# HG changeset patch # User Wuzzy # Date 1562808155 -7200 # Node ID eb61cf77b3652937c2adb3333f03e401baad4294 # Parent ebbc2f04b86389d758d3284d3d57efe52e469acf Spawn bubbles instead of sparkles when air mine is stunned underwater diff -r ebbc2f04b863 -r eb61cf77b365 hedgewars/uGearsHandlersMess.pas --- a/hedgewars/uGearsHandlersMess.pas Thu Jul 11 02:25:07 2019 +0200 +++ b/hedgewars/uGearsHandlersMess.pas Thu Jul 11 03:22:35 2019 +0200 @@ -2104,16 +2104,20 @@ if Gear^.Tag <> 0 then begin if ((Gear^.FlightTime and $FF) = 0) then - begin - sparkle:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1); - if sparkle <> nil then + // spawn lots of particles when stunned (sparkles or bubbles) + if CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y)) = false then begin - sparkle^.dX:= 0.004 * (random(100) - 50); - sparkle^.dY:= -0.05 + 0.004 * (random(100) - 50); - sparkle^.Tint:= $D5CD8CFF; - sparkle^.Angle:= random(360); - end; - end; + sparkle:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1); + if sparkle <> nil then + begin + sparkle^.dX:= 0.004 * (random(100) - 50); + sparkle^.dY:= -0.05 + 0.004 * (random(100) - 50); + sparkle^.Tint:= $D5CD8CFF; + sparkle^.Angle:= random(360); + end; + end + else + AddVisualGear(hwRound(Gear^.X) - 8 + random(16), hwRound(Gear^.Y) + 16 + random(8), vgtBubble); dec(Gear^.FlightTime); if Gear^.FlightTime = 0 then