QTfrontend/model/ammoSchemeModel.cpp
changeset 11886 34ede05e4d4f
parent 11822 5f21387edff1
child 11985 b94465a642b5
--- a/QTfrontend/model/ammoSchemeModel.cpp	Tue Nov 15 00:42:44 2016 +0100
+++ b/QTfrontend/model/ammoSchemeModel.cpp	Tue Nov 15 01:25:37 2016 +0100
@@ -81,7 +81,6 @@
                          << "Minefield"
                          << "Barrel Mayhem"
                          << "Tunnel Hogs"
-                         << "Fort Mode"
                          << "Timeless"
                          << "Thinking with Portals"
                          << "King Mode"
@@ -425,57 +424,9 @@
             << QVariant()              // scriptparam    43
             ;
 
-    QList<QVariant> forts;
-    forts
-            << predefSchemesNames[7]   // name           0
-            << QVariant(true)          // fortsmode      1
-            << QVariant(true)          // team divide    2
-            << QVariant(false)         // solid land     3
-            << QVariant(false)         // border         4
-            << QVariant(false)         // low gravity    5
-            << QVariant(false)         // laser sight    6
-            << QVariant(false)         // invulnerable   7
-            << QVariant(false)         // reset health   8
-            << QVariant(false)         // vampiric       9
-            << QVariant(false)         // karma          10
-            << QVariant(false)         // artillery      11
-            << QVariant(true)          // random order   12
-            << QVariant(false)         // king           13
-            << QVariant(false)         // place hog      14
-            << QVariant(false)         // shared ammo    15
-            << QVariant(false)         // disable girders 16
-            << QVariant(false)         // disable land objects 17
-            << QVariant(false)         // AI survival    18
-            << QVariant(false)         // inf. attack    19
-            << QVariant(false)         // reset weps     20
-            << QVariant(false)         // per hog ammo   21
-            << QVariant(false)         // no wind        22
-            << QVariant(false)         // more wind      23
-            << QVariant(false)         // tag team       24
-            << QVariant(false)         // bottom border  25
-            << QVariant(100)           // damage modfier 26
-            << QVariant(45)            // turn time      27
-            << QVariant(100)           // init health    28
-            << QVariant(15)            // sudden death   29
-            << QVariant(5)             // case prob      30
-            << QVariant(3)             // mines time     31
-            << QVariant(0)             // mines number   32
-            << QVariant(0)             // mine dud pct   33
-            << QVariant(0)             // explosives     34
-            << QVariant(0)             // air mines      35
-            << QVariant(35)            // health case pct 36
-            << QVariant(25)            // health case amt 37
-            << QVariant(47)            // water rise amt 38
-            << QVariant(5)             // health dec amt 39
-            << QVariant(100)           // rope modfier   40
-            << QVariant(100)           // get away time  41
-            << QVariant(0)             // world edge     42
-            << QVariant()              // scriptparam    43
-            ;
-
     QList<QVariant> timeless;
     timeless
-            << predefSchemesNames[8]   // name           0
+            << predefSchemesNames[7]   // name           0
             << QVariant(false)         // fortsmode      1
             << QVariant(false)         // team divide    2
             << QVariant(false)         // solid land     3
@@ -523,7 +474,7 @@
 
     QList<QVariant> thinkingportals;
     thinkingportals
-            << predefSchemesNames[9]   // name           0
+            << predefSchemesNames[8]   // name           0
             << QVariant(false)         // fortsmode      1
             << QVariant(false)         // team divide    2
             << QVariant(false)         // solid land     3
@@ -571,7 +522,7 @@
 
     QList<QVariant> kingmode;
     kingmode
-            << predefSchemesNames[10]  // name           0
+            << predefSchemesNames[9]  // name           0
             << QVariant(false)         // fortsmode      1
             << QVariant(false)         // team divide    2
             << QVariant(false)         // solid land     3
@@ -619,7 +570,7 @@
 
 	QList<QVariant> construction;
     construction
-            << predefSchemesNames[11]  // name           0
+            << predefSchemesNames[10]  // name           0
             << QVariant(false)         // fortsmode      1
             << QVariant(false)         // team divide    2
             << QVariant(false)         // solid land     3
@@ -672,7 +623,6 @@
     schemes.append(minefield);
     schemes.append(barrelmayhem);
     schemes.append(tunnelhogs);
-    schemes.append(forts);
     schemes.append(timeless);
     schemes.append(thinkingportals);
     schemes.append(kingmode);