CMakeLists.txt
branchhedgeroid
changeset 15515 7030706266df
parent 15456 3102d95a870e
child 15471 c788c38f238d
--- a/CMakeLists.txt	Sun Oct 28 15:18:26 2012 +0100
+++ b/CMakeLists.txt	Fri Dec 06 22:20:53 2019 +0100
@@ -2,339 +2,302 @@
 
 
 #initialise cmake environment
-cmake_minimum_required(VERSION 2.6.0 FATAL_ERROR)
-FOREACH(policy CMP0003 CMP0012)
-    IF(POLICY ${policy})
-        CMAKE_POLICY(SET ${policy} NEW)
-    ENDIF()
-ENDFOREACH()
-set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake_modules)
+cmake_minimum_required(VERSION 2.6.4)
+foreach(hwpolicy CMP0003 CMP0012 CMP0017 CMP0018)
+    if(POLICY ${hwpolicy})
+        cmake_policy(SET ${hwpolicy} NEW)
+    endif()
+endforeach()
 
+foreach(hwpolicy CMP0026 CMP0068)
+    if(POLICY ${hwpolicy})
+        cmake_policy(SET ${hwpolicy} OLD)
+    endif()
+endforeach()
+
+set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules")
+include(${CMAKE_MODULE_PATH}/utils.cmake)
+
+#possible cmake configuration
+option(NOSERVER "Disable gameServer build (off)" OFF)
+if(NOT WIN32)
+    option(NOPNG "Disable screenshoot compression (off)" OFF)
+endif()
+option(NOVIDEOREC "Disable video recording (off)" OFF)
 
-#detect Mercurial revision (if present)
-set(version_suffix "-dev") #UNSET THIS VARIABLE AT RELEASE TIME
-set(HGCHANGED "")
-IF(version_suffix MATCHES "-dev")
-    set(HW_DEV true)
-    set(default_build_type "DEBUG")
-    IF(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/.hg)
-        FIND_PROGRAM(HGCOMMAND hg)
-        IF(HGCOMMAND)
-            exec_program(${HGCOMMAND}
-                     ARGS identify -in ${CMAKE_CURRENT_SOURCE_DIR}
-                     OUTPUT_VARIABLE version_suffix
-                     )
-            STRING(REGEX REPLACE "[^+]" "" HGCHANGED ${version_suffix})
-            STRING(REGEX REPLACE "([0-9a-zA-Z]+)(.*) ([0-9]+)(.*)" "\\3-\\1" version_suffix ${version_suffix})
-            IF (HGCHANGED)
-                MESSAGE(STATUS "Building revision ${version_suffix} (SOURCE CODE MODIFIED)")
-            ELSE()
-                MESSAGE(STATUS "Building revision ${version_suffix}")
-            ENDIF()
-            set(version_suffix "-${version_suffix}")
-        ENDIF()
-    ENDIF()
-ELSE()
-    set(HW_DEV false)
-    set(default_build_type "RELEASE")
-ENDIF()
+#libraries are built shared unless explicitly added as a static
+option(BUILD_SHARED_LIBS "Build libraries as shared modules (on)" ON)
 
+if(WIN32 OR APPLE)
+    option(LUA_SYSTEM "Use system Lua (off)" OFF)
+else()
+    option(LUA_SYSTEM "Use system Lua (on)" ON)
+endif()
+
+option(BUILD_ENGINE_LIBRARY "Enable hwengine library (off)" OFF)
+option(ANDROID "Enable Android build (off)" OFF)
 
-#versioning
-set(CPACK_PACKAGE_VERSION_MAJOR 0)
-set(CPACK_PACKAGE_VERSION_MINOR 9)
-set(CPACK_PACKAGE_VERSION_PATCH 18${version_suffix})
-set(HEDGEWARS_PROTO_VER 42)
-set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
-
-
-#set some default values
-option(NOSERVER "Disable gameServer build [default: auto]" OFF)
-option(NOPNG "Disable screenshoot compression [default: auto]" OFF)
-option(NOVIDEOREC "Disable video recording [default: auto]" OFF)
+option(MINIMAL_FLAGS "Respect system flags as much as possible (off)" OFF)
+option(NOAUTOUPDATE "Disable OS X Sparkle update checking (off)" OFF)
+option(SKIPBUNDLE "Do not create relocate bundle (off)" OFF)
 
-option(BUILD_ENGINE_LIBRARY "Enable hwengine library [default: off]" OFF)
-option(ANDROID "Enable Android build [default: off]" OFF)
-option(CROSSAPPLE "Enable OSX when not on OSX [default: off]" OFF)
-
+option(BUILD_ENGINE_C "Compile hwengine as native C (off)" OFF)
+option(BUILD_ENGINE_JS "Compile hwengine as JavaScript (off)" OFF)
+option(GL2 "Enable OpenGL 2 rendering, only use if you know what you're doing (off)" OFF)
 
-#bundle .app setup
-if(APPLE OR CROSSAPPLE)
-    #paths for creating the bundle
-    set(bundle_name Hedgewars.app)
-    set(frameworks_dir ${bundle_name}/Contents/Frameworks/)
-    set(CMAKE_INSTALL_PREFIX ${bundle_name}/Contents/MacOS/)
-    set(DATA_INSTALL_DIR "../Resources/")
-    set(target_dir ".")
-    set(minimum_macosx_version "10.6")
-else()
-    set(target_dir "bin")
+set(GHFLAGS "" CACHE STRING "Additional Haskell flags")
+if(UNIX AND NOT APPLE)
+    set(DATA_INSTALL_DIR "share/hedgewars" CACHE STRING "Resource folder path")
 endif()
 
-if(APPLE)
-    set(CMAKE_FIND_FRAMEWORK "FIRST")
+option(NOVERSIONINFOUPDATE "Disable update of version_info.txt. To be used if source is in a git/repo that is NOT the hedgewars repo" OFF)
 
-    #what system are we building for
-    set(minimum_macosx_version $ENV{MACOSX_DEPLOYMENT_TARGET})
 
-    #detect on which system we are: if sw_vers cannot be found for any reason (re)use minimum_macosx_version
-    find_program(sw_vers sw_vers)
-    if(sw_vers)
-        exec_program(${sw_vers} ARGS "-productVersion" OUTPUT_VARIABLE current_macosx_version)
-        string(REGEX REPLACE "([0-9]+.[0-9]+).[0-9]+" "\\1" current_macosx_version ${current_macosx_version})
-        else()
-        if(NOT minimum_macosx_version)
-            message(FATAL_ERROR "sw_vers not found! Need explicit MACOSX_DEPLOYMENT_TARGET variable set")
-        else()
-            set(current_macosx_version ${minimum_macosx_version})
-        endif()
+if(BUILD_ENGINE_C AND NOT NOVIDEOREC)
+    if((CMAKE_BUILD_TYPE STREQUAL "Release") OR (CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
+        message("NOTE: Video recorder support disabled. It's incompatible with BUILD_ENGINE_C")
+        set(BUILD_ENGINE_C ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+    else()
+        message("WARNING: Video recorder support is currently incompatible with BUILD_ENGINE_C, the video recorder won't work (but demos are fine)! See <https://issues.hedgewars.org/show_bug.cgi?id=722>.")
     endif()
-
-    #if nothing is set, we deploy only for the current system
-    if(NOT minimum_macosx_version)
-        set(minimum_macosx_version ${current_macosx_version})
-    endif()
-
-    #lower systems don't have enough processing power anyways
-    if (minimum_macosx_version LESS "10.4")
-        message(FATAL_ERROR "Hedgewars is not supported on Mac OS X pre-10.4")
+endif()
+if(BUILD_ENGINE_JS)
+    if(NOT CMAKE_TOOLCHAIN_FILE)
+        message(FATAL_ERROR "Missing emscripten toolchain file\nClean your cache and rerun cmake with -DCMAKE_TOOLCHAIN_FILE=${CMAKE_SOURCE_DIR}/cmake_modules/Platform/Emscripten.cmake")
     endif()
 
-    #workaround for http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html#SDL_mixer (Update 2)
-    if(current_macosx_version MATCHES "10.4")
-        find_package(SDL_mixer REQUIRED)
-        set(DYLIB_SMPEG "-dylib_file @loader_path/Frameworks/smpeg.framework/Versions/A/smpeg:${SDLMIXER_LIBRARY}/Versions/A/Frameworks/smpeg.framework/Versions/A/smpeg")
-        set(DYLIB_MIKMOD "-dylib_file @loader_path/Frameworks/mikmod.framework/Versions/A/mikmod:${SDLMIXER_LIBRARY}/Versions/A/Frameworks/mikmod.framework/Versions/A/mikmod")
-        set(pascal_flags "-k${DYLIB_SMPEG}" "-k${DYLIB_MIKMOD}" ${pascal_flags})
-        set(CMAKE_C_FLAGS "${DYLIB_SMPEG}" "${DYLIB_MIKMOD}" ${CMAKE_C_FLAGS})
-    endif()
+    set(BUILD_ENGINE_C ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+    set(BUILD_ENGINE_LIBRARY ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+    set(NOAUTOUPDATE ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+    set(LUA_SYSTEM OFF CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+    set(NOVIDEOREC ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+    set(NOSERVER ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+    set(GL2 ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
+    set(BUILD_SHARED_LIBS OFF CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
 
-    #CMAKE_OSX_ARCHITECTURES and CMAKE_OSX_SYSROOT need to be set for universal binary and correct linking
-    if(NOT CMAKE_OSX_ARCHITECTURES)
-        if(current_macosx_version LESS "10.6")
-            if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "powerpc*")
-                set(CMAKE_OSX_ARCHITECTURES "ppc7400")
-            else()
-                set(CMAKE_OSX_ARCHITECTURES "i386")
-            endif()
-        else()
-            set(CMAKE_OSX_ARCHITECTURES "x86_64")
-        endif()
-    endif()
+    set(target_binary_install_dir "bin" CACHE PATH "install dest for binaries")
+    set(target_library_install_dir "lib" CACHE PATH "install dest for libs")
+endif()
+
+if("${CMAKE_SIZEOF_VOID_P}" EQUAL "4" AND UNIX AND NOT APPLE)
+    set(BUILD_ENGINE_C ON CACHE STRING "PAS2C force-enabled due to a freepascal 32 bit alignment bug" FORCE)
+endif()
 
-    #CMAKE_OSX_SYSROOT is set at the system version we are supposed to build on
-    #we need to provide the correct one when host and target differ
-    if(NOT ${minimum_macosx_version} MATCHES ${current_macosx_version})
-        if(minimum_macosx_version MATCHES "10.4")
-            set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.4u.sdk/")
-            set(CMAKE_C_COMPILER "gcc-4.0")
-            set(CMAKE_CXX_COMPILER "g++-4.0")
-        else()
-            string(REGEX REPLACE "([0-9]+.[0-9]+).[0-9]+" "\\1" sdk_version ${minimum_macosx_version})
-            set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX${sdk_version}.sdk/")
-        endif()
-    endif()
+#system paths for finding required fonts (see share/hedgewars/Data/fonts)
+#subdirectories will NOT be searched.
+#all fonts that can't be found will be bundled with hedgewars
+set(FONTS_DIRS "" CACHE STRING "Additional paths to folders where required fonts can be found ( ; is separator)")
 
-    #add user framework directory, other paths can be passed via FPFLAGS
-    set(pascal_flags "-Ff~/Library/Frameworks" ${pascal_flags})
-    #set deployment target
-    set(pascal_flags "-k-macosx_version_min" "-k${minimum_macosx_version}" "-XR${CMAKE_OSX_SYSROOT}" ${pascal_flags})
+#versioning
+set(CPACK_PACKAGE_VERSION_MAJOR 1)
+set(CPACK_PACKAGE_VERSION_MINOR 0)
+set(CPACK_PACKAGE_VERSION_PATCH 0)
+set(HEDGEWARS_PROTO_VER 59)
+if((CMAKE_BUILD_TYPE STREQUAL "Release") OR (CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
+    set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
+else()
+    set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}-dev")
+endif()
+include(${CMAKE_MODULE_PATH}/revinfo.cmake)
 
-    message(STATUS "Build system: Mac OS X ${current_macosx_version} with GCC:${CMAKE_C_COMPILER}")
-    message(STATUS "Target system: Mac OS X ${minimum_macosx_version} for architecture(s):${CMAKE_OSX_ARCHITECTURES}")
-endif(APPLE)
+message(STATUS "Building ${HEDGEWARS_VERSION}-r${HEDGEWARS_REVISION} (${HEDGEWARS_HASH})")
+
+#io library paths
+include(${CMAKE_MODULE_PATH}/paths.cmake)
+#general utilities
+include(${CMAKE_MODULE_PATH}/utils.cmake)
+#platform specific init code
+include(${CMAKE_MODULE_PATH}/platform.cmake)
 
 
 #when build type is not specified, assume Debug/Release according to build version information
-if (CMAKE_BUILD_TYPE)
-    string (TOUPPER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE)
-    if ( NOT( (CMAKE_BUILD_TYPE MATCHES "RELEASE") OR (CMAKE_BUILD_TYPE MATCHES "DEBUG") ) )
-        set (CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Only 'Debug' or 'Release' options are allowed." FORCE)
-        message (STATUS "Unknown build type, using default (${default_build_type})")
-    endif ()
-else (CMAKE_BUILD_TYPE)
-    set (CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Choose the build type, options are: Debug Release." FORCE)
-endif (CMAKE_BUILD_TYPE)
+if(CMAKE_BUILD_TYPE)
+    if(NOT((CMAKE_BUILD_TYPE STREQUAL "Release") OR
+           (CMAKE_BUILD_TYPE STREQUAL "Debug") OR
+           (CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")))
+        set(CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Build type (Debug/Release/RelWithDebInfo)" FORCE)
+        message(STATUS "Unknown build type ${CMAKE_BUILD_TYPE}, using default (${default_build_type})")
+    endif()
+else(CMAKE_BUILD_TYPE)
+    set(CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Build type (Debug/Release/RelWithDebInfo)" FORCE)
+endif(CMAKE_BUILD_TYPE)
 
 
-#set default flags values for all projects
-set(CMAKE_C_FLAGS "-pipe ${CMAKE_C_FLAGS}")
-set(CMAKE_C_FLAGS_RELEASE "-w -Os -fomit-frame-pointer ${CMAKE_C_FLAGS_RELEASE}")
-set(CMAKE_C_FLAGS_DEBUG "-Wall -O0 -g -DDEBUG ${CMAKE_C_FLAGS_DEBUG}")
-set(CMAKE_CXX_FLAGS ${CMAKE_C_FLAGS})
-set(CMAKE_CXX_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE})
-set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
+#perform safe check that enable/disable compilation features
+#skip when crosscompiling to javascript
+if(NOT BUILD_ENGINE_JS)
+    include(${CMAKE_MODULE_PATH}/compilerchecks.cmake)
+endif()
+
+#set default compiler flags
+if(WIN32 AND VCPKG_TOOLCHAIN)
+    add_flag_append(CMAKE_C_FLAGS "/DWIN32_VCPKG /Wall")
+    add_flag_append(CMAKE_C_FLAGS_RELEASE "/Ox")
+    add_flag_append(CMAKE_C_FLAGS_DEBUG "/Od")
+    add_flag_append(CMAKE_CXX_FLAGS "/DWIN32_VCPKG /Wall")
+    add_flag_append(CMAKE_CXX_FLAGS_RELEASE "/Ox")
+    add_flag_append(CMAKE_CXX_FLAGS_DEBUG "/Od")    
+else()
+    add_flag_append(CMAKE_C_FLAGS "-Wall -pipe")
+    add_flag_append(CMAKE_C_FLAGS_RELEASE "-O2")
+    add_flag_append(CMAKE_C_FLAGS_DEBUG "-Wextra -O0")
+    add_flag_append(CMAKE_CXX_FLAGS "-Wall -pipe")
+    add_flag_append(CMAKE_CXX_FLAGS_RELEASE "-O2")
+    add_flag_append(CMAKE_CXX_FLAGS_DEBUG "-Wextra -O0")    
+endif()       
+
+#CMake adds a lot of additional configuration flags, so let's clear them up
+if(MINIMAL_FLAGS)
+    unset(CMAKE_C_FLAGS_RELEASE)
+    unset(CMAKE_C_FLAGS_DEBUG)
+    unset(CMAKE_CXX_FLAGS_RELEASE)
+    unset(CMAKE_CXX_FLAGS_DEBUG)
+endif()
+
 
 #parse additional parameters
-if(FPFLAGS OR GHFLAGS)
-    math(EXPR cmake_version "${CMAKE_MAJOR_VERSION}*10000 + ${CMAKE_MINOR_VERSION}*100 + ${CMAKE_PATCH_VERSION}")
-    if(cmake_version LESS "020800")
-        message(STATUS "FPFLAGS and GHFLAGS are available only when using CMake >= 2.8")
+if(GHFLAGS)
+    if(${CMAKE_VERSION} VERSION_GREATER 2.6)
+        separate_arguments(ghflags_parsed UNIX_COMMAND ${GHFLAGS})
     else()
-        separate_arguments(fpflags_parsed UNIX_COMMAND ${FPFLAGS})
-        separate_arguments(ghflags_parsed UNIX_COMMAND ${GHFLAGS})
+        message("*** GHFLAGS are available only when using CMake >= 2.8 ***")
     endif()
 endif()
 
-set(pascal_flags ${fpflags_parsed} "-vm4079,4080,4081" "-B" "-FE../bin" "-Cs2000000" "-vewnq" "-dDEBUGFILE" ${pascal_flags})
-set(haskell_flags "-O2" ${ghflags_parsed} ${haskell_flags})
 
 #get BUILD_TYPE and enable/disable optimisation
-if(CMAKE_BUILD_TYPE MATCHES "DEBUG")
-    message(STATUS "Building Debug flavour")
-    set(pascal_flags "-O-" "-g" "-gl" "-gv" ${pascal_flags})
-    set(haskell_flags "-Wall" "-debug" "-dcore-lint" "-fno-warn-unused-do-bind" ${haskell_flags})
+message(STATUS "Using ${CMAKE_BUILD_TYPE} configuration")
+if(CMAKE_BUILD_TYPE STREQUAL "Debug")
+    list(APPEND haskell_flags "-Wall"       # all warnings
+                              "-debug"      # debug mode
+                              "-fno-warn-unused-do-bind"
+                              "-O0"
+                              )
 else()
-    message(STATUS "Building Release flavour")
-#    set(pascal_flags "-O3" "-OpPENTIUM4" "-CfSSE3" "-Xs" "-Si" ${pascal_flags})
-    set(pascal_flags "-Os" "-Ooregvar" "-Xs" "-Si" ${pascal_flags})
-    set(haskell_flags "-w" "-fno-warn-unused-do-bind" ${haskell_flags})
+    list(APPEND haskell_flags "-w" # no warnings
+                              "-O2"
+                              )
 endif()
 
 
-#finish setting paths
-if(DEFINED DATA_INSTALL_DIR)
-    set(SHAREPATH ${DATA_INSTALL_DIR}/hedgewars/)
-else()
-    set(SHAREPATH share/hedgewars/)
+#build engine without freepascal
+if(BUILD_ENGINE_C AND NOT BUILD_ENGINE_JS)
+    find_package(Clang REQUIRED)
+
+    if(${CLANG_VERSION} VERSION_LESS "3.0")
+        message(FATAL_ERROR "LLVM/Clang compiler required version is 3.0 but version ${CLANG_VERSION} was found!")
+    endif()
+
+    set(CMAKE_C_COMPILER ${CLANG_EXECUTABLE})
+    set(CMAKE_CXX_COMPILER ${CLANG_EXECUTABLE})
 endif()
-set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
-set(LIBRARY_OUTPUT_PATH ${EXECUTABLE_OUTPUT_PATH})
 
 
-#server discovery
+#server
 if(NOT NOSERVER)
-    if(GHC)
-        set(ghc_executable ${GHC})
-    else()
-        find_program(ghc_executable ghc)
-    endif()
-
-    if(ghc_executable)
-        set(HAVE_NETSERVER true)
-        add_subdirectory(gameServer)
-        message(STATUS "Found GHC: ${ghc_executable}")
-    else()
-        message(STATUS "Could NOT find GHC, server will not be built")
-        set(HAVE_NETSERVER false)
-    endif()
-else()
-    message(STATUS "Server will not be built per user request")
-    set(HAVE_NETSERVER false)
+    add_subdirectory(gameServer)
 endif()
 
 
 #lua discovery
-find_package(Lua)
-if(LUA_FOUND)
-    message(STATUS "Found LUA: ${LUA_DEFAULT}")
-else()
-    message(STATUS "LUA will be provided by the bundled sources")
-    add_subdirectory(misc/liblua)
-    #linking with liblua.a requires system readline -- this works everywhere, right?
-    set(pascal_flags "-k${EXECUTABLE_OUTPUT_PATH}/lib${LUA_LIBRARY}.a" "-k-lreadline" ${pascal_flags})
-endif()
-
-
-#main engine
-add_subdirectory(hedgewars)
+if(LUA_SYSTEM)
+    if(NOT LUA_LIBRARY OR NOT LUA_INCLUDE_DIR)
+        find_package(Lua)
+    endif()
 
-#Android related build scripts
-if(ANDROID)
-    #run cmake -DANDROID=1 to enable this
-    add_subdirectory(project_files/Android-build)
-endif()
-
-#TODO: when ANDROID, BUILD_ENGINE_LIBRARY should be set
-if(NOT (BUILD_ENGINE_LIBRARY OR ANDROID))
-    add_subdirectory(bin)
-    add_subdirectory(misc/quazip)
-    add_subdirectory(QTfrontend)
-    add_subdirectory(share)
-    add_subdirectory(tools)
+    if(LUA_LIBRARY AND LUA_INCLUDE_DIR)
+        #use an IMPORTED tharget so that we can just use 'lua' to link
+        add_library(lua UNKNOWN IMPORTED)
+        set_target_properties(lua PROPERTIES IMPORTED_LOCATION ${LUA_LIBRARY})
+    else()
+        message(FATAL_ERROR "Missing Lua! Rerun cmake with -DLUA_SYSTEM=off to build the internal version")
+    endif()
+else()
+    if(NOT LUA_LIBRARY OR NOT LUA_INCLUDE_DIR)
+        message(STATUS "LUA will be provided by the bundled sources")
+    endif()
+    set(lua_output_name "hwlua")
+    add_subdirectory(misc/liblua)
 endif()
 
 
-# CPack variables
-set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Hedgewars, a free turn-based strategy")
-set(CPACK_PACKAGE_VENDOR "Hedgewars Project")
-set(CPACK_PACKAGE_FILE_NAME "hedgewars-${HEDGEWARS_VERSION}")
-set(CPACK_SOURCE_PACKAGE_FILE_NAME "hedgewars-src-${HEDGEWARS_VERSION}")
-set(CPACK_SOURCE_GENERATOR "TBZ2")
-set(CPACK_PACKAGE_EXECUTABLES "hedgewars" "hedgewars")
-set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/COPYING")
-set(CPACK_PACKAGE_INSTALL_DIRECTORY "Hedgewars ${HEDGEWARS_VERSION}")
+#physfs discovery
+if(NOT PHYSFS_LIBRARY OR NOT PHYSFS_INCLUDE_DIR)
+    find_package(PhysFS)
+endif()
+
+find_file(physfs_h physfs.h ${PHYSFS_INCLUDE_DIR})
+if(physfs_h)
+    file(STRINGS ${physfs_h} physfs_majorversion REGEX "PHYSFS_VER_MAJOR[\t' ']+[0-9]+")
+    file(STRINGS ${physfs_h} physfs_minorversion REGEX "PHYSFS_VER_MINOR[\t' ']+[0-9]+")
+    file(STRINGS ${physfs_h} physfs_patchversion REGEX "PHYSFS_VER_PATCH[\t' ']+[0-9]+")
+    string(REGEX MATCH "([0-9]+)" physfs_majorversion "${physfs_majorversion}")
+    string(REGEX MATCH "([0-9]+)" physfs_minorversion "${physfs_minorversion}")
+    string(REGEX MATCH "([0-9]+)" physfs_patchversion "${physfs_patchversion}")
+    set(physfs_detected_ver "${physfs_majorversion}.${physfs_minorversion}.${physfs_patchversion}")
 
-if(WIN32 AND NOT UNIX)
-    set(CPACK_NSIS_DISPLAY_NAME "Hedgewars")
-    set(CPACK_NSIS_HELP_LINK "http://www.hedgewars.org/")
-    set(CPACK_NSIS_URL_INFO_ABOUT "http://www.hedgewars.org/")
-    set(CPACK_NSIS_CONTACT "unC0Rr@gmail.com")
-    set(CPACK_NSIS_MODIFY_PATH OFF)
-    set(CPACK_GENERATOR "ZIP;NSIS")
-    set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "hedgewars")
-else(WIN32 AND NOT UNIX)
-    set(CPACK_STRIP_FILES "bin/hedgewars;bin/hwengine")
-endif(WIN32 AND NOT UNIX)
+    if(${physfs_detected_ver} VERSION_LESS 3.0.0)
+        message(FATAL_ERROR "PhysFS version is too old (detected ${physfs_detected_ver}, required 3.0.0)\n"
+                            "Perform an update of PhysFS to fix this.")
+    endif()
+endif()
+
+if(PHYSFS_LIBRARY AND PHYSFS_INCLUDE_DIR)
+    #use an IMPORTED tharget so that we can just use 'physfs' to link
+    add_library(physfs UNKNOWN IMPORTED)
+    set_target_properties(physfs PROPERTIES IMPORTED_LOCATION ${PHYSFS_LIBRARY})
+else()
+    message(FATAL_ERROR "Missing PhysFS! Install PhysFS to fix this.")
+endif()
+
+find_package_or_disable_msg(LIBAV NOVIDEOREC "Video recording will not be built")
+
+#physfs helper library
+add_subdirectory(misc/libphyslayer)
 
-set(CPACK_SOURCE_IGNORE_FILES
-    "~"
-    "\\\\.hg"
-    "\\\\.svn"
-    "\\\\.exe$"
-    "\\\\.a$"
-    "\\\\.dll$"
-    "\\\\.xcf$"
-    "\\\\.cxx$"
-    "\\\\.db$"
-    "\\\\.dof$"
-    "\\\\.layout$"
-    "\\\\.zip$"
-    "\\\\.gz$"
-    "\\\\.bz2$"
-    "\\\\.tmp$"
-    "\\\\.core$"
-    "\\\\.sh$"
-    "\\\\.sifz$"
-    "\\\\.svg$"
-    "\\\\.svgz$"
-    "\\\\.ppu$"
-    "\\\\.psd$"
-    "\\\\.o$"
-    "Makefile"
-    "Doxyfile"
-    "CMakeFiles"
-    "debug"
-    "release$"
-    "Debug$"
-    "Release$"
-    "proto\\\\.inc$"
-    "hwconsts\\\\.cpp$"
-    "playlist\\\\.inc$"
-    "CPack"
-    "cmake_install\\\\.cmake$"
-    "config\\\\.inc$"
-    "hwengine\\\\.desktop$"
-    "CMakeCache\\\\.txt$"
-#    "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libopenalbridge"
-#    "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libfreetype"
-    "^${CMAKE_CURRENT_SOURCE_DIR}/misc/liblua"
-#    "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libtremor"
-    "^${CMAKE_CURRENT_SOURCE_DIR}/project_files/HedgewarsMobile/"
-    "^${CMAKE_CURRENT_SOURCE_DIR}/bin/[a-z]"
-    "^${CMAKE_CURRENT_SOURCE_DIR}/tools/templates"
-    "^${CMAKE_CURRENT_SOURCE_DIR}/doc"
-    "^${CMAKE_CURRENT_SOURCE_DIR}/templates"
-    "^${CMAKE_CURRENT_SOURCE_DIR}/Graphics"
-    "^${CMAKE_CURRENT_SOURCE_DIR}/realtest"
-    "^${CMAKE_CURRENT_SOURCE_DIR}/tmp"
-    "^${CMAKE_CURRENT_SOURCE_DIR}/utils"
-    "^${CMAKE_CURRENT_SOURCE_DIR}/share/hedgewars/Data/Maps/test"
-    "^${CMAKE_CURRENT_SOURCE_DIR}/share/hedgewars/Data/Themes/ethereal"
-    "^${CMAKE_CURRENT_SOURCE_DIR}/install_manifest.txt"
-    "^${CMAKE_CURRENT_SOURCE_DIR}/CMakeCache.txt"
-    "^${CMAKE_CURRENT_SOURCE_DIR}/hedgewars\\\\."
-)
+#maybe this could be merged inside hedgewars/CMakeLists.txt
+if(BUILD_ENGINE_C)
+    #pascal to c converter
+    add_subdirectory(tools/pas2c)
+    add_subdirectory(project_files/hwc)
+else()
+    #main pascal engine
+    add_subdirectory(hedgewars)
+endif()
+
+#Android related build scripts
+#TODO: when ANDROID, BUILD_ENGINE_LIBRARY should be set
+if(ANDROID)
+    add_subdirectory(project_files/Android-build)
+else(ANDROID)
+    #skip frontend for javascript
+    if(NOT BUILD_ENGINE_JS)
+        add_subdirectory(QTfrontend)
+        add_subdirectory(share)
+    endif()
 
-include(CPack)
+    add_subdirectory(bin)
+    add_subdirectory(tools)
+endif(ANDROID)
+
+include(${CMAKE_MODULE_PATH}/cpackvars.cmake)
+
+enable_testing()
+
+add_custom_target(test_normal  COMMAND ${CMAKE_CTEST_COMMAND} -E '^todo/' --timeout 300 --schedule-random)
+add_custom_target(test_verbose COMMAND ${CMAKE_CTEST_COMMAND} -E '^todo/' --timeout 300 --schedule-random -V)
 
+set(LUATESTS_DIR "${CMAKE_SOURCE_DIR}/tests/lua")
+set(TESTSDATA_DIR "${CMAKE_SOURCE_DIR}/share/hedgewars/Data")
+
+# set set this to "" if you want to see what's going on
+# TODO: engine should do this implicitly when running tests,
+# unless some env var like HWENGINE_SHOWTESTS is set or something
+set(STATSONLYFLAG "--stats-only")
+
+# add all lua tests
+file(GLOB_RECURSE luatests RELATIVE "${LUATESTS_DIR}" "${LUATESTS_DIR}/*.lua")
+foreach(luatest ${luatests})
+    add_test("${luatest}" "bin/hwengine" "--prefix" "${TESTSDATA_DIR}" "--nosound" "--nomusic" "${STATSONLYFLAG}" "--lua-test" "${LUATESTS_DIR}/${luatest}")
+endforeach(luatest)
+