QTfrontend/weapons.h
author unc0rr
Mon, 18 Apr 2016 21:47:39 +0300
changeset 11652 09ebdfe364d9
parent 11511 2d26ad94a731
child 11763 59e979b1408f
permissions -rw-r--r--
Fix fpcrtl_strappendA, which cut last char from UserPathPrefix leading to PHYSFS_setWriteDir fail with 'File not found' error, which led to lack of writing dir and logFile handle being nil, which led to crash on attempt to write to (absent) log file
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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c68cf030eded update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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/*
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 AmmoType lookup table (use monospace font / cursor movements)
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 amGrenade-----------------------|
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 amClusterBomb--------------------|
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 amBazooka-------------------------|
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 amBee------------------------------|
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 amShotgun---------------------------|
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 amPickHammer-------------------------|
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 amSkip--------------------------------|
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 amRope---------------------------------|
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 amMine----------------------------------|
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 amDEagle---------------------------------|
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 amDynamite--------------------------------|
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 amFirePunch--------------------------------|
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 amWhip--------------------------------------|
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 amBaseballBat--------------------------------|
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 amParachute-----------------------------------|
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 amAirAttack------------------------------------|
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 amMineStrike------------------------------------|
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 amBlowTorch--------------------------------------|
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 amGirder------------------------------------------|
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 amTeleport-----------------------------------------|
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 amSwitch--------------------------------------------|
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 amMortar---------------------------------------------|
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 amKamikaze--------------------------------------------|
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 amCake-------------------------------------------------|
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 amSeduction---------------------------------------------|
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 amWatermelon---------------------------------------------|
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 amHellishBomb---------------------------------------------|
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 amNapalm---------------------------------------------------|
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 amDrill-----------------------------------------------------|
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 amBallgun----------------------------------------------------|
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 amRCPlane-----------------------------------------------------|
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 amLowGravity---------------------------------------------------|
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 amExtraDamage---------------------------------------------------|
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 amInvulnerable---------------------------------------------------|
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 amExtraTime-------------------------------------------------------|
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 amLaserSight-------------------------------------------------------|
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 amVampiric----------------------------------------------------------|
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 amSniperRifle--------------------------------------------------------|
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 amJetpack-------------------------------------------------------------|
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 amMolotov--------------------------------------------------------------|
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 amBirdy-----------------------------------------------------------------|
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 amPortalGun--------------------------------------------------------------|
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 amPiano-------------------------------------------------------------------|
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 amGasBomb------------------------------------------------------------------|
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 amSineGun-------------------------------------------------------------------|
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 amFlamethrower---------------------------------------------------------------|
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 amSMine-----------------------------------------------------------------------|
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 amHammer-----------------------------------------------------------------------|
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 amResurrector-------------------------------------------------------------------|
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 amDrillStrike--------------------------------------------------------------------|
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 amSnowball------------------------------------------------------------------------|
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 amTardis---------------------------------------------------------------------------|
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 amLandGun---------------------------------------------------------------------------|
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 amIceGun-----------------------------------------------------------------------------|
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 amKnife-------------------------------------------------------------------------------|
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 amRubber-------------------------------------------------------------------------------|
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 amAirMine-------------------------------------------------------------------------------|
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*/
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#define AMMOLINE_DEFAULT_QT     "939192942219912103223511100120000000021110010101111100010"
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#define AMMOLINE_DEFAULT_PROB   "040504054160065554655446477657666666615551010111541111111"
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#define AMMOLINE_DEFAULT_DELAY  "000000000000020550000004000700400000000022000000060002000"
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#define AMMOLINE_DEFAULT_CRATE  "131111031211111112311411111111111111121111110111111111111"
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#define AMMOLINE_CRAZY_QT       "999999999999999999299999999999999929999999990999999299919"
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#define AMMOLINE_CRAZY_PROB     "111111011111111111111111111111111111111111110111111111111"
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#define AMMOLINE_CRAZY_DELAY    "000000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_CRAZY_CRATE    "131111031211111112311411111111111111121111010111111111111"
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#define AMMOLINE_PROMODE_QT     "909000900000000000000900000000000000000000000000000000000"
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#define AMMOLINE_PROMODE_PROB   "000000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_PROMODE_DELAY  "000000000000020550000004000700400000000020000000000002000"
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#define AMMOLINE_PROMODE_CRATE  "111111011111111111111111111111111111111110010111111111111"
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#define AMMOLINE_SHOPPA_QT      "000000990000000000000000000000000000000000000000000000000"
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#define AMMOLINE_SHOPPA_PROB    "444441004424440221011212122242200000000200040001001100101"
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#define AMMOLINE_SHOPPA_DELAY   "000000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_SHOPPA_CRATE   "111111011111111111111111111111111111111110110111111111101"
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#define AMMOLINE_CLEAN_QT       "101000900001000001100000000000000000000000000000100000000"
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#define AMMOLINE_CLEAN_PROB     "040504054160065554655446477657666666615551010111541112111"
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#define AMMOLINE_CLEAN_DELAY    "000000000000000000000000000000000000000000000000000002000"
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#define AMMOLINE_CLEAN_CRATE    "131111031211111112311411111111111111121111110111111111111"
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#define AMMOLINE_MINES_QT       "000000990009000000030000000000000000000000000000000000000"
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#define AMMOLINE_MINES_PROB     "000000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_MINES_DELAY    "000000000000020550000004000700400000000020000000060002000"
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#define AMMOLINE_MINES_CRATE    "111111011111111111111111111111111111111111110111111111111"
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#define AMMOLINE_PORTALS_QT     "900000900200000000210000000000000011000009000000000000000"
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#define AMMOLINE_PORTALS_PROB   "040504054160065554655446477657666666615551010111541112111"
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#define AMMOLINE_PORTALS_DELAY  "000000000000020550000004000700400000000020000000060002000"
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#define AMMOLINE_PORTALS_CRATE  "131111031211111112311411111111111111121111110111111111111"
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#define AMMOLINE_ONEEVERY_QT    "111111911111111111111111111111111111111111111111111111111"
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#define AMMOLINE_ONEEVERY_PROB  "111111011111111111111111111111111111111111111111111111111"
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#define AMMOLINE_ONEEVERY_DELAY "000000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_ONEEVERY_CRATE "111111011111111111111111111111111111111111111111111111111"
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#define AMMOLINE_HIGHLANDER_QT    "111111911111111111110191111111111001011111011110110011010"
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#define AMMOLINE_HIGHLANDER_PROB  "000000000000000000000000000000000000000000000000000000000"
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nemo
parents: 10599
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   123
#define AMMOLINE_HIGHLANDER_DELAY "000000000000000000000000000000000000000000000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
   124
#define AMMOLINE_HIGHLANDER_CRATE "000000000000000000000000000000000000000000000000000000000"
10083
b20f9481e5cb Make highlander configurable using weapons, commit weaponset mimicking old values
nemo
parents: 9785
diff changeset
   125
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
   126
#define AMMOLINE_CONSTRUCTION_QT    "110001900000001001000000000000000000000000000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
   127
#define AMMOLINE_CONSTRUCTION_PROB  "111111011111111111111111111111111111111111111111111111110"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
   128
#define AMMOLINE_CONSTRUCTION_DELAY "000000000000000000000000000000000000000000000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
   129
#define AMMOLINE_CONSTRUCTION_CRATE "111111011111111111111111111111111111111111111111111111110"
10549
6b08a29cadea Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents: 10108
diff changeset
   130
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
   131
#define AMMOLINE_SHOPPAPRO_QT      "000000990000000000000000000000000000000000000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
   132
#define AMMOLINE_SHOPPAPRO_PROB    "444440004404440000000000000040000000000000000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
   133
#define AMMOLINE_SHOPPAPRO_DELAY   "000000000000000000000000000000000000000000000000000000000"
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10599
diff changeset
   134
#define AMMOLINE_SHOPPAPRO_CRATE   "111111011111111111111111111111111111111110110111111112110"
10599
918d6da025a6 weapon set: Shoppa Pro
sheepluva
parents: 10549
diff changeset
   135
10549
6b08a29cadea Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents: 10108
diff changeset
   136
8875
e2b083e3f77b remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
sheepluva
parents: 8655
diff changeset
   137
//When adding new weapons also insert one element in cDefaultAmmos list (hwconsts.cpp.in)
8608
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
   138
50cc0131b109 move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff changeset
   139