.gitignore
author sheepluva
Mon, 05 Aug 2019 00:20:45 +0200
changeset 15300 f382ec6dba11
parent 13438 fb104e150878
child 15353 e390ef1c7a5c
permissions -rw-r--r--
In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense. As fpcrtl_glShaderSource() would not be defined and lead to compiling issues. So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c), in order to toggle between fpcrtl_ and the native function, or alternatively have no ifdef for it at all. I'm going with none at all, which means emscripten will compile with the original (const) function prototype, being wrapped by the fpcrtl_ function, same as non-emscripten builds.

CMakeCache.txt
CMakeFiles
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qrc_*.cxx
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*.core
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CPackSourceConfig.cmake
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project_files/HedgewarsMobile/Data/
project_files/HedgewarsMobile/Build/
gameServer/dist/
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misc/libphysfs/Xcode/build/
misc/libphyslayer/Xcode/build/
moc_*.cxx_parameters
relre:^release\/
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project_files/hwc/*.h
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project_files/Android-build/SDL-android-project/libs/armeabi*
project_files/Android-build/SDL-android-project/bin
project_files/Android-build/SDL-android-project/gen
project_files/Android-build/SDL-android-project/local.properties
project_files/Android-build/SDL-android-project/project.properties
project_files/Android-build/SDL-android-project/default.properties
project_files/Android-build/SDL-android-project/proguard.cfg
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_CPack_Packages/
version_info.txt
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*.or
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Hedgewars.app/*
tools/CreateMacBundle.cmake
share/Info.plist
CTestTestfile.cmake
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*~.nib
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Testing/*
gameServer2/rls
gameServer2/target