5277
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-- THE SPECIALISTS MODE 0.2
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-- by mikade
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----------------------------------
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-- version history
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-----------------
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-- version 0.1
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-----------------
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-- concept test
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----------------
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-- version 0.2
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----------------
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-- added gfRandomOrder to gameflags
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-- removed some deprecated variables/methods
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-- fixed lack of portal reset
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--------------------
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--TO DO
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--------------------
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-- add proper gameflag checking, maybe
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-- set crate drops etc.
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-- assuming place hog mode + gfinfattack doesn't get the fix: somehow end turn after teleport
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loadfile(GetDataPath() .. "Scripts/Locale.lua")()
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local numhhs = 0
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local hhs = {}
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local currName
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local lastName
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function CreateTeam()
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currTeam = ""
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lastTeam = ""
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z = 0
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for i = 0, (numhhs-1) do
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currTeam = GetHogTeamName(hhs[i])
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if currTeam == lastTeam then
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z = z + 1
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else
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z = 1
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end
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if z == 1 then
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SetHogName(hhs[i],"Soldier")
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SetHogHat(hhs[i], "Vega")
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SetHealth(hhs[i],200)
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elseif z == 2 then
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SetHogHat(hhs[i], "Glasses")
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SetHogName(hhs[i],"Engineer")
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elseif z == 3 then
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SetHogName(hhs[i],"Ninja")
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SetHogHat(hhs[i], "NinjaFull")
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SetHealth(hhs[i],80)
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elseif z == 4 then
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SetHogName(hhs[i],"Demo")
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SetHogHat(hhs[i], "Skull")
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SetHealth(hhs[i],200)
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elseif z == 5 then
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SetHogName(hhs[i],"Sniper")
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SetHogHat(hhs[i], "Sniper")
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SetHealth(hhs[i],120)
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elseif z == 6 then
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SetHogName(hhs[i],"Saint")
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SetHogHat(hhs[i], "angel")
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SetHealth(hhs[i],300)
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elseif z == 7 then
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SetHogName(hhs[i],"Pyro")
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SetHogHat(hhs[i], "Gasmask")
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SetHealth(hhs[i],150)
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elseif z == 8 then
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SetHogName(hhs[i],"Loon")
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SetHogHat(hhs[i], "clown")
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SetHealth(hhs[i],100)
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end
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lastTeam = GetHogTeamName(hhs[i])
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end
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end
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function ResetAllAmmo()
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AddAmmo(CurrentHedgehog, amBazooka, 0)
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AddAmmo(CurrentHedgehog, amGrenade, 0)
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AddAmmo(CurrentHedgehog, amShotgun, 0)
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AddAmmo(CurrentHedgehog, amGirder, 0)
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AddAmmo(CurrentHedgehog, amBlowTorch, 0)
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AddAmmo(CurrentHedgehog, amPickHammer, 0)
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AddAmmo(CurrentHedgehog, amSwitch, 0)
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AddAmmo(CurrentHedgehog, amRope, 0)
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AddAmmo(CurrentHedgehog, amParachute, 0)
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AddAmmo(CurrentHedgehog, amFirePunch, 0)
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AddAmmo(CurrentHedgehog, amDynamite, 0)
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AddAmmo(CurrentHedgehog, amDrill, 0)
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AddAmmo(CurrentHedgehog, amMine, 0)
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AddAmmo(CurrentHedgehog, amSniperRifle, 0)
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AddAmmo(CurrentHedgehog, amDEagle, 0)
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AddAmmo(CurrentHedgehog, amPortalGun, 0)
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AddAmmo(CurrentHedgehog, amSeduction, 0)
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AddAmmo(CurrentHedgehog, amResurrector, 0)
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AddAmmo(CurrentHedgehog, amInvulnerable, 0)
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AddAmmo(CurrentHedgehog, amFlamethrower, 0)
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AddAmmo(CurrentHedgehog, amMolotov, 0)
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AddAmmo(CurrentHedgehog, amNapalm, 0)
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AddAmmo(CurrentHedgehog, amBaseballBat, 0)
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AddAmmo(CurrentHedgehog, amGasBomb, 0)
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AddAmmo(CurrentHedgehog, amKamikaze, 0)
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end
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function AssignAmmo()
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ResetAllAmmo()
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n = GetHogName(CurrentHedgehog)
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AddAmmo(CurrentHedgehog, amSkip,100)
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if n == "Soldier" then
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AddAmmo(CurrentHedgehog, amBazooka,1)
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AddAmmo(CurrentHedgehog, amGrenade,1)
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AddAmmo(CurrentHedgehog, amShotgun,1)
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elseif n == "Engineer" then
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AddAmmo(CurrentHedgehog, amGirder, 2)
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AddAmmo(CurrentHedgehog, amBlowTorch, 1)
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AddAmmo(CurrentHedgehog, amPickHammer, 1)
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AddAmmo(CurrentHedgehog, amSwitch, 2)
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elseif n == "Ninja" then
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AddAmmo(CurrentHedgehog, amRope, 100)
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AddAmmo(CurrentHedgehog, amParachute, 100)
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AddAmmo(CurrentHedgehog, amFirePunch, 1)
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elseif n == "Demo" then
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AddAmmo(CurrentHedgehog, amDynamite, 1)
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AddAmmo(CurrentHedgehog, amMine, 1)
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AddAmmo(CurrentHedgehog, amDrill, 1)
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elseif n == "Sniper" then
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AddAmmo(CurrentHedgehog, amSniperRifle, 1)
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AddAmmo(CurrentHedgehog, amDEagle, 1)
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AddAmmo(CurrentHedgehog, amPortalGun, 2)
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elseif n == "Saint" then
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AddAmmo(CurrentHedgehog, amSeduction, 100)
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AddAmmo(CurrentHedgehog, amResurrector, 1)
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AddAmmo(CurrentHedgehog, amInvulnerable, 1)
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elseif n == "Pyro" then
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AddAmmo(CurrentHedgehog, amFlamethrower, 1)
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AddAmmo(CurrentHedgehog, amMolotov, 1)
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AddAmmo(CurrentHedgehog, amNapalm, 1)
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elseif n == "Loon" then
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AddAmmo(CurrentHedgehog, amBaseballBat, 1)
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AddAmmo(CurrentHedgehog, amGasBomb, 1)
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AddAmmo(CurrentHedgehog, amKamikaze, 1)
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end
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end
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function onGameInit()
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GameFlags = gfRandomOrder + gfResetWeps + gfInfAttack + gfPlaceHog
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Delay = 10
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end
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function onGameStart()
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CreateTeam()
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ShowMission (
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loc("THE SPECIALISTS"),
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loc("a Hedgewars mini-game"),
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loc("Eliminate the enemy specialists.") .. "|" ..
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" " .. "|" ..
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loc("Game Modifiers: ") .. "|" ..
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loc("Per-Hog Ammo") .. "|" ..
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loc("Weapons Reset") .. "|" ..
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loc("Unlimited Attacks") .. "|" ..
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"", 4, 4000
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)
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end
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function onNewTurn()
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currName = GetHogName(CurrentHedgehog)
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lastName = GetHogName(CurrentHedgehog)
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AssignAmmo()
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AddAmmo(CurrentHedgehog, amSwitch, 1)
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end
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function onGameTick()
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if (CurrentHedgehog ~= nil) then
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currName = GetHogName(CurrentHedgehog)
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if currName ~= lastName then
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AddCaption(loc("Switched to ") .. currName .. "!")
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AssignAmmo()
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end
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lastName = currName
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end
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end
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function onGearAdd(gear)
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if GetGearType(gear) == gtHedgehog then
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hhs[numhhs] = gear
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numhhs = numhhs + 1
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end
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end
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function onGearDelete(gear)
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--
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end
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function onAmmoStoreInit()
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end
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