hedgewars/hwLibrary.pas
author dag10
Sun, 27 Jan 2013 20:17:30 -0500
changeset 8453 06541556df53
parent 7576 65d29988fd3d
child 9080 9b42757d7e71
permissions -rw-r--r--
Reorganized layout and appearance of rooms list page. Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was. Removed dotted rectangle around selected cell in rooms list. Removed bug where gamecfgwidget would be in master mode when joining a game as a slave. Can now join selected room when return is pressed. Can also move room selection while room search box has focus.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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(*
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 * When engine is compiled as library this unit will export functions
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 * as C declarations for convenient library usage in your application
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 * and language of choice.
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 *
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 * See also: C declarations on Wikipedia
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 *           http://en.wikipedia.org/wiki/X86_calling_conventions#cdecl
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 *)
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Library hwLibrary;
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uses hwengine, uTypes, uConsts, uVariables, uSound, uCommands, uUtils,
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     uLocale{$IFDEF ANDROID}, jni{$ENDIF};
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{$INCLUDE "config.inc"}
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// retrieve protocol information
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procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export;
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begin
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    netProto^:= cNetProtoVersion;
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    versionStr^:= cVersionString;
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end;
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// equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup
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procedure HW_terminate(closeFrontend: boolean); cdecl; export;
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begin
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    closeFrontend:= closeFrontend; // avoid hint
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    ParseCommand('forcequit', true);
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end;
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function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export;
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begin
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    HW_getWeaponNameByIndex:= (str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId]));
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end;
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(*function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export;
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begin
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    HW_getWeaponCaptionByIndex:= (str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId]));
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end;
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function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export;
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begin
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    HW_getWeaponDescriptionByIndex:= (str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId]));
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end;*)
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function HW_getNumberOfWeapons: LongInt; cdecl; export;
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begin
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    HW_getNumberOfWeapons:= ord(high(TAmmoType));
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end;
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function HW_getMaxNumberOfHogs: LongInt; cdecl; export;
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begin
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    HW_getMaxNumberOfHogs:= cMaxHHIndex + 1;
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end;
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function HW_getMaxNumberOfTeams: LongInt; cdecl; export;
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begin
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    HW_getMaxNumberOfTeams:= cMaxTeams;
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end;
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procedure HW_memoryWarningCallback; cdecl; export;
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begin
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    ReleaseSound(false);
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end;
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{$IFDEF ANDROID}
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function JNI_HW_versionInfoNet(env: PJNIEnv; obj: JObject):JInt;cdecl;
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begin
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    env:= env; // avoid hint
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    obj:= obj; // avoid hint
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    JNI_HW_versionInfoNet:= cNetProtoVersion;
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end;
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function JNI_HW_versionInfoVersion(env: PJNIEnv; obj: JObject):JString; cdecl;
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var envderef : JNIEnv;
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begin
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    obj:= obj; // avoid hint
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    envderef:= @env;
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    JNI_HW_versionInfoVersion := envderef^.NewStringUTF(env, PChar(cVersionString));
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end;
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procedure JNI_HW_GenLandPreview(env: PJNIEnv; c: JClass; port: JInt); cdecl;
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begin
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	GenLandPreview(port);
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end;
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exports
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    JNI_HW_versionInfoNet name Java_Prefix+'HWversionInfoNetProto', 
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    JNI_HW_versionInfoVersion name Java_Prefix+'HWversionInfoVersion', 
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    JNI_HW_GenLandPreview name Java_Prefix + 'HWGenLandPreview',
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    HW_getNumberOfweapons name Java_Prefix + 'HWgetNumberOfWeapons',
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    HW_getMaxNumberOfHogs name Java_Prefix + 'HWgetMaxNumberOfHogs',
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    HW_getMaxNumberOfTeams name Java_Prefix + 'HWgetMaxNumberOfTeams',
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    Game;
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{$ELSE}
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exports
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    Game,
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    GenLandPreview,
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    LoadLocaleWrapper,
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    HW_versionInfo,
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    HW_terminate,
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    HW_getNumberOfWeapons,
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    HW_getMaxNumberOfHogs,
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    HW_getMaxNumberOfTeams,
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    HW_getWeaponNameByIndex,
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    HW_memoryWarningCallback;
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{$ENDIF}
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begin
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end.