QTfrontend/selectWeapon.cpp
author unc0rr
Thu, 17 Jan 2008 11:23:37 +0000
changeset 707 0a00c16022ca
parent 696 d6f32ed6edc8
child 717 490dc8bb5b87
permissions -rw-r--r--
Try to fix SDL problem
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/*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include "selectWeapon.h"
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#include "weaponItem.h"
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#include "hwconsts.h"
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#include <QPushButton>
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QBitmap>
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#include <QLineEdit>
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#include <QSettings>
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QImage getAmmoImage(int num)
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{
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  static QImage ammo(":Ammos.png");
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  return ammo.copy(0, num*32, 32, 32);
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}
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SelWeaponItem::SelWeaponItem(int iconNum, int wNum, QWidget* parent) :
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  QWidget(parent)
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{
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  QHBoxLayout* hbLayout = new QHBoxLayout(this);
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  hbLayout->setSpacing(1);
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  hbLayout->setMargin(1);
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  QLabel* lbl = new QLabel(this);
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  lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum)));
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  lbl->setMaximumWidth(30);
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  lbl->setGeometry(0, 0, 30, 30);
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  hbLayout->addWidget(lbl);
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  item=new WeaponItem(QImage(":/res/hh25x25.png"), this);
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  item->setItemsNum(wNum);
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  item->setInfinityState(true);
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  hbLayout->addWidget(item);
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  hbLayout->setStretchFactor(lbl, 1);
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  hbLayout->setStretchFactor(item, 99);
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  hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter);
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  hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);
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}
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void SelWeaponItem::setItemsNum(const unsigned char num)
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{
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  item->setItemsNum(num);
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}
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unsigned char SelWeaponItem::getItemsNum() const
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{
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  return item->getItemsNum();
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}
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SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) :
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  m_numItems(numItems),
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  QWidget(parent)
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{
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  wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this);
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  if (wconf->allKeys().empty()) {
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    wconf->setValue("Default", cDefaultAmmoStore->mid(10));
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  }
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  currentState=cDefaultAmmoStore->mid(10);
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  pLayout=new QGridLayout(this);
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  pLayout->setSpacing(1);
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  pLayout->setMargin(1);
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  int j=-1;
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  int i=0, k=0;
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  for(; i<m_numItems; ++i) {
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    if(i==6) continue;
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    if (k%4==0) ++j;
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    weaponItems[i]=new SelWeaponItem(i, currentState[i].digitValue(), this);
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    pLayout->addWidget(weaponItems[i], j, k%4);
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    ++k;
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  }
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  m_name = new QLineEdit(this);
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  pLayout->addWidget(m_name, i, 0, 1, 4);
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}
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void SelWeaponWidget::setWeapons(const QString& ammo)
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{
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  for(int i=0; i<m_numItems; ++i) {
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    twi::iterator it=weaponItems.find(i);
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    if (it==weaponItems.end()) continue;
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    it->second->setItemsNum(ammo[i].digitValue());
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  }
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  update();
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}
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void SelWeaponWidget::setDefault()
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{
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  setWeapons(cDefaultAmmoStore->mid(10));
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}
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void SelWeaponWidget::save()
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{
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  if (m_name->text()=="") return;
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  currentState="";
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  for(int i=0; i<m_numItems; ++i) {
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    twi::const_iterator it=weaponItems.find(i);
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    int num = it==weaponItems.end() ? 9 : (*this)[i];
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    currentState = QString("%1%2").arg(currentState).arg(num);
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  }
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  wconf->setValue(m_name->text(), currentState);
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  emit weaponsChanged();
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}
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int SelWeaponWidget::operator [] (unsigned int weaponIndex) const
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{
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  twi::const_iterator it=weaponItems.find(weaponIndex);
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  return it==weaponItems.end() ? 9 : it->second->getItemsNum();
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}
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QString SelWeaponWidget::getWeaponsString() const
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{
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  return currentState;
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}
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QString SelWeaponWidget::getWeaponsString(const QString& name) const
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{
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  return wconf->value(name).toString();
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}
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void SelWeaponWidget::setWeaponsName(const QString& name)
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{
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  if(name!="" && wconf->contains(name)) {
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    setWeapons(wconf->value(name).toString());
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  }
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  curWeaponsName=name;
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  m_name->setText(name);
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}
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QStringList SelWeaponWidget::getWeaponNames() const
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{
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  return wconf->allKeys();
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}