share/hedgewars/Data/Scripts/Multiplayer/Tunnels.lua
author nemo
Wed, 02 May 2018 15:29:21 -0400
changeset 13357 030b085b182f
parent 13215 bc95df84395f
child 14571 8b66de6c9fb0
permissions -rw-r--r--
real droplet fix - default density is fine - also add back in the underwater bullet trails
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HedgewarsScriptLoad("/Scripts/Utils.lua")
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function onPreviewInit()
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    onGameInit()
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end
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function onGameInit()
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    MapGen = mgDrawn
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    TemplateFilter = 0
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    fillMap(false)
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    side = 0
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    for i = 0,1+MapFeatureSize*2 do
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        if side > 3 then 
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            size = GetRandom(4)+4
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        else
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            size = GetRandom(12)+4
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        end
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        --side = GetRandom(4)
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        dx = div(size,4)
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        maxshift = dx
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        dy = dx
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        if side == 0 then
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            x = 0
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            y = GetRandom(2048-size*4)+size*2
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            dy = 0
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        elseif side == 1 then
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            x = GetRandom(4096-size*4)+size*2
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            y = 0
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            dx = 0
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        elseif side == 2 then
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            x = 4096
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            y = GetRandom(2048-size*4)+size*2
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            dx = -dx
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            dy = 0
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        elseif side == 3 then
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            x = GetRandom(4096-size*4)+size*2
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            y = 2048
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            dx = 0
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            dy = -dy
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        elseif side > 3 then
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            x = GetRandom(2500)+500
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            y = GetRandom(1250)+250
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            dx = GetRandom(maxshift*2)-maxshift
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            dy = GetRandom(maxshift*2)-maxshift
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        end
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        length = GetRandom(500-size*25)+600
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        while (length > 0) and (x > -300) and (y > -300) and (x < 4400) and (y < 2400) do
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            length = length - 1
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            AddPoint(x,y,size,true)
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            x = x + dx
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            y = y + dy
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            if GetRandom(8) == 0 then
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                shift = GetRandom(10)-5
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                if (shift > 0) and (dx < maxshift) then
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                    dx = dx + shift
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                elseif (shift < 0) and (dx > -maxshift) then
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                    dx = dx + shift
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                end
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                shift = GetRandom(10)-5
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                if (shift > 0) and (dy < maxshift) then
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                    dy = dy + shift
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                elseif (shift < 0) and (dy > -maxshift) then
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                    dy = dy + shift
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                end
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            end
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        end
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        if side < 6 then
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            side = side + 1
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        else 
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            side = 0
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        end
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    end
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    FlushPoints()
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end