hedgewars/uGearsList.pas
author sheepluva
Thu, 03 May 2012 13:25:40 +0200
changeset 7015 08642c7da4a3
parent 7010 10a0a31804f3
child 7028 0f60591f3a16
permissions -rw-r--r--
add DLC button to net game room
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsList;
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interface
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uses uFloat, uTypes;
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function  AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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procedure DeleteGear(Gear: PGear);
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procedure InsertGearToList(Gear: PGear);
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procedure RemoveGearFromList(Gear: PGear);
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implementation
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uses uRandom, uUtils, uConsts, uVariables, uAmmos, uTeams, uStats,
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    uTextures, uScript, uRenderUtils, uAI, uCollisions,
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    uGearsRender, uGearsUtils;
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procedure InsertGearToList(Gear: PGear);
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var tmp, ptmp: PGear;
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begin
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    tmp:= GearsList;
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    ptmp:= GearsList;
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    while (tmp <> nil) and (tmp^.Z <= Gear^.Z) do
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        begin
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        ptmp:= tmp;
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        tmp:= tmp^.NextGear
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        end;
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    if ptmp <> tmp then
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        begin
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        Gear^.NextGear:= ptmp^.NextGear;
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        Gear^.PrevGear:= ptmp;
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        if ptmp^.NextGear <> nil then
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            ptmp^.NextGear^.PrevGear:= Gear;
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        ptmp^.NextGear:= Gear
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        end
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    else
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        begin
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        Gear^.NextGear:= GearsList;
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        if Gear^.NextGear <> nil then
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            Gear^.NextGear^.PrevGear:= Gear;
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        GearsList:= Gear;
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        end;
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end;
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procedure RemoveGearFromList(Gear: PGear);
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begin
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if Gear^.NextGear <> nil then
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    Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
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if Gear^.PrevGear <> nil then
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    Gear^.PrevGear^.NextGear:= Gear^.NextGear
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else
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    GearsList:= Gear^.NextGear
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end;
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function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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var gear: PGear;
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begin
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inc(Counter);
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AddFileLog('AddGear: #' + inttostr(Counter) + ' (' + inttostr(x) + ',' + inttostr(y) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
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New(gear);
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FillChar(gear^, sizeof(TGear), 0);
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gear^.X:= int2hwFloat(X);
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gear^.Y:= int2hwFloat(Y);
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gear^.Target.X:= NoPointX;
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gear^.Kind := Kind;
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gear^.State:= State;
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gear^.Active:= true;
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gear^.dX:= dX;
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gear^.dY:= dY;
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gear^.doStep:= doStepHandlers[Kind];
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gear^.CollisionIndex:= -1;
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gear^.Timer:= Timer;
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gear^.FlightTime:= 0;
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gear^.uid:= Counter;
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gear^.SoundChannel:= -1;
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gear^.ImpactSound:= sndNone;
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gear^.nImpactSounds:= 0;
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gear^.Density:= _1;
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// Define ammo association, if any.
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gear^.AmmoType:= GearKindAmmoTypeMap[Kind];
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if Ammoz[Gear^.AmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0 then
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    gear^.Z:= cHHZ+1
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else gear^.Z:= cUsualZ;
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if CurrentHedgehog <> nil then
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    begin
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    gear^.Hedgehog:= CurrentHedgehog;
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    gear^.IntersectGear:= CurrentHedgehog^.Gear
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    end;
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case Kind of
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     gtGrenade,
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     gtClusterBomb,
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     gtGasBomb: begin
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                gear^.ImpactSound:= sndGrenadeImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.AdvBounce:= 1;
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                gear^.Radius:= 5;
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                gear^.Elasticity:= _0_8;
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                gear^.Friction:= _0_8;
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                gear^.Density:= _1_5;
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                gear^.RenderTimer:= true;
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                if gear^.Timer = 0 then
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                    gear^.Timer:= 3000
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                end;
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  gtWatermelon: begin
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                gear^.ImpactSound:= sndMelonImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.AdvBounce:= 1;
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                gear^.Radius:= 6;
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                gear^.Elasticity:= _0_8;
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                gear^.Friction:= _0_995;
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                gear^.Density:= _2;
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                gear^.RenderTimer:= true;
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                if gear^.Timer = 0 then
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                    gear^.Timer:= 3000
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                end;
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  gtMelonPiece: begin
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                gear^.Density:= _2;
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                end;
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    gtHedgehog: begin
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                gear^.AdvBounce:= 1;
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                gear^.Radius:= cHHRadius;
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                gear^.Elasticity:= _0_35;
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                gear^.Friction:= _0_999;
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                gear^.Angle:= cMaxAngle div 2;
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                gear^.Density:= _3;
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                gear^.Z:= cHHZ;
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                if (GameFlags and gfAISurvival) <> 0 then
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                    if gear^.Hedgehog^.BotLevel > 0 then
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                        gear^.Hedgehog^.Effects[heResurrectable] := 0;
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                end;
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       gtShell: begin
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                gear^.Radius:= 4;
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                gear^.Density:= _1;
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                end;
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       gtSnowball: begin
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                gear^.ImpactSound:= sndMudballImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.Radius:= 4;
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                gear^.Elasticity:= _1;
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                gear^.Friction:= _1;
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                gear^.Density:= _0_5;
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                end;
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     gtFlake: begin
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                with Gear^ do
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                    begin
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                    Pos:= 0;
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                    Radius:= 1;
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                    DirAngle:= random * 360;
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                    if State and gstTmpFlag = 0 then
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                        begin
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                        dx.isNegative:= GetRandom(2) = 0;
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                        dx.QWordValue:= GetRandom(100000000);
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                        dy.isNegative:= false;
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                        dy.QWordValue:= GetRandom(70000000);
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                        if GetRandom(2) = 0 then
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                            dx := -dx
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                        end;
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                    State:= State or gstInvisible;
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                    Health:= random(vobFrameTicks);
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                    Timer:= random(vobFramesCount);
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                    Angle:= (random(2) * 2 - 1) * (1 + random(10000)) * vobVelocity
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                    end
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                end;
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       gtGrave: begin
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                gear^.ImpactSound:= sndGraveImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.Radius:= 10;
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parents: 6580
diff changeset
   191
                gear^.Elasticity:= _0_6;
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nemo
parents: 6580
diff changeset
   192
                end;
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nemo
parents: 6580
diff changeset
   193
         gtBee: begin
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nemo
parents: 6580
diff changeset
   194
                gear^.Radius:= 5;
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nemo
parents: 6580
diff changeset
   195
                gear^.Timer:= 500;
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nemo
parents: 6580
diff changeset
   196
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   197
                gear^.Elasticity:= _0_9;
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nemo
parents: 6580
diff changeset
   198
                gear^.Tag:= 0;
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nemo
parents: 6580
diff changeset
   199
                end;
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nemo
parents: 6580
diff changeset
   200
   gtSeduction: begin
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nemo
parents: 6580
diff changeset
   201
                gear^.Radius:= 250;
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nemo
parents: 6580
diff changeset
   202
                end;
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nemo
parents: 6580
diff changeset
   203
 gtShotgunShot: begin
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nemo
parents: 6580
diff changeset
   204
                gear^.Timer:= 900;
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nemo
parents: 6580
diff changeset
   205
                gear^.Radius:= 2
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nemo
parents: 6580
diff changeset
   206
                end;
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nemo
parents: 6580
diff changeset
   207
  gtPickHammer: begin
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nemo
parents: 6580
diff changeset
   208
                gear^.Radius:= 10;
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nemo
parents: 6580
diff changeset
   209
                gear^.Timer:= 4000
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nemo
parents: 6580
diff changeset
   210
                end;
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nemo
parents: 6580
diff changeset
   211
   gtHammerHit: begin
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nemo
parents: 6580
diff changeset
   212
                gear^.Radius:= 8;
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nemo
parents: 6580
diff changeset
   213
                gear^.Timer:= 125
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nemo
parents: 6580
diff changeset
   214
                end;
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nemo
parents: 6580
diff changeset
   215
        gtRope: begin
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nemo
parents: 6580
diff changeset
   216
                gear^.Radius:= 3;
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nemo
parents: 6580
diff changeset
   217
                gear^.Friction:= _450 * _0_01 * cRopePercent;
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nemo
parents: 6580
diff changeset
   218
                RopePoints.Count:= 0;
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nemo
parents: 6580
diff changeset
   219
                end;
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nemo
parents: 6580
diff changeset
   220
        gtMine: begin
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nemo
parents: 6580
diff changeset
   221
                gear^.ImpactSound:= sndMineImpact;
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nemo
parents: 6580
diff changeset
   222
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   223
                gear^.Health:= 10;
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nemo
parents: 6580
diff changeset
   224
                gear^.State:= gear^.State or gstMoving;
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nemo
parents: 6580
diff changeset
   225
                gear^.Radius:= 2;
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nemo
parents: 6580
diff changeset
   226
                gear^.Elasticity:= _0_55;
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nemo
parents: 6580
diff changeset
   227
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   228
                gear^.Density:= _0_9;
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nemo
parents: 6580
diff changeset
   229
                if cMinesTime < 0 then
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nemo
parents: 6580
diff changeset
   230
                    gear^.Timer:= getrandom(51)*100
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nemo
parents: 6580
diff changeset
   231
                else
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nemo
parents: 6580
diff changeset
   232
                    gear^.Timer:= cMinesTime;
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nemo
parents: 6580
diff changeset
   233
                end;
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nemo
parents: 6580
diff changeset
   234
       gtSMine: begin
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nemo
parents: 6580
diff changeset
   235
                gear^.Health:= 10;
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nemo
parents: 6580
diff changeset
   236
                gear^.State:= gear^.State or gstMoving;
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nemo
parents: 6580
diff changeset
   237
                gear^.Radius:= 2;
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nemo
parents: 6580
diff changeset
   238
                gear^.Elasticity:= _0_55;
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nemo
parents: 6580
diff changeset
   239
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   240
                gear^.Density:= _0_9;
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nemo
parents: 6580
diff changeset
   241
                gear^.Timer:= 500;
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nemo
parents: 6580
diff changeset
   242
                end;
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nemo
parents: 6580
diff changeset
   243
        gtCase: begin
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nemo
parents: 6580
diff changeset
   244
                gear^.ImpactSound:= sndGraveImpact;
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nemo
parents: 6580
diff changeset
   245
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   246
                gear^.Radius:= 16;
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nemo
parents: 6580
diff changeset
   247
                gear^.Elasticity:= _0_3
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nemo
parents: 6580
diff changeset
   248
                end;
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nemo
parents: 6580
diff changeset
   249
  gtExplosives: begin
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nemo
parents: 6580
diff changeset
   250
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
parents: 6580
diff changeset
   251
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   252
                gear^.Radius:= 16;
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nemo
parents: 6580
diff changeset
   253
                gear^.Elasticity:= _0_4;
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nemo
parents: 6580
diff changeset
   254
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   255
                gear^.Density:= _6;
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nemo
parents: 6580
diff changeset
   256
                gear^.Health:= cBarrelHealth;
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nemo
parents: 6580
diff changeset
   257
                gear^.Z:= cHHZ-1
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nemo
parents: 6580
diff changeset
   258
                end;
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nemo
parents: 6580
diff changeset
   259
  gtDEagleShot: begin
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nemo
parents: 6580
diff changeset
   260
                gear^.Radius:= 1;
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nemo
parents: 6580
diff changeset
   261
                gear^.Health:= 50
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nemo
parents: 6580
diff changeset
   262
                end;
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nemo
parents: 6580
diff changeset
   263
  gtSniperRifleShot: begin
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nemo
parents: 6580
diff changeset
   264
                gear^.Radius:= 1;
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nemo
parents: 6580
diff changeset
   265
                gear^.Health:= 50
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nemo
parents: 6580
diff changeset
   266
                end;
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nemo
parents: 6580
diff changeset
   267
    gtDynamite: begin
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nemo
parents: 6580
diff changeset
   268
                gear^.Radius:= 3;
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nemo
parents: 6580
diff changeset
   269
                gear^.Elasticity:= _0_55;
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nemo
parents: 6580
diff changeset
   270
                gear^.Friction:= _0_03;
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nemo
parents: 6580
diff changeset
   271
                gear^.Density:= _2;
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nemo
parents: 6580
diff changeset
   272
                gear^.Timer:= 5000;
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nemo
parents: 6580
diff changeset
   273
                end;
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nemo
parents: 6580
diff changeset
   274
     gtCluster: begin
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nemo
parents: 6580
diff changeset
   275
                gear^.Radius:= 2;
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nemo
parents: 6580
diff changeset
   276
                gear^.Density:= _1_5;
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nemo
parents: 6580
diff changeset
   277
                gear^.RenderTimer:= true
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nemo
parents: 6580
diff changeset
   278
                end;
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nemo
parents: 6580
diff changeset
   279
      gtShover: gear^.Radius:= 20;
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nemo
parents: 6580
diff changeset
   280
       gtFlame: begin
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nemo
parents: 6580
diff changeset
   281
                gear^.Tag:= GetRandom(32);
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nemo
parents: 6580
diff changeset
   282
                gear^.Radius:= 1;
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nemo
parents: 6580
diff changeset
   283
                gear^.Health:= 5;
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nemo
parents: 6580
diff changeset
   284
                gear^.Density:= _1;
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nemo
parents: 6580
diff changeset
   285
                if (gear^.dY.QWordValue = 0) and (gear^.dX.QWordValue = 0) then
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nemo
parents: 6580
diff changeset
   286
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   287
                    gear^.dY:= (getrandomf - _0_8) * _0_03;
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   288
                    gear^.dX:= (getrandomf - _0_5) * _0_4
6581
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nemo
parents: 6580
diff changeset
   289
                    end
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nemo
parents: 6580
diff changeset
   290
                end;
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nemo
parents: 6580
diff changeset
   291
   gtFirePunch: begin
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nemo
parents: 6580
diff changeset
   292
                gear^.Radius:= 15;
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nemo
parents: 6580
diff changeset
   293
                gear^.Tag:= Y
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nemo
parents: 6580
diff changeset
   294
                end;
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nemo
parents: 6580
diff changeset
   295
     gtAirBomb: begin
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nemo
parents: 6580
diff changeset
   296
                gear^.Radius:= 5;
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nemo
parents: 6580
diff changeset
   297
                gear^.Density:= _2;
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nemo
parents: 6580
diff changeset
   298
                end;
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nemo
parents: 6580
diff changeset
   299
   gtBlowTorch: begin
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nemo
parents: 6580
diff changeset
   300
                gear^.Radius:= cHHRadius + cBlowTorchC;
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nemo
parents: 6580
diff changeset
   301
                gear^.Timer:= 7500
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nemo
parents: 6580
diff changeset
   302
                end;
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nemo
parents: 6580
diff changeset
   303
    gtSwitcher: begin
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nemo
parents: 6580
diff changeset
   304
                gear^.Z:= cCurrHHZ
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nemo
parents: 6580
diff changeset
   305
                end;
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nemo
parents: 6580
diff changeset
   306
      gtTarget: begin
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nemo
parents: 6580
diff changeset
   307
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
parents: 6580
diff changeset
   308
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   309
                gear^.Radius:= 10;
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nemo
parents: 6580
diff changeset
   310
                gear^.Elasticity:= _0_3;
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nemo
parents: 6580
diff changeset
   311
                gear^.Timer:= 0
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nemo
parents: 6580
diff changeset
   312
                end;
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nemo
parents: 6580
diff changeset
   313
      gtTardis: begin
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nemo
parents: 6580
diff changeset
   314
                gear^.Timer:= 0;
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nemo
parents: 6580
diff changeset
   315
                gear^.Pos:= 1;
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nemo
parents: 6580
diff changeset
   316
                gear^.Z:= cCurrHHZ+1;
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nemo
parents: 6580
diff changeset
   317
                end;
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nemo
parents: 6580
diff changeset
   318
      gtMortar: begin
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nemo
parents: 6580
diff changeset
   319
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   320
                gear^.Elasticity:= _0_2;
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nemo
parents: 6580
diff changeset
   321
                gear^.Friction:= _0_08;
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nemo
parents: 6580
diff changeset
   322
                gear^.Density:= _1;
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nemo
parents: 6580
diff changeset
   323
                end;
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nemo
parents: 6580
diff changeset
   324
        gtWhip: gear^.Radius:= 20;
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nemo
parents: 6580
diff changeset
   325
      gtHammer: gear^.Radius:= 20;
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nemo
parents: 6580
diff changeset
   326
    gtKamikaze: begin
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nemo
parents: 6580
diff changeset
   327
                gear^.Health:= 2048;
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nemo
parents: 6580
diff changeset
   328
                gear^.Radius:= 20
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nemo
parents: 6580
diff changeset
   329
                end;
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nemo
parents: 6580
diff changeset
   330
        gtCake: begin
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nemo
parents: 6580
diff changeset
   331
                gear^.Health:= 2048;
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nemo
parents: 6580
diff changeset
   332
                gear^.Radius:= 7;
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nemo
parents: 6580
diff changeset
   333
                gear^.Z:= cOnHHZ;
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nemo
parents: 6580
diff changeset
   334
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   335
                gear^.DirAngle:= -90 * hwSign(Gear^.dX);
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nemo
parents: 6580
diff changeset
   336
                if not dX.isNegative then
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nemo
parents: 6580
diff changeset
   337
                    gear^.Angle:= 1
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nemo
parents: 6580
diff changeset
   338
                else
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nemo
parents: 6580
diff changeset
   339
                    gear^.Angle:= 3
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nemo
parents: 6580
diff changeset
   340
                end;
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nemo
parents: 6580
diff changeset
   341
 gtHellishBomb: begin
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nemo
parents: 6580
diff changeset
   342
                gear^.ImpactSound:= sndHellishImpact1;
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nemo
parents: 6580
diff changeset
   343
                gear^.nImpactSounds:= 4;
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nemo
parents: 6580
diff changeset
   344
                gear^.AdvBounce:= 1;
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nemo
parents: 6580
diff changeset
   345
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   346
                gear^.Elasticity:= _0_5;
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nemo
parents: 6580
diff changeset
   347
                gear^.Friction:= _0_96;
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nemo
parents: 6580
diff changeset
   348
                gear^.Density:= _1_5;
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nemo
parents: 6580
diff changeset
   349
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   350
                gear^.Timer:= 5000
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nemo
parents: 6580
diff changeset
   351
                end;
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nemo
parents: 6580
diff changeset
   352
       gtDrill: begin
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nemo
parents: 6580
diff changeset
   353
                if gear^.Timer = 0 then
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nemo
parents: 6580
diff changeset
   354
                    gear^.Timer:= 5000;
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nemo
parents: 6580
diff changeset
   355
                // Tag for drill strike. if 1 then first impact occured already
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nemo
parents: 6580
diff changeset
   356
                gear^.Tag := 0;
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nemo
parents: 6580
diff changeset
   357
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   358
                gear^.Density:= _1;
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nemo
parents: 6580
diff changeset
   359
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   360
        gtBall: begin
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nemo
parents: 6580
diff changeset
   361
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
parents: 6580
diff changeset
   362
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   363
                gear^.AdvBounce:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   364
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   365
                gear^.Tag:= random(8);
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nemo
parents: 6580
diff changeset
   366
                gear^.Timer:= 5000;
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nemo
parents: 6580
diff changeset
   367
                gear^.Elasticity:= _0_7;
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nemo
parents: 6580
diff changeset
   368
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   369
                gear^.Density:= _1_5;
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nemo
parents: 6580
diff changeset
   370
                end;
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nemo
parents: 6580
diff changeset
   371
     gtBallgun: begin
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nemo
parents: 6580
diff changeset
   372
                gear^.Timer:= 5001;
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nemo
parents: 6580
diff changeset
   373
                end;
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nemo
parents: 6580
diff changeset
   374
     gtRCPlane: begin
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nemo
parents: 6580
diff changeset
   375
                gear^.Timer:= 15000;
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nemo
parents: 6580
diff changeset
   376
                gear^.Health:= 3;
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nemo
parents: 6580
diff changeset
   377
                gear^.Radius:= 8
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nemo
parents: 6580
diff changeset
   378
                end;
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nemo
parents: 6580
diff changeset
   379
     gtJetpack: begin
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nemo
parents: 6580
diff changeset
   380
                gear^.Health:= 2000;
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nemo
parents: 6580
diff changeset
   381
                gear^.Damage:= 100
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nemo
parents: 6580
diff changeset
   382
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   383
     gtMolotov: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   384
                gear^.Radius:= 6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
                gear^.Density:= _2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   387
       gtBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
                gear^.Radius:= 16; // todo: check
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
                gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
                gear^.Health := 2000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   391
                gear^.FlightTime := 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   392
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   393
         gtEgg: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   395
                gear^.Elasticity:= _0_6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   396
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   398
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
                    gear^.Timer:= 3000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
      gtPortal: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   402
                gear^.ImpactSound:= sndMelonImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
                gear^.AdvBounce:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
                gear^.Radius:= 17;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
                // set color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   407
                gear^.Tag:= 2 * gear^.Timer;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   408
                gear^.Timer:= 15000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
                gear^.RenderTimer:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   410
                gear^.Health:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   412
       gtPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
                gear^.Radius:= 32;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
                gear^.Density:= _50;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
 gtSineGunShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
                gear^.Health:= 6000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   420
gtFlamethrower: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   421
                gear^.Tag:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   422
                gear^.Timer:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   423
                gear^.Health:= 500;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   424
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   425
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   426
     gtLandGun: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   427
                gear^.Tag:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   428
                gear^.Timer:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   429
                gear^.Health:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   430
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   431
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   432
 gtPoisonCloud: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   433
                gear^.Timer:= 5000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
                gear^.dY:= int2hwfloat(-4 + longint(getRandom(8))) / 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   435
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
 gtResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
                gear^.Radius := 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   438
                gear^.Tag := 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   439
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   440
     gtWaterUp: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
                gear^.Tag := 47;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   442
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   443
  gtNapalmBomb: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   444
                gear^.Timer:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   446
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   447
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   448
   gtStructure: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   449
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   450
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   451
                gear^.Density:= _0_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
                gear^.Radius:= 13;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   453
                gear^.Health:= 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
                gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
                gear^.Tag:= TotalRounds + 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
                gear^.Pos:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   457
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   458
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   459
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   460
InsertGearToList(gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   461
AddGear:= gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   462
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
ScriptCall('onGearAdd', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   465
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   466
procedure DeleteGear(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   467
var team: PTeam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   468
    t,i: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   469
    k: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   471
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   472
ScriptCall('onGearDelete', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   473
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   474
DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   475
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   476
FreeTexture(Gear^.Tex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   477
Gear^.Tex:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
// make sure that portals have their link removed before deletion
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
if (Gear^.Kind = gtPortal) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
    if (Gear^.IntersectGear <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
        if (Gear^.IntersectGear^.IntersectGear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
            Gear^.IntersectGear^.IntersectGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
else if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
    (*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   488
    This behaviour dates back to revision 4, and I accidentally encountered it with TARDIS.  I don't think it must apply to any modern weapon, since if it was actually hit, the best the gear could do would be to destroy itself immediately, and you'd still end up with two graves.  I believe it should be removed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
     if (CurAmmoGear <> nil) and (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
        AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
        Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   493
        CurAmmoGear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
    else*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
        begin
6792
f72c8b5d421c Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo
parents: 6700
diff changeset
   498
        if (Gear <> CurrentHedgehog^.Gear) or (CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtKamikaze) then
f72c8b5d421c Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo
parents: 6700
diff changeset
   499
            Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   500
        if (hwRound(Gear^.Y) >= cWaterLine) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   501
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   502
            t:= max(Gear^.Damage, Gear^.Health);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   503
            Gear^.Damage:= t;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6792
diff changeset
   504
            if ((not SuddenDeathDmg and (WaterOpacity < $FF)) or (SuddenDeathDmg and (WaterOpacity < $FF)))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   505
            and (hwRound(Gear^.Y) < cWaterLine + 256) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   506
                spawnHealthTagForHH(Gear, t);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   507
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   508
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   509
        team:= Gear^.Hedgehog^.Team;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   510
        if CurrentHedgehog^.Gear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   512
            AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   513
            FreeActionsList; // to avoid ThinkThread on drawned gear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   514
            if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   515
            and (CurrentHedgehog^.MultiShootAttacks > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   516
                OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   517
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   518
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   519
        Gear^.Hedgehog^.Gear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   520
        if Gear^.Hedgehog^.King then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   522
            // are there any other kings left? Just doing nil check.  Presumably a mortally wounded king will get reaped soon enough
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   523
            k:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   524
            for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
                if (team^.Clan^.Teams[i]^.Hedgehogs[0].Gear <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   526
                    k:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
            if not k then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
                for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   529
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   530
                    team^.Clan^.Teams[i]^.hasGone:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
                    TeamGoneEffect(team^.Clan^.Teams[i]^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   532
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   534
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   535
        // should be not CurrentHedgehog, but hedgehog of the last gear which caused damage to this hog
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
        // same stand for CheckHHDamage
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   537
        if (Gear^.LastDamage <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   538
            uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   539
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   540
            uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
        inc(KilledHHs);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   543
        RecountTeamHealth(team);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7001
diff changeset
   544
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Effects[heResurrectable] <> 0)  and
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7001
diff changeset
   545
        (Gear^.Hedgehog^.Effects[heResurrectable] = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
            with CurrentHedgehog^ do 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   547
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   548
                inc(Team^.stats.AIKills);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   549
                FreeTexture(Team^.AIKillsTex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
                Team^.AIKillsTex := RenderStringTex(inttostr(Team^.stats.AIKills), Team^.Clan^.Color, fnt16);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   552
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   553
with Gear^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   554
    AddFileLog('Delete: #' + inttostr(uid) + ' (' + inttostr(hwRound(x)) + ',' + inttostr(hwRound(y)) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   555
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
if CurAmmoGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
    CurAmmoGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   558
if FollowGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   559
    FollowGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
if lastGearByUID = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
    lastGearByUID := nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   562
RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
Dispose(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
end.