hedgewars/uAmmos.pas
author unc0rr
Tue, 13 Mar 2018 22:57:49 +0100
branchqt5transition
changeset 13186 07c93d864bc2
parent 12733 353cb2ce6f9c
child 13456 794dcf69a5aa
permissions -rw-r--r--
Workaround for the weird new qgraphicsview/qgraphicsscene fitInView behavior
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uAmmos;
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interface
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uses uConsts, uTypes, uStore;
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procedure initModule;
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procedure freeModule;
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procedure AddAmmoStore;
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procedure SetAmmoLoadout(var s: shortstring);
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procedure SetAmmoProbability(var s: shortstring);
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procedure SetAmmoDelay(var s: shortstring);
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procedure SetAmmoReinforcement(var s: shortstring);
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procedure AssignStores;
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procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
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procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; amt: LongWord);
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procedure SetAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; cnt: LongWord);
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function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): LongWord;
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procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
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procedure OnUsedAmmo(var Hedgehog: THedgehog);
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procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType);
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procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
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procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog);
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procedure SetWeapon(weap: TAmmoType);
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procedure DisableSomeWeapons;
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procedure ResetWeapons;
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function  GetAmmoByNum(num: LongInt): PHHAmmo;
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function  GetCurAmmoEntry(var Hedgehog: THedgehog): PAmmo;
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function  GetAmmoEntry(var Hedgehog: THedgehog; am: TAmmoType): PAmmo;
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var StoreCnt: LongInt;
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implementation
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uses uVariables, uCommands, uUtils, uCaptions, uDebug, uScript;
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type TAmmoCounts = array[TAmmoType] of Longword;
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     TAmmoArray = array[TAmmoType] of TAmmo;
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var StoresList: array[0..Pred(cMaxHHs)] of PHHAmmo;
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    ammoLoadout, ammoProbability, ammoDelay, ammoReinforcement: shortstring;
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    InitialCounts: array[0..Pred(cMaxHHs)] of TAmmoCounts;
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procedure FillAmmoStore(Ammo: PHHAmmo; var newAmmo: TAmmoArray);
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var mi: array[0..cMaxSlotIndex] of byte;
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    a: TAmmoType;
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begin
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{$HINTS OFF}
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FillChar(mi, sizeof(mi), 0);
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{$HINTS ON}
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FillChar(Ammo^, sizeof(Ammo^), 0);
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for a:= Low(TAmmoType) to High(TAmmoType) do
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    begin
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    if newAmmo[a].Count > 0 then
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        begin
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        if checkFails(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true) then exit;
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        Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= newAmmo[a];
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        inc(mi[Ammoz[a].Slot])
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        end
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    end;
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AmmoMenuInvalidated:= true;
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end;
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procedure AddAmmoStore;
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const probability: array [0..8] of LongWord = (0,20,30,60,100,200,400,600,800);
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var cnt: Longword;
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    a: TAmmoType;
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    ammos: TAmmoCounts;
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    newAmmos: TAmmoArray;
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begin
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    if checkFails((byte(ammoLoadout[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoProbability[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoDelay[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoReinforcement[0]) = byte(ord(High(TAmmoType))))
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                  , 'Incomplete or missing ammo scheme set (incompatible frontend or demo/save?)'
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                  , true)
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    then exit;
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if checkFails(StoreCnt < cMaxHHs, 'Ammo stores overflow', true) then exit;
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inc(StoreCnt);
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new(StoresList[Pred(StoreCnt)]);
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for a:= Low(TAmmoType) to High(TAmmoType) do
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    begin
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    if a <> amNothing then
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        begin
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        Ammoz[a].Probability:= probability[byte(ammoProbability[ord(a)]) - byte('0')];
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        Ammoz[a].SkipTurns:= (byte(ammoDelay[ord(a)]) - byte('0'));
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        Ammoz[a].NumberInCase:= (byte(ammoReinforcement[ord(a)]) - byte('0'));
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        cnt:= byte(ammoLoadout[ord(a)]) - byte('0');
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        // avoid things we already have infinite number
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        if cnt = 9 then
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            begin
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            cnt:= AMMO_INFINITE;
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            Ammoz[a].Probability:= 0
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            end;
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        if Ammoz[a].NumberInCase = 0 then
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            Ammoz[a].Probability:= 0;
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        // avoid things we already have by scheme
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        // merge this into DisableSomeWeapons ?
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        if ((a = amLowGravity) and ((GameFlags and gfLowGravity) <> 0))
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        or ((a = amInvulnerable) and ((GameFlags and gfInvulnerable) <> 0))
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        or ((a = amLaserSight) and ((GameFlags and gfLaserSight) <> 0))
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        or ((a = amVampiric) and ((GameFlags and gfVampiric) <> 0))
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        or ((a = amExtraTime) and (cHedgehogTurnTime >= 1000000)) then
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            begin
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            cnt:= 0;
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            Ammoz[a].Probability:= 0
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            end;
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        ammos[a]:= cnt;
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        if ((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0)
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        and (Ammoz[a].SkipTurns = 0) and (a <> amTeleport) and (a <> amSkip) then
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            Ammoz[a].SkipTurns:= 1;
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        if ((GameFlags and gfPlaceHog) <> 0)
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        and (a <> amTeleport) and (a <> amSkip)
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        and (Ammoz[a].SkipTurns < 10000) then
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            inc(Ammoz[a].SkipTurns,10000);
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    if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then
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        ammos[a]:= AMMO_INFINITE
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        end
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    else
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        ammos[a]:= AMMO_INFINITE;
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    if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then
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        InitialCounts[Pred(StoreCnt)][a]:= cnt
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   144
    else
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        InitialCounts[Pred(StoreCnt)][a]:= ammos[a];
288
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    end;
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    for a:= Low(TAmmoType) to High(TAmmoType) do
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        begin
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        newAmmos[a]:= Ammoz[a].Ammo;
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        newAmmos[a].Count:= ammos[a]
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        end;
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FillAmmoStore(StoresList[Pred(StoreCnt)], newAmmos)
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end;
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function GetAmmoByNum(num: LongInt): PHHAmmo;
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begin
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   159
    if checkFails(num < StoreCnt, 'Invalid store number', true) then
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        GetAmmoByNum:= nil
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    else
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        GetAmmoByNum:= StoresList[num]
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end;
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function GetCurAmmoEntry(var Hedgehog: THedgehog): PAmmo;
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begin
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    GetCurAmmoEntry:= GetAmmoEntry(Hedgehog, Hedgehog.CurAmmoType)
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   168
end;
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function GetAmmoEntry(var Hedgehog: THedgehog; am: TAmmoType): PAmmo;
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var ammoidx, slot: LongWord;
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begin
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with Hedgehog do
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    begin
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    slot:= Ammoz[am].Slot;
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    ammoidx:= 0;
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    while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> am) do
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        inc(ammoidx);
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    GetAmmoEntry:= @Ammo^[slot, ammoidx];
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    if (Ammo^[slot, ammoidx].AmmoType <> am) then
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        GetAmmoEntry:= GetAmmoEntry(Hedgehog, amNothing)
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   182
    end;
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   183
end;
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   184
288
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procedure AssignStores;
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   186
var t: LongInt;
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    i: Longword;
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begin
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   189
for t:= 0 to Pred(TeamsCount) do
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   190
    with TeamsArray[t]^ do
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   191
        begin
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   192
        for i:= 0 to cMaxHHIndex do
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   193
            if Hedgehogs[i].Gear <> nil then
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   194
                begin
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   195
                Hedgehogs[i].Ammo:= GetAmmoByNum(Hedgehogs[i].AmmoStore);
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   196
                if (GameFlags and gfPlaceHog) <> 0 then
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   197
                    Hedgehogs[i].CurAmmoType:= amTeleport
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   198
                else
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   199
                    Hedgehogs[i].CurAmmoType:= amNothing
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   200
                end
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   201
        end
288
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end;
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   203
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c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
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procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; amt: LongWord);
5273
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   205
var cnt: LongWord;
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a655dfab27d7 Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
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   206
    a: PAmmo;
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   207
begin
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   208
a:= GetAmmoEntry(Hedgehog, ammo);
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   209
if (a^.AmmoType <> amNothing) then
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   210
    cnt:= a^.Count
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   211
else
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   212
    cnt:= 0;
12733
353cb2ce6f9c Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
Wuzzy <Wuzzy2@mail.ru>
parents: 12691
diff changeset
   213
if (cnt >= AMMO_INFINITE) or (amt >= AMMO_INFINITE) then
353cb2ce6f9c Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
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   214
    cnt:= AMMO_INFINITE
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   215
else
12671
87b3009f51c3 Fix team getting inf. ammo when stockpiling >= 100 ammo
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parents: 12649
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   216
    cnt:= min(AMMO_FINITE_MAX, cnt + amt);
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   217
SetAmmo(Hedgehog, ammo, cnt);
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   218
end;
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   219
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c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
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   220
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
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   221
begin
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   222
    AddAmmo(Hedgehog, ammo, Ammoz[ammo].NumberInCase);
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
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   223
end;
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   224
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57b66ee3bff3 Get rid of overloaded functions in uAmmo
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   225
procedure SetAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; cnt: LongWord);
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   226
var ammos: TAmmoArray;
371
731ad6d27bd1 integer -> LongInt
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   227
    slot, ami: LongInt;
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   228
    hhammo: PHHAmmo;
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191cd6c06203 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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   229
    CurWeapon: PAmmo;
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   230
    a: TAmmoType;
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   231
begin
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267c0005baaf Prevent using SetAmmo to set amNothing to anything.
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   232
if ammo = amNothing then exit;
3407
dcc129c4352e Engine:
smxx
parents: 3405
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   233
{$HINTS OFF}
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   234
FillChar(ammos, sizeof(ammos), 0);
3407
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   235
{$HINTS ON}
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5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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   236
hhammo:= Hedgehog.Ammo;
295
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diff changeset
   237
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2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
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   238
for a:= Low(TAmmoType) to High(TAmmoType) do
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   239
    begin
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
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   240
    ammos[a]:= Ammoz[a].Ammo;
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unc0rr
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   241
    ammos[a].Count:= 0
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   242
    end;
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diff changeset
   243
295
8834f3cb620e - Implement ammo cases
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   244
for slot:= 0 to cMaxSlotIndex do
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   245
    for ami:= 0 to cMaxSlotAmmoIndex do
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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parents: 295
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   246
        if hhammo^[slot, ami].Count > 0 then
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2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
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parents: 9080
diff changeset
   247
            ammos[hhammo^[slot, ami].AmmoType]:= hhammo^[slot, ami];
295
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parents: 288
diff changeset
   248
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2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
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   249
ammos[ammo].Count:= cnt;
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unc0rr
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   250
if ammos[ammo].Count > AMMO_INFINITE then ammos[ammo].Count:= AMMO_INFINITE;
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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parents: 927
diff changeset
   251
5316
191cd6c06203 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo
parents: 5273
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   252
FillAmmoStore(hhammo, ammos);
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
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   253
CurWeapon:= GetCurAmmoEntry(Hedgehog);
5345
3c5480e91951 Simplify code using 'with', convert some tabs to spaces
unc0rr
parents: 5316
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   254
with Hedgehog, CurWeapon^ do
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lovelacer
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diff changeset
   255
    if (Count = 0) or (AmmoType = amNothing) then
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lovelacer
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   256
        begin
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   257
        PackAmmo(Ammo, Ammoz[AmmoType].Slot);
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   258
        CurAmmoType:= amNothing
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   259
        end
295
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diff changeset
   260
end;
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diff changeset
   261
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   262
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
731ad6d27bd1 integer -> LongInt
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   263
var ami: LongInt;
295
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   264
    b: boolean;
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   265
begin
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   266
    repeat
6580
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   267
        b:= false;
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   268
        ami:= 0;
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   269
        while (not b) and (ami < cMaxSlotAmmoIndex) do
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   270
            if (Ammo^[Slot, ami].Count = 0)
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   271
            and (Ammo^[Slot, ami + 1].Count > 0) then
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   272
                b:= true
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   273
            else
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   274
                inc(ami);
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   275
        if b then // there is a free item in ammo stack
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   276
            begin
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   277
            Ammo^[Slot, ami]:= Ammo^[Slot, ami + 1];
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   278
            Ammo^[Slot, ami + 1].Count:= 0
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   279
            end;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
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parents: 7754
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   280
    until (not b);
6631
930d5f070196 unbreak ammo menu
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parents: 6624
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   281
AmmoMenuInvalidated:= true;
295
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   282
end;
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diff changeset
   283
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92fb2b0d5117 - Fix some bugs
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   284
procedure OnUsedAmmo(var Hedgehog: THedgehog);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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   285
var CurWeapon: PAmmo;
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   286
begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
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   287
CurWeapon:= GetCurAmmoEntry(Hedgehog);
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92fb2b0d5117 - Fix some bugs
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   288
with Hedgehog do
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    begin
12156
9755922396f5 Lua callback: onUsedAmmo, after using up an ammo
Wuzzy <almikes@aol.com>
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   290
    if CurAmmoType <> amNothing then
9755922396f5 Lua callback: onUsedAmmo, after using up an ammo
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   291
        ScriptCall('onUsedAmmo', ord(CurAmmoType));
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833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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diff changeset
   292
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   293
    MultiShootAttacks:= 0;
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833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
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   294
    with CurWeapon^ do
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   295
        if Count <> AMMO_INFINITE then
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   296
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   297
            dec(Count);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   298
            if Count = 0 then
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   299
                begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
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   300
                PackAmmo(Ammo, Ammoz[AmmoType].Slot);
3931
fd04228971b3 Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
nemo
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   301
                //SwitchNotHeldAmmo(Hedgehog);
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e81dc9bef8b8 First pass at cleaver.
nemo
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   302
                if CurAmmoType = amKnife then LoadHedgehogHat(Hedgehog, Hedgehog.Hat);
9006
552517b23882 bleah. sorry for spam. this reverts the first attempt in uAmmos
nemo
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   303
                CurAmmoType:= amNothing
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                end
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   305
            end
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5ca27a0e9a63 made the new menu toggable
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   306
    end;
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8834f3cb620e - Implement ammo cases
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   307
end;
8834f3cb620e - Implement ammo cases
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diff changeset
   308
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
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   309
function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): LongWord;
371
731ad6d27bd1 integer -> LongInt
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   310
var slot, ami: LongInt;
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8834f3cb620e - Implement ammo cases
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   311
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
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   312
    HHHasAmmo:= 0;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
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diff changeset
   313
    Slot:= Ammoz[Ammo].Slot;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   314
    ami:= 0;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   315
    while (ami <= cMaxSlotAmmoIndex) do
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   316
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   317
        with Hedgehog.Ammo^[Slot, ami] do
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   318
            if (AmmoType = Ammo) then
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6762
diff changeset
   319
                if Hedgehog.Team^.Clan^.TurnNumber > Ammoz[AmmoType].SkipTurns then
7037
7edce323558f uAmmos.c now compiles (3 warnings though)
unc0rr
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   320
                    exit(Count)
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   321
                else
7037
7edce323558f uAmmos.c now compiles (3 warnings though)
unc0rr
parents: 6990
diff changeset
   322
                    exit(0);
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   323
        inc(ami)
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   324
    end;
295
8834f3cb620e - Implement ammo cases
unc0rr
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diff changeset
   325
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   326
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
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   327
procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType);
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
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   328
begin
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
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diff changeset
   329
if Hedgehog.Gear <> nil then
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   330
    with Hedgehog do
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   331
        begin
9717
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   332
        if (AmmoType <> amNothing) then
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   333
            begin
12691
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12671
diff changeset
   334
            if ((CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amRope)) then
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12671
diff changeset
   335
                begin
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12671
diff changeset
   336
                CurMaxAngle:= Ammoz[amRope].maxAngle;
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12671
diff changeset
   337
                CurMinAngle:= Ammoz[amRope].minAngle;
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12671
diff changeset
   338
                end
9717
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   339
            else
12691
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12671
diff changeset
   340
                begin
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12671
diff changeset
   341
                CurMinAngle:= Ammoz[AmmoType].minAngle;
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12671
diff changeset
   342
                if Ammoz[AmmoType].maxAngle <> 0 then
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12671
diff changeset
   343
                    CurMaxAngle:= Ammoz[AmmoType].maxAngle
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12671
diff changeset
   344
                else
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12671
diff changeset
   345
                    CurMaxAngle:= cMaxAngle;
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12671
diff changeset
   346
                end;
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   347
9717
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   348
            with Hedgehog.Gear^ do
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   349
                begin
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   350
                if Angle < CurMinAngle then
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   351
                    Angle:= CurMinAngle;
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   352
                if Angle > CurMaxAngle then
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   353
                    Angle:= CurMaxAngle;
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   354
                end
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   355
            end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   356
        end
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   357
end;
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   358
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   359
procedure SwitchToFirstLegalAmmo(var Hedgehog: THedgehog);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   360
var slot, ammoidx: LongWord;
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   361
begin
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   362
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   363
    begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   364
    CurAmmoType:= amNothing;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   365
    slot:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   366
    ammoidx:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   367
    while (slot <= cMaxSlotIndex) and
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   368
        ((Ammo^[slot, ammoidx].Count = 0) or
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   369
        (Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0))
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   370
        do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   371
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   372
            while (ammoidx <= cMaxSlotAmmoIndex)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   373
            and ((Ammo^[slot, ammoidx].Count = 0) or (Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   374
                do inc(ammoidx);
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   375
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   376
        if (ammoidx > cMaxSlotAmmoIndex) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   377
            begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   378
            ammoidx:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   379
            inc(slot)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   380
            end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   381
        end;
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11046
diff changeset
   382
    if checkFails(slot <= cMaxSlotIndex, 'Ammo slot index overflow', true) then exit;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   383
    CurAmmoType:= Ammo^[slot, ammoidx].AmmoType;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   384
    end
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   385
end;
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   386
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   387
procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10116
diff changeset
   388
var s: ansistring;
12649
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12156
diff changeset
   389
    OldWeapon, CurWeapon: PAmmo;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   390
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   391
TargetPoint.X:= NoPointX;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   392
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   393
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   394
    begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
   395
    CurWeapon:= GetCurAmmoEntry(Hedgehog);
12649
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12156
diff changeset
   396
    OldWeapon:= GetCurAmmoEntry(Hedgehog);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   397
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   398
    if (CurWeapon^.Count = 0) then
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   399
        SwitchToFirstLegalAmmo(Hedgehog)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   400
    else if CurWeapon^.AmmoType = amNothing then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   401
        Hedgehog.CurAmmoType:= amNothing;
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2409
diff changeset
   402
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
   403
    CurWeapon:= GetCurAmmoEntry(Hedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   404
12649
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12156
diff changeset
   405
    // Weapon selection animation (if new ammo type)
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12156
diff changeset
   406
    if CurWeapon^.AmmoType <> OldWeapon^.AmmoType then
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12156
diff changeset
   407
        Timer:= 10;
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12156
diff changeset
   408
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   409
    ApplyAngleBounds(Hedgehog, CurWeapon^.AmmoType);
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   410
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   411
    with CurWeapon^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   412
        begin
11939
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11534
diff changeset
   413
        if length(trluaammo[Ammoz[AmmoType].NameId]) > 0 then
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11534
diff changeset
   414
            s:= trluaammo[Ammoz[AmmoType].NameId]
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11534
diff changeset
   415
        else
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11534
diff changeset
   416
            s:= trammo[Ammoz[AmmoType].NameId];
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7341
diff changeset
   417
        if (Count <> AMMO_INFINITE) and (not (Hedgehog.Team^.ExtDriven or (Hedgehog.BotLevel > 0))) then
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10116
diff changeset
   418
            s:= s + ansistring(' (' + IntToStr(Count) + ')');
4807
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   419
        if (Propz and ammoprop_Timerable) <> 0 then
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10116
diff changeset
   420
            s:= s + ansistring(', ' + IntToStr(Timer div 1000) + ' ') + trammo[sidSeconds];
10116
dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
parents: 10108
diff changeset
   421
        AddCaption(s, Team^.Clan^.Color, capgrpAmmoinfo);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   422
        if (Propz and ammoprop_NeedTarget) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   423
            begin
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10560
diff changeset
   424
            if Gear <> nil then Gear^.State:= Gear^.State or      gstChooseTarget;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   425
            isCursorVisible:= true
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   426
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   427
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   428
            begin
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10560
diff changeset
   429
            if Gear <> nil then Gear^.State:= Gear^.State and (not gstChooseTarget);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   430
            isCursorVisible:= false
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   431
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   432
        end
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3836
diff changeset
   433
    end;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   434
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   435
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   436
procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   437
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   438
with Hedgehog do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   439
    if ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_DontHold) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   440
    or (Ammoz[CurAmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   441
        SwitchToFirstLegalAmmo(Hedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   442
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   443
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   444
procedure SetWeapon(weap: TAmmoType);
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   445
begin
1850
a0332e79fdc9 a patch :P
unc0rr
parents: 1849
diff changeset
   446
ParseCommand('/setweap ' + char(weap), true)
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   447
end;
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   448
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   449
procedure DisableSomeWeapons;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   450
var i, slot, a: Longword;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   451
    t: TAmmoType;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   452
begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   453
for i:= 0 to Pred(StoreCnt) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   454
    for slot:= 0 to cMaxSlotIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   455
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   456
        for a:= 0 to cMaxSlotAmmoIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   457
            with StoresList[i]^[slot, a] do
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3407
diff changeset
   458
                if (Propz and ammoprop_NotBorder) <> 0 then
3319
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   459
                    begin
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   460
                    Count:= 0;
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   461
                    InitialCounts[i][AmmoType]:= 0
3319
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   462
                    end;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   463
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   464
        PackAmmo(StoresList[i], slot)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   465
        end;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   466
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   467
for t:= Low(TAmmoType) to High(TAmmoType) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   468
    if (Ammoz[t].Ammo.Propz and ammoprop_NotBorder) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   469
        Ammoz[t].Probability:= 0
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   470
end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   471
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   472
procedure SetAmmoLoadout(var s: shortstring);
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   473
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   474
    ammoLoadout:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   475
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   476
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   477
procedure SetAmmoProbability(var s: shortstring);
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   478
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   479
    ammoProbability:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   480
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   481
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   482
procedure SetAmmoDelay(var s: shortstring);
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   483
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   484
    ammoDelay:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   485
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   486
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   487
procedure SetAmmoReinforcement(var s: shortstring);
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   488
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   489
    ammoReinforcement:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   490
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   491
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   492
// Restore indefinitely disabled weapons and initial weapon counts.  Only used for hog placement right now
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   493
procedure ResetWeapons;
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   494
var i, t: Longword;
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   495
    a: TAmmoType;
9391
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   496
    newAmmos: TAmmoArray;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   497
begin
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   498
for t:= 0 to Pred(TeamsCount) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   499
    with TeamsArray[t]^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   500
        for i:= 0 to cMaxHHIndex do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   501
            Hedgehogs[i].CurAmmoType:= amNothing;
6519
b0dc69bb1f54 oops. this is more efficient anyway.
nemo
parents: 6515
diff changeset
   502
9391
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   503
for a:= Low(TAmmoType) to High(TAmmoType) do
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   504
    newAmmos[a]:= Ammoz[a].Ammo;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   505
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   506
for i:= 0 to Pred(StoreCnt) do
9391
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   507
    begin
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   508
    for a:= Low(TAmmoType) to High(TAmmoType) do
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   509
        newAmmos[a].Count:= InitialCounts[i][a];
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   510
    FillAmmoStore(StoresList[i], newAmmos);
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   511
    end;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   512
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   513
for a:= Low(TAmmoType) to High(TAmmoType) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   514
    if Ammoz[a].SkipTurns >= 10000 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   515
        dec(Ammoz[a].SkipTurns,10000)
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   516
end;
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   517
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   518
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   519
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   520
procedure chAddAmmoStore(var descr: shortstring);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   521
begin
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   522
    descr:= ''; // avoid compiler hint
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   523
    AddAmmoStore
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   524
end;
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   525
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
   526
procedure initModule;
6762
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   527
var i: Longword;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   528
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   529
    RegisterVariable('ammloadt', @SetAmmoLoadout, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   530
    RegisterVariable('ammdelay', @SetAmmoDelay, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   531
    RegisterVariable('ammprob',  @SetAmmoProbability, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   532
    RegisterVariable('ammreinf', @SetAmmoReinforcement, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   533
    RegisterVariable('ammstore', @chAddAmmoStore , false);
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   534
9717
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   535
    CurMinAngle:= 0;
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   536
    CurMaxAngle:= cMaxAngle;
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   537
    StoreCnt:= 0;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   538
    ammoLoadout:= '';
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   539
    ammoProbability:= '';
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   540
    ammoDelay:= '';
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   541
    ammoReinforcement:= '';
6762
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   542
    for i:=1 to ord(High(TAmmoType)) do
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   543
        begin
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   544
        ammoLoadout:= ammoLoadout + '0';
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   545
        ammoProbability:= ammoProbability + '0';
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   546
        ammoDelay:= ammoDelay + '0';
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   547
        ammoReinforcement:= ammoReinforcement + '0'
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   548
        end;
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   549
    FillChar(InitialCounts, sizeof(InitialCounts), 0)
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   550
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   551
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
   552
procedure freeModule;
2715
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   553
var i: LongWord;
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   554
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   555
    if StoreCnt > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   556
        for i:= 0 to Pred(StoreCnt) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   557
            Dispose(StoresList[i])
2715
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   558
end;
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   559
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   560
end.