tools/CMakeLists.txt
author Wuzzy <Wuzzy2@mail.ru>
Mon, 13 Nov 2017 22:14:45 +0100
changeset 12841 8610462e3d33
parent 12391 e4f8bf43224d
child 13343 0b12b0d0d12c
permissions -rw-r--r--
Remove 2 unused number tags in Construction Mode GUI These numbers are shown aside the power tag, but the numbers never change. They don't serve any purpose and are just visual clutter and annoying, since they partially overlap. They are probably a leftover from copying code over from other scripts. With this changeset, only the power and turn time are left visible, as it is supposed to.

if(NOT APPLE)
    configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
                   "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
                    IMMEDIATE @ONLY)

    add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
endif()

if(APPLE AND NOT SKIPBUNDLE)
    find_package(Qt4 REQUIRED QUIET)
    find_package(SDL2 REQUIRED)
    find_package(SDL2_image 2 REQUIRED)
    find_package(SDL2_net 2 REQUIRED)
    find_package(SDL2_ttf 2 REQUIRED)
    find_package(SDL2_mixer 2 REQUIRED)
    find_package(OggVorbis REQUIRED)
    find_package(PNG REQUIRED)

    if(NOT NOAUTOUPDATE)
        find_package(Sparkle) #needed for SPARKLE_FOUND variable
        #needed because the 'if' clause in the script prints silly policy warnings
        if(SPARKLE_FOUND)
            set(SPARKLE_FOUND 1)
        else()
            set(SPARKLE_FOUND 0)
        endif()
    endif()

    #use the associated tool from the libraries we've selected
    string(REGEX REPLACE "(.*)/include.*" "\\1" qt_base_dir "${QT_INCLUDE_DIR}")

    #remove the ";-framework Cocoa" from the SDL2_LIBRARY variable
    string(REGEX REPLACE "(.*);-.*" "\\1" sdl_library_only "${SDL2_LIBRARY}")
    #remove the "libSDLmain.a" from the SDL2_LIBRARY variable
    string(REGEX REPLACE ".*;(.*)" "\\1" sdl_library_only "${sdl_library_only}")

    #get the neme of the library (harmelss if it is static)
    string(REGEX REPLACE ".*/(.*)$" "\\1" PNG_LIBNAME "${PNG_LIBRARY}")
    string(REGEX REPLACE ".*/(.*)$" "\\1" ZLIB_LIBNAME "${ZLIB_LIBRARY}")

    set(frameworks_dir ${CMAKE_INSTALL_PREFIX}/${target_library_install_dir})
    if(${BUILD_ENGINE_LIBRARY})
        set(engine_full_path "${frameworks_dir}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
    else()
        set(engine_full_path "${CMAKE_INSTALL_PREFIX}/hwengine${CMAKE_EXECUTABLE_SUFFIX}")
    endif()

    #this tool is present in qt 4.5 but only if you compile from sources
    #from qt 4.6 is present also in the binary version
    find_program(macdeployqt_executable NAMES macdeployqt macdeployqt-mac PATHS ${qt_base_dir}/bin)
    if(NOT macdeployqt_executable)
        message(FATAL_ERROR "The utility macdeployqt is required to create the bundle (seached: ${qt_base_dir})")
    endif()

    #create the .app bundle
    configure_file(${CMAKE_CURRENT_SOURCE_DIR}/CreateMacBundle.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake)
    install(SCRIPT ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake
            CODE "message(STATUS \"Your app bundle is ready\")")

    #create the .dmg for deployment
    #first make sure .app exists, then remove any old .dmg with same name, finally run the script
    add_custom_target(dmg COMMAND make install
                          COMMAND rm -f ${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg
                          COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/create-dmg.sh
                                  --volname "Hedgewars ${HEDGEWARS_VERSION}"
                                # --volicon icon.icns
                                  --window-size 600 470
                                  --icon-size 96
                                  --icon "Hedgewars" 190 190
                                  --app-drop-link 410 190
                                  --background "${CMAKE_CURRENT_SOURCE_DIR}/../misc/dmgBackground.png"
                                  ${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg
                                  ${CMAKE_BINARY_DIR}/Hedgewars.app
                          WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
endif()