hedgewars/CMakeLists.txt
author dag10
Sun, 27 Jan 2013 20:17:30 -0500
changeset 8453 06541556df53
parent 8379 6a446b7cece0
child 8444 75db7bb8dce8
child 8518 24d2bdc6deff
permissions -rw-r--r--
Reorganized layout and appearance of rooms list page. Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was. Removed dotted rectangle around selected cell in rooms list. Removed bug where gamecfgwidget would be in master mode when joining a game as a slave. Can now join selected room when return is pressed. Can also move room selection while room search box has focus.
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find_package(SDL)
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find_package(SDL_image)
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find_package(SDL_net)
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find_package(SDL_ttf)
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find_package(SDL_mixer)
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include(${CMAKE_SOURCE_DIR}/cmake_modules/FindSDL_Extras.cmake)
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configure_file(${hedgewars_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)
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#SOURCE AND PROGRAMS SECTION
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if(${BUILD_ENGINE_LIBRARY})
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    set(engine_output_name "${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
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    set(hwengine_project ${hedgewars_SOURCE_DIR}/hedgewars/hwLibrary.pas)
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else()
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    set(engine_output_name "hwengine${CMAKE_EXECUTABLE_SUFFIX}")
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    set(hwengine_project ${hedgewars_SOURCE_DIR}/hedgewars/hwengine.pas)
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endif()
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if (APPLE)
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    set(required_fpc_version 2.6)
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else()
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    set(required_fpc_version 2.2)
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endif()
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set(engine_sources
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    ${hwengine_project}
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    LuaPas.pas
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    PNGh.pas
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    SDLh.pas
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    uAI.pas
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    uAIActions.pas
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    uAILandMarks.pas
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    uAIAmmoTests.pas
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    uAIMisc.pas
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    uAmmos.pas
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    uCaptions.pas
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    uChat.pas
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    uCollisions.pas
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    uCommands.pas
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    uCommandHandlers.pas
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    uConsole.pas
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    uConsts.pas
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    uCursor.pas
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    uDebug.pas
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    uFloat.pas
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    uGame.pas
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    uGears.pas
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    uGearsHandlers.pas
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    uGearsHandlersRope.pas
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    uGearsHedgehog.pas
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    uGearsList.pas
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    uGearsRender.pas
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    uGearsUtils.pas
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    uIO.pas
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    uInputHandler.pas
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    uLand.pas
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    uLandGenMaze.pas
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    uLandGraphics.pas
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    uLandObjects.pas
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    uLandOutline.pas
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    uLandPainted.pas
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    uLandTemplates.pas
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    uLandTexture.pas
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    uLocale.pas
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    uMisc.pas
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    uPhysFSLayer.pas
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    uRandom.pas
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    uRender.pas
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    uRenderUtils.pas
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    uScript.pas
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    uSinTable.pas
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    uSound.pas
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    uStats.pas
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    uStore.pas
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    uTeams.pas
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    uTextures.pas
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    uTouch.pas
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    uTypes.pas
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    uUtils.pas
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    uVariables.pas
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    uVideoRec.pas
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    uVisualGears.pas
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    uWorld.pas
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    GSHandlers.inc
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    VGSHandlers.inc
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    ArgParsers.inc
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    options.inc
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    adler32.pas
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    ${CMAKE_CURRENT_BINARY_DIR}/config.inc
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    )
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if(${BUILD_ENGINE_LIBRARY})
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    message(WARNING "Engine will be built as library (experimental)")
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    list(APPEND pascal_flags "-dHWLIBRARY")
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    # create position independent code, only required for x68_64 builds, similar to -fPIC
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    if(CMAKE_SIZEOF_VOID_P MATCHES "8")
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        list(APPEND pascal_flags "-Cg")
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    endif(CMAKE_SIZEOF_VOID_P MATCHES "8")
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    # due to compiler/linker issues on Max OS X 10.6 -k-no_order_inits is needed to avoid linking fail
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    if(APPLE AND current_macosx_version VERSION_GREATER "10.5")
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        list(APPEND pascal_flags "-k-no_order_inits")
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    endif()
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    set(destination_dir ${target_library_install_dir})
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else(${BUILD_ENGINE_LIBRARY})
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    set(destination_dir ${target_binary_install_dir})
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endif(${BUILD_ENGINE_LIBRARY})
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# Check Freepascal version
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find_package(Freepascal)
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if (FPC_VERSION VERSION_LESS required_fpc_version)
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    message(FATAL_ERROR "Freepascal is too old, minimum version required is ${required_fpc_version}")
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endif()
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#DEPENDECIES AND EXECUTABLES SECTION
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if(APPLE)
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    string(REGEX MATCH "[pP][pP][cC]+" powerpc_build "${CMAKE_OSX_ARCHITECTURES}")
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    string(REGEX MATCH "[iI]386+" i386_build "${CMAKE_OSX_ARCHITECTURES}")
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    string(REGEX MATCH "[xX]86_64+" x86_64_build "${CMAKE_OSX_ARCHITECTURES}")
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    if(powerpc_build)
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        set(powerpc_build "powerpc")
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    endif()
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    #on OSX we need to provide the SDL_main() function when building as executable
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    if(NOT ${BUILD_ENGINE_LIBRARY})
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        #let's look for the installed sdlmain file; if it is not found, let's build our own
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        find_package(SDL REQUIRED)
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        #remove the ";-framework Cocoa" from the SDL_LIBRARY variable
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        string(REGEX REPLACE "(.*);-.*" "\\1" sdl_library_only "${SDL_LIBRARY}")
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        #find libsdmain.a
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        find_file(SDLMAIN_LIB libSDLMain.a PATHS ${sdl_library_only}/Resources/)
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        if(SDLMAIN_LIB MATCHES "SDLMAIN_LIB-NOTFOUND")
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            include_directories(${SDL_INCLUDE_DIR})
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            add_library (SDLmain STATIC SDLMain.m)
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            #add a dependency to the hwengine target
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            list(APPEND engine_sources SDLmain)
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            set(SDLMAIN_LIB "${LIBRARY_OUTPUT_PATH}/libSDLmain.a")
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        endif()
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        list(APPEND pascal_flags "-k${SDLMAIN_LIB}")
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    endif()
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endif(APPLE)
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if(NOT NOPNG)
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    find_package(PNG)
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    if(${PNG_FOUND})
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        list(APPEND pascal_flags "-dPNG_SCREENSHOTS")
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        if(APPLE)  # fpc png unit doesn't pull the library (see bug 21833)
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            list(APPEND pascal_flags "-k${PNG_LIBRARY}")
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        endif()
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    else()
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        message(WARNING "Screenshots will be in BMP format because libpng was not found")
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    endif()
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else()
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    message(STATUS "Screenshots will be in BMP format per user request")
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endif()
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#this command is a workaround to some inlining issues present in older FreePascal versions and fixed in 2.6
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if(FPC_VERSION VERSION_LESS "2.6")
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    #under some configurations CMAKE_BUILD_TOOL fails to pass on the jobserver, breaking parallel compilation
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    if(UNIX)
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        set(SAFE_BUILD_TOOL $(MAKE))
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    else()
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        set(SAFE_BUILD_TOOL ${CMAKE_BUILD_TOOL})
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    endif()
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    add_custom_target(ENGINECLEAN COMMAND ${SAFE_BUILD_TOOL} "clean" "${PROJECT_BINARY_DIR}" "${hedgewars_SOURCE_DIR}/hedgewars")
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endif()
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if(NOT NOVIDEOREC)
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    set(FFMPEG_FIND_QUIETLY true)
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    find_package(FFMPEG)
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    if(${FFMPEG_FOUND})
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        # TODO: this check is only for SDL < 2
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        # fpc will take care of linking but we need to have this library installed
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        find_package(GLUT REQUIRED)
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        #TODO: convert avwrapper to .pas unit so we can skip this step
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        include_directories(${FFMPEG_INCLUDE_DIR})
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        list(APPEND pascal_flags "-dUSE_VIDEO_RECORDING")
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        IF (WIN32)
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            # there are some problems with linking our avwrapper as static lib, so link it as shared
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            add_library(avwrapper SHARED avwrapper.c)
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            target_link_libraries(avwrapper ${FFMPEG_LIBRARIES})
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            install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_SHARED_LIBRARY_PREFIX}avwrapper${CMAKE_SHARED_LIBRARY_SUFFIX}" DESTINATION ${target_library_install_dir})
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        ELSE()
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            add_library(avwrapper STATIC avwrapper.c)
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            list(APPEND pascal_flags "-k${FFMPEG_LIBAVCODEC}" "-k${FFMPEG_LIBAVFORMAT}" "-k${FFMPEG_LIBAVUTIL}")
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        ENDIF()
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    else()
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        message(WARNING "Could NOT find FFMPEG/LibAV, video recording will be disabled")
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    endif()
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else()
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    message(STATUS "Video recording disabled by user")
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endif()
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set(fpc_flags ${NOEXECSTACK_FLAGS} ${pascal_flags} ${hwengine_project})
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if(NOT APPLE)
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    #here is the command for standard executables or for shared library
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    add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}"
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        COMMAND "${FPC_EXECUTABLE}"
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        ARGS ${fpc_flags} -o${engine_output_name}
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        MAIN_DEPENDENCY ${hwengine_project}
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        DEPENDS ${engine_sources}
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        )
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else()
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    #these are the dependencies for building a universal binary on Mac OS X
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    foreach (build_arch ${powerpc_build} ${i386_build} ${x86_64_build})
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        list(APPEND lipo_args_list "${EXECUTABLE_OUTPUT_PATH}/hwengine.${build_arch}")
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        add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/hwengine.${build_arch}"
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            COMMAND "${FPC_EXECUTABLE}"
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            ARGS ${fpc_flags} -ohwengine.${build_arch} -P${build_arch}
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            MAIN_DEPENDENCY ${hwengine_project}
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            DEPENDS ${engine_sources}
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            )
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        add_custom_target(hwengine.${build_arch} ALL DEPENDS "${EXECUTABLE_OUTPUT_PATH}/hwengine.${build_arch}")
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        add_custom_command(TARGET hwengine.${build_arch} POST_BUILD
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            COMMAND "install_name_tool"
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            ARGS -id @executable_path/../Frameworks/${engine_output_name}
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                ${EXECUTABLE_OUTPUT_PATH}/hwengine.${build_arch}
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            )
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    endforeach()
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    add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}"
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        COMMAND "lipo"
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        ARGS ${lipo_args_list} -create -output ${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}
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        DEPENDS ${lipo_args_list}
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        )
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endif()
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add_custom_target(hwengine ALL DEPENDS "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}")
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#when system Lua is not found we need to compile it before engine
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if(NOT LUA_FOUND)
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    add_dependencies(hwengine lua)
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endif()
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# compile physfs before engine
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add_dependencies(hwengine physfs)
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#when ffmpeg/libav is found we need to compile it before engine
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#TODO: convert avwrapper to .pas unit so we can skip this step
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if(${FFMPEG_FOUND})
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    add_dependencies(hwengine avwrapper)
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endif()
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#this command is a workaround to some inlining issues present in older FreePascal versions and fixed in 2.6
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if((FPC_VERSION VERSION_LESS "2.6") AND (NOVIDEOREC OR NOT ${FFMPEG_FOUND}))
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    add_dependencies(hwengine ENGINECLEAN)
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endif()
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install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}" DESTINATION ${destination_dir})