share/hedgewars/Data/Scripts/Animate.lua
author nemo
Wed, 02 May 2018 15:29:21 -0400
changeset 13357 030b085b182f
parent 13032 91f23558c936
child 13684 739fd039daaa
permissions -rw-r--r--
real droplet fix - default density is fine - also add back in the underwater bullet trails
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local animPos, lastx, lasty, jumpTypes, jumpTimes, moveDirs, jumpStarted
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local moveTime = 0
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local backJumped, jTimer, awTime, globalWait, stageEvents, seNum, curEvent
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local needtoDecrease
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local AnimList, AnimListNum
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local FunctionList, FunctionListNum
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local skipFuncList
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local skipping
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local baseInputMask = 0xFFFFFFFF
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local extraInputMask = baseInputMask
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--------------------------------Animation---------------------------------
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--------------------------(In-game cinematics)----------------------------
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function AddSkipFunction(anim, func, args)
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  skipFuncList[anim] = {sfunc = func, sargs = args}
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end
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function RemoveSkipFunction(anim)
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  skipFuncList[anim] = nil
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end
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function SetAnimSkip(bool)
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  skipping = bool
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end
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function AnimInProgress()
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  return AnimListNum ~= 0
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end
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function SkipAnimation(anim)
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  if skipFuncList[anim] == nil then
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    return
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  else 
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    skipFuncList[anim].sfunc(unpack(skipFuncList[anim].sargs))
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  end
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end
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function AddFunction(element)
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  table.insert(FunctionList, element)
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  FunctionListNum = FunctionListNum + 1
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end
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function RemoveFunction()
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  table.remove(FunctionList, 1)
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  FunctionListNum = FunctionListNum - 1
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end
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function ExecuteAfterAnimations()
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  if FunctionListNum == 0 then
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    return
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  end
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  FunctionList[1].func(unpack(FunctionList[1].args))
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  RemoveFunction()
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end
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local function updateInputMask()
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     SetInputMask(band(baseInputMask, extraInputMask))
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end
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local function startCinemaLock()
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     SetCinematicMode(true)
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     baseInputMask = bnot(gmAnimate+gmAttack+gmDown+gmHJump+gmLeft+gmLJump+gmRight+gmSlot+gmSwitch+gmTimer+gmUp+gmWeapon)
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     updateInputMask()
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end
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local function stopCinemaLock()
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     baseInputMask = 0xFFFFFFFF
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     updateInputMask()
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     SetCinematicMode(false)
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end
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function AnimSetInputMask(newExtraInputMask)
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     extraInputMask = newExtraInputMask
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     updateInputMask()
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end
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function AnimInit(startAnimating)
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  lastx = 0
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  lasty = 0
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  jumpTypes = {long = gmLJump, high = gmHJump, back = gmHJump}
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  jumpTimes = {long = 500, high = 500, back = 300, backback = 500} 
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  moveDirs = {Right = gmRight, Left = gmLeft}
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  jumpStarted = false
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  backJumped = false
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  jTimer = 0
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  awTime = 0
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  globalWait = 0
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  stageEvents = {}
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  seNum = 0
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  curEvent = 0
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  needToDecrease = 0
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  AnimList = {}
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  AnimListNum = 0
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  FunctionList = {}
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  FunctionListNum = 0
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  skipping = false
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  skipFuncList = {}
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  animPos = 1
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  if startAnimating then
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     startCinemaLock()
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  end
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end
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function AnimSwitchHog(gear)
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  --SetGearMessage(gear, 0)
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  --SetState(gear, 0)
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  SwitchHog(gear)
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  FollowGear(gear)
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  return true
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end
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function AnimGiveState(gear, state)
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  SetState(gear, state)
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  return true
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end
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function AnimRemoveState(gear, state)
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  SetState(gear, band(GetState(gear), bnot(state)))
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  return true
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end
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function AnimGearWait(gear, time)
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  AnimWait(gear, time)
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  return true
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end
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function AnimUnWait()
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  if globalWait > 0 then
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    globalWait = globalWait - 1
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  end
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end
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function AnimWait(gear, time)   -- gear is for compatibility with Animate
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  globalWait = globalWait + time
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  return true
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end
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function AnimWaitLeft()
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  return globalWait
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end
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function AnimSay(gear, text, manner, time)
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  HogSay(gear, text, manner, 2)
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  if time ~= nil then
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    AnimWait(gear, time)
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  end
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  return true
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end
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function AnimSound(gear, sound, time)
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  PlaySound(sound, gear)
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  AnimWait(gear, time)
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  return true
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end
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function AnimTurn(gear, dir)
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  if dir == "Right" then
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    HogTurnLeft(gear, false)
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  else
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    HogTurnLeft(gear, true)
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  end
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  return true
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end
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function AnimFollowGear(gear)
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  FollowGear(gear)
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  return true
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end
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function AnimMove(gear, dir, posx, posy, maxMoveTime)
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  dirr = moveDirs[dir]
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  SetGearMessage(gear, dirr)
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  moveTime = moveTime + 1
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  if (maxMoveTime and moveTime > maxMoveTime) then
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    SetGearMessage(gear, 0)
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    SetGearPosition(gear, posx, posy)
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    lastx = GetX(gear)
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    lasty = GetY(gear)
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    moveTime = 0
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    return true
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  elseif GetX(gear) == posx or GetY(gear) == posy then
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    SetGearMessage(gear, 0)
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    lastx = GetX(gear)
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    lasty = GetY(gear)
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    moveTime = 0
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    return true
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  end
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  return false
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end
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function AnimJump(gear, jumpType)
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  if jumpStarted == false then
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    lastx = GetX(gear)
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    lasty = GetY(gear)
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    backJumped = false
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    jumpStarted = true
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    SetGearMessage(gear, jumpTypes[jumpType])
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    AnimGearWait(gear, jumpTimes[jumpType])
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  elseif jumpType == "back" and backJumped == false then
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    backJumped = true
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    SetGearMessage(gear, jumpTypes[jumpType])
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    AnimGearWait(gear, jumpTimes["backback"])
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  else
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    curx = GetX(gear)
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    cury = GetY(gear)
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    if curx == lastx and cury == lasty then
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      jumpStarted = false
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      backJumped = false
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      AnimGearWait(gear, 100)
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      return true
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    else
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      lastx = curx
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      lasty = cury
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      AnimGearWait(gear, 100)
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    end
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  end
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  return false
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end
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function AnimSetGearPosition(gear, destX, destY, fall)
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  SetGearPosition(gear, destX, destY)
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  if fall ~= false then
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    SetGearVelocity(gear, 0, 10)
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  end
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  return true
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end
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function AnimDisappear(gear, destX, destY)
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	AddVisualGear(GetX(gear)-5, GetY(gear)-5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)+5, GetY(gear)+5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)-5, GetY(gear)+5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)+5, GetY(gear)-5, vgtSmoke, 0, false)
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  PlaySound(sndExplosion)
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	AnimSetGearPosition(gear, destX, destY)
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  return true
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end
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function AnimOutOfNowhere(gear, destX, destY)
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  AnimSetGearPosition(gear, destX, destY)
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  AddVisualGear(destX, destY, vgtBigExplosion, 0, false)
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  PlaySound(sndExplosion)
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  AnimGearWait(gear, 50)
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  return true
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end
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function AnimTeleportGear(gear, destX, destY)
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	AddVisualGear(GetX(gear)-5, GetY(gear)-5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)+5, GetY(gear)+5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)-5, GetY(gear)+5, vgtSmoke, 0, false)
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	AddVisualGear(GetX(gear)+5, GetY(gear)-5, vgtSmoke, 0, false)
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	AnimSetGearPosition(gear, destX, destY)
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	AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
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  PlaySound(sndExplosion)
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  FollowGear(gear)
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  AnimGearWait(gear, 50)
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  return true
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end
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function AnimVisualGear(gear, x, y, vgType, state, critical, follow)
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  local vgear = AddVisualGear(x, y, vgType, state, critical)
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  if follow == true then 
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    FollowGear(vgear)
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  end
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  return true
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end
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function AnimCaption(gear, text, time)
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  AddCaption(text)
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  if time == nil then
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    return true
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  end
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  AnimWait(gear, time)
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  return true
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end
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function AnimCustomFunction(gear, func, args)
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  if args == nil then
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    args = {}
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  end
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  retval = func(unpack(args))
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  if retval == false then
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    return false
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  else
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    return true
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  end
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end
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function AnimInsertStepNext(step)
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  table.insert(AnimList[1], animPos + 1, step)
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  return true
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end
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function AnimShowMission(gear, caption, subcaption, text, icon, time)
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  ShowMission(caption, subcaption, text, icon, time)
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  return true
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end
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function RemoveAnim()
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  table.remove(AnimList, 1)
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  AnimListNum = AnimListNum - 1
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end
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function AddAnim(animation)
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  table.insert(AnimList, animation)
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  AnimListNum = AnimListNum + 1
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  if AnimListNum == 1 then
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    skipping = false
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  end
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end
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function ShowAnimation()
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  if AnimListNum == 0 then
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    skipping = false
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    return true
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   315
  else
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    TurnTimeLeft = -1
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    if Animate(AnimList[1]) == true then
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      RemoveAnim()
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   319
    end
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   320
  end
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  return false
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   322
end
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   323
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   324
function Animate(steps)
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   325
  if skipping == true then
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   326
    animPos = 1
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1da37e2ba6fd Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
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    stopCinemaLock()
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   328
    SkipAnimation(steps)
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   329
    return true
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   330
  end
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   331
    
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   332
  if globalWait ~= 0 then
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   333
    return false
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   334
  end
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   335
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   336
  if steps[animPos] == nil then
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   337
      animPos = 1
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      stopCinemaLock()
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   339
      return true
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   340
  end
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   341
  
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   342
  if steps[animPos].args[1] ~= CurrentHedgehog and steps[animPos].func ~= AnimWait 
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   343
    and (steps[animPos].swh == nil or steps[animPos].swh == true) then
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      AnimSwitchHog(steps[animPos].args[1])
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   345
  end
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   346
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   347
  startCinemaLock()
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   348
  retVal = steps[animPos].func(unpack(steps[animPos].args))
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   349
  if (retVal ~= false) then
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   350
    animPos = animPos + 1
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   351
  end
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   352
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   353
  return false
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   354
end
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   355
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   356
------------------------------Event Handling------------------------------
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   357
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   358
function AddEvent(condFunc, condArgs, doFunc, doArgs, evType)
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   359
  seNum = seNum + 1
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   360
  stageEvents[seNum] = {}
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   361
  stageEvents[seNum].cFunc = condFunc
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   362
  stageEvents[seNum].cArgs = condArgs
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   363
  stageEvents[seNum].dFunc = doFunc
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   364
  stageEvents[seNum].dArgs = doArgs
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   365
  stageEvents[seNum].evType = evType
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   366
end
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   367
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   368
function AddNewEvent(condFunc, condArgs, doFunc, doArgs, evType)
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   369
  local i
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   370
  for i = 1, seNum do
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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parents: 7255
diff changeset
   371
    if stageEvents[i].cFunc == condFunc and stageEvents[i].cArgs == condArgs and
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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parents: 7255
diff changeset
   372
       stageEvents[i].dFunc == doFunc and stageEvents[i].dArgs == doArgs and 
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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parents: 7255
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   373
       stageEvents[seNum].evType == evType then
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
belphegorr <szabibibi@gmail.com>
parents: 7255
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   374
       return
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   375
    end
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   376
  end
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
belphegorr <szabibibi@gmail.com>
parents: 7255
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   377
  AddEvent(condFunc, condArgs, doFunc, doArgs, evType)
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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parents: 7255
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   378
end
644eabbc9218 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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   379
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   380
function RemoveEvent(evNum)
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   381
  if stageEvents[evNum] ~= nil then
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diff changeset
   382
    seNum = seNum - 1
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parents:
diff changeset
   383
    table.remove(stageEvents, evNum)
7438
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   384
    if evNum < curEvent then
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
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parents: 7263
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   385
      return true
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parents: 7263
diff changeset
   386
    end
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   387
  end
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   388
  if evNum < curEvent then
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
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   389
    needToDecrease = needToDecrease + 1
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parents:
diff changeset
   390
  end
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parents:
diff changeset
   391
end
cdc38e49a276 Added the helper script I forgot to add last time
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parents:
diff changeset
   392
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195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   393
function RemoveEventFunc(cFunc, cArgs)
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parents:
diff changeset
   394
  local i = 1
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parents:
diff changeset
   395
  while i <= seNum do
7438
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   396
    if stageEvents[i].cFunc == cFunc and (cArgs == nil or cArgs == stageEvents[i].cArgs) then
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parents:
diff changeset
   397
      RemoveEvent(i)
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parents:
diff changeset
   398
      i = i - 1
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parents:
diff changeset
   399
    end
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parents:
diff changeset
   400
    i = i + 1
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parents:
diff changeset
   401
  end
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parents:
diff changeset
   402
end
cdc38e49a276 Added the helper script I forgot to add last time
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parents:
diff changeset
   403
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   404
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   405
function CheckEvents()
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   406
  local i = 1
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   407
  while i <= seNum do
7438
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   408
    curEvent = i
7205
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   409
    if stageEvents[i].cFunc(unpack(stageEvents[i].cArgs)) then
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   410
      stageEvents[i].dFunc(unpack(stageEvents[i].dArgs))
7438
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   411
      if needToDecrease > 0 then
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   412
        i = i - needToDecrease
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   413
        needToDecrease = 0
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   414
      end
7205
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   415
      if stageEvents[i].evType ~= 1 then 
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   416
        RemoveEvent(i)
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   417
        i = i - 1
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   418
      end
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   419
    end
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   420
    i = i + 1
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   421
  end
7438
195f9cbd6df6 Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
belphegorr <szabibibi@gmail.com>
parents: 7263
diff changeset
   422
  curEvent = 0
7205
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   423
end
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   424
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   425
-------------------------------------Misc---------------------------------
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   426
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   427
function StoppedGear(gear)
13032
91f23558c936 Lua library Animate: StoppedGear now returns true if gear does not exist
Wuzzy <Wuzzy2@mail.ru>
parents: 12778
diff changeset
   428
  -- GetHealth returns nil if gear does not exist
91f23558c936 Lua library Animate: StoppedGear now returns true if gear does not exist
Wuzzy <Wuzzy2@mail.ru>
parents: 12778
diff changeset
   429
  if not GetHealth(gear) then
91f23558c936 Lua library Animate: StoppedGear now returns true if gear does not exist
Wuzzy <Wuzzy2@mail.ru>
parents: 12778
diff changeset
   430
     -- We consider the gear to be “stopped” if it has been destroyed
91f23558c936 Lua library Animate: StoppedGear now returns true if gear does not exist
Wuzzy <Wuzzy2@mail.ru>
parents: 12778
diff changeset
   431
     return true
91f23558c936 Lua library Animate: StoppedGear now returns true if gear does not exist
Wuzzy <Wuzzy2@mail.ru>
parents: 12778
diff changeset
   432
  end
7205
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   433
  dx,dy = GetGearVelocity(gear)
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   434
  return math.abs(dx) <= 1 and math.abs(dy) <= 1
cdc38e49a276 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   435
end