project_files/HedgewarsMobile/Classes/CommodityFunctions.h
author legutus
Mon, 30 Aug 2010 15:24:49 +0200
changeset 3786 0907b0fd5714
parent 3783 8e9daf967406
child 3829 81db3c85784b
permissions -rw-r--r--
Improves room list with filter for state/rules/weapons and general search
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//
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//  CommodityFunctions.h
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//  HedgewarsMobile
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//
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//  Created by Vittorio on 08/04/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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#define MAX_HOGS 8
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#define DOCUMENTS_FOLDER()      [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]
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#define SETTINGS_FILE()         [DOCUMENTS_FOLDER() stringByAppendingString:@"/settings.plist"]
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#define DEBUG_FILE()            [DOCUMENTS_FOLDER() stringByAppendingString:@"/debug.txt"]
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#define TEAMS_DIRECTORY()       [DOCUMENTS_FOLDER() stringByAppendingString:@"/Teams/"]
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#define WEAPONS_DIRECTORY()     [DOCUMENTS_FOLDER() stringByAppendingString:@"/Weapons/"]
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#define SCHEMES_DIRECTORY()     [DOCUMENTS_FOLDER() stringByAppendingString:@"/Schemes/"]
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#define GRAPHICS_DIRECTORY()    [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/"]
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#define HATS_DIRECTORY()        [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hats/"]
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#define GRAVES_DIRECTORY()      [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Graves/"]
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#define BOTLEVELS_DIRECTORY()   [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hedgehog/botlevels"]
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#define BTN_DIRECTORY()         [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Btn"]
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#define FLAGS_DIRECTORY()       [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Flags/"]
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#define FORTS_DIRECTORY()       [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Forts/"]
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#define THEMES_DIRECTORY()      [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Themes/"]
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#define MAPS_DIRECTORY()        [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Maps/"]
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#define VOICES_DIRECTORY()      [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Sounds/voices/"]
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#define MSG_MEMCLEAN()          DLog(@"has cleaned up some memory");
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#define MSG_DIDUNLOAD()         DLog(@"unloaded");
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#define CURRENT_AMMOSIZE        48      // also add a line in SingleWeaponViewController array
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#define UICOLOR_HW_YELLOW_BODER [UIColor colorWithRed:(CGFloat)0xFE/255 green:(CGFloat)0xC0/255 blue:0 alpha:1]
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#define UICOLOR_HW_YELLOW_TEXT  [UIColor colorWithRed:(CGFloat)0xF0/255 green:(CGFloat)0xD0/255 blue:0 alpha:1]
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#define UICOLOR_HW_DARKBLUE     [UIColor colorWithRed:(CGFloat)0x0F/255 green:0 blue:(CGFloat)0x42/255 alpha:1]
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void createTeamNamed (NSString *nameWithoutExt);
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void createWeaponNamed (NSString *nameWithoutExt, int type);
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void createSchemeNamed (NSString *nameWithoutExt);
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BOOL rotationManager (UIInterfaceOrientation interfaceOrientation);
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NSInteger randomPort ();
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void popError (const char *title, const char *message);
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void print_free_memory ();
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BOOL isPhone ();
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NSString *modelType ();
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void playSound (NSString *snd);