--- a/CMakeLists.txt Sun Oct 28 15:18:26 2012 +0100
+++ b/CMakeLists.txt Fri Dec 06 22:20:53 2019 +0100
@@ -2,339 +2,302 @@
#initialise cmake environment
-cmake_minimum_required(VERSION 2.6.0 FATAL_ERROR)
-FOREACH(policy CMP0003 CMP0012)
- IF(POLICY ${policy})
- CMAKE_POLICY(SET ${policy} NEW)
- ENDIF()
-ENDFOREACH()
-set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake_modules)
+cmake_minimum_required(VERSION 2.6.4)
+foreach(hwpolicy CMP0003 CMP0012 CMP0017 CMP0018)
+ if(POLICY ${hwpolicy})
+ cmake_policy(SET ${hwpolicy} NEW)
+ endif()
+endforeach()
+foreach(hwpolicy CMP0026 CMP0068)
+ if(POLICY ${hwpolicy})
+ cmake_policy(SET ${hwpolicy} OLD)
+ endif()
+endforeach()
+
+set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules")
+include(${CMAKE_MODULE_PATH}/utils.cmake)
+
+#possible cmake configuration
+option(NOSERVER "Disable gameServer build (off)" OFF)
+if(NOT WIN32)
+ option(NOPNG "Disable screenshoot compression (off)" OFF)
+endif()
+option(NOVIDEOREC "Disable video recording (off)" OFF)
-#detect Mercurial revision (if present)
-set(version_suffix "-dev") #UNSET THIS VARIABLE AT RELEASE TIME
-set(HGCHANGED "")
-IF(version_suffix MATCHES "-dev")
- set(HW_DEV true)
- set(default_build_type "DEBUG")
- IF(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/.hg)
- FIND_PROGRAM(HGCOMMAND hg)
- IF(HGCOMMAND)
- exec_program(${HGCOMMAND}
- ARGS identify -in ${CMAKE_CURRENT_SOURCE_DIR}
- OUTPUT_VARIABLE version_suffix
- )
- STRING(REGEX REPLACE "[^+]" "" HGCHANGED ${version_suffix})
- STRING(REGEX REPLACE "([0-9a-zA-Z]+)(.*) ([0-9]+)(.*)" "\\3-\\1" version_suffix ${version_suffix})
- IF (HGCHANGED)
- MESSAGE(STATUS "Building revision ${version_suffix} (SOURCE CODE MODIFIED)")
- ELSE()
- MESSAGE(STATUS "Building revision ${version_suffix}")
- ENDIF()
- set(version_suffix "-${version_suffix}")
- ENDIF()
- ENDIF()
-ELSE()
- set(HW_DEV false)
- set(default_build_type "RELEASE")
-ENDIF()
+#libraries are built shared unless explicitly added as a static
+option(BUILD_SHARED_LIBS "Build libraries as shared modules (on)" ON)
+if(WIN32 OR APPLE)
+ option(LUA_SYSTEM "Use system Lua (off)" OFF)
+else()
+ option(LUA_SYSTEM "Use system Lua (on)" ON)
+endif()
+
+option(BUILD_ENGINE_LIBRARY "Enable hwengine library (off)" OFF)
+option(ANDROID "Enable Android build (off)" OFF)
-#versioning
-set(CPACK_PACKAGE_VERSION_MAJOR 0)
-set(CPACK_PACKAGE_VERSION_MINOR 9)
-set(CPACK_PACKAGE_VERSION_PATCH 18${version_suffix})
-set(HEDGEWARS_PROTO_VER 42)
-set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
-
-
-#set some default values
-option(NOSERVER "Disable gameServer build [default: auto]" OFF)
-option(NOPNG "Disable screenshoot compression [default: auto]" OFF)
-option(NOVIDEOREC "Disable video recording [default: auto]" OFF)
+option(MINIMAL_FLAGS "Respect system flags as much as possible (off)" OFF)
+option(NOAUTOUPDATE "Disable OS X Sparkle update checking (off)" OFF)
+option(SKIPBUNDLE "Do not create relocate bundle (off)" OFF)
-option(BUILD_ENGINE_LIBRARY "Enable hwengine library [default: off]" OFF)
-option(ANDROID "Enable Android build [default: off]" OFF)
-option(CROSSAPPLE "Enable OSX when not on OSX [default: off]" OFF)
-
+option(BUILD_ENGINE_C "Compile hwengine as native C (off)" OFF)
+option(BUILD_ENGINE_JS "Compile hwengine as JavaScript (off)" OFF)
+option(GL2 "Enable OpenGL 2 rendering, only use if you know what you're doing (off)" OFF)
-#bundle .app setup
-if(APPLE OR CROSSAPPLE)
- #paths for creating the bundle
- set(bundle_name Hedgewars.app)
- set(frameworks_dir ${bundle_name}/Contents/Frameworks/)
- set(CMAKE_INSTALL_PREFIX ${bundle_name}/Contents/MacOS/)
- set(DATA_INSTALL_DIR "../Resources/")
- set(target_dir ".")
- set(minimum_macosx_version "10.6")
-else()
- set(target_dir "bin")
+set(GHFLAGS "" CACHE STRING "Additional Haskell flags")
+if(UNIX AND NOT APPLE)
+ set(DATA_INSTALL_DIR "share/hedgewars" CACHE STRING "Resource folder path")
endif()
-if(APPLE)
- set(CMAKE_FIND_FRAMEWORK "FIRST")
+option(NOVERSIONINFOUPDATE "Disable update of version_info.txt. To be used if source is in a git/repo that is NOT the hedgewars repo" OFF)
- #what system are we building for
- set(minimum_macosx_version $ENV{MACOSX_DEPLOYMENT_TARGET})
- #detect on which system we are: if sw_vers cannot be found for any reason (re)use minimum_macosx_version
- find_program(sw_vers sw_vers)
- if(sw_vers)
- exec_program(${sw_vers} ARGS "-productVersion" OUTPUT_VARIABLE current_macosx_version)
- string(REGEX REPLACE "([0-9]+.[0-9]+).[0-9]+" "\\1" current_macosx_version ${current_macosx_version})
- else()
- if(NOT minimum_macosx_version)
- message(FATAL_ERROR "sw_vers not found! Need explicit MACOSX_DEPLOYMENT_TARGET variable set")
- else()
- set(current_macosx_version ${minimum_macosx_version})
- endif()
+if(BUILD_ENGINE_C AND NOT NOVIDEOREC)
+ if((CMAKE_BUILD_TYPE STREQUAL "Release") OR (CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
+ message("NOTE: Video recorder support disabled. It's incompatible with BUILD_ENGINE_C")
+ set(BUILD_ENGINE_C ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+ else()
+ message("WARNING: Video recorder support is currently incompatible with BUILD_ENGINE_C, the video recorder won't work (but demos are fine)! See <https://issues.hedgewars.org/show_bug.cgi?id=722>.")
endif()
-
- #if nothing is set, we deploy only for the current system
- if(NOT minimum_macosx_version)
- set(minimum_macosx_version ${current_macosx_version})
- endif()
-
- #lower systems don't have enough processing power anyways
- if (minimum_macosx_version LESS "10.4")
- message(FATAL_ERROR "Hedgewars is not supported on Mac OS X pre-10.4")
+endif()
+if(BUILD_ENGINE_JS)
+ if(NOT CMAKE_TOOLCHAIN_FILE)
+ message(FATAL_ERROR "Missing emscripten toolchain file\nClean your cache and rerun cmake with -DCMAKE_TOOLCHAIN_FILE=${CMAKE_SOURCE_DIR}/cmake_modules/Platform/Emscripten.cmake")
endif()
- #workaround for http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html#SDL_mixer (Update 2)
- if(current_macosx_version MATCHES "10.4")
- find_package(SDL_mixer REQUIRED)
- set(DYLIB_SMPEG "-dylib_file @loader_path/Frameworks/smpeg.framework/Versions/A/smpeg:${SDLMIXER_LIBRARY}/Versions/A/Frameworks/smpeg.framework/Versions/A/smpeg")
- set(DYLIB_MIKMOD "-dylib_file @loader_path/Frameworks/mikmod.framework/Versions/A/mikmod:${SDLMIXER_LIBRARY}/Versions/A/Frameworks/mikmod.framework/Versions/A/mikmod")
- set(pascal_flags "-k${DYLIB_SMPEG}" "-k${DYLIB_MIKMOD}" ${pascal_flags})
- set(CMAKE_C_FLAGS "${DYLIB_SMPEG}" "${DYLIB_MIKMOD}" ${CMAKE_C_FLAGS})
- endif()
+ set(BUILD_ENGINE_C ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+ set(BUILD_ENGINE_LIBRARY ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+ set(NOAUTOUPDATE ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+ set(LUA_SYSTEM OFF CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+ set(NOVIDEOREC ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+ set(NOSERVER ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+ set(GL2 ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+ set(BUILD_SHARED_LIBS OFF CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
- #CMAKE_OSX_ARCHITECTURES and CMAKE_OSX_SYSROOT need to be set for universal binary and correct linking
- if(NOT CMAKE_OSX_ARCHITECTURES)
- if(current_macosx_version LESS "10.6")
- if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "powerpc*")
- set(CMAKE_OSX_ARCHITECTURES "ppc7400")
- else()
- set(CMAKE_OSX_ARCHITECTURES "i386")
- endif()
- else()
- set(CMAKE_OSX_ARCHITECTURES "x86_64")
- endif()
- endif()
+ set(target_binary_install_dir "bin" CACHE PATH "install dest for binaries")
+ set(target_library_install_dir "lib" CACHE PATH "install dest for libs")
+endif()
+
+if("${CMAKE_SIZEOF_VOID_P}" EQUAL "4" AND UNIX AND NOT APPLE)
+ set(BUILD_ENGINE_C ON CACHE STRING "PAS2C force-enabled due to a freepascal 32 bit alignment bug" FORCE)
+endif()
- #CMAKE_OSX_SYSROOT is set at the system version we are supposed to build on
- #we need to provide the correct one when host and target differ
- if(NOT ${minimum_macosx_version} MATCHES ${current_macosx_version})
- if(minimum_macosx_version MATCHES "10.4")
- set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.4u.sdk/")
- set(CMAKE_C_COMPILER "gcc-4.0")
- set(CMAKE_CXX_COMPILER "g++-4.0")
- else()
- string(REGEX REPLACE "([0-9]+.[0-9]+).[0-9]+" "\\1" sdk_version ${minimum_macosx_version})
- set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX${sdk_version}.sdk/")
- endif()
- endif()
+#system paths for finding required fonts (see share/hedgewars/Data/fonts)
+#subdirectories will NOT be searched.
+#all fonts that can't be found will be bundled with hedgewars
+set(FONTS_DIRS "" CACHE STRING "Additional paths to folders where required fonts can be found ( ; is separator)")
- #add user framework directory, other paths can be passed via FPFLAGS
- set(pascal_flags "-Ff~/Library/Frameworks" ${pascal_flags})
- #set deployment target
- set(pascal_flags "-k-macosx_version_min" "-k${minimum_macosx_version}" "-XR${CMAKE_OSX_SYSROOT}" ${pascal_flags})
+#versioning
+set(CPACK_PACKAGE_VERSION_MAJOR 1)
+set(CPACK_PACKAGE_VERSION_MINOR 0)
+set(CPACK_PACKAGE_VERSION_PATCH 0)
+set(HEDGEWARS_PROTO_VER 59)
+if((CMAKE_BUILD_TYPE STREQUAL "Release") OR (CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
+ set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
+else()
+ set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}-dev")
+endif()
+include(${CMAKE_MODULE_PATH}/revinfo.cmake)
- message(STATUS "Build system: Mac OS X ${current_macosx_version} with GCC:${CMAKE_C_COMPILER}")
- message(STATUS "Target system: Mac OS X ${minimum_macosx_version} for architecture(s):${CMAKE_OSX_ARCHITECTURES}")
-endif(APPLE)
+message(STATUS "Building ${HEDGEWARS_VERSION}-r${HEDGEWARS_REVISION} (${HEDGEWARS_HASH})")
+
+#io library paths
+include(${CMAKE_MODULE_PATH}/paths.cmake)
+#general utilities
+include(${CMAKE_MODULE_PATH}/utils.cmake)
+#platform specific init code
+include(${CMAKE_MODULE_PATH}/platform.cmake)
#when build type is not specified, assume Debug/Release according to build version information
-if (CMAKE_BUILD_TYPE)
- string (TOUPPER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE)
- if ( NOT( (CMAKE_BUILD_TYPE MATCHES "RELEASE") OR (CMAKE_BUILD_TYPE MATCHES "DEBUG") ) )
- set (CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Only 'Debug' or 'Release' options are allowed." FORCE)
- message (STATUS "Unknown build type, using default (${default_build_type})")
- endif ()
-else (CMAKE_BUILD_TYPE)
- set (CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Choose the build type, options are: Debug Release." FORCE)
-endif (CMAKE_BUILD_TYPE)
+if(CMAKE_BUILD_TYPE)
+ if(NOT((CMAKE_BUILD_TYPE STREQUAL "Release") OR
+ (CMAKE_BUILD_TYPE STREQUAL "Debug") OR
+ (CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")))
+ set(CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Build type (Debug/Release/RelWithDebInfo)" FORCE)
+ message(STATUS "Unknown build type ${CMAKE_BUILD_TYPE}, using default (${default_build_type})")
+ endif()
+else(CMAKE_BUILD_TYPE)
+ set(CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Build type (Debug/Release/RelWithDebInfo)" FORCE)
+endif(CMAKE_BUILD_TYPE)
-#set default flags values for all projects
-set(CMAKE_C_FLAGS "-pipe ${CMAKE_C_FLAGS}")
-set(CMAKE_C_FLAGS_RELEASE "-w -Os -fomit-frame-pointer ${CMAKE_C_FLAGS_RELEASE}")
-set(CMAKE_C_FLAGS_DEBUG "-Wall -O0 -g -DDEBUG ${CMAKE_C_FLAGS_DEBUG}")
-set(CMAKE_CXX_FLAGS ${CMAKE_C_FLAGS})
-set(CMAKE_CXX_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE})
-set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
+#perform safe check that enable/disable compilation features
+#skip when crosscompiling to javascript
+if(NOT BUILD_ENGINE_JS)
+ include(${CMAKE_MODULE_PATH}/compilerchecks.cmake)
+endif()
+
+#set default compiler flags
+if(WIN32 AND VCPKG_TOOLCHAIN)
+ add_flag_append(CMAKE_C_FLAGS "/DWIN32_VCPKG /Wall")
+ add_flag_append(CMAKE_C_FLAGS_RELEASE "/Ox")
+ add_flag_append(CMAKE_C_FLAGS_DEBUG "/Od")
+ add_flag_append(CMAKE_CXX_FLAGS "/DWIN32_VCPKG /Wall")
+ add_flag_append(CMAKE_CXX_FLAGS_RELEASE "/Ox")
+ add_flag_append(CMAKE_CXX_FLAGS_DEBUG "/Od")
+else()
+ add_flag_append(CMAKE_C_FLAGS "-Wall -pipe")
+ add_flag_append(CMAKE_C_FLAGS_RELEASE "-O2")
+ add_flag_append(CMAKE_C_FLAGS_DEBUG "-Wextra -O0")
+ add_flag_append(CMAKE_CXX_FLAGS "-Wall -pipe")
+ add_flag_append(CMAKE_CXX_FLAGS_RELEASE "-O2")
+ add_flag_append(CMAKE_CXX_FLAGS_DEBUG "-Wextra -O0")
+endif()
+
+#CMake adds a lot of additional configuration flags, so let's clear them up
+if(MINIMAL_FLAGS)
+ unset(CMAKE_C_FLAGS_RELEASE)
+ unset(CMAKE_C_FLAGS_DEBUG)
+ unset(CMAKE_CXX_FLAGS_RELEASE)
+ unset(CMAKE_CXX_FLAGS_DEBUG)
+endif()
+
#parse additional parameters
-if(FPFLAGS OR GHFLAGS)
- math(EXPR cmake_version "${CMAKE_MAJOR_VERSION}*10000 + ${CMAKE_MINOR_VERSION}*100 + ${CMAKE_PATCH_VERSION}")
- if(cmake_version LESS "020800")
- message(STATUS "FPFLAGS and GHFLAGS are available only when using CMake >= 2.8")
+if(GHFLAGS)
+ if(${CMAKE_VERSION} VERSION_GREATER 2.6)
+ separate_arguments(ghflags_parsed UNIX_COMMAND ${GHFLAGS})
else()
- separate_arguments(fpflags_parsed UNIX_COMMAND ${FPFLAGS})
- separate_arguments(ghflags_parsed UNIX_COMMAND ${GHFLAGS})
+ message("*** GHFLAGS are available only when using CMake >= 2.8 ***")
endif()
endif()
-set(pascal_flags ${fpflags_parsed} "-vm4079,4080,4081" "-B" "-FE../bin" "-Cs2000000" "-vewnq" "-dDEBUGFILE" ${pascal_flags})
-set(haskell_flags "-O2" ${ghflags_parsed} ${haskell_flags})
#get BUILD_TYPE and enable/disable optimisation
-if(CMAKE_BUILD_TYPE MATCHES "DEBUG")
- message(STATUS "Building Debug flavour")
- set(pascal_flags "-O-" "-g" "-gl" "-gv" ${pascal_flags})
- set(haskell_flags "-Wall" "-debug" "-dcore-lint" "-fno-warn-unused-do-bind" ${haskell_flags})
+message(STATUS "Using ${CMAKE_BUILD_TYPE} configuration")
+if(CMAKE_BUILD_TYPE STREQUAL "Debug")
+ list(APPEND haskell_flags "-Wall" # all warnings
+ "-debug" # debug mode
+ "-fno-warn-unused-do-bind"
+ "-O0"
+ )
else()
- message(STATUS "Building Release flavour")
-# set(pascal_flags "-O3" "-OpPENTIUM4" "-CfSSE3" "-Xs" "-Si" ${pascal_flags})
- set(pascal_flags "-Os" "-Ooregvar" "-Xs" "-Si" ${pascal_flags})
- set(haskell_flags "-w" "-fno-warn-unused-do-bind" ${haskell_flags})
+ list(APPEND haskell_flags "-w" # no warnings
+ "-O2"
+ )
endif()
-#finish setting paths
-if(DEFINED DATA_INSTALL_DIR)
- set(SHAREPATH ${DATA_INSTALL_DIR}/hedgewars/)
-else()
- set(SHAREPATH share/hedgewars/)
+#build engine without freepascal
+if(BUILD_ENGINE_C AND NOT BUILD_ENGINE_JS)
+ find_package(Clang REQUIRED)
+
+ if(${CLANG_VERSION} VERSION_LESS "3.0")
+ message(FATAL_ERROR "LLVM/Clang compiler required version is 3.0 but version ${CLANG_VERSION} was found!")
+ endif()
+
+ set(CMAKE_C_COMPILER ${CLANG_EXECUTABLE})
+ set(CMAKE_CXX_COMPILER ${CLANG_EXECUTABLE})
endif()
-set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
-set(LIBRARY_OUTPUT_PATH ${EXECUTABLE_OUTPUT_PATH})
-#server discovery
+#server
if(NOT NOSERVER)
- if(GHC)
- set(ghc_executable ${GHC})
- else()
- find_program(ghc_executable ghc)
- endif()
-
- if(ghc_executable)
- set(HAVE_NETSERVER true)
- add_subdirectory(gameServer)
- message(STATUS "Found GHC: ${ghc_executable}")
- else()
- message(STATUS "Could NOT find GHC, server will not be built")
- set(HAVE_NETSERVER false)
- endif()
-else()
- message(STATUS "Server will not be built per user request")
- set(HAVE_NETSERVER false)
+ add_subdirectory(gameServer)
endif()
#lua discovery
-find_package(Lua)
-if(LUA_FOUND)
- message(STATUS "Found LUA: ${LUA_DEFAULT}")
-else()
- message(STATUS "LUA will be provided by the bundled sources")
- add_subdirectory(misc/liblua)
- #linking with liblua.a requires system readline -- this works everywhere, right?
- set(pascal_flags "-k${EXECUTABLE_OUTPUT_PATH}/lib${LUA_LIBRARY}.a" "-k-lreadline" ${pascal_flags})
-endif()
-
-
-#main engine
-add_subdirectory(hedgewars)
+if(LUA_SYSTEM)
+ if(NOT LUA_LIBRARY OR NOT LUA_INCLUDE_DIR)
+ find_package(Lua)
+ endif()
-#Android related build scripts
-if(ANDROID)
- #run cmake -DANDROID=1 to enable this
- add_subdirectory(project_files/Android-build)
-endif()
-
-#TODO: when ANDROID, BUILD_ENGINE_LIBRARY should be set
-if(NOT (BUILD_ENGINE_LIBRARY OR ANDROID))
- add_subdirectory(bin)
- add_subdirectory(misc/quazip)
- add_subdirectory(QTfrontend)
- add_subdirectory(share)
- add_subdirectory(tools)
+ if(LUA_LIBRARY AND LUA_INCLUDE_DIR)
+ #use an IMPORTED tharget so that we can just use 'lua' to link
+ add_library(lua UNKNOWN IMPORTED)
+ set_target_properties(lua PROPERTIES IMPORTED_LOCATION ${LUA_LIBRARY})
+ else()
+ message(FATAL_ERROR "Missing Lua! Rerun cmake with -DLUA_SYSTEM=off to build the internal version")
+ endif()
+else()
+ if(NOT LUA_LIBRARY OR NOT LUA_INCLUDE_DIR)
+ message(STATUS "LUA will be provided by the bundled sources")
+ endif()
+ set(lua_output_name "hwlua")
+ add_subdirectory(misc/liblua)
endif()
-# CPack variables
-set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Hedgewars, a free turn-based strategy")
-set(CPACK_PACKAGE_VENDOR "Hedgewars Project")
-set(CPACK_PACKAGE_FILE_NAME "hedgewars-${HEDGEWARS_VERSION}")
-set(CPACK_SOURCE_PACKAGE_FILE_NAME "hedgewars-src-${HEDGEWARS_VERSION}")
-set(CPACK_SOURCE_GENERATOR "TBZ2")
-set(CPACK_PACKAGE_EXECUTABLES "hedgewars" "hedgewars")
-set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/COPYING")
-set(CPACK_PACKAGE_INSTALL_DIRECTORY "Hedgewars ${HEDGEWARS_VERSION}")
+#physfs discovery
+if(NOT PHYSFS_LIBRARY OR NOT PHYSFS_INCLUDE_DIR)
+ find_package(PhysFS)
+endif()
+
+find_file(physfs_h physfs.h ${PHYSFS_INCLUDE_DIR})
+if(physfs_h)
+ file(STRINGS ${physfs_h} physfs_majorversion REGEX "PHYSFS_VER_MAJOR[\t' ']+[0-9]+")
+ file(STRINGS ${physfs_h} physfs_minorversion REGEX "PHYSFS_VER_MINOR[\t' ']+[0-9]+")
+ file(STRINGS ${physfs_h} physfs_patchversion REGEX "PHYSFS_VER_PATCH[\t' ']+[0-9]+")
+ string(REGEX MATCH "([0-9]+)" physfs_majorversion "${physfs_majorversion}")
+ string(REGEX MATCH "([0-9]+)" physfs_minorversion "${physfs_minorversion}")
+ string(REGEX MATCH "([0-9]+)" physfs_patchversion "${physfs_patchversion}")
+ set(physfs_detected_ver "${physfs_majorversion}.${physfs_minorversion}.${physfs_patchversion}")
-if(WIN32 AND NOT UNIX)
- set(CPACK_NSIS_DISPLAY_NAME "Hedgewars")
- set(CPACK_NSIS_HELP_LINK "http://www.hedgewars.org/")
- set(CPACK_NSIS_URL_INFO_ABOUT "http://www.hedgewars.org/")
- set(CPACK_NSIS_CONTACT "unC0Rr@gmail.com")
- set(CPACK_NSIS_MODIFY_PATH OFF)
- set(CPACK_GENERATOR "ZIP;NSIS")
- set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "hedgewars")
-else(WIN32 AND NOT UNIX)
- set(CPACK_STRIP_FILES "bin/hedgewars;bin/hwengine")
-endif(WIN32 AND NOT UNIX)
+ if(${physfs_detected_ver} VERSION_LESS 3.0.0)
+ message(FATAL_ERROR "PhysFS version is too old (detected ${physfs_detected_ver}, required 3.0.0)\n"
+ "Perform an update of PhysFS to fix this.")
+ endif()
+endif()
+
+if(PHYSFS_LIBRARY AND PHYSFS_INCLUDE_DIR)
+ #use an IMPORTED tharget so that we can just use 'physfs' to link
+ add_library(physfs UNKNOWN IMPORTED)
+ set_target_properties(physfs PROPERTIES IMPORTED_LOCATION ${PHYSFS_LIBRARY})
+else()
+ message(FATAL_ERROR "Missing PhysFS! Install PhysFS to fix this.")
+endif()
+
+find_package_or_disable_msg(LIBAV NOVIDEOREC "Video recording will not be built")
+
+#physfs helper library
+add_subdirectory(misc/libphyslayer)
-set(CPACK_SOURCE_IGNORE_FILES
- "~"
- "\\\\.hg"
- "\\\\.svn"
- "\\\\.exe$"
- "\\\\.a$"
- "\\\\.dll$"
- "\\\\.xcf$"
- "\\\\.cxx$"
- "\\\\.db$"
- "\\\\.dof$"
- "\\\\.layout$"
- "\\\\.zip$"
- "\\\\.gz$"
- "\\\\.bz2$"
- "\\\\.tmp$"
- "\\\\.core$"
- "\\\\.sh$"
- "\\\\.sifz$"
- "\\\\.svg$"
- "\\\\.svgz$"
- "\\\\.ppu$"
- "\\\\.psd$"
- "\\\\.o$"
- "Makefile"
- "Doxyfile"
- "CMakeFiles"
- "debug"
- "release$"
- "Debug$"
- "Release$"
- "proto\\\\.inc$"
- "hwconsts\\\\.cpp$"
- "playlist\\\\.inc$"
- "CPack"
- "cmake_install\\\\.cmake$"
- "config\\\\.inc$"
- "hwengine\\\\.desktop$"
- "CMakeCache\\\\.txt$"
-# "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libopenalbridge"
-# "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libfreetype"
- "^${CMAKE_CURRENT_SOURCE_DIR}/misc/liblua"
-# "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libtremor"
- "^${CMAKE_CURRENT_SOURCE_DIR}/project_files/HedgewarsMobile/"
- "^${CMAKE_CURRENT_SOURCE_DIR}/bin/[a-z]"
- "^${CMAKE_CURRENT_SOURCE_DIR}/tools/templates"
- "^${CMAKE_CURRENT_SOURCE_DIR}/doc"
- "^${CMAKE_CURRENT_SOURCE_DIR}/templates"
- "^${CMAKE_CURRENT_SOURCE_DIR}/Graphics"
- "^${CMAKE_CURRENT_SOURCE_DIR}/realtest"
- "^${CMAKE_CURRENT_SOURCE_DIR}/tmp"
- "^${CMAKE_CURRENT_SOURCE_DIR}/utils"
- "^${CMAKE_CURRENT_SOURCE_DIR}/share/hedgewars/Data/Maps/test"
- "^${CMAKE_CURRENT_SOURCE_DIR}/share/hedgewars/Data/Themes/ethereal"
- "^${CMAKE_CURRENT_SOURCE_DIR}/install_manifest.txt"
- "^${CMAKE_CURRENT_SOURCE_DIR}/CMakeCache.txt"
- "^${CMAKE_CURRENT_SOURCE_DIR}/hedgewars\\\\."
-)
+#maybe this could be merged inside hedgewars/CMakeLists.txt
+if(BUILD_ENGINE_C)
+ #pascal to c converter
+ add_subdirectory(tools/pas2c)
+ add_subdirectory(project_files/hwc)
+else()
+ #main pascal engine
+ add_subdirectory(hedgewars)
+endif()
+
+#Android related build scripts
+#TODO: when ANDROID, BUILD_ENGINE_LIBRARY should be set
+if(ANDROID)
+ add_subdirectory(project_files/Android-build)
+else(ANDROID)
+ #skip frontend for javascript
+ if(NOT BUILD_ENGINE_JS)
+ add_subdirectory(QTfrontend)
+ add_subdirectory(share)
+ endif()
-include(CPack)
+ add_subdirectory(bin)
+ add_subdirectory(tools)
+endif(ANDROID)
+
+include(${CMAKE_MODULE_PATH}/cpackvars.cmake)
+
+enable_testing()
+
+add_custom_target(test_normal COMMAND ${CMAKE_CTEST_COMMAND} -E '^todo/' --timeout 300 --schedule-random)
+add_custom_target(test_verbose COMMAND ${CMAKE_CTEST_COMMAND} -E '^todo/' --timeout 300 --schedule-random -V)
+set(LUATESTS_DIR "${CMAKE_SOURCE_DIR}/tests/lua")
+set(TESTSDATA_DIR "${CMAKE_SOURCE_DIR}/share/hedgewars/Data")
+
+# set set this to "" if you want to see what's going on
+# TODO: engine should do this implicitly when running tests,
+# unless some env var like HWENGINE_SHOWTESTS is set or something
+set(STATSONLYFLAG "--stats-only")
+
+# add all lua tests
+file(GLOB_RECURSE luatests RELATIVE "${LUATESTS_DIR}" "${LUATESTS_DIR}/*.lua")
+foreach(luatest ${luatests})
+ add_test("${luatest}" "bin/hwengine" "--prefix" "${TESTSDATA_DIR}" "--nosound" "--nomusic" "${STATSONLYFLAG}" "--lua-test" "${LUATESTS_DIR}/${luatest}")
+endforeach(luatest)
+