author | mario.liebisch |
Wed, 16 Jun 2010 13:48:10 +0200 | |
changeset 3506 | 0523e68f1972 |
parent 3493 | 2adbae321127 |
child 3513 | f589230fa21b |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
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{$INCLUDE "options.inc"} |
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||
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unit uKeys; |
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interface |
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uses uConsts, SDLh; |
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|
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type TBinds = array[0..cKeyMaxIndex] of shortstring; |
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type TKeyboardState = array[0..cKeyMaxIndex] of Byte; |
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procedure initModule; |
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procedure freeModule; |
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function KeyNameToCode(name: shortstring): word; |
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procedure ProcessKbd; |
33 |
procedure ResetKbd; |
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procedure FreezeEnterKey; |
4 | 35 |
procedure InitKbdKeyTable; |
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167 | 37 |
procedure SetBinds(var binds: TBinds); |
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procedure SetDefaultBinds; |
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procedure ControllerInit; |
41 |
procedure ControllerClose; |
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42 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
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43 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
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44 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
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var hideAmmoMenu: boolean; |
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wheelUp: boolean; |
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wheelDown: boolean; |
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ControllerNumControllers: Integer; |
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ControllerEnabled: Integer; |
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ControllerNumAxes: array[0..5] of Integer; |
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//ControllerNumBalls: array[0..5] of Integer; |
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ControllerNumHats: array[0..5] of Integer; |
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ControllerNumButtons: array[0..5] of Integer; |
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ControllerAxes: array[0..5] of array[0..19] of Integer; |
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//ControllerBalls: array[0..5] of array[0..19] of array[0..1] of Integer; |
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ControllerHats: array[0..5] of array[0..19] of Byte; |
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ControllerButtons: array[0..5] of array[0..19] of Byte; |
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DefaultBinds, CurrentBinds: TBinds; |
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coeff: LongInt; |
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{$IFDEF HWLIBRARY} |
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leftClick: boolean; |
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middleClick: boolean; |
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rightClick: boolean; |
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upKey: boolean; |
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downKey: boolean; |
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rightKey: boolean; |
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leftKey: boolean; |
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backspaceKey: boolean; |
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spaceKey: boolean; |
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enterKey: boolean; |
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tabKey: boolean; |
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chatAction: boolean; |
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pauseAction: boolean; |
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switchAction: boolean; |
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theJoystick: PSDL_Joystick; |
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cursorUp: boolean; |
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cursorDown: boolean; |
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cursorLeft: boolean; |
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cursorRight: boolean; |
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{$IFDEF IPHONEOS} |
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procedure setiPhoneBinds; |
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{$ENDIF} |
3493 | 92 |
{$ENDIF} |
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implementation |
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uses uTeams, uConsole, uMisc; |
95 |
//const KeyNumber = 1024; |
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var tkbd, tkbdn: TKeyboardState; |
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KeyNames: array [0..cKeyMaxIndex] of string[15]; |
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function KeyNameToCode(name: shortstring): word; |
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var code: Word; |
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begin |
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code:= cKeyMaxIndex; |
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while (code > 0) and (KeyNames[code] <> name) do dec(code); |
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KeyNameToCode:= code; |
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end; |
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procedure ProcessKbd; |
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var i, j, k: LongInt; |
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s: shortstring; |
167 | 112 |
Trusted: boolean; |
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{$IFNDEF IPHONEOS}pkbd: PByteArray;{$ENDIF} |
4 | 114 |
begin |
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hideAmmoMenu:= false; |
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Trusted:= (CurrentTeam <> nil) |
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and (not CurrentTeam^.ExtDriven) |
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and (CurrentHedgehog^.BotLevel = 0); |
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// move cursor/camera |
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// TODO: Scale on screen dimensions and/or axis value (game controller)? |
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movecursor(coeff * CursorMovementX, coeff * CursorMovementY); |
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k:= SDL_GetMouseState(nil, nil); |
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{$IFDEF IPHONEOS} |
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SDL_GetKeyState(@j); |
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{$ELSE} |
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pkbd:= SDL_GetKeyState(@j); |
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for i:= 6 to pred(j) do // first 6 will be overwritten |
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tkbdn[i]:= pkbd^[i]; |
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{$ENDIF} |
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// mouse buttons |
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{$IFDEF DARWIN} |
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tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
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tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
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{$ELSE} |
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tkbdn[1]:= (k and 1); |
140 |
tkbdn[3]:= ((k shr 2) and 1); |
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{$ENDIF} |
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tkbdn[2]:= ((k shr 1) and 1); |
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// mouse wheels |
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tkbdn[4]:= ord(wheelDown); |
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tkbdn[5]:= ord(wheelUp); |
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wheelUp:= false; |
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wheelDown:= false; |
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{$IFDEF IPHONEOS} |
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setiPhoneBinds(); |
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{$ENDIF} |
2152 | 153 |
|
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// Controller(s) |
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k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
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for j:= 0 to Pred(ControllerNumControllers) do |
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begin |
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for i:= 0 to Pred(ControllerNumAxes[j]) do |
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begin |
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if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0; |
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if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0; |
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inc(k, 2); |
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end; |
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for i:= 0 to Pred(ControllerNumHats[j]) do |
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begin |
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tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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inc(k, 4); |
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end; |
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for i:= 0 to Pred(ControllerNumButtons[j]) do |
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begin |
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tkbdn[k]:= ControllerButtons[j][i]; |
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inc(k, 1); |
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end; |
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end; |
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// now process strokes |
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for i:= 0 to cKeyMaxIndex do |
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if CurrentBinds[i][0] <> #0 then |
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begin |
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if (i > 3) and (tkbdn[i] <> 0) and not ((CurrentBinds[i] = 'put') or (CurrentBinds[i] = 'ammomenu') or (CurrentBinds[i] = '+cur_u') or (CurrentBinds[i] = '+cur_d') or (CurrentBinds[i] = '+cur_l') or (CurrentBinds[i] = '+cur_r')) then hideAmmoMenu:= true; |
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if (tkbd[i] = 0) and (tkbdn[i] <> 0) then ParseCommand(CurrentBinds[i], Trusted) |
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else if (CurrentBinds[i][1] = '+') |
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and (tkbdn[i] = 0) |
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and (tkbd[i] <> 0) then |
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begin |
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s:= CurrentBinds[i]; |
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s[1]:= '-'; |
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ParseCommand(s, Trusted) |
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end; |
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tkbd[i]:= tkbdn[i] |
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194 |
end |
4 | 195 |
end; |
196 |
||
197 |
procedure ResetKbd; |
|
2590 | 198 |
var i, j, k, t: LongInt; |
3221 | 199 |
{$IFNDEF IPHONEOS}pkbd: PByteArray;{$ENDIF} |
4 | 200 |
begin |
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k:= SDL_GetMouseState(nil, nil); |
3221 | 203 |
{$IFNDEF IPHONEOS}pkbd:={$ENDIF}SDL_GetKeyState(@j); |
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TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + inttostr(j) + ')', true); |
206 |
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2579 | 207 |
{$IFNDEF IPHONEOS} |
2436 | 208 |
for i:= 1 to pred(j) do |
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209 |
tkbdn[i]:= pkbd^[i]; |
2579 | 210 |
{$ENDIF} |
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211 |
|
2436 | 212 |
// mouse buttons |
213 |
{$IFDEF DARWIN} |
|
214 |
tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
|
215 |
tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
|
216 |
{$ELSE} |
|
217 |
tkbdn[1]:= (k and 1); |
|
218 |
tkbdn[3]:= ((k shr 2) and 1); |
|
219 |
{$ENDIF} |
|
220 |
tkbdn[2]:= ((k shr 1) and 1); |
|
221 |
||
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222 |
// mouse wheels |
2436 | 223 |
tkbdn[4]:= ord(wheelDown); |
224 |
tkbdn[5]:= ord(wheelUp); |
|
225 |
wheelUp:= false; |
|
226 |
wheelDown:= false; |
|
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227 |
|
2567 | 228 |
{$IFDEF IPHONEOS} |
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229 |
setiPhoneBinds(); |
2567 | 230 |
{$ENDIF} |
2436 | 231 |
|
232 |
// Controller(s) |
|
233 |
k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
|
2428 | 234 |
for j:= 0 to Pred(ControllerNumControllers) do |
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235 |
begin |
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236 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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237 |
begin |
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238 |
if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0; |
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239 |
if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0; |
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240 |
inc(k, 2); |
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241 |
end; |
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242 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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243 |
begin |
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244 |
tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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245 |
tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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246 |
tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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247 |
tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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248 |
inc(k, 4); |
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249 |
end; |
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250 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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251 |
begin |
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252 |
tkbdn[k]:= ControllerButtons[j][i]; |
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253 |
inc(k, 1); |
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254 |
end; |
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255 |
end; |
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256 |
|
2436 | 257 |
for t:= 0 to cKeyMaxIndex do |
258 |
tkbd[i]:= tkbdn[i] |
|
4 | 259 |
end; |
260 |
||
261 |
procedure InitKbdKeyTable; |
|
2428 | 262 |
var i, j, k, t: LongInt; |
4 | 263 |
s: string[15]; |
264 |
begin |
|
265 |
KeyNames[1]:= 'mousel'; |
|
266 |
KeyNames[2]:= 'mousem'; |
|
267 |
KeyNames[3]:= 'mouser'; |
|
2379 | 268 |
KeyNames[4]:= 'wheelup'; |
269 |
KeyNames[5]:= 'wheeldown'; |
|
270 |
||
271 |
for i:= 6 to cKeyMaxIndex do |
|
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272 |
begin |
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273 |
s:= shortstring(sdl_getkeyname(i)); |
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274 |
//writeln(stdout,inttostr(i) + ': ' + s); |
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275 |
if s = 'unknown key' then KeyNames[i]:= '' |
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276 |
else begin |
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277 |
for t:= 1 to Length(s) do |
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278 |
if s[t] = ' ' then s[t]:= '_'; |
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279 |
KeyNames[i]:= s |
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280 |
end; |
2613 | 281 |
end; |
282 |
||
283 |
//for i:= 0 to cKeyMaxIndex do writeln(stdout,inttostr(i) + ': ' + KeyNames[i]); |
|
167 | 284 |
|
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285 |
// get the size of keyboard array |
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286 |
SDL_GetKeyState(@k); |
2436 | 287 |
|
2428 | 288 |
// Controller(s) |
289 |
for j:= 0 to Pred(ControllerNumControllers) do |
|
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290 |
begin |
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291 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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292 |
begin |
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293 |
keynames[k + 0]:= 'j' + inttostr(j) + 'a' + inttostr(i) + 'u'; |
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294 |
keynames[k + 1]:= 'j' + inttostr(j) + 'a' + inttostr(i) + 'd'; |
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295 |
inc(k, 2); |
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296 |
end; |
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297 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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298 |
begin |
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299 |
keynames[k + 0]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'u'; |
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|
300 |
keynames[k + 1]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'r'; |
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|
301 |
keynames[k + 2]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'd'; |
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|
302 |
keynames[k + 3]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'l'; |
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|
303 |
inc(k, 4); |
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|
304 |
end; |
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|
305 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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|
306 |
begin |
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|
307 |
keynames[k]:= 'j' + inttostr(j) + 'b' + inttostr(i); |
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|
308 |
inc(k, 1); |
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|
309 |
end; |
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310 |
end; |
2581 | 311 |
|
2379 | 312 |
DefaultBinds[ 27]:= 'quit'; |
313 |
DefaultBinds[ 96]:= 'history'; |
|
314 |
DefaultBinds[127]:= 'rotmask'; |
|
315 |
||
2606
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|
316 |
//numpad |
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|
317 |
//DefaultBinds[265]:= '+volup'; |
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|
318 |
//DefaultBinds[256]:= '+voldown'; |
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|
319 |
|
2379 | 320 |
DefaultBinds[KeyNameToCode('0')]:= '+volup'; |
321 |
DefaultBinds[KeyNameToCode('9')]:= '+voldown'; |
|
322 |
DefaultBinds[KeyNameToCode('c')]:= 'capture'; |
|
323 |
DefaultBinds[KeyNameToCode('h')]:= 'findhh'; |
|
324 |
DefaultBinds[KeyNameToCode('p')]:= 'pause'; |
|
325 |
DefaultBinds[KeyNameToCode('s')]:= '+speedup'; |
|
326 |
DefaultBinds[KeyNameToCode('t')]:= 'chat'; |
|
327 |
DefaultBinds[KeyNameToCode('y')]:= 'confirm'; |
|
1051
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Enable fullscreen switching back, now it's bound on F12
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|
328 |
|
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|
329 |
DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset'; |
9f413bd5150e
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|
330 |
DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout'; |
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|
331 |
DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin'; |
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|
332 |
|
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|
333 |
DefaultBinds[KeyNameToCode('f12')]:= 'fullscr'; |
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|
334 |
|
2786 | 335 |
|
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|
336 |
DefaultBinds[ 1]:= '/put'; |
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|
337 |
DefaultBinds[ 3]:= 'ammomenu'; |
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|
338 |
DefaultBinds[ 8]:= 'hjump'; |
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|
339 |
DefaultBinds[ 9]:= 'switch'; |
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|
340 |
DefaultBinds[13]:= 'ljump'; |
2786 | 341 |
DefaultBinds[32]:= '+attack'; |
342 |
{$IFDEF IPHONEOS} |
|
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|
343 |
DefaultBinds[23]:= '+up'; |
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344 |
DefaultBinds[24]:= '+down'; |
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|
345 |
DefaultBinds[25]:= '+left'; |
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|
346 |
DefaultBinds[26]:= '+right'; |
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|
347 |
DefaultBinds[44]:= 'chat'; |
2805 | 348 |
DefaultBinds[55]:= 'pause'; |
3347 | 349 |
DefaultBinds[66]:= '+cur_u'; |
350 |
DefaultBinds[67]:= '+cur_d'; |
|
351 |
DefaultBinds[68]:= '+cur_l'; |
|
352 |
DefaultBinds[69]:= '+cur_r'; |
|
2786 | 353 |
{$ELSE} |
354 |
DefaultBinds[KeyNameToCode('up')]:= '+up'; |
|
355 |
DefaultBinds[KeyNameToCode('down')]:= '+down'; |
|
356 |
DefaultBinds[KeyNameToCode('left')]:= '+left'; |
|
357 |
DefaultBinds[KeyNameToCode('right')]:= '+right'; |
|
358 |
DefaultBinds[KeyNameToCode('left_shift')]:= '+precise'; |
|
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|
359 |
{$ENDIF} |
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|
360 |
|
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|
361 |
SetDefaultBinds(); |
4 | 362 |
end; |
363 |
||
167 | 364 |
procedure SetBinds(var binds: TBinds); |
365 |
begin |
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366 |
CurrentBinds:= binds; |
167 | 367 |
end; |
368 |
||
369 |
procedure SetDefaultBinds; |
|
370 |
begin |
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371 |
CurrentBinds:= DefaultBinds; |
167 | 372 |
end; |
373 |
||
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374 |
{$IFDEF IPHONEOS} |
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375 |
procedure setiPhoneBinds; |
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376 |
// set to false the keys that only need one stoke |
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|
377 |
begin |
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|
378 |
tkbdn[1]:= ord(leftClick); |
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|
379 |
tkbdn[2]:= ord(middleClick); |
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|
380 |
tkbdn[3]:= ord(rightClick); |
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|
381 |
|
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382 |
tkbdn[23]:= ord(upKey); |
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|
383 |
tkbdn[24]:= ord(downKey); |
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|
384 |
tkbdn[25]:= ord(leftKey); |
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|
385 |
tkbdn[26]:= ord(rightKey); |
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|
386 |
|
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387 |
tkbdn[ 8]:= ord(backspaceKey); |
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|
388 |
tkbdn[ 9]:= ord(tabKey); |
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|
389 |
tkbdn[13]:= ord(enterKey); |
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|
390 |
tkbdn[32]:= ord(spaceKey); |
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|
391 |
|
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392 |
tkbdn[44]:= ord(chatAction); |
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|
393 |
tkbdn[55]:= ord(pauseAction); |
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|
394 |
//tkbdn[100]:= ord(switchAction); |
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|
395 |
|
3347 | 396 |
tkbdn[66]:= ord(cursorUp); |
397 |
tkbdn[67]:= ord(cursorDown); |
|
398 |
tkbdn[68]:= ord(cursorLeft); |
|
399 |
tkbdn[69]:= ord(cursorRight); |
|
400 |
||
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401 |
leftClick:= false; |
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402 |
middleClick:= false; |
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|
403 |
rightClick:= false; |
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|
404 |
|
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405 |
tabKey:= false; |
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|
406 |
enterKey:= false; |
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|
407 |
backspaceKey:= false; |
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|
408 |
|
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|
409 |
chatAction:= false; |
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410 |
pauseAction:= false; |
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411 |
//switchAction:= false; |
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412 |
end; |
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|
413 |
{$ENDIF} |
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414 |
|
948 | 415 |
procedure FreezeEnterKey; |
416 |
begin |
|
417 |
tkbd[13]:= 1; |
|
2567 | 418 |
tkbd[271]:= 1; |
948 | 419 |
end; |
167 | 420 |
|
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421 |
var Controller: array [0..5] of PSDL_Joystick; |
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422 |
|
2428 | 423 |
procedure ControllerInit; |
424 |
var i, j: Integer; |
|
425 |
begin |
|
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426 |
SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
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427 |
|
2428 | 428 |
ControllerEnabled:= 0; |
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429 |
ControllerNumControllers:= SDL_NumJoysticks(); |
2428 | 430 |
|
431 |
if ControllerNumControllers > 6 then ControllerNumControllers:= 6; |
|
432 |
||
433 |
WriteLnToConsole('Number of game controllers: ' + inttostr(ControllerNumControllers)); |
|
434 |
||
435 |
if ControllerNumControllers > 0 then |
|
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436 |
begin |
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437 |
for j:= 0 to pred(ControllerNumControllers) do |
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438 |
begin |
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|
439 |
WriteLnToConsole('Using game controller: ' + SDL_JoystickName(j)); |
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|
440 |
Controller[j]:= SDL_JoystickOpen(j); |
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|
441 |
if Controller[j] = nil then |
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|
442 |
WriteLnToConsole('* Failed to open game controller!') |
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|
443 |
else |
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|
444 |
begin |
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445 |
ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]); |
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446 |
//ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]); |
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447 |
ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]); |
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448 |
ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]); |
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|
449 |
WriteLnToConsole('* Number of axes: ' + inttostr(ControllerNumAxes[j])); |
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450 |
//WriteLnToConsole('* Number of balls: ' + inttostr(ControllerNumBalls[j])); |
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451 |
WriteLnToConsole('* Number of hats: ' + inttostr(ControllerNumHats[j])); |
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452 |
WriteLnToConsole('* Number of buttons: ' + inttostr(ControllerNumButtons[j])); |
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453 |
ControllerEnabled:= 1; |
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|
454 |
|
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455 |
if ControllerNumAxes[j] > 20 then ControllerNumAxes[j]:= 20; |
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|
456 |
//if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20; |
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|
457 |
if ControllerNumHats[j] > 20 then ControllerNumHats[j]:= 20; |
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|
458 |
if ControllerNumButtons[j] > 20 then ControllerNumButtons[j]:= 20; |
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|
459 |
|
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|
460 |
// reset all buttons/axes |
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461 |
for i:= 0 to pred(ControllerNumAxes[j]) do |
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|
462 |
ControllerAxes[j][i]:= 0; |
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|
463 |
(*for i:= 0 to pred(ControllerNumBalls[j]) do |
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|
464 |
begin |
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|
465 |
ControllerBalls[j][i][0]:= 0; |
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|
466 |
ControllerBalls[j][i][1]:= 0; |
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|
467 |
end;*) |
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|
468 |
for i:= 0 to pred(ControllerNumHats[j]) do |
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|
469 |
ControllerHats[j][i]:= SDL_HAT_CENTERED; |
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|
470 |
for i:= 0 to pred(ControllerNumButtons[j]) do |
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|
471 |
ControllerButtons[j][i]:= 0; |
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|
472 |
end; |
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|
473 |
end; |
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|
474 |
// enable event generation/controller updating |
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|
475 |
SDL_JoystickEventState(1); |
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|
476 |
end |
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|
477 |
else |
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|
478 |
WriteLnToConsole('Not using any game controller'); |
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|
479 |
{$IFDEF IPHONEOS} |
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|
480 |
theJoystick:= Controller[0]; |
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|
481 |
{$ENDIF} |
2428 | 482 |
end; |
483 |
||
484 |
procedure ControllerClose; |
|
485 |
var j: Integer; |
|
486 |
begin |
|
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|
487 |
if ControllerEnabled > 0 then |
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|
488 |
for j:= 0 to pred(ControllerNumControllers) do |
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|
489 |
SDL_JoystickClose(Controller[j]); |
2428 | 490 |
end; |
491 |
||
492 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
493 |
begin |
|
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|
494 |
ControllerAxes[joy][axis]:= value; |
2428 | 495 |
end; |
496 |
||
497 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
498 |
begin |
|
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|
499 |
ControllerHats[joy][hat]:= value; |
2428 | 500 |
end; |
501 |
||
502 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
503 |
begin |
|
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|
504 |
if pressed then ControllerButtons[joy][button]:= 1 |
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|
505 |
else ControllerButtons[joy][button]:= 0; |
2428 | 506 |
end; |
507 |
||
3038 | 508 |
procedure initModule; |
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|
509 |
begin |
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|
510 |
wheelUp:= false; |
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|
511 |
wheelDown:= false; |
3347 | 512 |
coeff:= 5; |
3493 | 513 |
{$IFDEF HWLIBRARY} |
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|
514 |
// this function is called by HW_allKeysUp so be careful |
3347 | 515 |
|
516 |
// mouse emulation |
|
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|
517 |
leftClick:= false; |
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|
518 |
middleClick:= false; |
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|
519 |
rightClick:= false; |
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|
520 |
|
3347 | 521 |
// arrow key emulation |
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|
522 |
upKey:= false; |
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|
523 |
downKey:= false; |
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|
524 |
rightKey:= false; |
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|
525 |
leftKey:= false; |
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|
526 |
|
3347 | 527 |
// action key emulation |
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|
528 |
backspaceKey:= false; |
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|
529 |
spaceKey:= false; |
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|
530 |
enterKey:= false; |
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|
531 |
tabKey:= false; |
3347 | 532 |
|
533 |
// other key emulation |
|
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|
534 |
chatAction:= false; |
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|
535 |
pauseAction:= false; |
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|
536 |
switchAction:= false; |
3347 | 537 |
|
538 |
// cursor emulation |
|
539 |
cursorUp:= false; |
|
540 |
cursorDown:= false; |
|
541 |
cursorLeft:= false; |
|
542 |
cursorRight:= false; |
|
543 |
||
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|
544 |
{$ENDIF} |
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|
545 |
end; |
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|
546 |
|
3038 | 547 |
procedure freeModule; |
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|
548 |
begin |
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|
549 |
|
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|
550 |
end; |
4 | 551 |
|
552 |
end. |