equal
deleted
inserted
replaced
1548 inc(t, SpritesData[sprVampHud].Width + 2); |
1548 inc(t, SpritesData[sprVampHud].Width + 2); |
1549 DrawSprite(sprVampHud, (cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - t), i, 0); |
1549 DrawSprite(sprVampHud, (cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - t), i, 0); |
1550 end; |
1550 end; |
1551 end |
1551 end |
1552 // in gfInvulnerable mode ... |
1552 // in gfInvulnerable mode ... |
1553 else if (CurrentHedgehog^.Effects[heResurrectable] <> 0) then |
1553 else |
1554 // show halo for resurrectable hog |
1554 begin |
1555 DrawSprite(sprHaloHud, (cScreenWidth div 2 - CurrentHedgehog^.HealthTagTex^.w - t - 2), i, 0); |
1555 DrawSprite(sprInvulnHud, cScreenWidth div 2 - 28, i, 0); |
|
1556 if (CurrentHedgehog^.Effects[heResurrectable] <> 0) then |
|
1557 // show halo for resurrectable hog |
|
1558 DrawSprite(sprHaloHud, cScreenWidth div 2 - 30, i - SpritesData[sprHaloHud].Height + 1, 0); |
|
1559 end; |
1556 end |
1560 end |
1557 else |
1561 else |
1558 cDemoClockFPSOffsetY:= 0; |
1562 cDemoClockFPSOffsetY:= 0; |
1559 |
1563 |
1560 // Wind bar |
1564 // Wind bar |