gameServer/stresstest3.hs
author nemo
Wed, 30 Dec 2015 23:30:00 -0500
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permissions -rw-r--r--
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
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{-
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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 \-}
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{-# LANGUAGE CPP #-}
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module Main where
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import System.IO
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import System.IO.Error
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import Control.Concurrent
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import Network
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import Control.OldException
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import Control.Monad
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import System.Random
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import Control.Monad.State
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import Data.List
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#if !defined(mingw32_HOST_OS)
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import System.Posix
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#endif
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type SState = Handle
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io = liftIO
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readPacket :: StateT SState IO [String]
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readPacket = do
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    h <- get
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    io $ hGetPacket h []
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    where
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    hGetPacket h buf = do
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        l <- hGetLine h
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        if not $ null l then hGetPacket h (buf ++ [l]) else return buf
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waitPacket :: String -> StateT SState IO Bool
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waitPacket s = do
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    p <- readPacket
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    return $ head p == s
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sendPacket :: [String] -> StateT SState IO ()
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sendPacket s = do
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    h <- get
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    io $ do
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        mapM_ (hPutStrLn h) s
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        hPutStrLn h ""
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        hFlush h
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emulateSession :: StateT SState IO ()
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emulateSession = do
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    n <- io $ randomRIO (100000::Int, 100100)
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    waitPacket "CONNECTED"
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    sendPacket ["NICK", "test" ++ show n]
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    waitPacket "NICK"
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    sendPacket ["PROTO", "41"]
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    waitPacket "PROTO"
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    b <- waitPacket "LOBBY:JOINED"
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    --io $ print b
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    sendPacket ["QUIT", "BYE"]
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    return ()
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testing = Control.OldException.handle print $ do
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    putStr "+"
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    sock <- connectTo "127.0.0.1" (PortNumber 46631)
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    evalStateT emulateSession sock
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    --hClose sock
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    putStr "-"
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    hFlush stdout
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forks = forever $ do
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    delay <- randomRIO (0::Int, 80000)
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    threadDelay delay
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    forkIO testing
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main = withSocketsDo $ do
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#if !defined(mingw32_HOST_OS)
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    installHandler sigPIPE Ignore Nothing;
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#endif
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    forks