |
|
447 |
||
1186
bf5af791d234
Step 5: Finally... we have theme objects with alpha-channel!
unc0rr
parents:
1185
diff
changeset
|
448 |
procedure AddThemeObjects(var ThemeObjects: TThemeObjects; MaxCount: LongInt); |
371 | 449 |
var i, ii, t: LongInt; |
184 | 450 |
b: boolean; |
451 |
begin |
|
452 |
if ThemeObjects.Count = 0 then exit; |
|
453 |
WriteLnToConsole('Adding theme objects...'); |
|
454 |
i:= 1; |
|
455 |
repeat |
|
456 |
t:= getrandom(ThemeObjects.Count); |
|
457 |
ii:= t; |
|
458 |
repeat |
|
459 |
inc(ii); |
|
460 |
if ii = ThemeObjects.Count then ii:= 0; |
|
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1156
diff
changeset
|
461 |
b:= TryPut(ThemeObjects.objs[ii]) |
184 | 462 |
until b or (ii = t); |
463 |
inc(i) |
|
464 |
until (i > MaxCount) or not b; |
|
465 |
end; |
|
466 |
||
467 |
procedure AddSprayObjects(Surface: PSDL_Surface; var SprayObjects: TSprayObjects; MaxCount: Longword); |
|
468 |
var i: Longword; |
|
371 | 469 |
ii, t: LongInt; |
184 | 470 |
b: boolean; |
471 |
begin |
|
472 |
if SprayObjects.Count = 0 then exit; |
|
473 |
WriteLnToConsole('Adding spray objects...'); |
|
474 |
i:= 1; |
|
475 |
repeat |
|
476 |
t:= getrandom(SprayObjects.Count); |
|
477 |
ii:= t; |
|
478 |
repeat |
|
479 |
inc(ii); |
|
480 |
if ii = SprayObjects.Count then ii:= 0; |
|
481 |
b:= TryPut(SprayObjects.objs[ii], Surface) |
|
482 |
until b or (ii = t); |
|
483 |
inc(i) |
|
484 |
until (i > MaxCount) or not b; |
|
485 |
end; |
|
486 |
||
1180
e56317fdf78d
Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents:
1156
diff
changeset
|
487 |
procedure AddObjects(); |
1792 | 488 |
var i, int: Longword; |
184 | 489 |
begin |
1183
540cea859395
Step 4: repair girder rendering (girder is 32bit now)
unc0rr
parents:
1182
diff
changeset
|
490 |
InitRects; |
1776 | 491 |
if hasGirders then |
492 |
begin |
|
1792 | 493 |
int:= max(playWidth div 8, 256); |
494 |
i:=leftX+int; |
|
495 |
repeat |
|
496 |
AddGirder(i); |
|
497 |
i:=i+int; |
|
498 |
until (i>rightX-int); |
|
1776 | 499 |
end; |
2275
3f56c99a70f8
Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
nemo
parents:
2272
diff
changeset
|
500 |
AddThemeObjects(ThemeObjects, (8 * MaxHedgehogs) div 18); // MaxHedgehogs should roughly correspond to available surface area. Was also thinking maybe using playHeight * playWidth div constant :) |
184 | 501 |
AddProgress; |
1190
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
502 |
FreeRects |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
503 |
end; |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
504 |
|
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
505 |
procedure AddOnLandObjects(Surface: PSDL_Surface); |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
506 |
begin |
73ec31d8bb6f
Enable back rendering objects that are put on top of land texture
unc0rr
parents:
1186
diff
changeset
|
507 |
InitRects; |
2275
3f56c99a70f8
Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
nemo
parents:
2272
diff
changeset
|
508 |
//AddSprayObjects(Surface, SprayObjects, 12); |
3f56c99a70f8
Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
nemo
parents:
2272
diff
changeset
|
509 |
AddSprayObjects(Surface, SprayObjects, (2 * MaxHedgehogs) div 3); |
1186
bf5af791d234
Step 5: Finally... we have theme objects with alpha-channel!
unc0rr
parents:
1185
diff
changeset
|
510 |
FreeRects |
184 | 511 |
end; |
512 |
||
1085
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
513 |
procedure LoadThemeConfig; |
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
514 |
begin |
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
515 |
ReadThemeInfo(ThemeObjects, SprayObjects) |
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
516 |
end; |
0b82870073b5
Load flakes information from theme.cfg when playing painted map
unc0rr
parents:
1066
diff
changeset
|
517 |
|
184 | 518 |
end. |