gameServer/EngineInteraction.hs
author nemo
Wed, 30 Dec 2015 23:30:00 -0500
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Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
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{-
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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 \-}
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{-# LANGUAGE CPP, OverloadedStrings #-}
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#if defined(OFFICIAL_SERVER)
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module EngineInteraction(replayToDemo, checkNetCmd, toEngineMsg, drawnMapData) where
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#else
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module EngineInteraction(checkNetCmd, toEngineMsg) where
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#endif
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import qualified Data.Set as Set
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import Control.Monad
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import qualified Codec.Binary.Base64 as Base64
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import qualified Data.ByteString.Char8 as B
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import qualified Data.ByteString as BW
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import qualified Data.ByteString.Lazy as BL
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import qualified Data.Map as Map
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import qualified Data.List as L
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import Data.Word
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import Data.Bits
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import Control.Arrow
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import Data.Maybe
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-------------
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import CoreTypes
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import Utils
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#if defined(OFFICIAL_SERVER)
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{-
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    this is snippet from http://stackoverflow.com/questions/10043102/how-to-catch-the-decompress-ioerror
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    because standard 'catch' doesn't seem to catch decompression errors for some reason
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-}
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import qualified Codec.Compression.Zlib.Internal as Z
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decompressWithoutExceptions :: BL.ByteString -> Either String BL.ByteString
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decompressWithoutExceptions = finalise
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                            . Z.foldDecompressStream cons nil err
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                            . Z.decompressWithErrors Z.zlibFormat Z.defaultDecompressParams
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  where err _ msg = Left msg
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        nil = Right []
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        cons chunk = right (chunk :)
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        finalise = right BL.fromChunks
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{- end snippet  -}
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#endif
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toEngineMsg :: B.ByteString -> B.ByteString
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toEngineMsg msg = B.pack $ Base64.encode (fromIntegral (BW.length msg) : BW.unpack msg)
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{-fromEngineMsg :: B.ByteString -> Maybe B.ByteString
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fromEngineMsg msg = liftM BW.pack (Base64.decode (B.unpack msg) >>= removeLength)
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    where
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        removeLength (x:xs) = if length xs == fromIntegral x then Just xs else Nothing
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        removeLength _ = Nothing-}
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em :: B.ByteString -> B.ByteString
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em = toEngineMsg
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eml :: [B.ByteString] -> B.ByteString
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eml = em . B.concat
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splitMessages :: B.ByteString -> [B.ByteString]
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splitMessages = L.unfoldr (\b -> if B.null b then Nothing else Just $ B.splitAt (1 + fromIntegral (BW.head b)) b)
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checkNetCmd :: B.ByteString -> (B.ByteString, B.ByteString, Maybe (Maybe B.ByteString))
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checkNetCmd msg = check decoded
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    where
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        decoded = liftM (splitMessages . BW.pack) $ Base64.decode $ B.unpack msg
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        check Nothing = (B.empty, B.empty, Nothing)
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        check (Just msgs) = let (a, b) = (filter isLegal msgs, filter isNonEmpty a) in (encode a, encode b, lft a)
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        encode = B.pack . Base64.encode . BW.unpack . B.concat
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        isLegal m = (B.length m > 1) && (flip Set.member legalMessages . B.head . B.tail $ m)
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        lft = foldr l Nothing
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        l m n = let m' = B.head $ B.tail m; tst = flip Set.member in
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                      if not $ tst timedMessages m' then n
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                        else if '+' /= m' then Just Nothing else Just . Just . B.pack . Base64.encode . BW.unpack $ m
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        isNonEmpty = (/=) '+' . B.head . B.tail
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        legalMessages = Set.fromList $ "M#+LlRrUuDdZzAaSjJ,sNpPwtgfhbc12345" ++ slotMessages
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        slotMessages = "\128\129\130\131\132\133\134\135\136\137\138"
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        timedMessages = Set.fromList $ "+LlRrUuDdZzAaSjJ,NpPwtgfc12345" ++ slotMessages
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#if defined(OFFICIAL_SERVER)
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replayToDemo :: [TeamInfo]
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        -> Map.Map B.ByteString B.ByteString
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        -> Map.Map B.ByteString [B.ByteString]
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        -> [B.ByteString]
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        -> (Maybe GameDetails, [B.ByteString])
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replayToDemo ti mParams prms msgs = if not sane then (Nothing, []) else (Just $ GameDetails scriptName infRopes vamp infattacks, concat [
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        [em "TD"]
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        , maybeScript
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        , maybeMap
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        , [eml ["etheme ", head $ prms Map.! "THEME"]]
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        , [eml ["eseed ", mParams Map.! "SEED"]]
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        , [eml ["e$gmflags ", showB gameFlags]]
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        , schemeFlags
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        , schemeAdditional
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        , [eml ["e$template_filter ", mParams Map.! "TEMPLATE"]]
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        , [eml ["e$feature_size ", mParams Map.! "FEATURE_SIZE"]]
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        , [eml ["e$mapgen ", mapgen]]
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        , mapgenSpecific
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        , concatMap teamSetup ti
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        , msgs
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        , [em "!"]
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        ])
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    where
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        keys1, keys2 :: Set.Set B.ByteString
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        keys1 = Set.fromList ["FEATURE_SIZE", "MAP", "MAPGEN", "MAZE_SIZE", "SEED", "TEMPLATE"]
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        keys2 = Set.fromList ["AMMO", "SCHEME", "SCRIPT", "THEME"]
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        sane = Set.null (keys1 Set.\\ Map.keysSet mParams)
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            && Set.null (keys2 Set.\\ Map.keysSet prms)
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            && (not . null . drop 41 $ scheme)
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            && (not . null . tail $ prms Map.! "AMMO")
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            && ((B.length . head . tail $ prms Map.! "AMMO") > 200)
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        mapGenTypes = ["+rnd+", "+maze+", "+drawn+", "+perlin+"]
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        scriptName = head . fromMaybe ["Normal"] $ Map.lookup "SCRIPT" prms
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        maybeScript = let s = scriptName in if s == "Normal" then [] else [eml ["escript Scripts/Multiplayer/", spaces2Underlining s, ".lua"]]
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        maybeMap = let m = mParams Map.! "MAP" in if m `elem` mapGenTypes then [] else [eml ["emap ", m]]
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        scheme = tail $ prms Map.! "SCHEME"
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        mapgen = mParams Map.! "MAPGEN"
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        mazeSizeMsg = eml ["e$maze_size ", mParams Map.! "MAZE_SIZE"]
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        mapgenSpecific = case mapgen of
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            "1" -> [mazeSizeMsg]
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            "2" -> [mazeSizeMsg]
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            "3" -> let d = head . fromMaybe [""] $ Map.lookup "DRAWNMAP" prms in if BW.length d <= 4 then [] else drawnMapData d
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            _ -> []
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        gameFlags :: Word32
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        gameFlags = foldl (\r (b, f) -> if b == "false" then r else r .|. f) 0 $ zip scheme gameFlagConsts
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        schemeFlags = map (\(v, (n, m)) -> eml [n, " ", showB $ (readInt_ v) * m])
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            $ filter (\(_, (n, _)) -> not $ B.null n)
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            $ zip (drop (length gameFlagConsts) scheme) schemeParams
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        schemeAdditional = let scriptParam = B.tail $ scheme !! 41 in [eml ["e$scriptparam ", scriptParam] | not $ B.null scriptParam]
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        ammoStr :: B.ByteString
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        ammoStr = head . tail $ prms Map.! "AMMO"
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        ammo = let l = B.length ammoStr `div` 4; ((a, b), (c, d)) = (B.splitAt l . fst &&& B.splitAt l . snd) . B.splitAt (l * 2) $ ammoStr in
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                   (map (\(x, y) -> eml [x, " ", y]) $ zip ["eammloadt", "eammprob", "eammdelay", "eammreinf"] [a, b, c, d])
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                   ++ [em "eammstore" | scheme !! 14 == "true" || scheme !! 20 == "false"]
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        initHealth = scheme !! 27
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        teamSetup :: TeamInfo -> [B.ByteString]
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        teamSetup t = (++) ammo $
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                eml ["eaddteam <hash> ", showB $ (1 + (readInt_ $ teamcolor t) :: Int) * 2113696, " ", teamname t]
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                : em "erdriven"
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                : eml ["efort ", teamfort t]
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                : take (2 * hhnum t) (
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                    concatMap (\(HedgehogInfo hname hhat) -> [
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                            eml ["eaddhh ", showB $ difficulty t, " ", initHealth, " ", hname]
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                            , eml ["ehat ", hhat]
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                            ])
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                        $ hedgehogs t
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                        )
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        infRopes = ammoStr `B.index` 7  == '9'
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        vamp = gameFlags .&. 0x00000200 /= 0
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        infattacks = gameFlags .&. 0x00100000 /= 0
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        spaces2Underlining = B.map (\c -> if c == ' ' then '_' else c)
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drawnMapData :: B.ByteString -> [B.ByteString]
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drawnMapData =
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          L.map (\m -> eml ["edraw ", BW.pack m])
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        . L.unfoldr by200
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        . BL.unpack
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        . either (const BL.empty) id
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        . decompressWithoutExceptions
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        . BL.pack
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        . L.drop 4
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        . fromMaybe []
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        . Base64.decode
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        . B.unpack
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    where
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        by200 :: [a] -> Maybe ([a], [a])
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        by200 [] = Nothing
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        by200 m = Just $ L.splitAt 200 m
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schemeParams :: [(B.ByteString, Int)]
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schemeParams = [
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      ("e$damagepct", 1)
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    , ("e$turntime", 1000)
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    , ("", 0)
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    , ("e$sd_turns", 1)
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    , ("e$casefreq", 1)
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    , ("e$minestime", 1000)
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    , ("e$minesnum", 1)
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    , ("e$minedudpct", 1)
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    , ("e$explosives", 1)
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    , ("e$airmines", 1)
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    , ("e$healthprob", 1)
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    , ("e$hcaseamount", 1)
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    , ("e$waterrise", 1)
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    , ("e$healthdec", 1)
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    , ("e$ropepct", 1)
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    , ("e$getawaytime", 1)
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    , ("e$worldedge", 1)
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    ]
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gameFlagConsts :: [Word32]
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gameFlagConsts = [
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          0x00001000
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        , 0x00000010
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        , 0x00000004
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        , 0x00000008
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        , 0x00000020
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        , 0x00000040
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        , 0x00000080
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        , 0x00000100
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        , 0x00000200
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        , 0x00000400
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        , 0x00000800
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        , 0x00002000
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        , 0x00004000
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        , 0x00008000
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        , 0x00010000
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        , 0x00020000
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        , 0x00040000
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        , 0x00080000
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        , 0x00100000
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        , 0x00200000
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        , 0x00400000
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        , 0x00800000
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        , 0x01000000
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        , 0x02000000
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        , 0x04000000
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        ]
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c828cabe33af More ifdefs \o/ (fix build even more)
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#endif