author | unc0rr |
Mon, 15 Jan 2007 22:33:40 +0000 | |
changeset 342 | 0a21586b3f1d |
parent 338 | d1e75dcd285f |
child 347 | 6521e1b2cd40 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a worms-like game |
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* Copyright (c) 2006 Igor Ulyanov <iulyanov@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#ifndef _NETSERVER_INCLUDED |
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#define _NETSERVER_INCLUDED |
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#include <QObject> |
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#include <QList> |
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#include <QMap> |
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#include "team.h" |
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class HWNetServer; |
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class QTcpSocket; |
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class QTcpServer; |
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class HWConnectedClient : public QObject |
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{ |
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Q_OBJECT |
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friend class HWNetServer; |
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private: |
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HWConnectedClient(HWNetServer* hwserver, QTcpSocket* client); |
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~HWConnectedClient(); |
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QString getClientNick() const; |
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QList<QStringList> getTeamNames() const; |
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class NoTeamNameException{}; |
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bool isReady() const; |
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QString getHedgehogsDescription() const; |
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bool readyToStart; |
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QMap<QString, QString> m_gameCfg; // config_param - value |
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QList<QStringList> m_teamsCfg; // TeamName - hhs |
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class ShouldDisconnectException {}; |
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QString client_nick; |
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void ParseLine(const QByteArray & line); |
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HWNetServer* m_hwserver; |
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QTcpSocket* m_client; |
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void RawSendNet(const QString & buf); |
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void RawSendNet(const QByteArray & buf); |
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//QByteArray readbuffer; |
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signals: |
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void HWClientDisconnected(HWConnectedClient* client); |
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private slots: |
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void ClientRead(); |
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void ClientDisconnect(); |
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}; |
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class HWNetServer : public QObject |
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{ |
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Q_OBJECT |
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public: |
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void StartServer(); |
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void StopServer(); |
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bool isChiefClient(HWConnectedClient* cl) const; |
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QMap<QString, QString> getGameCfg() const; |
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void sendAll(QString gameCfg); |
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void sendOthers(HWConnectedClient* this_cl, QString gameCfg); |
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bool haveNick(const QString& nick) const; |
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QString getRunningHostName() const; |
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quint16 getRunningPort() const; |
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QList<QStringList> getTeamsConfig() const; |
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void teamChanged(); |
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bool shouldStart(HWConnectedClient* client); |
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QString prepareConfig(QStringList lst); |
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private: |
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HWConnectedClient* getChiefClient() const; |
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static const quint16 ds_port; |
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QTcpServer* IPCServer; |
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QList<HWConnectedClient*> connclients; |
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private slots: |
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void NewConnection(); |
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void ClientDisconnect(HWConnectedClient* client); |
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}; |
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#endif // _NETSERVER_INCLUDED |