hedgewars/uMisc.pas
author dag10
Sun, 27 Jan 2013 20:17:30 -0500
changeset 8453 06541556df53
parent 7848 775a72905708
child 8026 4a4f21070479
child 8865 dd4035ee0f12
permissions -rw-r--r--
Reorganized layout and appearance of rooms list page. Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was. Removed dotted rectangle around selected cell in rooms list. Removed bug where gamecfgwidget would be in master mode when joining a game as a slave. Can now join selected room when return is pressed. Can also move room selection while room search box has focus.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uMisc;
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interface
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uses SDLh, uConsts, GLunit, uTypes;
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procedure initModule;
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procedure freeModule;
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procedure movecursor(dx, dy: LongInt);
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function  doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
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function  MakeScreenshot(filename: shortstring; k: LongInt): boolean;
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function  GetTeamStatString(p: PTeam): shortstring;
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{$IFDEF SDL13}
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function  SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect; inline;
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{$ELSE}
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function  SDL_RectMake(x, y: SmallInt; width, height: Word): TSDL_Rect; inline;
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{$ENDIF}
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implementation
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uses SysUtils, uVariables, uUtils
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     {$IFDEF PNG_SCREENSHOTS}, PNGh, png {$ENDIF}
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     {$IFNDEF USE_SDLTHREADS} {$IFDEF UNIX}, cthreads{$ENDIF} {$ENDIF};
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type PScreenshot = ^TScreenshot;
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     TScreenshot = record
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         buffer: PByte;
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         filename: shortstring;
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         width, height: LongInt;
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         size: QWord;
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         end;
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var conversionFormat: PSDL_PixelFormat;
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procedure movecursor(dx, dy: LongInt);
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var x, y: LongInt;
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begin
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if (dx = 0) and (dy = 0) then exit;
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SDL_GetMouseState(@x, @y);
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Inc(x, dx);
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Inc(y, dy);
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SDL_WarpMouse(x, y);
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end;
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{$IFDEF PNG_SCREENSHOTS}
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// this funtion will be executed in separate thread
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function SaveScreenshot(screenshot: pointer): PtrInt;
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var i: LongInt;
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    png_ptr: ^png_struct;
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    info_ptr: ^png_info;
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    f: file;
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    image: PScreenshot;
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begin
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image:= PScreenshot(screenshot);
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png_ptr := png_create_write_struct(png_get_libpng_ver(nil), nil, nil, nil);
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if png_ptr = nil then
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begin
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    // AddFileLog('Error: Could not create png write struct.');
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    SaveScreenshot:= 0;
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    exit;
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end;
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info_ptr := png_create_info_struct(png_ptr);
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if info_ptr = nil then
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begin
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    png_destroy_write_struct(@png_ptr, nil);
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    // AddFileLog('Error: Could not create png info struct.');
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    SaveScreenshot:= 0;
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    exit;
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end;
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{$IOCHECKS OFF}
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Assign(f, image^.filename);
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Rewrite(f, 1);
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if IOResult = 0 then
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    begin
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    png_init_pascal_io(png_ptr,@f);
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    png_set_IHDR(png_ptr, info_ptr, image^.width, image^.height,
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                 8, // bit depth
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                 PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE,
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                 PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
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    png_write_info(png_ptr, info_ptr);
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    // glReadPixels and libpng number rows in different order
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    for i:= image^.height-1 downto 0 do
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        png_write_row(png_ptr, image^.buffer + i*4*image^.width);
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    png_write_end(png_ptr, info_ptr);
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    Close(f);
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    end;
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{$IOCHECKS ON}
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// free everything
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png_destroy_write_struct(@png_ptr, @info_ptr);
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FreeMem(image^.buffer, image^.size);
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Dispose(image);
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SaveScreenshot:= 0;
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end;
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{$ELSE} // no PNG_SCREENSHOTS
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// this funtion will be executed in separate thread
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function SaveScreenshot(screenshot: pointer): PtrInt;
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var f: file;
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    // Windows Bitmap Header
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    head: array[0..53] of Byte = (
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    $42, $4D,       // identifier ("BM")
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    0, 0, 0, 0,     // file size
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    0, 0, 0, 0,     // reserved
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    54, 0, 0, 0,    // starting offset
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    40, 0, 0, 0,    // header size
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    0, 0, 0, 0,     // width
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    0, 0, 0, 0,     // height
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    1, 0,           // color planes
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    32, 0,          // bit depth
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    0, 0, 0, 0,     // compression method (uncompressed)
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    0, 0, 0, 0,     // image size
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    96, 0, 0, 0,    // horizontal resolution
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    96, 0, 0, 0,    // vertical resolution
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    0, 0, 0, 0,     // number of colors (all)
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    0, 0, 0, 0      // number of important colors
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    );
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    image: PScreenshot;
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    size: QWord;
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begin
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image:= PScreenshot(screenshot);
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size:= image^.Width*image^.Height*4;
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head[$02]:= (size + 54) and $ff;
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head[$03]:= ((size + 54) shr 8) and $ff;
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head[$04]:= ((size + 54) shr 16) and $ff;
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head[$05]:= ((size + 54) shr 24) and $ff;
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head[$12]:= image^.Width and $ff;
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head[$13]:= (image^.Width shr 8) and $ff;
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head[$14]:= (image^.Width shr 16) and $ff;
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head[$15]:= (image^.Width shr 24) and $ff;
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head[$16]:= image^.Height and $ff;
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head[$17]:= (image^.Height shr 8) and $ff;
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head[$18]:= (image^.Height shr 16) and $ff;
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head[$19]:= (image^.Height shr 24) and $ff;
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head[$22]:= size and $ff;
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head[$23]:= (size shr 8) and $ff;
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head[$24]:= (size shr 16) and $ff;
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head[$25]:= (size shr 24) and $ff;
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{$IOCHECKS OFF}
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Assign(f, image^.filename);
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Rewrite(f, 1);
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if IOResult = 0 then
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    begin
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    BlockWrite(f, head, sizeof(head));
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    BlockWrite(f, image^.buffer^, size);
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    Close(f);
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    end
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else
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    begin
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    //AddFileLog('Error: Could not write to ' + filename);
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    end;
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{$IOCHECKS ON}
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// free everything
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FreeMem(image^.buffer, image^.size);
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Dispose(image);
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SaveScreenshot:= 0;
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end;
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{$ENDIF} // no PNG_SCREENSHOTS
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{$IFDEF USE_VIDEO_RECORDING}
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// make image k times smaller (useful for saving thumbnails)
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procedure ReduceImage(img: PByte; width, height, k: LongInt);
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var i, j, i0, j0, w, h, r, g, b: LongInt;
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begin
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    w:= width  div k;
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    h:= height div k;
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    // rescale inplace
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    if k <> 1 then
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    begin
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        for i:= 0 to h-1 do
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            for j:= 0 to w-1 do
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            begin
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                r:= 0;
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                g:= 0;
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                b:= 0;
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                for i0:= 0 to k-1 do
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                    for j0:= 0 to k-1 do
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                    begin
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                        inc(r, img[4*(width*(i*k+i0) + j*k+j0)+0]);
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                        inc(g, img[4*(width*(i*k+i0) + j*k+j0)+1]);
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                        inc(b, img[4*(width*(i*k+i0) + j*k+j0)+2]);
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                    end;
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                img[4*(w*i + j)+0]:= r div (k*k);
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                img[4*(w*i + j)+1]:= g div (k*k);
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                img[4*(w*i + j)+2]:= b div (k*k);
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                img[4*(w*i + j)+3]:= 255;
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            end;
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    end;
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end;
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{$ENDIF}
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// captures and saves the screen. returns true on success.
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// saved image will be k times smaller than original (useful for saving thumbnails).
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function MakeScreenshot(filename: shortstring; k: LongInt): Boolean;
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var p: Pointer;
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    size: QWord;
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    image: PScreenshot;
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    format: GLenum;
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    ext: string[4];
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begin
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{$IFDEF PNG_SCREENSHOTS}
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format:= GL_RGBA;
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ext:= '.png';
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{$ELSE}
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format:= GL_BGRA;
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ext:= '.bmp';
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{$ENDIF}
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size:= toPowerOf2(cScreenWidth) * toPowerOf2(cScreenHeight) * 4;
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p:= GetMem(size); // will be freed in SaveScreenshot()
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// memory could not be allocated
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if p = nil then
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begin
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    AddFileLog('Error: Could not allocate memory for screenshot.');
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    MakeScreenshot:= false;
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    exit;
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end;
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// read pixels from the front buffer
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glReadPixels(0, 0, cScreenWidth, cScreenHeight, format, GL_UNSIGNED_BYTE, p);
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{$IFDEF USE_VIDEO_RECORDING}
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ReduceImage(p, cScreenWidth, cScreenHeight, k);
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{$ENDIF}
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// allocate and fill structure that will be passed to new thread
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New(image); // will be disposed in SaveScreenshot()
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image^.filename:= UserPathPrefix + filename + ext;
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image^.width:= cScreenWidth div k;
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image^.height:= cScreenHeight div k;
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image^.size:= size;
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image^.buffer:= p;
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{$IFDEF USE_SDLTHREADS}
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SDL_CreateThread(@SaveScreenshot{$IFDEF SDL13}, nil{$ENDIF}, image);
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{$ELSE}
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BeginThread(@SaveScreenshot, image);
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{$ENDIF}
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MakeScreenshot:= true; // possibly it is not true but we will not wait for thread to terminate
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end;
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// http://www.idevgames.com/forums/thread-5602-post-21860.html#pid21860
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function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
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var convertedSurf: PSDL_Surface;
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begin
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    doSurfaceConversion:= tmpsurf;
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    if ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) or
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       (tmpsurf^.format^.bitsperpixel = 24) then
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    begin
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        convertedSurf:= SDL_ConvertSurface(tmpsurf, conversionFormat, SDL_SWSURFACE);
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        SDL_FreeSurface(tmpsurf);
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        doSurfaceConversion:= convertedSurf;
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    end;
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end;
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{$IFDEF SDL13}
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function SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect; inline;
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{$ELSE}
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function SDL_RectMake(x, y: SmallInt; width, height: Word): TSDL_Rect; inline;
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{$ENDIF}
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begin
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    SDL_RectMake.x:= x;
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    SDL_RectMake.y:= y;
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    SDL_RectMake.w:= width;
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    SDL_RectMake.h:= height;
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end;
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function GetTeamStatString(p: PTeam): shortstring;
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var s: ansistring;
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begin
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    s:= p^.TeamName + ':' + IntToStr(p^.TeamHealth) + ':';
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    GetTeamStatString:= s;
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end;
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   305
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procedure initModule;
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59da15acb2f2 Finally fix the bug with pointer declarations polluting namespace with bad records
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const SDL_PIXELFORMAT_ABGR8888 = (1 shl 31) or (6 shl 24) or (7 shl 20) or (6 shl 16) or (32 shl 8) or 4;
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begin
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    conversionFormat:= SDL_AllocFormat(SDL_PIXELFORMAT_ABGR8888);
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end;
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procedure freeModule;
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begin
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    SDL_FreeFormat(conversionFormat);
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end;
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   317
end.